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MMORPG.com:
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It's been a while since we've spoken. How do you feel things have gone since launch? Are you happy with the way that Fury is progressing? |
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Alex Weekes:
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The launch was pretty smooth from a technical standpoint. We had some early database lag issues which were quickly addressed, and we've made a number of improvements to client performance in the last few patches. In terms of numbers, however, it's fair to say that they've been rather underwhelming. Reviews have, frankly, sucked. There is no doubt that the learning curve and lower than expected populations meant new players would be thrust into battle against veterans and get "pwned". That's no fun for anyone. With Age of the Chosen, our first free content update due to release on 14th December, we expect to see many previous players return and some new players join the fun. Age of the Chosen will address many of the big concerns noted in reviews and community feedback, so it will definitely be a big step forward. |
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MMORPG.com:
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Have you found it at all challenging running a game that is totally reliant on PvP? |
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Alex Weekes:
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Running any sort of online game is a big challenge! Being a pure PvP game doesn't change that challenge much, really. There's still servers to be run, updates to be planned and produced and a community that expects answers. The advantage we have, however, is that being a PvP exclusive game allows us to focus our efforts on addressing the specific challenges presented by PvP. It also means our community argues about PvP matters instead of being divided between PvP and PvE communities as we've seen in other games. The downside has been the lack of an environment for people to come to terms with the faster paced battles that FURY offers. This has been our focus for AotC. |
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MMORPG.com:
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Recently, you announced your first free content update that you expect to go live on December 14th. How long have you been working on this? |
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Alex Weekes:
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There's been a team working on this update since well before the retail launch of Fury. Having said that, there are numerous changes that have gone into this update following analysis of community feedback and reviewer comments over the Weekes following release. It's definitely been an update that's evolved based on feedback rather than being set in stone at an early stage. As an example, pretty much all of the reviews have mentioned NPCs; specifically that there are too many of them, making it hard to find the specific one you want. This is being addressed in Age of the Chosen, with a significant reduction in the numbers of NPCs. They'll also be moved to better locations, so both new players and veterans alike will easily be able to find what they need. |
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MMORPG.com:
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You mention that one of the features of this update will help new players "prepare for the furious action". Does this mean just a longer tutorial, or do you have something else in mind? |
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Alex Weekes:
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The tutorial has been revised to make it more useful for new players, however it is't be longer. It's better organized, more detailed and there are less RP elements. There is also a repeatable training zone available where anyone can go to whack on bots and get a feel for the various abilities and play styles available. We've also worked in some additional pointers for features of the game that aren't well known (like the ability list filter!). More importantly, however, will be the new Carnage game type. Carnage is still PvP, however the win condition is linked to slaughtering bots. This makes the contest for victory more about earning points than beating down your opponents, so new players should have more time to get to grips with playing their character in a competitive setting. |
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MMORPG.com:
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This new game type, "Carnage". How will pitting new players against bots rather than human enemies help them to find the game less "fast and confusing"? Will these bots be significantly slower than other players? |
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Alex Weekes:
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Reducing the "fast and confusing" nature of Fury is more through increasing the global cooldown on ability use to 1.3 seconds and increasing character health (to slow down the time is takes to kill someone). This gives players more time to think about what they are doing and react to what is being done to them. The big difference with bots is they offer a relatively consistent, predictable opponent for everyone. Humans are so unpredictable and "brutal". The bots follow all the same combat rules, however we can control how effective the bots are. They'll be 'softer' targets simply because they'll be more predictable and a little less deadly. |
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MMORPG.com:
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You mention in your press release that you are "lengthening decision making time". What does this mean and how will you accomplish it? |
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Alex Weekes:
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This is being accomplished by increasing the global cooldown on ability use to 1.3 seconds. This will give all players a little more time to assimilate the current state of the battlefield between each ability used, and therefore afford them with more time to decide on the correct ability or tactic to use. We're also increasing health for all characters. Along with the global cooldown increase we're hoping to increase the "time to kill" so that players have more time to recognize what it is that is killing them and thus learn from the experience. |
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MMORPG.com:
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You also mention that you have "improved combat feedback". Can you explain exactly what you mean by this? |
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Alex Weekes:
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There are a number of things we are doing to improve feedback. Some of these have made it in for AotC and other s just missed out. The biggest improvement is that we've fixed a bug regarding the frequency of updating the health GUI so it now happens when it is supposed to. |
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MMORPG.com:
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You mention too in your press release that items are tiers and rarity are going to be more important in items. Can you tell us how things are now and how they will be different after Age of the Chosen? |
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Alex Weekes:
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Under the current equipment system it is possible to get a rare item at tier 1 with modifiers that rival the best available on tier 10 items as well as a common item at tier 10 with low power modifiers. The biggest change with the new system is that rarity, and power, are now much more closely aligned to the tier of the item. This will increase the decisions a player needs to make when equipping their character, as it will no longer be possible to purchase a powerful item at tier 1 and only spend less than a tenth of the equip points required for a tier 10. Another major change is the amount of bonus health on each piece of armor. Under the current system a full suit of tier 10 armor gives around 950 bonus health. Under the new system this will be significantly higher. The exact amount is still being tested, however we're currently looking at a little more than triple the current values. |
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MMORPG.com:
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What other changes and additions that we haven't covered can we expect to see in Age of the Chosen? |
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Alex Weekes:
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There's a new 1v1 version of Elimination, with ladder support, for those who want to prove they are the best. Four new abilities will be introduced, available to all characters. 'Sprint' temporarily increases movement speed, 'Liberate' breaks disruption effects such as pacify, 'Elemental Purge' removes all charges from the user and 'Elemental Immunity' makes the user immune to charge manipulation. There is also a long list of bug fixes and general polish going into this update. |
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MMORPG.com:
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Is this an indication that you are planning frequent free updates for Fury? |
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Alex Weekes:
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Definitely! |
Alex Weeks:
"In terms of numbers, however, it's fair to say that they've been rather underwhelming. Reviews have, frankly, sucked."
That made the article worth reading.
Guess Dan Gray can stop coming over to tell everyone how successful Fury is.
Crow: it's what's for dinner.
Points at forum account name...
Interesting you interpret his posts that way. No Auran staff have ever tried to claim Fury has been successful in terms of retail sales. We don't stick our heads in the sand and try to pretend things are going great when it's obvious we have a lot of work to do.
Very obvious.
All I can say is , more power to the devs on this one for having the balls to attempt to move forward with a fresh concept knowing that the typical neysayers that cling to the dinosaur mmorpg`s and the played out concepts of pve and questing will never give this idea a chance.
It`s not easy putting work into a project like this that does not adhere to what most people believe a mmorpg should be , IMHO it`s a step in the right direction even if it`s a tough one.
People that have played games for any length of time are bored with alot of whats out there and more and more of them are turning to pvp oriented games that offer a bit of challenge rather than the rinse and repeat leveling up process that exists in most games on the market.
What this company has shown me is that their quite attentive to the input from players and despite the abuse they seem to be taking regarding the game , they are still making a strong effort to improve things in general. As long as this type of relationship between the players and devs exists , there will be the chance to make the game what people want it to be.
Fury is on the right track
While I don't play Fury (I try to follow all the games here) it may be something that I try one day.
I think the quote about the reviews sucking was sorta funny, but I give them credit... they actually read the reviews and they are making changes. Hopefully other developers will start doing the same. There's an awful lot of "its our way or no way" in the industry today; ignoring your fanbase or reviewers is just not cool.
That's admirable. Kudos to Alex and the Fury team for addressing the issues. Good luck guys!
Points awarded for an honest interview I would say.
Glad your here. Explain this:
www.angry-gamer.net/ag/index.php
"Australian PC game developer Auran is facing financial difficulties and shedding many of its employees this Friday, Angry Gamer has learned.
The long-running independent development compan, who has had past success with Dark Reign and (er) My Virtual Home, has told its staff to look for other jobs and that they cannot guarantee employment past this week.
This news comes only a few weeks after the release of their PC "PVP MMO", Fury, and Battlestar Galactica on Xbox LIVE Arcade. "Fury was a financial disaster, it lost Auran a lot of money", one anonymous source told Angry Gamer.
The Fury project may continue in China, Auran staff were told yesterday.
Auran's Quality Assurance department will be the hardest hit by the layoffs, while the marketing department and key management staff will stay on for the foreseeable future.
Melbourne-base developer Tantalus will take up to 20 staff from Auran and interviews will commence next week.
Angry Gamer will follow the story as it develops"
wow, i liked this game a lot.. just as it was even in beta testing. and some people that tested with me liked it.
i want to still get it when i can upgrade my comp a little and can run it on high for all settings.
i kind of feel bad for the fury staff, i know you guys probably put a lot of time into this game, and yet. most people are putting you down, one for example gamespot.
i guess making a pvp only game is a lot harder then it looks i guess, since it has not been done for just having an mmo ,pvp only.
well i the fury staff has a sucessful increase on sails with expansion, and can attract good reviews.
Bah, poopy. Zorvan stole me thunder.
forums.auran.com/fury/forum/showthread.php
Don't worry. I got it from your thread. Credits all yours.
http://www.f13.net/index.php?itemid=626