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Fury (FRY)
Auran
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 10/16/07)  | Pub:Gamecock Media
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC 

Fury Developer Chat

Page Two

MMORPG.com:

Timeout :asks: Considering that the true depth of the FURY pvp experience requires a new player to go through the first ranks an invest a few playtime to see how the "simplistic first impact" becomes the "deep pvp experience" the game aims at, and that some players might quit before fully understanding the game concept, do you have anything planned for those first few weeks after release? (yeah, I know the beta was already a hug

Adam Carpenter:

This has been a toughie for us all along. How do we educate new players that Fury is a different game w/o boring them or overwhelming them with new information.

Vortal:

Yeah you are right, any PvP game can be a turn off if you jump into a game and get p0wned or just click the left mouse button. We are updating the matchmaking and also looking at ways to help new players along better.

Adam Carpenter:

From my perspective the biggest thing we've decide to do is add in 1v1 and 2v2 elimination game types for release to give players a much more controlled setting to learn and experiment in.

Cameron McNeil:

It's an interesting problem, there's certainly a point where people "get" Fury and after that it's on for young and old. There are a few changes we're looking into at the moment (I think Alex might have mentioned one before without realising) but a lot of it is also going to come down to the community. We can try and make the experience as painless as possible but a lot of it will be up to you guy

Cameron McNeil:

s and how you interact with people, MMOs are scary huh? :P

MMORPG.com:

Guest4224 :asks: When it comes to using the artifacers are there any plans to have it save your last setting so you dont have to reopen and use every drop down menu over and over?

Alex Weekes:

there's already design work being done to make the artificer menu more user friendly. Expect to see that interface reworked after release :)

MMORPG.com:

Keebs1984 :asks: Your game is oft-referred to as a "pvp-WoW". Is this a welcome comparison given World of Warcraft's success, or would you rather not have the distinction made at all?

Adam Carpenter:

As I often like to say in interviews, Fury is WOW Battlegrounds and Guild wars on steroids with a bit of UT and BF2 thrown in for spice. We're 100% pure competition.

Adam Carpenter:

As far as World of Warcraft itself, WOW is an excellent game with tons of things to do. The problem is that with so much to do in WOW, and the fact that the game is fundamentally PVE, is that their PVP tends to be neglected.

Vortal:

WTB DM run for 2g anyone?? ;)

Adam Carpenter:

Fury doesn't have that problem. We don't have to make compromises to balance and gameplay due to PVE and we don't have to limit our free content additions due to PVE requirements.

MMORPG.com:

[TAG]Breet :asks: With the recent change of vortex to be 8v8, can we expect Fortress to be toned down (player size) when it releases?

Cameron McNeil:

Match sizes are always something we're willing to look at, I would be lying if I said debate didn't rage in the office either about that particular issue :P

Alex Weekes:

regardless of who wins the debate, blame Cam

Cameron McNeil:

I hate you

Vortal:

please join the queue Cam ;)

Cameron McNeil:

:P

MMORPG.com:

Khraiven :asks: Any plans of allowing for multiple queues? The current queue system seems to be a roller coaster, and regardless of the estimated time you can end up waiting a very long time to *do* anything.

Alex Weekes:

We're actually planning on adding some game types you can play while waiting in a queue so you'll never have nothing to do

Alex Weekes:

think combat sanctuaries

MMORPG.com:

guest :asks: how big will the community be?

Vortal:

Community - depends. Ask Alex and he says 2 people so he has nothing to do. Ask the CEO and I have not seen so many zeroes in a number before. How many friends are you bringing?

MMORPG.com:

guest :asks: can you tell me more about the reorder for cool bonuses thing?

Vortal:

If you pre-order the game (online at Gamestop etc) or in stores you get a few cool bonuses like a exclusive armour set, priority queue access, midweek play and other stuff. If you goto our forums at [url="http://forums.auran.com/fury/forum/"]http://forums.auran.com/fury/forum/[/url] you can see the armour and the stats

MMORPG.com:

Wigen :asks: Question: My computer is 3ghz, 1 gig of ram, geforce 6800, a decent old computer. Matches give you a minute to start but i cant make that becuase i am still loading.. will there be fixes before this goes live or am i out of luck till a future update?

Adam Carpenter:

The last patch significantly reduced load times for some players and we've increased the prologue time before a match to 2 minutes. When our public test server goes live in a couple weeks, you'll be able to see all the performance improvements we've made for release.

MMORPG.com:

sheep :asks: When can we expect to see a UAX server?

Alex Weekes:

Fury 'the game' will not have a permanent UAX server. Future Fury Challenges, 'the tournaments' will be run on separate servers and most will be UAX.

MMORPG.com:

We are no longer taking question submissions at this point - we will finish up the questions in queue, though!

Adam Carpenter:

The other big thing with FCs is that each will be different and they will be tailored around what our most competitive players want.

MMORPG.com:

Timeout :asks: Considering that the core game experience and depth comes from the player-driven pvp action (and not the usual environment-driven "areas to explore" or "quests to spend time grinding") can we trust you guys to offer us a glitch free graphical experience with a rock solid engine? Specifically I am talking about the current graphical lag issues and huge memory footprint (900+ megs). (I pre ordered fyi and think the

Cameron McNeil:

Delivering a rock solid experience (and not just the graphics) is something we're always aiming for. I suggest checking out the public test realm when it comes up, there are a significant number of improvements.

MMORPG.com:

sheep` :asks: There should be templates a la Guild Wars premades for new players to play with so that they can get a basic build understanding agree/disagree?

Alex Weekes:

New players already receive a basic template on a new character, and they can try each Archetype during the tutorial before commiting to one of them.

MMORPG.com:

[TAG]Breet :asks: How will maintenance work on servers. will their be a weekly downtime, or just a 'reset' of the servers when needed?

Alex Weekes:

I think the community can really help itself here by providing advice on basic builds for low rank characters

Vortal:

There will be a combination of the 2. Weekly maintenance will be added to help along some of the massive amounts of statistics data for the ladders. Where possible we will just do rolling restarts but I would expect weekly maintenance certainly for the first few months.

MMORPG.com:

Guest4224 :asks: the question of overpowered was directed at the fact that if you silence a caster they cant do anything not even enter dstance, however if you subdue a melee they Can enter dstance and wait it out or clear it.

Vortal:

*pokes Cam to answer*

Cameron McNeil:

Ya I realise that but I disagree that "casters can't do anything". They can take any physical attack they want or break hold effects. Also if your enemy has to wait to use the silence or risk having you enter d-stance. Melee can be disarmed right away with no thought of the effects on d-stance. Like I said before we will be paying close attention to the how things play out but remember that you'll

Cameron McNeil:

always have tools available to you.

MMORPG.com:

dNA :asks: Anyone can see that Fury is definitely unique. What was the main ideology in your minds when creating Fury?

Adam Carpenter:

That we wanted to create the best PVP game ever.

Cameron McNeil:

EVAH

Adam Carpenter:

Now if you look at the games market, there are really 3 types of PVP games in the MMO space.

Alex Weekes:

pvp rocks!

Adam Carpenter:

1) PVE-PVP hybrids where PVP is largely relegated to an afterthought by developers

MMORPG.com:

Sorry about the early close, I copy pasted it to the wrong channel :) (Cams paid me to, blame him!)

Adam Carpenter:

2) Persistent world PVP games where the best thing you can do is race through the levels and gear up as fast as you can so that you can kill everyone before they hit the cap

Adam Carpenter:

3) Competitive, instanced based games that can leverage matchmaking and balance player skills against each other

Adam Carpenter:

Option #1 is really out of the question. Likewise #2 was as well due to the massive ganking that generally occurs in persistent world PVP games. This left us with option 3 and we jumped into it wholeheartedly.

Adam Carpenter:

I'm really happy with the fun and gameplay experience that we've created with Fury, and really look forward to evolving and advancing the game after it launches.

MMORPG.com:

Thank you very much for joining us for the MMORPG.com Fury Dev Chat, on irc.forthegamers.org. The dev chat is over, but feel free to stick around, talk about Fury, and any other MMOs!

Pages(2): 1 2

More Fury Features:

Fury - Catching Up With Fury General Article added on Tuesday March 04
Fury - What Happened to Auran? Editorial added on Thursday December 13
Fury - Age of the Chosen Q&A Interview added on Thursday December 06

More Interviews:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
Daecla writes:

Not a single question about charge manipulation guys? C'mon, if I wasn't working I would have been there, but seriously nobody asked any game breaking questions. Shame...oh and FIRST!!!

New Post Quote
9/19/07 1:25:32 PM
 
Rabenwolf writes:

This part just cracks me up:

 

Guest4224 :asks: the question of overpowered was directed at the fact that if you silence a caster they cant do anything not even enter dstance, however if you subdue a melee they Can enter dstance and wait it out or clear it.

Vortal:

*pokes Cam to answer*

Cameron McNeil:

Ya I realise that but I disagree that "casters can't do anything". They can take any physical attack they want or break hold effects. Also if your enemy has to wait to use the silence or risk having you enter d-stance. Melee can be disarmed right away with no thought of the effects on d-stance. Like I said before we will be paying close attention to the how things play out but remember that you'll....

Cameron is Melee all the way. This mentality ^ is why I get the impression the game will never be balanced.

New Post Quote
9/19/07 1:50:20 PM
 
Ammon777 writes:

Thanks for the chat log!

New Post Quote
9/19/07 2:24:21 PM
 
Dan_Gray writes:

 

Originally posted by Rabenwolf

   Cameron is Melee all the way. This mentality ^ is why I get the impression the game will never be balanced.

 

Come on, it's pretty ludicrous to suggest that a designer would intentionally screw the balance of his own game by being biased to a certain play style.

 

He raises a good point that I honestly don't think players have got to grips with; there are no casters or melee 'classes'. Even if you take a focus over a melee weapon you can still use melee attacks. It's a tough adjustment to make from the usual rigid class structures of other MMOs, but an important one.

New Post Quote
9/21/07 8:26:56 AM
 
Rabenwolf writes:

Originally posted by Dan_Gray

 

Originally posted by Rabenwolf

   Cameron is Melee all the way. This mentality ^ is why I get the impression the game will never be balanced.

 

Come on, it's pretty ludicrous to suggest that a designer would intentionally screw the balance of his own game by being biased to a certain play style.

 

He raises a good point that I honestly don't think players have got to grips with; there are no casters or melee 'classes'. Even if you take a focus over a melee weapon you can still use melee attacks. It's a tough adjustment to make from the usual rigid class structures of other MMOs, but an important one.

Actions speak louder than words. In this case, the user did bring up a problem with balance, and the response was "well i dissagree, its perfectly fine for any caster focused player to have no def stance".

Lets face it, have you looked at the skills? I tried the caster melee approach. Doesnt work very well in the game... wanna know why? because skills only work if you either have a weapon, focus, or  type of weapon and focus. Meaning, as a player you really dont have all the options they want to make you believe you have.

Secondly, in Fury it is apparent you HAVE to be a specialized class in order to really have a chance. Lets face it, it is a pvp tournament style game, and there is no room for the jack of all trades approach. You have to specialize if you want a chance at competing. You either go full caster or full melee. Does this make sense? Again it comes back to the idea of balance. The game isnt pve, its pure pvp, and in order to win, you have to go with the winning combos. This causes users to flock to that type of specialization, i hope the devs see this early instead of when its too late.

New Post Quote
9/24/07 8:58:08 PM
 
Dan_Gray writes:

 

Originally posted by Rabenwolf

 

Actions speak louder than words. In this case, the user did bring up a problem with balance, and the response was "well i dissagree, its perfectly fine for any caster focused player to have no def stance".

Lets face it, have you looked at the skills? I tried the caster melee approach. Doesnt work very well in the game... wanna know why? because skills only work if you either have a weapon, focus, or  type of weapon and focus. Meaning, as a player you really dont have all the options they want to make you believe you have.

Secondly, in Fury it is apparent you HAVE to be a specialized class in order to really have a chance. Lets face it, it is a pvp tournament style game, and there is no room for the jack of all trades approach. You have to specialize if you want a chance at competing. You either go full caster or full melee. Does this make sense? Again it comes back to the idea of balance. The game isnt pve, its pure pvp, and in order to win, you have to go with the winning combos. This causes users to flock to that type of specialization, i hope the devs see this early instead of when its too late.

 

 

Firstly, if you read the latest balance changes thread, you would know that Cam has in fact taken feedback on that decision, and hold effects such as silence will no longer effect using defensive stances.

Secondly, yes, some abilities have different weapon requirements, but anyone can take multiple weapon sets.

Thirdly, you make a pretty broad statement on 'what competitive players must do' for someone who really hasn't given the game much of a chance. I know a lot of the more experienced testers who would strongly disagree with you.  

New Post Quote
9/25/07 4:22:08 AM
 
Rabenwolf writes:

 

Originally posted by Dan_Gray

 

Originally posted by Rabenwolf

 

Actions speak louder than words. In this case, the user did bring up a problem with balance, and the response was "well i dissagree, its perfectly fine for any caster focused player to have no def stance".

Lets face it, have you looked at the skills? I tried the caster melee approach. Doesnt work very well in the game... wanna know why? because skills only work if you either have a weapon, focus, or  type of weapon and focus. Meaning, as a player you really dont have all the options they want to make you believe you have.

Secondly, in Fury it is apparent you HAVE to be a specialized class in order to really have a chance. Lets face it, it is a pvp tournament style game, and there is no room for the jack of all trades approach. You have to specialize if you want a chance at competing. You either go full caster or full melee. Does this make sense? Again it comes back to the idea of balance. The game isnt pve, its pure pvp, and in order to win, you have to go with the winning combos. This causes users to flock to that type of specialization, i hope the devs see this early instead of when its too late.

 

 

Firstly, if you read the latest balance changes thread, you would know that Cam has in fact taken feedback on that decision, and hold effects such as silence will no longer effect using defensive stances.

Secondly, yes, some abilities have different weapon requirements, but anyone can take multiple weapon sets.

Thirdly, you make a pretty broad statement on 'what competitive players must do' for someone who really hasn't given the game much of a chance. I know a lot of the more experienced testers who would strongly disagree with you.  

 

 

Dont get me wrong, i think you are assuming i have some bias  against fury as a product. I dont, I hope it will succeed and I did enjoy playing some of it. In fact, I have played more of it than i think  you give me credit for.

I am being cold and logical in this case. you are in defensive mode and all I am doing is addressing some of the major issues with this game. It is called feedback. As you can see in the chat log, it did not appear that Cam took that feed back at all, so if he has decided to finally take it in, then good. Developers are put in a tough position because they cant be expected to cater to the player bases wants and needs but at the same time they have to, especially in online games, also understand and accept that players often see the product a bit differently. Its a balance between "gripping" too hard and not hard enough.

I will say it right now, the game is not balanced, and YOU agreed. Balance in a pvp match game with ladders and tournaments is a huge huge problem. There is no PvE to distract players. Its all pvp, and when that happens, Balance is the most most most important thing to deal with. The nice thing is that players will never really be stuck with any one build, but at the moment, again a few select builds are what are used to compete at the highest level. Many skills become useless and specialization becomes a nessesity. That is why mixing melee and caster types is just not completely viable. Just because the options are there, does not make them worth using.

One problem i noticed in your defensiveness is that you assume i have not given this game a chance and already put it under the rug so to speak. You accuse me of broad statements, yet isnt that making a broad assumption as well... players... gamers sometimes hold grudges, which is illogical. I do not, I understand that the nature of online games is inconsistant at best. They WILL change, just as I expect Fury to change and grow... they have no choice because that is how you keep players interested.

You might have noticed our conversation is about the NOW, the present however, and though hearing statements about Cam disagreeing that there was a problem gives the impression for a bleak future. If he did indeed remedy that problem, then perhaps it is a good sign, perhaps him as a developer is also learning as he goes along.  I was talking about the Now however, and if the game balances out... great, if not then thats a shame.  Still, there is no point in the fury challenge if balance does not exist, thus I am out of it in the interim.

Feel free to agree or disagree with my points and statements, but please refrain from making generalization about myself as a gamer and the supposed "chances" i give a game.

New Post Quote
9/25/07 5:54:37 AM
 
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