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BioWare Mythic
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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Warhammer Online: Age of Reckoning News - Interview with Sanya Thomas

Posted by Dana Massey on Nov 27, 2006  | 53 comments in our forums

The Director of Community Relations for EA Mythic answers our queries on their upcoming MMO. We chat about the EA deal, squig herders, WoW comparisons and much more.

MMORPG.com: Obviously, you've heard rumblings about how the game looks like World of WarCraft. Bluntly, did you intentionally mimic World of WarCraft with your visual style? If not, can you explain how it evolved the way it did and why you believe people should not view it that way?

Sanya Thomas: I hate answering this question in print, because you really have to see my face to understand my tone. You must pretend, as you read this, that I have thrown my head back and laughed, and then I rolled my eyes at you. That is the exact tone my voice has when I answer this question. Also, since it is you, Lepidus, and I have known you for many years, it is highly possible that in person, I would have thrown some sort of soft toy at you for asking questions to which you know the answer.

The answer is no, we did not mimic that other game. We are developing WAR in the exact style of Games Workshop, the style Games Workshop developed back in the 1980s.

There was never a chance that we would throw out more than twenty years of development and design just because another company found that look and style so inspirational.

I don't know why things have evolved the way they have evolved. Perhaps that would be a good question for a clever journalist to ask GW and Blizzard. But I don't have a dog in that fight. My company is proud and happy to work with GW, the original designers of the look - an assertion easily proved by pulling up any number of gaming books from the eighties. We are making their world come to life.

You can read more here.

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