Rationalizing Removal with Mark Jacobs, Part 2
Ten Ton Hammer posts part 2 of their interview with Mark Jacobs about the recently announced exclusion of several cities from the launch of Warhammer Online.

While in Virginia, Jon Wood had the opportunity to see a presentation by Item Designer Justin Webb where he told us a little bit about the game's trophy system and some other customization tidbits.
Items play a vital role in any MMORPG. They are one of the carrots that is dangled in front of players as they move around from mission to mission. They are the outward manifestations of our characters, they serve as trophies that decorate our characters (and our vault spaces). They show where our characters have been and what they have accomplished.
While in Virginia at the EA Mythic studio, I had the opportunity to sit down and talk to Justin Webb, the Item Strike Force Lead (the WAR dev team is divided into smaller strike teams who focus on specific elements of the game). It was Justin’s job to tell the gathered reporters about the game’s trophy system where the items don’t just decorate our characters in terms of armor, helmets and pants, but instead literally decorate our characters with the spoils of war.
Read it all here.
Ten Ton Hammer posts part 2 of their interview with Mark Jacobs about the recently announced exclusion of several cities from the launch of Warhammer Online.
Ten Ton Hammer interviews Mark Jacobs about the recently announced exclusion of several cities from the launch of Warhammer Online.
Ten Ton Hammer has posted part two of their look at the
EA Mythic's Paul Barnett talks about skipping GDC and more in a recent interview with Rock Paper Shotgun