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BioWare Mythic
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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Warhammer Online: Age of Reckoning News - Capitol Cities FAQ

Posted by Keith Cross on Jul 16, 2008  | Comments

Mythic Entertainment has published a Capitol Cities FAQ to clarify and expand on the announcement that four of the six capitol cities would not be included with the launch of Warhammer Online: Age of Reckoning.Introduction


We now bring you the final part of our FAQ series on this past Friday's announcement. This FAQ focuses on capital cities and what these changes mean for the campaign and you as players.

These answers are in direct response to many of the questions we've seen throughout the community and should help to address any confusion that's out there.

You can find yesterdays FAQ on Careers and PunkBuster by Clicking Here.

Thank you,
- The Warhammer Online: Age of Reckoning Team

How will the RvR endgame work now with only 2 capital cities?

Actually, it works out even better than we had originally designed. Our game still has complete tier 4 RvR content for all three racial themed pairings.  At the end of each of these tiers is a heavily fortified fortress for that race, which must be taken in order for one realm to claim victory for that pairing.  Imagine a giant wall cutting across the horizon line that separates you from you enemies and their fortress.  Players prepare their siege weapons, casters and archers line up on the ramparts and hill sides, as your realm clashes against the foreboding gates wielding a mighty battering ram and dodge scalding oil spilling from the turrets above.

These fortresses can only be assaulted once a realm has pushed their enemies’ resistance back to the fortress itself. This requires them to capture two zones in the Tier 4 Campaign for that pairing. Players must then capture the fortress to lock down the pairing and seize control. Once one realm claims victory over any two of the three pairings, their enemy’s capital city becomes vulnerable to attack.  Players can then rally and unite to focus their efforts on taking their enemy’s city.  This keeps the action intense and helps funnel the players together for the “battle of all battles” as players clash in the streets of the capital cities to claim victory for their Realm.

Read more here.

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