EA Mythic has posted the first part of their weekly insights into what they're up to during the Warhammer Online Beta downtime, and what players can expect when the beta returns in December.
With all the work we have been up to we wanted to share what we have been working on with you, below is the first update we have shared with the beta community. We think you'll be excited as we are, enjoy!
Waaagh! and well met!
So this begins the first of our weekly updates to the WAR Beta community. This is where we keep all of you up to speed with the changes, enhancements, and additions to WAR during this downtime. Each week will have different information from the various teams. Some of the information we’ll be keeping fairly high level, at least initially, but we will work on giving you insights into what to expect when we re-open in December.
I’ve gone to each of the various teams and asked them to write up a little snippet on something that’s going on in their neck of the woods.
So let’s get this show on the road!
We'll start with something dealing with PQs:
Public Quests have made a great start- but as everyone knows, the devil is in the details. In between now and beta reopening, we are going to focus in on some of the feedback you folks have been giving us. Some balancing work is going to go into Influence gain and XP for public quests. The groundwork for UI enhancements is also going to get done (though it may be after the holidays before you see the final fruits of that labour). Perhaps most importantly of all however, we are going to look at PQ loot. Ever a hot topic, we've noticed! Right now we're working to make sure that the whole loot experience is more satisfying than it currently is. We can't unveil the details right now- as we want to make sure we can deliver before we make you promises- but suffice to say, you should end up with a much better chance at getting what you want.
Read more here.