Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,081
Members:1,599,059  Online:0
Guests:0  Posts:4,852,980
Fury (FRY)
Auran
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 10/16/07)  | Pub:Gamecock Media
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC | Out of date info? Let us know!

The Four Shortest Lived MMOs, Page Two

MMORPG.com Managing Editor Jon Wood takes another trip down memory lane this week, counting down four shortest lived MMORPGs.

#2 Fury

Launched: October 16th, 2007
Canceled: August 5th, 2008

What do you get when you take an MMORPG and strip it down to its barest, most savage man vs. man elements? You get Fury, a game from the Australian developers Auran. The game itself, which prompted players to “Unleash the Fury,” took the concept of a PvP centric MMORPG to the extreme. It removed or minimized those pesky RPG conventions like story, setting, quests, socialization, a rich game world and amped up the only part that the developers thought players cared about: combat, advancement, competition and loot.

Auran hoped to get the word out that Fury was a competitive MMO, almost a sport. The developers even held contests in the game’s beta phase and just after launch that let players compete for real-world prizes. It’s a tactic that hasn’t worked with MMOs in the past (see: Risk Your Life Million Dollar Tournament) and it didn’t work here. After the game’s launch, players complained about the steep learning curve and that veteran players were just too much better for newbies to get involved. As with any game, the developers worked to fix the fan complaints, but there were just too many. After a mere 294 days of operation, Fury’s developers threw in the towel and the game took up the mantle of second fastest MMO Cancellation in history.

What Happened

It isn’t fair to hold up Fury as an example of why PvP-centric MMOs are doomed, as some critics have done. There was a lot more to it than that.

For one, while its graphics had the potential to be beautiful, that required a computer so ridiculously detached from what the average person owns as to be laughable. At best, day-to-day performance could be described as sluggish. At worst, unplayable would be more apt. This was made worse by the game’s fast pace and competitive nature. It sucks to lose, but it sucks even worse when the death can be blamed on a client hiccup.

The setting didn’t help either, at least with the Western audience. Clearly, they had an Eastern market/theme in mind when they developed Fury, but fact is, they launched the game in English and it would have been good if the setting matched that audience.

Even basic things didn’t go right. There’s no reason people should not be able to figure out how to fight in a fighting game.

They also failed to label it correctly. It was marketed as an ultra-violent, ultra-competitive MMO. In reality, it was probably truly none of those things.

Final Thought:

When Auran unleashed the Fury in 2007, it ran out into the street and got nailed by a semi.

#1 SEED

Launched: May 2nd, 2006
Canceled: September 28th, 2006

The prize for the shortest reign in MMO history goes to a little game called SEED. Developed by Runestone Game Development, the survived for a mere 149 days, just over half as many as Fury.

SEED was an ambitious concept. This comic-book styled MMO the exact opposite of Fury. It had absolutely no combat at all. SEED was a purely social MMO.

The story went that humans had colonized the stars, and seed ships with a cargo of human DNA and other necessary ingredients for life were sent out to find a new world, terraform them and then create new human colonies grown from the samples. These humans, while infused with much of Earth's knowledge, knew nothing of the violence and war that had crippled their creators.

Unfortunately, the freshly grown humans awoke and found that their new world hadn't been terraformed at all. So they - the players - had to work together to make things right and finish the job their ships had failed to do. It was a pretty clever setup for a game that focused on social interaction and teamwork.

What Happened?

Runestone closed the doors on the game very suddenly. Simply, they ran out of money. They never had a publisher and the expense was too much for one little Danish company to bear. It turns out that the MMO community was not ready for a game that looked and played like a standard MMO, but didn’t include any form of combat. Like it or not, combat is the core of almost every game out there. It’s tough to find an investor who will put their money behind something so experimental.

Final Thought:

It seems that Runestone just didn't have a green thumb.

Pages(2): 1 2

More The List Features:

The List - 5 Ways MMOs Will Survive Column added on Monday May 28
Diablo 3 - Favorite Diablo III Classes (So far!) Column added on Monday May 21
The Secret World - The Best and Worst of TSW Column added on Monday May 14

More Editorial:

The WoW Factor - The War Back in Warcraft Editorial added on Monday April 23
Garrett Fuller - A New Breed of MMORPG? Editorial added on Wednesday February 22
General - Naming Your MMO Baby Editorial added on Tuesday January 31

More Features:

Pandora Saga - Our Official Pandora Saga Review Review added on Wednesday May 30
 
 
 
Leave this field empty
Post Your Comment:
The List
Sometimes less than serious, in this space, we look back at the genre's history and far into the future to bring you a new list each week. Our countdowns are written by assorted members of the MMORPG.com Staff.
Recent Articles: More The List Articles...
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Fury : Cancelled Reported on Aug 05, 2008
It seems that the folks at Auran Games, who announced back in December of '07... Read More
Fury : Fury League Prize Breakdown Reported on May 15, 2008
Auran Games has announced the full breakdown of the $25,000 in prizes that are available... Read More
Fury : Fury League Launched Reported on May 09, 2008
Auran has announced the launch of Fury League, a new game which walks in the... Read More
Fury : Build 34974 Patch Notes Reported on Apr 10, 2008
Auran has announced a new patch for their PvP MMORPG, Fury. Read More
Fury : Catching Up With Fury Reported on Mar 04, 2008
Recently, News Manager Keith Cross had the opportunity to sit down and talk to Tony... Read More

Advertisement