EA Mythic's Warhammer Online: Age of Reckoning has released information and screenshots for two of the careers that will be available in the game. This one, the Dwarf Engineer, tries to capture the feel of the IP:
The Engineer was more challenging conceptually [than the Goblin Squig Herder]. We wanted to capture the notions of Dwarf siege equipment, inventions, and technology without turning him into a collection of mechanical gags. To this end, we focused on firepower, capitalizing on the images and concepts of Dwarf tech to arm our engineer to the teeth with tools for close to medium ranged combat. We rounded this out with the ability to assemble useful objects out of parts on hand. This allows him to enhance the firepower of his allies, and build complex traps and bombs for his own use.
Careers – Dwarf Engineer
“Alright lad, now just pull here, twist, ratchet it down like so – don’t forget to keep counting here, because you’ve got to get to the last bit before you get to five – and then throw it.”
An explosion is the ultimate form of mechanical advantage, so it’s no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.
The only thing more deadly than a simple bomb is a complicated one, or at least that’s the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.
Playing as a Engineer
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks – grenades, blunderbusses, artillery bombardment, and more – require a closer position.
Fighting the Engineer
Perhaps the best way to deal with an Engineer is to fight him from a far. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer looses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.