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MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 07/31/06)  | Pub:MGame USA, Inc.
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The Legend of Ares Forum » General Discussion » The Legend Of Ares

4 posts found
  Jdogg9k

Apprentice Member

Joined: 9/29/09
Posts: 5

Life is like you're mom.

 
OP  9/29/09 9:26:44 AM#1

Story Line

Ares, the Greek god of war, hatched a scheme to increase his power by spreading his influence to foreign lands. In the midst of this plan, another god, Kulam, gathered his people to thwart Ares. As a result of this heavenly conflict, the people of the continent of Arabic plunge into war.

Trailer: http://www.youtube.com/watch?v=W8mGHSN-gIQ

Gameplay

Its a F2P MMO. We have two factions: Holy Emipre and the Religious Alliance. The difference between them is the looks of armors and weapons and skills they use. The game offers 4 classes:
- Knight - a class that deals high damage and possess good defence. Considered to be most powerfull class in game. They can use a variety of weapons: (sword knight) 1h swords + shield, 2h sword, (blunt knight) 1h blunt weapon + shield or 2h blunt.
- Spearman - another mele class. Able to do solo well but better in party. Was very underrated, mainly because many people didn't know how to play it effecively. There are two ways to build them. Throwing spear and AoE spear. First one deals damage to 1 target only second is AoE. When knight dueald a spear, well the first one was usually victorious. However, when 3-4 spears encountered 7-8 knights, the knights were usually AoE'ed to death quickly. Spears could only use 2 types of weapons: 1h spear + shield or 2h spear. Sorry for writing so much about them but they were my favourite class:)
- archers - obviously range attackers. Deadly when played by a skilled players. Only weapon they could use are bows.
- sorccerer - four types of them: water and ice (Holy Empire), fire and earth (Religious Alliance). Unlike in other MMO's they were not very squishy and able to deal very good damage. Apart from attacking they can also heal. Weapons: rod + shield or 2h staff.

LoA is PvP oriented. You can PvP almost everywhere, except a map for lvl 1-10 for begginers (shared by two factions), separate maps for both factions where you can get from lvl 10-35. All other maps and dungeons are shared by two faction which means PvP everywhere except a few safety zones.
Apart from regular PvP there were two events oraganized 2 times a week:
- Warfare - A big battle between 2 factions. When you kill enemies your factions get points. The faction who gets more points win. Another way to get points for your factions is to destroy enemy altars and catapults. Also when you kil your rivals you get special coins for every kill. You can exchange them for special items.
- Territorial Warfare - simply kill the other faction WarChief.

When talking about PvP I must mention honor points system. When you kill you get honor points that slightly increase your character power. When you die you lose them. As simple as that.

Apart from PvP, you also have to do what all players love so much grind. I won't say that it's easy because it's not. At higher lvl it is really hard. Let me just say that the lvl cap is 160 and during the few years the game was on no player reached it. My highest lvl char was 122 spearman and it took me almost a year to get there.

Of course there was a guild system. You could give ranks to your guild memebers, do guild battles and choose your own guild logo, which is visible above your character name as well as your guild rank.

What I liked about this game was the way you build your character and enchantment system.
When it comes to character build it was all about getting skills and better gear. No adding stat points per lvl. You statistics incereased automatically evry lvl. THe only thing you had to decide is how to distribute your skill points. Every skill could be increased from lvl 1 to 20. There were 3 types of skills: passive skills + buffs, normal skills (attack skills) and master skills (never introduced to the interantional version).

You character stats could also be improved by a special 'certificats' you could obtain when you reached requred lvls.

Enchantment. It could be done in two ways: either by speacial stones (which added stats to your gears, max 2 stones per 1 item) or through scrolls. There were two types of them: scroll of destruction (for weapons) and scroll of protection (for armor). To enchant items from 1-3 all you had to do was buy regular scrolls at NPC. Up to 3 enchntment never failed. When you wanted to enchant higher you had to use +1, +2 or +3 scrols which increased the enchntment for 1,2, or 3 lvls respectively. When you failed to enchant to for example to +4 your weapon wasn't destroyed, it just stayed at +3. After +6 failed enchntment your weapon was destroyed but you could use a crystal of ressurecton to get it back with +6. Max enchantment was +15.
What is importantis that +1,2 nad 3l scrolls could only be dropped from mobs (from any kind of mobs) or exchanged for coins you could get by killing you rivals in territorial warfare.

Items were divided into two categories: normal and unique. Normal were all those that were dropped from regular mobs (weapons, armors, regular jewellery, scrolls, special stones). Uniquw were Bos or mini-bos drops and included, weapons, special jewellery which increased attack or casting speed, capes, scrolls, crystals of resurrection, caro balls.... .
Unique weapons and armors were permamently destroyed when enchantment failed at +6.

There were also interesting items called Caro Balls. Those were special items thanks to which players could summon bosses but in weaker version, thus easier to kill.

What i loved about that game were so called 'leech weapons'. They were the best option for PvE. When you hit a mob with it it's hp decreased and players hp regenerated at the same time. When you had a good leech weapon you did not have to use hp pots for grind almost at all.

However, the biggsest advanteage of this game was that it was not like most F2P MMO's - F2P, PayToWin. All equipment could be dropped in game, none was sold in the item mal. Item mal just offered exp boosters, some buffs itemes, special hp/mp pots, party summon scrolls etc. Generally the item mall just offered help for palyers but never gave them any irrational advantage over players who did not spend money on the game. To be the best you had to work hard and grind long.

What I wrote here consist only a part of features that the game offered.

 

This was considered one of the best MMO's by whoever played it when it first went into OB , I hope that many of you will support it's cause at http://forums.aeriagames.com/viewtopic.php?t=500077 for the game to be brought back ( it was closed due to the selfisness of certain people in charge ) , Please go and post . You have my word , you will NOT be dissapointed , for more videos please sear for 'Legend of Ares' on youtube or blip.tv . Thanks , I hope you make the right choice.


Heres a video I personally made : http://blip.tv/file/518893

Boooyahhh

  Avanah

Hard Core Member

Joined: 9/18/04
Posts: 863

9/29/09 9:48:54 AM#2

Should this be in their own forum?;)

TGIF...Thank God I'm Female

"Those with the most Opinions tend to have the fewest Facts"

  Jdogg9k

Apprentice Member

Joined: 9/29/09
Posts: 5

Life is like you're mom.

 
OP  9/29/09 9:56:24 AM#3

Well , sory if i offended :(( I just wanted to get it out to more people as they would love a good game like this .

Boooyahhh

  Jdogg9k

Apprentice Member

Joined: 9/29/09
Posts: 5

Life is like you're mom.

 
OP  9/30/09 2:15:46 AM#4

Support The Legend of Ares at : http://forums.aeriagames.com/viewtopic.php?t=500077

Boooyahhh