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Warhammer Online: Age of Reckoning News - Dev Diary Explains RvR Weapons

Posted by Michael Bitton on Feb 18, 2010  | 16 comments in our forums

A new dev diary published on the official WAR website featuring Warhammer Online item designer Sean Bosshardt gives us a preview of the upcoming scenario rewards system, which includes new RvR weapons. The new scenario rewards will make their debut with the release of version 1.3.4, which is currently on the PTS.

Sean Bosshardt on the new system:

With the upcoming 1.3.4 patch, we are implementing something that has been in the works for quite some time. It has been requested continually from the community and those requests have not fallen on deaf ears. The system in question has gone through numerous iterations until finally; we deemed it ready for release. Without further ado, I’d like to introduce RvR weapons (which just so happens to be a sub-set of the much larger and interesting Scenario Reward system)!

In 1.3.4 we focused on improvements to the Scenario system including the new Scenario Reward system. The Scenario Reward system is much like the Open RvR system you’re all used to, utilizing alternate currency accumulated by participating in RvR. This system will be used in parallel to the Open RvR system, yielding different and just-as-exciting rewards as the set pieces. There are two types of the new currency: Emblems and Insignias (which work similar to Medallions and Crests).

Accruing emblems is simple: you will be awarded emblems based on your realm’s score at the end of each scenario you participate in. Even a score of zero will yield emblem rewards. Through all tiers of the game, items on the scenario store will cost a number of these emblems. Once you’ve reached rank 40, you will begin accumulating insignias that, in conjunction with emblems, are used to purchase the high-grade endgame items. Insignias can be accumulated via a number of methods: completing a scenario, successfully taking a keep, successfully defending a keep, and within the initial city PQ (after Stage 2). We feel that this system is conducive to our goals of creating incentives for all types of RVR, while giving new and improved equipment to reward scenario play.

Read more at Developer Diary: RvR Weapons.

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