The Fury official site has been updated with a report on the first day of the game's launch in North American, Australia, and New Zealand.
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Well gamers, we have done what many studios before us have failed to do. We have created an MMO, launched it to the public, and lived to tell the tale. Fury is now officially LIVE!!
This morning at 5 am in the Auran offices, the champagne corks popped and some bleary eyed developers gave up a big cheer. Some of the team had worked through the night to help ensure everything went smoothly at launch (well done especially to our QA team). The Online team were still scurrying around trying to get billing systems sorted, designers were busy eating pancakes and Directors were busy pouring the champagne. Ops just grumbled a lot after 9 hours sleep in 3 days. :)
So after more than 150 man years of effort, the servers were live, people who had paid for the game were playing the game, and many of them were playing the game for the first time. Whilst populations were quite low, this was totally expected as the physical act of distributing boxes to retailers was still taking place in Australia, New Zealand and across North America. The early players were mostly those who had purchased the digital download from the Auran website, plus a host of Auran devs who were doing their best to lose graciously to the newcomers.
This soon developed into some very closely fought 4v4 Elims, and there was one especially memorable game that turned out to be between QA and programming - QA finished off the 3-2 Elimination score line with a very humbling Deathblow - the one where the guy kicks you in the nuts, then knees you in the head. Much loud rejoicing and postulating was heard from the sleepy, but now re-invigorated QA team. Sleep is so overrated.
Read the report here.
Huh? Is this some obscure translation error, or a development/community in-joke?
I'm assuming it's a joke :P
No, I assume that 150 years is just what you get if you add up all the time each member on the team spent on development.
simple math for each person you have work one year on it you would get 1 man year of effort now take about 50 people and times that by 3 years each and there you have your 150 man years. BTW It probably makes more sense to anyone with a programming background.
Ah...I see. I thought it could have been a strange translation thing, or a language barrier issue...Fury is an Asian game with a English branch handling the worldwide release, isn't it?
"Well gamers, we have done what many studios before us have failed to do. We have created an MMO, launched it to the public, and lived to tell the tale. Fury is now officially LIVE!!"
errr, is this the first ever MMO launch? or is is some Fury history thing, having passed through several companies/developers.
and what's with this story?
"....and there was one especially memorable game that turned out to be between QA and programming - QA finished off the 3-2 Elimination score line with...."
is the population so low, that they have to talk about the developers gaming experience? probably meant harmlessly, but if one is a critical/pessimistic person, it sounds rather negative.
hope it goes well for them, once they get the sleep they need, even if it may be overrated :D
Nope: Fury is an Australian developed game, and Auran is an independent developer. There are some Asian influences in the art direction, but that doesn't make Fury an Asian game.
I believe Tony was referring to the many MMOs previously that have not made it to launch day. A lot of them get cancelled or quietly delayed for long periods of time before eventually becoming something completely different. It's not saying that no one else has ever launched an MMO, just that there are many failures to launch in MMOs short history.
As for that QA vs programming match - it was memorable for us because it happened in the office. There were cheers, laughter, and more as the guys fought that match.
My personal most memorable match of the day came much later, at the 12 hour mark. Queued for an Elimination match as a single player and got matched with 3 others against a similarly made team. We lost our first two rounds before figuring out how best to use the combination of characters on our team and coming back to win 3-2. Now that was darn fun, and it was me played with 7 random players who I didn't know.
Congrats
And best wishes to new MMO addition !
Best wishes goes to the team who made Fury live.
Good Luck
Anyway, yes, good luck and have fun Fury devs and players.