Stargate Worlds
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- Developer: Firesky
- Genre: Sci-Fi
- Status: Development (est. release 2009)
- Platforms:
- Website: http://www.stargateworlds.com
- Retail Price: n/a
- Monthly Fee: n/a
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Stargate Worlds » Q&A with the SGW Team! » Player Housing?
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Realm-Reaper 10/06/07 8:25:26 PM
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Novice Member
Joined: 1/19/07
Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell? |
Will we have player housing similar to SWG? You know, a place of our own with an actual location on a map. A place we can decorate and customize. |
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Fumbles 10/12/07 9:32:20 AM
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Advanced Member
Joined: 7/26/07 |
No information on player housing has been released yet. |
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Scepter_cme 10/15/07 2:17:30 PM
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SGW, Community Manager
Joined: 6/06/07 |
I will say that player housing is not a focus of the team at this time. They're face deep on many other features for our game. |
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sashalanda 11/30/07 2:53:30 PM
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Novice Member
Joined: 9/28/07 |
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Cptn_Quint 12/01/07 12:56:19 AM
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Novice Member
Joined: 12/18/06 |
Well to update the answer of the topic, in a fairly recent developer chat here on mmorpg.com, the developers confirmed that there wouldn't be housing or guild halls in the games initial release |
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gatebuzz 12/01/07 10:25:28 AM
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Novice Member
Joined: 11/07/07 |
OK. I'm curious (please dont take this as a flame) but how is it that player housing increases immersion in a given game. Surely all it does is replicate "The Sims" all over again - that dreaeded time-suck that caused me WAY too many hours of missed sleep. I'll freely admit that I am a total packrat (heh, I admitted it live on air in my podcast even) so the ability to store my excess stuff would be nice. But housing? How does having a place AWAY from the main-flow of the player population and ALL-BY-YOURSELF help the immersion in a MMO (where the emphasis is "massively multi-player")? How does it help immersion in the game's missions and story-line when you're squirreled away and not playing the content? It makes no sense to me. Surely it's better for the overall community to press players out into the big-wide-world and have them play the game together. If I wanted single-player house-decorating I would play "The Sims" on my PC, and disconnect the network cable. |
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joachimpeipe 1/01/08 2:08:23 PM
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Novice Member
Joined: 4/27/06 |
Player housing is critical to game longevity. I played SWG from Dec 03 to Oct 05. The ability to modify the in game world and have PvP and other content that is generated through player interaction really hinges upon customization. We had total customization of territory, custom crafted items, and custom appearance modification at any time during game play. The more control you have over your avatar, house location, custom possession, conveys and encourages a feeling of ownership. SWG had a model of what mature gamers look for in a game. Social and interactive spaces that co-exist with the in-game narrative and action elements. Rich crafting, housing, and customziation is an imperative to have long term, mature players.
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Cpt.Stubbing 1/04/08 2:38:05 PM
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Novice Member
Joined: 5/06/06
EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more... |
Just please dont let it be crappy housing like LoTRO. I hope if they have it, it will be more like EQ2 or SWGs was. |
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ClaudeFR 1/06/08 11:27:54 AM
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Novice Member
Joined: 6/21/05 |
...which is a high chance for the game to fail like so many other games/studios in the youngest past. Let me elaborate: More and more, releases are simplified (not to say dull), talking about "Expansions" even before the initial game is released. This is clearly a synonym for "we are running out of funds and time, we need to throw it out now even if its half done - we will add/fix later". Gamestudios are astounding alienated with the reality here, totally ignoring the fact that such The most important thing for a new product/game is the reputation based on the very first impression. Almost no one (only a very low percentage) is willing to revisit a game after its initial reviews. Customers began to take the freedom to pass on games since they are just another number Players dont want to spend another 50 bucks just to get confirmed that this was actually wasted money.
A good number of gamer are not going to buy the box, reading about a 7.1/10 score for the game. A good number of gamer are not going to buy the box, reading about a game with like 50% content, the rest following
Of course, there are many player not really interested in housing or RP or community and things like that. But the "bonus" is: The player not interested in such mechanism will STILL subscribe if its build in - he can simply ignore Do not make the mistake looking to World-of-Warcraft because this game is an exception to the rules, following
Gamestudios underestimate the huge changes which took place within the customers reigns the last year after all the No one is buying a car without brakes, relying on them being delivered 4 month later - but then for another good amount Regarding Stargate i just read what will be NOT included in the game - which is EVERYTHING making a game different, making a game When i read about SGW i have a Dejavu - it wasnt any different to what i read the last year - quickly half finished released All left is a shiny combat simulator placed in the Stargate-World. Even the high anticapated LOTRO begun to suffer from that, thats why Book 11 was thrown out quickly to work against that No guildhalls, no playerhouses, no vehicles, no spacecombat, no spaceships, no decorating, no nothing - i mean, what the hell Im sorry, i can download their product-demo for that without paying a monthly fee - and it will be the same "fun". Im brave enough to say: MAYBE other gamestudios are willing to take postings like this SERIOUS. One thing for sure: Its the studios decision, they need to choose a side: Top or flop ?
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