Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,189 Users Online:0
Games:732  Posts:6,224,795
Flavien Brebion | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel N/A)  | Pub:Flevion Brebion
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Infinity Forum » General Discussion » Infinity VS Eve-Online: The differences

5 Pages « 1 2 3 4 5 » Search
89 posts found
  Felix_Castor

Apprentice Member

Joined: 10/07/08
Posts: 3

A crap!! Not again!

10/07/08 4:09:58 PM#61

Ok so ive been watchnig this for some time. Ive played eve for over 3 years, and to be quite honest, i think when this game and others (such as Star Trek Online) are released, EvE online will loose a good 50% of its player base if not more. Why? Let me explain my theory.....

As it goes, im the 'strategic' kind of player. I like to plan everything. Granted there are moments when you get jumped, but most of the time you can plan.
When EvE first started, what attracted me the most was the fact that alot of other players were of the same line of thought. There wernt many wars, save the big allainces at the time, 0.0 was pretty empty, any everybody either kept to themselves or worked together as a corp to produce and manufacture. You got the odd gripe about 'this is our system, get out', couple weeks and it was over.
Because of the more mature players at the time, most of the competition was to get what is known as a Tech 2 BPO and dominate the market. Or even monopolise it. That being said, those that had played EvE since the beginning had a nice foothold in the market and had control over it. After maybe a years worth of playing you could MAYBE think about starting a mass production line. If not then you were to be a mission runner, and/or PVP'r to go fight wars in low sec with the few that were out there. There was a bit more to it. but thats the general gist of it.
As EvE grew more people joined, new patches were released and new 'professions' were created. Alot of the older players started to focus on becoming scientists, explorers, manufacturers etc... on a whole new level.
However.... over the last year or so, EvE has taken a completly different turn to what i personally expected it to. My own ideas of EvE was that it would continue to balance on that fine edge that made it interesting and playable, but just a bit too 'in depth' for any..... lets say 'kids' to take interest. EvE thought different. It wanted to expand the player base, and thus 'attract' those 'kids' that would be completley destructive.
For the past year and a half (approx), alli have seen in the EvE universe is scores of imature kids just wanting to blow stuff up. Thats it. No intention to go and build up a highly regarded personal reputation, corp, or even allaince. If you mention 'mining' to anyone who has started playing in the past 2 years, they dont want to know. They log in and ask where the fight is. Not one mention of 'anyone need help mining, hauling, or carrying equipment to help build the corps current project of building a carrier (if that what they was doing).
Anyways i think you get the gist of todays player attitudes and how it has changed (in my opinion) for the worse.
But looking at it from another angle... is it their fault that mining is boring? I dont think so.
In fact, if you do (or ever do) play EvE, you will find that on the industry and manufacturing side of the game, it is almost impossible to compete against some of the older players. Market margins are so narrow that you could be lucky to make 100isk (EvE currency) selling your first frigate, which then has to be split between whoever helped mine for the resources to build it in the first place. To put the 100isk into perspective for those that dont play, it would be like building a real life car, say a porche for a total cost of $100'000 selling it, and only makking $100. In game, the 100isk would maybe get you a single round of faction ammo. Which would be totally non productive. The only way you could make it work is if you were to make batchesof the frigates, and sell them. But getting to that stage would require a good half years worth of playing just so you could mine enough materiels to build them. And once youve achieved that, if you was playing solo, youd probably be lucky to make 2 or 3 a week. Which would then have to compete against everyone elses 2 or 3 a week, and all of those people would be competeing against someone who could make 1000 a week at half the cost. And because of this, nobody wants to do it. Because it takes to long and the rewards are shocking after putting in all that hard work. So they go a fight. I would say the majority of players in EvE are pirates, or fighters, or somthing of the like. But they all sit by gates and kill those hard workers that want to give it a go, and steal their stuff. I know 17 people both real life and people i have met in game, that have quit EvE in the last 6 months because they are tired of trying to be productive but get randomly declared war on by a corporation who has no interest in industry, hasnt got the balls to goto the outer regions where the big boys(and girls) play war, but instead choose to declare war on unsuspecting industrial corps who cant fight in the slightest because they know that they will be easy pickings. In the past t was 'if you dont leave this system, we will war dec you' Either you left, or you stood your ground. Today its 'we are going to war dec you becuase we want to'. This means that although everyone pays the same subscription fee, those that wish to fight overide those that dont and wish to have a peaceful productive existance in EvE. Which personally i dont find vewry fair. Group of 4 miners suddenly gattin war dec''d by a 40 man Combat corp just dosent seem right.
What has any of this got to do with infinity?? Well as mentioned before by another poster, the game will be complicated and disorientating to anyone that hasnt played a space MMO before. But hopefully, where infinity will pick up brownie points will be how it handles the game play. Already we can see that the developpers have put intesive amounts of skill and work into what there is already, judging from the screen shot and the you tube vids. With infinity it would seem that you will have free reign of the entire universe. Unlike EvE as you can really only do things at places that you can warp to, such as planets, moons and station. Even the Asteroid belts for mining are labled so there is no need to go hunting for that ever elusive rare ore you need to finnish your Carrier project. Instead EvE put all the rare minerals in the more dangerous areas of space where only those that dominate the regions can collect it.
With Infinity i would pressume that exploration would be the key to finding the same resources, and once you find it you could happily harvest it by yourself unless another 'corporation' also found it. 'So Big Neon Sign' (no brainer) versus 'go look for it yourself' (need to put some thought into what your doing and work together, guns arnt the answer). Another thing with the resources in EvE is that they just dont run out. Hopefully Infinity will introduce a system where resources actually run out. Maybe respawn, but not as quick as in EvE which i think is somthing like a couple of weeks, which really dosent make any difference because there is so much of it availible. You can just fly to another system and find it without hunting around, you just know its gonna be there. There are not really that many systems that do not have Asteroid to be harvested, so the chances of it getting harder to find are next to none.
If resources did run out, as resources dwindle, the price of those resources goes up, which would make for a more realistic 'Market' compared to that of EvE, which i also think is another reason why playing the indusrty game in EvE is very hard.
Another aspect to EvE that I hope will be different in infinity is the ‘professions’. With most MMO’s, you select a profession when you build your character. Once you hit complete, its very hard to change, unless you delete him/her, and create a new one. I play, Anarchy online, WoW, Neocron, EvE Online, and a few others that I cant remember their names. But all except EvE allow you to choose a profession and then you have to stick to it. For example, my spy in Neocron would have a hard time changing to use the Psi skills as I didn’t put any attributs into it when I created it. Thus I am forced to stay a spy. My other character in Neocron is an engineer, and again, changing to combat orientated would be hard and long, but not as long as changing from engineer to Psi skills. With EvE online, if you choose to be an engineer, or scientist, you choose the repective attributs at character creation. BUT!!!! Those attributs you choose only come into effect when learning skills to use, with regards as to how long those skills take to learn. And to be quite honest, there isn’t really much difference in times at all, with the exception of the levels of skill. The point I am getting at is that it is relatively easy for a combatant to do a bit of industry on the side. However, for a pure industrialist to move to combat would require a good half year of training before maybe thinking about going 1 v 1 against another player. Basically there isn’t enough margin between the different professions in the sense that the skill training is out of proportion. Hopefully in Infinity, there will be said margin, and a group of industrialist would be a welcomed asset into a corporation and/or alliance instead of the comments such as ‘we need fighters, we don’t need industrialists because nearly all of us can build what we need anyway’. Another problem is skills. Once you reach level 5….thats it. They don’t go any higher.
Moving onto the combat within EvE. One thing that has not made me very happy is the fact that anyone can declare war on anyone for no reason at all. In EvE it costs money to declare a war. Now for a small corporation of say 3 members to get war dec’d by a 200 man corp would be the same price as a 200 v 200 man war. Now it stands to reason that most small corps are usually just starting out in EvE. So a small 3 man corp getting chased around space after day 14 of playing EvE by a 200 man corp is only going to force them to quit EvE after their 14 day trial. Why would they want to spend $20/month getting everything they will ever achieve destroyed by some kids who just want to blow stuff up?? I certainly wouldn’t. Id take my hard earned cash somewhere else. Its like going to the games arcade, putting $1 in the slot and getting 3 and a half minutes of fun before you die. Personally I would have liked to have been able to develop, maybe have the odd small skirmish, but be able to develop, so that when I felt ready to take on someone bigger, then I could. Not just have that decided for me and end up getting perma ganked by a 200 man corp of 4 year old players.

In conclusion:
With infinity, the work available for viewing so far , along with the videos etc… are looking good, and I hope that they will reflect the final product of the game itself.
What I would like to see for everyone that is intending on playing Infinity is for it to be more thought out and a lot fairer. If you choose a profession, it should be hard to change, if you are in a safe area, then it should be 100% safe. I would like to see warfare on a larger tactical scale instead of a 3 minute and its all over thing(a fleet of battleships maneuvering into position trying to give a full broadside to a opposing fleet). I would like to see a more realistic market that that which is presented in EvE, along with the resources and availability of such not as plentiful as in the EvE universe. I would like to see realistic sensor scanning and navigation instead of the continuous drop down menus and clicking like that in EvE. There is so much that Infinity could be than just another combat space sim. Skills that can be trained continuously (not just to level 5). Ideally I would like to see a combination of the games; Edge of Chaos, Battlecruiser Millenium, maybe some EvE, X3, and possibly some wing commander all rolled into one along with the already impressive infinity graphics that I have already mentioned before.


Anyways I have said my piece. I shall now remain silent for the rest of the century.
Thanks for reading it all if you did.


 

Do you agree?

Yes Fully
Mostly
Somewhat
(login to vote)

Da Spoon King

  Darwa

Hard Core Member

Joined: 7/04/04
Posts: 2141

10/07/08 4:13:30 PM#62

You missed the 'No' option from your poll.

  Felix_Castor

Apprentice Member

Joined: 10/07/08
Posts: 3

A crap!! Not again!

10/07/08 4:18:34 PM#63

Yeah sorry. I hit enter by mistake which posted it before i had a chance. Was gonna add it or remove it but cant :(

 

So heres another one.

Do you agree with post #61

Yes
Mostly
Halfway
Not Really
Not At All
(login to vote)

Da Spoon King

  Darwa

Hard Core Member

Joined: 7/04/04
Posts: 2141

10/07/08 4:22:07 PM#64

Thanks Felix. I really have nothing better to do that point out things like that this evening 

Oh, and a huge difference (imo) is that CCP haven't used free software to design a very unsecure website.

  Felix_Castor

Apprentice Member

Joined: 10/07/08
Posts: 3

A crap!! Not again!

10/07/08 4:28:22 PM#65

This is true enough, but would you invest heavily in somthing that was just a dream? I think that using the free software and seeing what they can do before maybe moving onto somthing a bit better is a good move. Infinity is in the Experimaental/Semi-development stage as i understand so probably a good idea for now. If they pickup some 'help' along the way then maybe things will change. Best to stay safe for now. :)

Da Spoon King

  Shadowoak

Novice Member

Joined: 1/07/06
Posts: 244

11/03/08 3:24:49 PM#66
Originally posted by Ozmodan

"8. No skills, experience or levels. "

Bingo!

Lesson number one, how NOT to write a MMO.

If you don't have skills or experience or some way to measure character development you don't have a MMO, all you have a fancy FPS game.

All I can say about this game is, remind everyone to avoid it like the plague!

 

Sorry for the (very) late reply to this gem of a post

I bow to you, lord of the MMOs. You, who have mastered the past, present and future of game designing. The dasher of hopes for every stupid sandbox player out there. You're a giant among men, and a man among mice.

But seriously though, do you realy have that much of a need to be taken by the hand, put in a treadmill, and grind-grind-grind your way through games?

  Nightdragon8

Novice Member

Joined: 2/28/08
Posts: 53

"Meh"

1/28/09 2:01:44 AM#67

 liked EvE up to the point where I started paying over 10million isk to replace a clone. And when you in a war, and when you have a computer that can not in anyway handle your ship blowing up, or any other ship blowing up for that matter. Doesn't help much.

Also playing the game "Just to mine" isn't really fun... its called a Job at that point. Now if I had started making real money selling the Isk maybe I would have stayed. But just when I was thinking about it, They started to crack down on that sort of thing.

Also I find this intresting, it will take you over a year in time just to be able to fly a dread. And that is without all the weapon skill needed to shoot from it. You can ack on at least another 2 months getting every skill required to use it and be "safe" with it.

I lost intrest in it mainly that honestly unless you had either a BPO of a popular cursier or got your hands on a useful Tech2 BPO your pretty much out of it, unless you have a really tight group of friends on there. Also from the mining presective. Anywhere in secure space you can pretty much forget about mining. All the fields there where gone. Also botters where rampent mining fields. I mean after awhile the funest thing to do was to screw with the bots.

  AveBethos

Apprentice Member

Joined: 5/21/07
Posts: 648

1/28/09 2:58:15 AM#68

If the combat engine is indicative of how combat and space travel is going to play out in this game (which it is likely pretty close to what it will be) then Infinity will be much more dynamic than EVE. 

EVE is great at what it does and it is a good game.  It's the sole surviving sandbox among all MMO games and a lot has to be said for that. 

The engine is going to separate this game from EVE, though.  It's all about the engine and optimizing every bit of memory and action.  The end result, if this continues, is going to reflect that attention to detail.

I'm anticipating this game will be a solid MMO with a decent enough population of players.  They reallly need to step up the development process to keep everyone motivated though.

  Lasastard

Novice Member

Joined: 3/31/05
Posts: 602

1/28/09 3:06:57 AM#69

It's my understanding that Infinity has basically one guy coding the whole thing, with some help. 3d models and such are contributed by the community (which is a great system, one must admit). But manpower, or the lack thereof, makes me doubt that this game will ever see the light of day. I would guess that it will end up as a demo project to sell the engine (which they have already done once, afaik).

  Tuck2000

Novice Member

Joined: 3/20/08
Posts: 363

Bartle Test result: Killer
Killer 73%
Explorer 60%
Achiever 33%
Socializer 33%

2/05/09 10:46:13 AM#70

Well I've followed him since he hit the boards and have seen what he's grown today. Since he is on his own he has stated that the game will come out when its done and that's fine with me as much as Iam antsy for something new on the market. The worst thing that could happen would be for some money bags to try and come in and then start dictating changes for expediting things to market  before its ready.

I do feel he is may be to much of a perfectionist as with anything you can over tweak for miner gain. As he adds staff and starts sharing his vision he will have to realize that in order to see people enjoy his hardwork he will have to have people help and sometimes good is good enough. Do not doubt the man's quality try out the little site demo and anyone will be impressed.

  Balsacharias

Apprentice Member

Joined: 2/19/09
Posts: 2

4/11/09 9:16:59 PM#71

I played EVE-Online for about six months, and what a big waste of time that was. Anyway, the thing that I find lacking in almost every SpaceMMO, is that you only have a ship to use. Why can't we get off our ships once and a while and do an Away mission, some planet/ground based exploration, even combat. It seems a waste of time for you to create your Toon, only to have it sit in the ship all the time. Demand that your toon can leave the ship and get some exercise once and a while. It will give you more options, and make the game better.

Infinity developers, if you are reading this, then please take this into consideration. Thank you.

  Zarobien

Novice Member

Joined: 1/08/06
Posts: 24

4/21/09 12:40:49 AM#72
Originally posted by Ozmodan

"8. No skills, experience or levels. "

Bingo!

Lesson number one, how NOT to write a MMO.

If you don't have skills or experience or some way to measure character development you don't have a MMO, all you have a fancy FPS game.

All I can say about this game is, remind everyone to avoid it like the plague!


 

Your lesson fails in many levels.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

4/21/09 1:04:13 AM#73

Wtf is infinity online? 

Is it a sandbox? if not no thanks.

Playing: EvE, Ryzom

  cobbsie

Novice Member

Joined: 2/19/06
Posts: 14

4/27/09 9:31:42 AM#74

is it like that game that didnt get out of beta...earth and beyond?

loved playing that

shame they pulled it

  LodenDSG

Novice Member

Joined: 12/10/07
Posts: 270

Honor; from birth till death, maintain.

6/02/09 11:53:52 AM#75

Looks like an intresting sand-box style indy game. I hope they are able to ship it; didn't see any company info on the site (jobs, locations, etc.) but it does look like an intresting concept and they seem to have an active page so it might make it through.

  LoneWolf83

Novice Member

Joined: 4/19/09
Posts: 1

6/03/09 3:57:52 PM#76
Originally posted by LodenDSG

...didn't see any company info on the site (jobs, locations, etc.)...

 

Actually there is no company (it's indy). It's a one man army ;) at least for the engine (I-Novae). There are also some other developers and many contributors that made other stuff as 3D models of ships, textures, music, sounds, etc.

  User Deleted
6/03/09 4:02:52 PM#77
Originally posted by Balsacharias

I played EVE-Online for about six months, and what a big waste of time that was. Anyway, the thing that I find lacking in almost every SpaceMMO, is that you only have a ship to use. Why can't we get off our ships once and a while and do an Away mission, some planet/ground based exploration, even combat. It seems a waste of time for you to create your Toon, only to have it sit in the ship all the time. Demand that your toon can leave the ship and get some exercise once and a while. It will give you more options, and make the game better.

Infinity developers, if you are reading this, then please take this into consideration. Thank you.

Well...SWG offers this, and it still is fun on the populated servers. Unfortunatly SOE has always continued to shoot themselves in the foot. Still there is no other MMO that offers the space and ground game with so many options. If only the Devs would wake up and stop adding WoW elements.

  Proletarian

Novice Member

Joined: 11/12/06
Posts: 76

6/13/09 1:11:49 PM#78
Originally posted by Shohadaku
Originally posted by Balsacharias

I played EVE-Online for about six months, and what a big waste of time that was. Anyway, the thing that I find lacking in almost every SpaceMMO, is that you only have a ship to use. Why can't we get off our ships once and a while and do an Away mission, some planet/ground based exploration, even combat. It seems a waste of time for you to create your Toon, only to have it sit in the ship all the time. Demand that your toon can leave the ship and get some exercise once and a while. It will give you more options, and make the game better.

Infinity developers, if you are reading this, then please take this into consideration. Thank you.

Well...SWG offers this, and it still is fun on the populated servers. Unfortunatly SOE has always continued to shoot themselves in the foot. Still there is no other MMO that offers the space and ground game with so many options. If only the Devs would wake up and stop adding WoW elements.

 

Don't get me started on SWG's space gameplay. Its a joke.

  Boboid

Apprentice Member

Joined: 12/03/06
Posts: 1

7/01/09 4:19:18 PM#79
Originally posted by Shohadaku
Originally posted by Balsacharias

I played EVE-Online for about six months, and what a big waste of time that was. Anyway, the thing that I find lacking in almost every SpaceMMO, is that you only have a ship to use. Why can't we get off our ships once and a while and do an Away mission, some planet/ground based exploration, even combat. It seems a waste of time for you to create your Toon, only to have it sit in the ship all the time. Demand that your toon can leave the ship and get some exercise once and a while. It will give you more options, and make the game better.

Infinity developers, if you are reading this, then please take this into consideration. Thank you.

Well...SWG offers this, and it still is fun on the populated servers. Unfortunatly SOE has always continued to shoot themselves in the foot. Still there is no other MMO that offers the space and ground game with so many options. If only the Devs would wake up and stop adding WoW elements.

 

With any luck Star Wars: The Old Republic will have all this and more. A long way off as of yet, but definitely something to keep an eye on.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

7/01/09 4:26:26 PM#80

 What about graphics? Are they already outdated or should I expect some very impressive graphics of a quality relative to Aion, AoC, LOTRO, and DX10 single-player RPGs/FPS/etc? Wait, does it even have DX10?

This is my only doubt, I do like the given concepts and they do make me curious in playing it.

5 Pages « 1 2 3 4 5 » Search