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(Please note - all red text within the posts below are my personal emphasis.) Per Steve Nichols' post today:
Regarding his comments on the microtransaction system, here are some further comments he and Mark Tucker (Lead Designer) have made in regards to microtransactions:
So, that's the latest news on Dungeon Runners. It's not going away, they're changing the infrastructure in order to make it easier to get into and play, especially for new players and they're changing the revenue model to one that has potential to be more profitable. ~Ripper |
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dungeon runners ftw! |
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I'm not gonna lie, I like how NCSoft is so straight up and honest with their playerbase, but on the other side of the coin, I just don't like item malls that allow you to buy gold. I've tried DR about a year ago, and the lack of skills you get was really kick in the gut. However, I don't know what all they've done to beef up the character customization since then. ------------------------------ |
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I don't think it's NCSoft being honest, so much as it's Stephen Nichols and the Dungeon Runners team being honest. They've always been incredibly open, as much as they're allowed to be, with their own little community. In regards to Dungeon Runners, in general, a lot has changed from a year ago, but the core concepts are still the same. It's a relatively simple, tongue-in-cheek Diabloesque hack-n-slash game - great for casual play. It's never been intended as a primay, full-featured MMO. It is what is is - a fun time waster. As for skills and character customization:
Regarding buying gold, I saw this concern pop up on the official boards, too. Here's my take on it:
Also, please keep in mind that gold cannot be traded in Dungeon Runners. Steve Nichols, the lead developer and producer, has stated many times, on both the boards and in-game, that as long has he's in charge of Dungeon Runners, he will never allow gold to be traded from one character to another. I definitely agree with concerns about some games that give cash shop players gameplay advantages over non-cash shp customers, but that's why I gathered all of these links from the developers. It was an attempt to show that they understand those concerns and are commited to providing a fun, fair experience for all. Unfortunately, I think Dungeon Runners, as a whole, suffers from a number of problems, some related to design, some related to player perception. I'm considering creating some guides on the loot, "class" and other systems and asking for them to be stickied, but especially those two, since they seem to be major points of contention. ~Ripper |
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The DR devs have done a great job of evolving the game (within the constraints of a casual MMO), IMO. I've been on-and-off DR since it launched, and I see myself spending more time with it recently, due to the changes in gameplay. I like what they have planned for the download system, which is something I loved with Guild Wars (no big patch downloads!). Not sure how the "play in browser" feature will work; I would at least like to log in and do some stash management. Of course the most appealing new feature (for me at least, but I'm sure most casual players who earn a bit of dough would feel the same) is the "cash shop". $5 a month is cheap, but there's still a level of commitment attached to it. Anyways, can't wait for the next chunk! |
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Seems like some good changes IMO. Ive played Dr off and on for about 2 years, its a great way to burn time when your bored with EvE, CoH etc. I dont have any issues with item malls, mainly because if you look, more and more games are going this route because people dont want to pay 15$ a month just for access. most would rather spend what they want getting something they desire. In atlantica which i play alot right now, over half of the players I come accross spend and avg of 30 to 50 a month on item mall. That generates alot of revenue for them. I can see DR continue to grow and add alot more content due to this style of system.
Good read overall, Thanks OP! Playing: Not much actively. |
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It seems like the new version has hit the test servers today (July 9th). I find this very exciting because I think this is a great little game. It's hillarious, lighthearted and has increadable pacing. Sure, it's got about as much depth as a kiddie pool, but to me that's exaclty what is attractive about it. |
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Yay? I was looking for another depthless mmo. |
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I think you missed the point. This isn't a depthless MMO by accident...it's more by design. It parodies the genra so well that it's an absolute blast. I guess the best analogy i can make is that it's like a Ramones song: so dumb it ends up being pure genious. |
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