Stargate Worlds
Show Game Details
- Developer: Cheyenne Mountain Entertainment
- Genre: Sci-Fi
- Status: Development (est. release Q4 2008)
- Platforms:
- Website: http://www.stargateworlds.com
- Retail Price: n/a
- Monthly Fee: n/a
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Stargate Worlds » General Discussion » Disappointed after latest dev chat
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JackDonkey 5/09/08 3:52:00 PM
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Apprentice Member
Joined: 4/21/04 |
So i've been thinking the Stargate model would be pretty cool for an avatar game mainly because it seems like a proper way to make a fantasy EVE. |
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Sovrath 5/09/08 4:04:17 PM
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Elite Member
Joined: 1/06/05 |
you do realize they have to make these worlds? I can see it now, 500 worlds where there is nothing becuase they didn't have enough time. I understand how EvE works but I"m unsure how you are going to get a massive pantheon of worlds with things to fill them. Meanginful things that is. |
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Wizardry 5/09/08 4:18:25 PM
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Elite Member
Joined: 8/27/04 |
I'm not trying to ridicule ,but i'm asking do you understand how game worlds are made? There is SOOO much work that goes into making a map it's not funny.How would they have the resources/money or manpower to pull off so many game zones/worlds? I'm with you and i think many people out there wish there was a game with tons of worlds,but even if they did make thousands,they wouldn't be any good or done with any effort.It would take far too much manpower and re using the same meshes over and over. Most present day engines should have some sort of terrain generator,however it still takes many mobs/sounds/items/meshes to make up each zone.There would be a guarantee of many repeated things just to fill these worlds in. Cheyenne ,IMO is a rather small company trying to re create a tv show more so than trying to break ground on an MMO.I heard a few rumblings over a few ideas that won't be in the release,but i feel cheyenne is prolly forced to put out the best product they can in a certain timeframe,then try to make some money for there efforts. Personally i would not enjoy playing any LARGE scale game unless each world/zone looked like some effort and uniqueness was put into it. There is some HUGE asian game developers out there but ONLY square enix has my confidence in putting out a game that shows effort/size and some uniqueness.Only other devs i can think of able to pull off a huge game world would be SONY backed or BLIZZARD.From what i have seen of blizzard i wouldn't count on it and right now i don't see any SONY backed games striving for that.I think right now the gaming giants are trying to push for nicer looking games like vanguard/AOC/LOTR ,i don't see any other direction right now.Perhaps if MICROSOFT ever decided to take MMO's seriously,they deff have the studios and money to fund a LARGE scale production,but again no signs of that yet either. |
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BillyBoy2 5/10/08 6:17:17 PM
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Novice Member
Joined: 8/26/07 |
"Screw that I want 200 lava worlds and 500 barren worlds..." hehe, this guys funny. He's either totally joking or he REALLY needs to get out in the real world once in a while. Maybe take a business class? Does he honestly think that it's economically feasible to make thousands of worlds at launch? And then hold it against the devs for not having that many? Isn't a solid, fun game more important than spending endless hours wandering through a "barren" wasteland (or 500 of them)? I'm totally excited about 20 worlds at launch. Especially since they are all different with lots of challenges. THANK YOU devs, for not making me spending valuable time trying to travel to the next place I need to be at. Stargate IS really adaptable to a massive multiplayer world. |
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natsu2 5/10/08 6:20:19 PM
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Apprentice Member
Joined: 10/27/07 |
i've checked out the game thoroughly, it is offering nothing new to the genre, it still has avatar based point and click combat exactly the same as WoW's and WAR's, the game is being developed for fan's of the series and as a Sci-fi alternative to WoW, if you want something truly next generation, look elsewhere. |
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gamerman98 5/10/08 6:25:25 PM
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Advanced Member
Joined: 10/13/04 |
what you need to understand that although as a fan of the series i agree on what you are saying, but in terms of how long each map takes to make is why they are shipping with 20. One world depending on the size is time consuming, not based on the size, but they do have to take that map, show it to their superior, that person goes over it inch by inch with the map dev, show that dev what he/she would like changed or added or a modification in anyway, then they have to go back and follow that guideline that was just given to them. Sometimes they have to redo that entire landscape just to get it right. So based on all that hard work im happy if its 20 maps because i appreciate what they are doing to give us a game in the Stargate universe. |
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damian7 5/11/08 11:08:50 AM
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Hard Core Member
Joined: 4/20/06
WTS - a clue. cheap. |
Originally posted by Sovrath
ARE they 20 worlds? or just 20 zones? a world being i dunno, a continent or two. continent being similar in size to a wow continent. a zone being incredibly smaller, and 20 "zone worlds" actually being the equivalent of a wow continent or two? if it's 20 WORLDS, yeah, that's a lot, i don't think SWG had 20 WORLDS after all it's expansions.
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Gscully 5/12/08 2:40:21 PM
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Apprentice Member
Joined: 2/02/06 |
If each world is as big as Vanguard's then I'm set for ten years of gaming :P That's great to have 20 worlds ready to go. I can't see them being as small as a zone in another game, that seems too small for a "World" I'm hoping each world will have a few zones of its own. Only time will tell but I'm not expecting anything really revolutionary here. I think crafting will be fun and the puzzles will make us use our brain a bit instead of the ol "mash the macro" crud we see in too many games. |
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Jirel 5/14/08 7:39:47 PM
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Apprentice Member
Joined: 9/09/07
53, female, a gamer and proud of it. |
I find it amusing that with no visible pictures of action of the game or of people shooting guns that he proclaimes it "exactly like WoW'. Umm, don't you think you SEE the game first??? |
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Ashlura 5/14/08 9:23:17 PM
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Apprentice Member
Joined: 12/02/06 |
I see it like SWG to be honest. How many world did SWG have at launch? I cant remember, but I think if the land mass on these planets is not instanced, then we should be fine with 20 at the start,
Atlantis will add more and you are right about the SG. There is nothing stopping from adding a planet later and adding a dialing sequence for that planet. I think they have it pretty easy to be honest. They can create planet upon planet if it stays popular and it warrants it. They have also talked about the means to inter connect other games with this platform they have. I think SGW is just the beginning of what CME will do. |
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JackDonkey 5/15/08 12:03:17 AM
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Apprentice Member
Joined: 4/21/04 |
bah, you're kidding yourself if you think a world will be larger than the barrens. Originally posted by Jirel When I said like WoW it was a reference to a small amount of unique zones/worlds instead of an assload of zones/worlds like Eve.
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latinus 5/15/08 12:10:23 AM
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Novice Member
Joined: 1/31/08 |
Originally posted by Wizardry Bioware now backed up with EA :) ...if anyone can do it its them... |
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nariusseldon 5/15/08 9:46:31 PM
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Elite Member
Joined: 12/21/07 |
It is very simple. Blizzard spent what? $50-60M on making WOW (before TBC)? I highly doubt they have more resources making Stargate Worlds. My guess is that the total land area probably would not be very different (within a factor of 2?) than WOW when it was first released. They can divide that into 20 equally sized worlds. Or they can have some bigger ones and some really tiny ones (areas all block off because of whatever reasons). It really does not matter. A game size of WOW is big enough to launch as a MMO. Expecting anything a lot bigger is just delusional. |
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LordFI 5/16/08 10:28:40 AM
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Novice Member
Joined: 7/03/07 |
Originally posted by nariusseldon | |


