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Warhammer Online: Age of Reckoning Videos: Interview with Paul Barnett: The GDC Lecture (11:57)

MMORPG Managing Editor Jon Wood interviews Warhammer Online Creative Director Paul Barnett where he talks about the lecture he gave at GDC, covering a range of topics including golden ages of gaming, breeding creativity, the challenges of designing games both large and small, and the bright and unknown future of game design.

MMORPG Managing Editor Jon Wood interviews Warhammer Online Creative Director Paul Barnett where he talks about the lecture he gave at GDC, covering a range of topics including golden ages of gaming, breeding creativity, the challenges of designing games both large and small, and the bright and unknown future of game design.
Duration: 11:57
Views: 1,470  12 comments
Game: Warhammer Online: Age of Reckoning
View More Warhammer Online: Age of Reckoning Videos...
afoaa writes: Thats maybe the most honest and direct thing I have heard from the man. :) And he is right, atm the app store for the Iphone give loads of people the chance to publish small programs they have made themselves and give us all a chance to see something new. Mon Mar 30 2009 10:42AM
Khalathwyr writes: I had no respect for this guy as I believed he was, at best, a snake-oil salesman. This interview changed that. Kind of cements, though, my opinion that it is actually the "suits" in these companies that are killing games for the most part. Mon Mar 30 2009 1:06PM
nate1980 writes: Listening to him speak, I can tell he is a smart man and is a deep thinker. I respect that. Good interview. The other guy looked bored though, lol. Mon Mar 30 2009 3:00PM
ingi writes: Game design theory is real, just like music theory is real. A great artist doesn't have to study music theory to make great music, and the same goes for the games industry. But that doesn't mean the theory that exists today is not actual. Btw paul lol you just had a 12 minute conversation with yourself :p Mon Mar 30 2009 3:13PM
todeswulf writes: After hearing that idiot Jeff Kaplan spew complete nonsense this is so refreshing to hear. It just shows you the difference between a real game developer and some smhoe who got his position because of his "personal relationship" with the producer. Mon Mar 30 2009 4:49PM
Flummoxed writes: Excellent interview. Indeed things like Flash have once again allowed the 1-man team to make cool games in their living room. This is where the true innovation came from in the late '70's with computers like the Apple II, now it's happening again. Mon Mar 30 2009 7:57PM
Daedrick writes: Very good, I like paul... I can see that he is deceived by WAR just like we all are. I can also see that this guy is truly a very inteligent person. Buuuuuut he talk to himself a little bit too much... meh! :P Mon Mar 30 2009 8:18PM
Alienovrlord writes: Interesting interview. I like how he pointed out that in about 3 presidential terms, we can be sure that we'll elect a gamer lol Mon Mar 30 2009 10:58PM
Ashyrnor writes: HE HAS THE WAR SYMBOL ON HIS PANTS. I WANT THEM. Mon Mar 30 2009 11:19PM
Zeal^_^ writes: One of the most interresting persons i've ever seen. He's the reason why i bought WAR. Tue Mar 31 2009 8:50AM
gogogogone writes: Paul's got energy. Paul vs Cut/Paste-customer-service-from-India-telling-you-to-delete-your-folders-and-your-UI-mods-caused-the-issue-man. Who wins? It's implicit! Sun Apr 05 2009 9:32PM
Zeiyan writes: Paul Barnett is a family man, i admire that :) Mon Apr 20 2009 9:33PM
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