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Hype-level

7.4

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Warhammer Online : Age of Reckoning Videos

'Quests' Podcast!(18:52)

EA Mythic gives a firsthand look at the way the quest structure is broken down into charges, adventures and epics. Individual quest types like kill collectors, tome, exploration, RvR and public quests are each illuminated in a way that is only possible with the help of creative director, Paul Barnett.
Duration: 18:52
Views: 6,923  27 comments
Game: Warhammer Online : Age of Reckoning
Mode: Switch to Full-Screen Mode

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User Comments

  • SempaiEclipse(posted Mon Dec 17 2007)
    • This guy is great, I love the''I wan to kill bears/'' ''what do you think I been doing?''lol
  • Smackr(posted Sun Jul 22 2007)
    • until now it does not look to exciting :/ but I'm going to keep my eye on this game hoping to see something better and more original. have been a fan of warhammer since I was 7 yr old and have many good memories playing with my m8s. it would be a shame if a big project like WAR is not going to be more than this...
  • Aguy(posted Fri Jul 20 2007)
    • WAR creaters are trying to be as original as possible, while still maintaining the fantasy world. It looks like the quests in this game are going to be great. Another thing, I'm glad they are making those exploration quests. I'm so tired of seeing those people who could care less about the game's story.
  • Alienovrlord(posted Thu Jul 05 2007)
    • Awesome podcast as always. Say it with me people 'No more Kill a Bear!' :)
  • Bucefalos(posted Wed Jun 27 2007)
    • This shows us the unique gameplay that await us.. :)
  • unherdninja(posted Fri Jun 22 2007)
    • I love these pod cast. every time i see them i want to throw my WoW discs in the fire and play WAR even more. each one is better and better and this is the most amazing. The Creators of WAR look like there really trieing hard to get rid of the common grind or atleast make grinding alot funner
  • blooddogz(posted Mon Jun 18 2007)
    • i love quests, but in his dreams!
  • pristontale(posted Mon Jun 18 2007)
    • sure alryth you can just go play WoW, Public quests? ive not seen those in anything else. exploration quests? ooh cool. not to common. Tome quests which we have no idea about may be new. I bet that you never enjoy things are you yourself a developer?
  • avatar81(posted Fri Jun 15 2007)
    • Best podcast ever! xAlrythx if it is so easy to just monitor the kills then why don't over MMO do it already? as*****
  • voidopolis(posted Wed Jun 13 2007)
    • lol. this guy is great! Looking forward to playing Warhammer just because of this guys podcast.
  • Asgir(posted Wed Jun 13 2007)
    • Without Paul the whole promotion would be that boring ... thanks god he is on board. :) I hope they will never release taht game for Paul's Podcasts will last forever !
  • Corodyl(posted Wed Jun 13 2007)
    • "Am i really just making a genocide simulator?" lol
  • Povey151(posted Wed Jun 13 2007)
    • They didnt really add all that much new. BUT BUT BUT, they tweaked everything that was kinda broke about the standard system, and from the sounds of it made it much better. Again for me, this went from an IP i didnt really care about, well now im very interested.
  • 0k21(posted Tue Jun 12 2007)
    • yeah, I understood everything he said, pretty good podcast, longer and more informative than what the other ones were, they're starting to give more information from what I've seen.
  • Isane(posted Mon Jun 11 2007)
    • Interesting someone has missed the point, there are several big differences here. And that is no flashing question marks in at least 3 of the 6 types. Shows a lot of scope not seen in many of the current MMOs
  • Ormtrod(posted Mon Jun 11 2007)
    • Paul Barnett is hilarious. That was great and I love the fact that the kill quests already know if you killed the target creatures! Sweet. I am really looking forward to this!
  • Necrotide(posted Mon Jun 11 2007)
    • I really like the idea of both the Exploration and the Public Quests. Turned from an IP I cared nothing about, to willing to pay monthly for.
  • .Xaos(posted Mon Jun 11 2007)
    • I adore Paul Barnett, best dev ever. "Helga, brave Helga..." xD
  • Rhoklaw(posted Sun Jun 10 2007)
    • The quests types themselves are probably not innovative, no. The way you approach or complete the quests are what have been improved. Public raids are not exactly new either, no, in fact they've existed in Mythic's original flagship MMO DAoC as well as other MMO's, but most MMO's instance these raids, where here, its a public open raid. Is that broken down enough for you to understand? =)
  • Ronadem(posted Sun Jun 10 2007)
    • all seemed like really good ideas, cant remember how many times ive been asked to collect some stupid thing like eyes or paws and only getting one, if that, from a single kill, i know the mob i killed had 2 eyes. The public quests arent that big of a change from raids but i think the new system will help out alot, finaly able to join a raid battle without waiting and searching for 40 different people.
  • Brynn(posted Sun Jun 10 2007)
    • Ah, the usual nay sayers who zero in on their personal views and miss the fun.
  • Strapdoc(posted Sun Jun 10 2007)
    • i like the way its been setup
  • xAlrythx(posted Sun Jun 10 2007)
    • I was just saying there really isn't anything new here, and it's not hard to program the game to record your kills off a certain type of monster and save it for the NPCs related to the specific monster type, there is nothing smart or advanced about the NPCs at all.
  • Sp00sh(posted Sun Jun 10 2007)
    • I love quests, and all of these seem like great new ideas! I can't wait!
  • shargas(posted Sun Jun 10 2007)
    • The Public quests look really nice, not to mention the way they all have influence in the pvp system.
  • Khamax(posted Sun Jun 10 2007)
    • Seems like the usual systems? Where in any other game do you see a public quest system? or smart enough NCPs to know that you already killed the monster they wanted you to kill?
  • xAlrythx(posted Sun Jun 10 2007)
    • that was a poor attempt at humour, not to mention a useless podcast, the quest system seems like the usual quest systems in most mmos, they seem to have made it easier to follow the storyline using chapters though props on that if it actually helps.

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