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Hype-level

8.37

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Stargate Worlds

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Stargate Worlds » General Discussion » Finally, a MMOG with some real tactical combat!

 Thread (21 posts)
BlakeySGV  9/10/08 3:33:47 PM

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"Don''t take life too seriously. You''ll never get out alive." - Bugs Bunny

I'm just getting more and more excited about how the combat in this game looks to be. Watching the trailer and that team assaulting those enemy positions, cutting this way and that to draw fire and gain cover, obviously needing to communicate and work together as a real team.....

 

Oh man I'm drooling a bit as I type this.

 
Arkatsson  9/11/08 3:36:06 PM

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It does sound really awesome.

 
Abremylin  9/11/08 8:32:40 PM

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Do what thou wilt shall be the whole of the Law!

Has anyone seen the short clips of SGW combat in the new movie:

War Games 2:  The Dead Code

????

 

Wooot - looking good guys!

~Blessed be~

sirb1ood  9/14/08 11:27:29 PM

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Yeah, I'm tired of point and click, wait for it to die battle systems.  While most games have a few things the player can do to change the outcome of the battle, the battles get boring quickly.

Anything to keep me on my toes a little during the fighting... although I will kinda miss being able to easily eat dinner while fighting something...

 
andredoc  9/15/08 5:29:30 PM

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The new cover system is WOOT

 

Really it kick ass it will be so awesome!

andredoc Xfire Miniprofile
CandidQualit  10/08/08 3:36:43 PM

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A few things will be really nice.  The best one so far is the fact that there is a rotating AI.  So each new spawn that pops up might be (for example) asleep, or a rampaging whacko with a deathwish, or just going to run away screaming for help.  Not a different type of mob, but the exact same type with AI changes. 

You could easily play an area several times, and other than learning the areas that provide the best cover, not really know whats going to happen due to the mobs changing behavior.  It's the closest anyone's come to the pvp experience that everyone really wants to experience from a non-pvp area.

Just wish I knew how many possible combinations there were.   I'm sure we'll find out soon™ ...just not soon enough.  Can't wait to try this one out. 

 

I can just imaging laying down some suppressing fire and the AI won't run out into the open and be shot.  So your buddies can get to a better position.  then it's your turn and one of the AI comes out to toss a grenade into your buddies new hiding spot. 

 

 

 
mutator  10/10/08 2:41:22 PM

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My wound is deep... so is a well

at that time i would've told the buddies:) and then shot that bastardXD

 
Alxgranger  10/16/08 2:18:17 PM

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Honestly i cannot wait for this game.  just imagining how awesome the combat in this game is going to be with using cover and actual strategy to take down mobs. i really hope i get a beta invite sometime in the next few months. 

"you know that whole 'we come in peace business.' Bite me!"

bugzonlsd  10/16/08 10:31:12 PM

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"Blah Blah Blah yakkedy smakkedy"

Theres nothing tactical about the combat in this game, dont fool yourself.

 
BillyBoy2  10/16/08 11:56:16 PM

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Originally posted by bugzonlsd

Theres nothing tactical about the combat in this game, dont fool yourself.


 

I've seen the game being played. I got to go into the office and watched a team of developers play (so no NDA violation here).  They were very friendly and happy to show me the game.

I will tell you that the game plays great.  It's smooth, very detailed and yes, very tactical.  I was first impressed with the graphics, but the gameplay was fantastic.  They've definitely done a great job with creating something different and very entertaining.

I can't speak to the story or the min-games, because I only watched for about 10 minutes.  But, from what I saw, it was very impressive.

But, Bugzonlsd, when you say that the combat isn't tactical, you are completely wrong and have NO experience to say otherwise.  A player can't just stand there and blast away, they'll die quickly (saw it for myself).  You must find cover and think about how to go after your target.  Of course, if you still don't think the combat is tactical after you play, all the better for those of us who will play against you.

 
BlakeySGV  10/17/08 1:10:10 PM

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"Don''t take life too seriously. You''ll never get out alive." - Bugs Bunny

Originally posted by bugzonlsd

Theres nothing tactical about the combat in this game, dont fool yourself.


 

... and you know this because?

 

No offence, but seeing all the evidence in quite a few vids I find it hard to take the word of Mr. Randomforumguy.

 
mutator  10/19/08 7:40:21 AM

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My wound is deep... so is a well

you will be able to see later:)

 
bugzonlsd  10/19/08 11:22:14 AM

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"Blah Blah Blah yakkedy smakkedy"

Originally posted by BillyBoy2
Originally posted by bugzonlsd

Theres nothing tactical about the combat in this game, dont fool yourself.


 

I've seen the game being played. I got to go into the office and watched a team of developers play (so no NDA violation here).  They were very friendly and happy to show me the game.

I will tell you that the game plays great.  It's smooth, very detailed and yes, very tactical.  I was first impressed with the graphics, but the gameplay was fantastic.  They've definitely done a great job with creating something different and very entertaining.

I can't speak to the story or the min-games, because I only watched for about 10 minutes.  But, from what I saw, it was very impressive.

But, Bugzonlsd, when you say that the combat isn't tactical, you are completely wrong and have NO experience to say otherwise.  A player can't just stand there and blast away, they'll die quickly (saw it for myself).  You must find cover and think about how to go after your target.  Of course, if you still don't think the combat is tactical after you play, all the better for those of us who will play against you.

 

"Bugzonlsd" <----- not worried.  Long posts = wasted time. NDA? ....FTP! See you inside.

 
BlakeySGV  10/20/08 1:02:28 AM

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"Don''t take life too seriously. You''ll never get out alive." - Bugs Bunny

Originally posted by mutator

you will be able to see later:)


 

Sorry but I don't buy that you were or are in beta friend. Why would you make something like that up anyway? I'm just curious why people do that sort of thing.

 
mutator  10/20/08 2:42:28 PM