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Warhammer Online: Age of Reckoning News - Former GM on the Rise and Fall of WAR

Posted by Michael Bitton on Aug 10, 2009  | 45 comments in our forums

Jeremy Monken, a former GM on Warhammer Online, writes an insightful piece over at The Escapist on the rise and fall of Warhammer Online from the perspective of a Game Master. Entitled "Casualty of Warhammer" the article details his history with Mythic, from touring the facilities, to his eventual employment at the company as a GM after losing his job at a D.C. newspaper, to his personal experience with the many layoffs that hit Mythic over the past year. which of course, eventually hit him.

By December, paid subscriber numbers for WAR had dropped from a reported 800,000 to fewer than 300,000. We quickly learned we weren't immune to EA's company-wide layoffs as two rounds hit my department and familiar faces disappeared.

The first to go weren't surprises. CSRs that were less adept with the software and less able to deal with customers stopped showing up. It was the third wave that had most people updating their resumes. People who had become our friends and mentors - guys whom we would all ask for advice or help with difficult issues - got cut. It became obvious that nobody was safe. The party was over.

Our department became more spread out as our neighbors were sent home. Most of us avoided speaking with our former coworkers lest we remind them of what they lost or remind ourselves of what was coming. It was a sad, lonely atmosphere. Every blank monitor was a gravestone.

Jeremy was only employed at Mythic for a few months, but going from the article it sounds like it was one heck of an emotional roller coaster.

Read the full piece over at The Escapist.

Read more Exclusive News...

 
 
Hathi writes:

 can't get link to work

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8/10/09 4:08:00 PM
 
Kaynos1972 writes:

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

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8/10/09 4:16:29 PM
 
Ahiles writes:
Originally posted by Aguitha

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

 

you are blaming Mythics inept ability to make a AAA mmo with a multi million doallr budget with adverts on channels from MTV to sky 1 onto EA?  Get a grip without EA financial backing for the last yera of production before they went live they would have probably folded.  These idiots at Mythic hyped the game up to epic proportions and had the budget to match it and the screwed it big time.  Its all well trying to hype a  game up as being a wow killer, which make no  bones about it Mythic were planning this game unlike any other was going to be.  IOt shows you, any idio game devloper can have multi million dollar budget and resources and mess the game up.

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8/10/09 4:29:10 PM
 
Sovrath writes:
Originally posted by Ahiles
Originally posted by Aguitha

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

 

you are blaming Mythics inept ability to make a AAA mmo with a multi million doallr budget with adverts on channels from MTV to sky 1 onto EA?  Get a grip without EA financial backing for the last yera of production before they went live they would have probably folded.  These idiots at Mythic hyped the game up to epic proportions and had the budget to match it and the screwed it big time.  Its all well trying to hype a  game up as being a wow killer, which make no  bones about it Mythic were planning this game unlike any other was going to be.  IOt shows you, any idio game devloper can have multi million dollar budget and resources and mess the game up.


 

I sort of agree, wotlk did not kill this game, what has damaged it is that it wasn't quite what players were looking for. Too much repetitve game play in some cases.

However, I do recall the producer or some sort of head dev stating that they were not creating a wow killer. This was in an interview when the question was asked of him.

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8/10/09 4:45:19 PM
 
Loke666 writes:
Originally posted by Aguitha

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

 

While EA didn't help this is Mythics own fault. First they cut out a lot of important features from the game, 4 of the 6 citys for starter. They decided that 2 factions were enough even though 3 would have fitted the lore better. They released the game too early, they should have released 3 months after WoTLK instead with a more stable game and more content.

And the dumbest thing they did was that they didn't play Warhammer. The game was not made so the original millions of Warhammer fans would feel at home, instead they tried to make Wow players feel at home. It failed of course.

Warhammer is one of the best fantasy worlds ever made. If they had checked out the brilliant Warhammer fantasy roleplaying game they would have seen that everything was already mapped out, the game have a system that would have translated into a great levelless MMO. But no, they tried to make a mix between Wow and Daoc  and that upsetted Mythics fans and the Wow fans still play Wow.

EA started cutting people when the subs started to dive under 300K and it was actually the right thing to do, when you start merging servers you don't need so many people. But the same day MJ and Barnett said that they were aiming to take Wows players things started to fall.

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8/10/09 4:49:35 PM
 
augustgrace writes:
Originally posted by Ahiles
Originally posted by Aguitha

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

 

you are blaming Mythics inept ability to make a AAA mmo with a multi million doallr budget with adverts on channels from MTV to sky 1 onto EA?  Get a grip without EA financial backing for the last yera of production before they went live they would have probably folded.  These idiots at Mythic hyped the game up to epic proportions and had the budget to match it and the screwed it big time.  Its all well trying to hype a  game up as being a wow killer, which make no  bones about it Mythic were planning this game unlike any other was going to be.  IOt shows you, any idio game devloper can have multi million dollar budget and resources and mess the game up.

 

I agree Mythic killed WAR, EA just put the nail in the coffin.  Seems as though the developers cut a lot of corners on the game engine and the end game, though I think population issues are the official cause of death.  WAR is a game that depends heavily upon population density and balance.  You need a bunch of people in the same area for pvp or the PQs to truly be enjoyed, yet the game engine stalls and sputters the moment you get a few players on the screen.  A third faction, higher server caps and giving the axe to scenarios would have gone a long way to saving this game.  At this point though I think it is too late, and forsee WAR becoming a f2p game by next summer.

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8/10/09 4:51:18 PM
 
SaintViktor writes:

I read the article and Mythic is just in complete shambles. A total mess. Right from the start it was an accident waiting to happen. It is a shame because they had such a beautiful ip and they tossed mud on it. EA just needs to get rid of them or send them to Bioware's office to learn how to make a good game because its obvious Mythic since day 1 has really milked gamers for their money to play subpar games. Sad because if they made Warhammer any good I would be still playing Warhammer today.

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8/10/09 4:57:55 PM
 
Psatiyah writes:

I have to agree with the article. I unsubbed in January.

 

The only part I disagree strongly with is the fact that 'WotLK' was the downfall of WAR. Although it must have contributed in some way, it was definitely not the MAIN contributor.

 

The main contributor was the repetitive, boring end-game and the intensely aggravating response-lag (i.e. pressing skill, which does not activate until a second later). Although they eventually fixed the response lag, it came far too late. Poor design of the most fundamental features of a pvp game were the nail in this MMO's coffin. I'd probably still be subbed today if they hadn't fucked up the combat.

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8/10/09 5:03:57 PM
 
MAUL0r writes:

This article is poorly titled on MMORPG.com. It's called "Casualty of WAR" and talks about 1 employee's experiences with a company that was hit with the same economic troubles that every company has dealt with in the last few months. If you actually read it, he states that the game is still, in fact, going strong (allbeit with smaller overall population). The server I play on is very high population and I gain new players to the game each day in my guild/alliance. The game is not going anywhere, and to subtitle with article with "the rise and fall of WAR" is just bad journalism on MMORPG.com's part.

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8/10/09 5:08:21 PM
 
3on1 writes:

 very interesting, and sad, story

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8/10/09 5:12:47 PM
 
templarga writes:
Originally posted by MAUL0r

This article is poorly titled on MMORPG.com. It's called "Casualty of WAR" and talks about 1 employee's experiences with a company that was hit with the same economic troubles that every company has dealt with in the last few months. If you actually read it, he states that the game is still, in fact, going strong (allbeit with smaller overall population). The server I play on is very high population and I gain new players to the game each day in my guild/alliance. The game is not going anywhere, and to subtitle with article with "the rise and fall of WAR" is just bad journalism on MMORPG.com's part.

Actually, I think the title is fine. The game has obviously "fallen" from its height of 800k players to 300k players and even less now. The same "fall" could be said for AOC and several other games as well.

The game is no where as popular as it was expected to be nor does the game occupy the dominant role many thought it would at launch.

And given the devs words about the fact the community would know its WAR was a success or a failure (abvout adding servers or merging them), it is obvious WAR has fallen from where it should be.

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8/10/09 5:19:29 PM
 
AmazingAvery writes:
Originally posted by MAUL0r

This article is poorly titled on MMORPG.com. It's called "Casualty of WAR" and talks about 1 employee's experiences with a company that was hit with the same economic troubles that every company has dealt with in the last few months. If you actually read it, he states that the game is still, in fact, going strong (allbeit with smaller overall population). The server I play on is very high population and I gain new players to the game each day in my guild/alliance. The game is not going anywhere, and to subtitle with article with "the rise and fall of WAR" is just bad journalism on MMORPG.com's part.


 

Whilst I see where you are coming from, it is the headline used at the Escapist here: 

www.escapistmagazine.com/news/view/93737-The-Rise-And-Fall-of-Warhammer-Online

Game is strong and has strong pop servers. Many of my friends play WAR and love it to bits.

When you have a high profile and a big budget and things dont work out though there was a rise and now a fall. Fall not meaning the end - at least that is how I see it.

What Went Wrong with Warhammer Online? Is it a failure?   lists many things, personally I agree about the lack of 3rd faction which without it didn't make sense to me prior to release and playing the first month.

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8/10/09 5:19:40 PM
 
Frobner writes:

I personally consider WAR to be a good game in many ways.  It simply isn't playing to its strenghts and sadly its hard to see things change now.  The game will probably be put on minimum lifesupport for some time.

There are alot of ppl out there wondering if two fantasy based games like WOW and WAR can survife at the same time.  My answer would be OFC it can.  There are HUGE groups of WOW  players that are looking around for simualre game - they just want something tad diffrent - and alot of ppl are  very unhappy with WOW and the route it has taken - yet they have nothing else to play - cause LOTRO isn't a magic based game and WAR is not PVE game.

WAR screwed up - badly.... RVR is a total failure from A - Z.  Its badly designed and repetitive.  Repetitive means its simply not fun.  And everyone knows the servers can't handle real battles - and 90% of the maps are empty in between.  

WAR is in a freefall atm and sadly I can't see it recover.  Aion is aiming for the same group as WAR so the real dmg isn't out yet.

The really sad thing is that WAR is diffrent enough from WOW to support strong PVE content and raid like enviroment (with strong guildsystem and keep ownership).  The game had huge potential with the hugely varetiy of mobs and endless possibilites.  But thats all in the past now.  It will not happen.  And it makes me sad cause WAR is soooo huge in lore.

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8/10/09 5:36:35 PM
 
Hrica writes:

I totally disgree with this article's statment that WoTLK killed Warhammer.

My family and I have been playing and "sticking it out" with Warhammer since beta. With billions of dollars, Mythic's "talent" and PR that made this game out to be "the one"  you would think this game would have at least 500k subs right now.

Wrong. My family and I painfully just unsubed this month due to the fact that Mythic has no clue on what to do with Warhammer.

Yea we all thought DAoC was good back in the day, ..but that was almost a decade ago. That talent is long gone.

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8/10/09 5:52:16 PM
 
Quale writes:

I wonder if he actually believes that a WoW expansion and gold farmers killed WAR.

 

If he does, to me that is a huge indication of how WAR could happen the way it did in the first place.

The first time I watched Mr Jacobs helpless attempts at presenting a vision, I thought to myself; This guy seems kinda clueless. Little did I know at the time just how right my gut was. The whole project reeked of misunderstood incentives and sub par brainactivity.

If someone with some pull in that company still hasn't stood up internally and said: 'Man, we're kinda sucking here' I just don't see a future for them from my perspective.

 

It's true what some say that it takes talent to screw that IP up with that kind of backing, and they sure passed that test with flying colors.

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8/10/09 6:24:17 PM
 
Thalarius writes:

The most notable problem with WAR as with many other MMO's that have PVP/RVR is the extreme high numbers of cheaters and exploiters.  Seems game devs either do not care or they just ignore it but IMHO a game that fails like WAR is from those who cheat and exploit.  I also unsub from the game back in April due to players cheating/exploiting the game during RVR/PVP.

Complaints went unheard or gotten the standard stupidity crap from the over worked CSR's (those whom were left after the massive layoff's).

Plus we must keep in mind that we are also in the middle of a recession so it makes a big impact on the market. I seemed to remember EA canned Earth and Beyond when it went below the 300K subscriber mark. 

Is WAR still a money maker? I think time will tell if they can make it to the end of this year.  I would not be suprised if WAR is shutdown in 2010.

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8/10/09 6:52:13 PM
 
MAUL0r writes:

it still remains a point to me that the article was more centered around the general economic consequences that we've all faced than the mistakes that were made at mythic (which of course, there were). This was an article about the rise and fall of a mythic employee, which while poinient in today's economy, had very little to do with the design team's efforts and where they could improve.

 

We all have opinions on it, and like those above linked, there are even articles about it, but this article specifically feels more like yet another casualty of our economy, a story that could be re-told a thousand times across a thousand game companies.

 

WAR likely found that their nestegg dried up ALOT sooner than originally planned due to the economy collapsing and EA not considering their efforts to be as high priority as the next big Sims game or NFL game... they're a business and frankly, i don't think they've ever taken much stock in MMOs... hopefully that changes with this little lesson.

 

The fans of WAR desperately want it to be a great game, and they continue to hang on the hope that someday it will be. So far it's getting LOADS better, and I feel confident that it will sustain a good population for years to come. Sadly, the mmo consumer is a fickle animal that is easily scared away by simple issues that are ultimately resolved over the lifetime of any mmo.

 

can one really blame blizzard though? WAR was never designed to beat WoW, if it were, you'd see evidence of it EVERYWHERE in the game. The truth is, Gamer's Workshop would NEVER allow many of WoW's defining features to be part of a game based on their IP. WoW was designed to appeal to the lowest common denomonator, while clearly, WAR was designed to bring the more PvP centric players (especially former DAoC) to a game that was more centered on PvP. WoW is designed so that everyone who's anyone can log in and find something to do... WAR was never envisioned with that sort of broad based game design, which I personally like.

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8/10/09 6:53:07 PM
 
maddbomber83 writes:

WotWK killed WAR??????

Try this...

They put a lot of effort into a PvE expansion to a RvR game!!! (and to thier credit, I like the added content)

RvR has 2 sides in this game.  Only 1 side can enjoy the PvE content at a time.  So while one side is enjoying that content, the other side has NO ONE TO FIGHT!!!!  The only thing to do is to take RvR objectives (against the compter with no opposition from the other realm because they are all in thier exclusive content).  We call this RvE and there is a lot of it now. (I edit to add the exception of Fortress and City takes.  There always seems to be defenders for those but man it is very hard to take a fort prime time.  They need to adjust the # of defenders vs attackers to make it hard, not impossible)

 

Before the expansion the game had problems.  Rather than work hard to fix the RvR aspects of the game (the selling point, if I wanted PvE I would play EQ2 or LotRO), they added a PvE expansion that made the RvR worse.

Luckily, they have done a lot of server merges so the game is not dead dead.  But if they don't do something soon, they won't be able to keep those of us holding out much longer.  This game will go the way of Shadowbane.

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8/10/09 7:03:48 PM
 
Golarum writes:
Originally posted by MAUL0r

This article is poorly titled on MMORPG.com. It's called "Casualty of WAR" and talks about 1 employee's experiences with a company that was hit with the same economic troubles that every company has dealt with in the last few months. If you actually read it, he states that the game is still, in fact, going strong (allbeit with smaller overall population). The server I play on is very high population and I gain new players to the game each day in my guild/alliance. The game is not going anywhere, and to subtitle with article with "the rise and fall of WAR" is just bad journalism on MMORPG.com's part.

 

Actually, the title fits it perfectly. He says in the article that they had around a million preorders, by December, just under 300000 subs, and probably now under 200k. I rejoined the game last month, the servers were barely busy, and just quit 2 days after.

When a game sells a million preorders, usually you're supposed to get more than double the subs on the first month. Because not everyone preorders, and I played every release of every mmo since EQ, and I can say that the number of subs on the first month are always around the double of preorders.

Then in December, they went to 300k, so thats 1/3 of the preorders they got. In 3 months the game was dying. 

So yeah, he can title it the rise and FALL of WAR.

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8/10/09 7:32:56 PM
 
Frobner writes:
Originally posted by maddbomber83

WotWK killed WAR??????

Try this...

They put a lot of effort into a PvE expansion to a RvR game!!! (and to thier credit, I like the added content)

RvR has 2 sides in this game.  Only 1 side can enjoy the PvE content at a time.  So while one side is enjoying that content, the other side has NO ONE TO FIGHT!!!!  The only thing to do is to take RvR objectives (against the compter with no opposition from the other realm because they are all in thier exclusive content).  We call this RvE and there is a lot of it now. (I edit to add the exception of Fortress and City takes.  There always seems to be defenders for those but man it is very hard to take a fort prime time.  They need to adjust the # of defenders vs attackers to make it hard, not impossible)

 

Before the expansion the game had problems.  Rather than work hard to fix the RvR aspects of the game (the selling point, if I wanted PvE I would play EQ2 or LotRO), they added a PvE expansion that made the RvR worse.

Luckily, they have done a lot of server merges so the game is not dead dead.  But if they don't do something soon, they won't be able to keep those of us holding out much longer.  This game will go the way of Shadowbane.

 

The servers can't handle big scaled RVR - Even the keep rooms can't handle RVR.  Mythic did right in trying to prevent 200 ppl from watching lag for 20 mins until servers died.  Or... Mythic did well in preventing 50-80% of the players to be teleported away from the RVR content just when it mattered most.

I do agree with you tho - that there are ways to make keep battles more intresting.  One of it would be to make it a permadeath zone - so if you die you will not be able to enter it again in next 10 mins.  That goes for resurected players to.    This would actually lead to more fun endfights and reduce the lag alot.

Permadeath zones is the only way to make keep battles something other than lag fests.  Secondly - I think that holding other objectives in the area should lead to the boss in the keep beeing easier to kill - meaning that even when you die in the keep - you still have a role to play - as an attacker OR a defender.

 

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8/10/09 7:33:03 PM
 
maddbomber83 writes:
Originally posted by Frobner

The servers can't handle big scaled RVR - Even the keep rooms can't handle RVR.  Mythic did right in trying to prevent 200 ppl from watching lag for 20 mins until servers died.  Or... Mythic did well in preventing 50-80% of the players to be teleported away from the RVR content just when it mattered most.


 

I should clarify.  I think the TOTAL number of players should be the maximum the game can hold w/o mass crashes.  If it is where its at that is fine.

My intention was to point out that the RATIO between Attackers and Defenders needs to be tweaked to make fort takes hard, but not impossible during prime time.

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8/10/09 8:26:21 PM
 
maddbomber83 writes:
Originally posted by Frobner

I do agree with you tho - that there are ways to make keep battles more intresting.  One of it would be to make it a permadeath zone - so if you die you will not be able to enter it again in next 10 mins.  That goes for resurected players to.    This would actually lead to more fun endfights and reduce the lag alot.

Permadeath zones is the only way to make keep battles something other than lag fests.  Secondly - I think that holding other objectives in the area should lead to the boss in the keep beeing easier to kill - meaning that even when you die in the keep - you still have a role to play - as an attacker OR a defender.


 

Couple points to consider.

Permadeath buff sounds awesome and I would support that. But...

Don't apply it to Rez.  Instead make Rez a 2 minute timer in a fort take and make it so if the Lord is Agroed (you can't rez anyway) there is no timer, you just respawn.

Second, you need a chance at loot if you participate in any way.  That includes the people that died and are in camp, and includes the people taking and defending objectives.

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8/10/09 8:37:24 PM
 
cybertrucker writes:

300k subscribers is still leaps and heads more successful than the average MMO.. WAR is a decent game... If you like PVD (player vs door)... The PVE is a joke... The community is abysmal unless you open RVR all the time.. Scenarios well they can be fun if you bring friends but anymore its just people joining scenarios and then dropping to flip zones in the high end of the game so you cant even run them half the time.

 

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8/10/09 8:45:40 PM
 
abal writes:
Originally posted by cybertrucker

300k subscribers is still leaps and heads more successful than the average MMO.. WAR is a decent game... If you like PVD (player vs door)... The PVE is a joke... The community is abysmal unless you open RVR all the time.. Scenarios well they can be fun if you bring friends but anymore its just people joining scenarios and then dropping to flip zones in the high end of the game so you cant even run them half the time.

 

 

300 k was back in December. The game is slightly above 100k now.

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8/10/09 10:28:25 PM
 
talonkun writes:

Man, if only they had set this game in space... We could have had, like, Space Marines and Legion of Chaos! Man I would LOVE to have played them, and Tyranids and all those other COOL races!!! We could even maybe have awesome jetpacks! And anti-gravity battles! Yeah awesome! pew pew.

Is there a WoW game set in space? No? Man, they could have totally capitalised and monopolise that theme. No competition!!! People wanna play fantasy, they play WoW. People wanna play hardcore Space Marines, then they have to play WAR cause there's no other game like it out there....

Man, that idea alone was worth all their developers high paid salaries.

All they had to do was copy an idea and they failed at that. I say fire the lot of them and hire me.

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8/10/09 10:54:46 PM
 
Khaunshar writes:

I wouldnt say that the Lich King wasnt a major factor, but more by its absence than its release.

You see, virtually all players I have met in WAR that had switched from WoW to WAR at its release werent really done with WoW: They just were done with Burning Crusade, and the Easy-Mode Patch just before WARs release, and looked for a few months of fun before their "main" MMO started again.

These people would never even have looked at WAR if the Lich King had released earlier, or there hadnt been this prolonged dry spell of interesting things to do in WoW.

Most of these players always were on a timer. They inflated box sales, server numbers and preliminary cries of victory, but they were never going to stick around anyway. So, when the Lich King released, it didnt really have to "convince" a lot of genuine WAR players, it just drew back those who were in a holding pattern anyway. Of the 800k or so, I guess an easy 200k were never intending to play WAR beyond the two big expansion releases that fall, Lich King and Mines of Moria. If you can, check the forums of these weeks to see almost half the fanbase active there having tried WAR for a short change of pace, but with firm intentions to be back when a "real" MMO kicks in again.

In a way, WAR has been hurt badly by these players, because had Mythic realized or known they would lose so many no matter what, a lot could have been avoided.

And also, I cant help but get the impression that these players formed a lot of the "I dont care, leave me alone, I just care for my own fun, I need gear gear gear" mindset so prevalent early in WAR, which has really influenced the way the game was played ever since the first days of Serpents Passage farming.

WAR has put itself in a position where it tries to compete with several far far superior games for the same audience. WoW, AOC and soon Aion are direct competitors, and all three are currently in better shape, 2 of them also far and away bigger and larger in scope.

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8/10/09 11:22:00 PM
 
SaintViktor writes:

The bottom line is that if you do not make a good game nobody is going to continue to play. Only the diehard Mythic fans are left.

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8/10/09 11:26:33 PM
 
comerb writes:

Neither Blizzard or EA killed Warhammer.  Bad design concepts and a pathetic game engine killed Warhammer.

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8/10/09 11:47:59 PM
 
Euphoryk writes:

Good read, thanks for sharing the article.

Definitely interesting to hear things from an insider perspective.

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8/10/09 11:51:47 PM
 
Sornin writes:

I enjoyed the read, but it had almost nothing to do with the "fall of WAR". The article's actual title was more appropriate as it truly was just his story of his time working at EA Mythic. The only thing he mentioned was Wrath of the Lich King, and that was in an offhand manner.

Anyway, as others have said, poor design decisions killed WAR. The ambition and the dream was sound, but the implementation was off. An antiquated engine, battles that required a massive population density that did not exist, etc. The whole game only works if you have dozens, if not hundreds, of players competing and doing PQs together, but that requires a population the servers cannot handle, which is the ultimate catch 22.

It is a shame, too, because it verged on greatness in so many ways, which goes to show that the difference between something great and something bad is not much.

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8/11/09 12:51:04 AM
 
treysmooth writes:
Originally posted by comerb

Neither Blizzard or EA killed Warhammer.  Bad design concepts and a pathetic game engine killed Warhammer.

 

TRUTH,  I didn't come from playing WOW and I had no intention of going to WOW regardless of what I thought of Warhammer.  Wars biggest problem is WAR, its that simple.  The RVR isnt' really RVR and we all know this.  You fight keep lords and and other pve enemies that have strange aggro patterns and aren't really fun to fight to begin with.  The world PVP I found was really mostly on the weekends and during the week I would log in and look for a war party and the higher I went the less of these I found.  The pve is horrible in War and even if it was decent thats not what I think most War players showed up for really.  I came for PVP that gave experience and world battles over territory.  I got tired of the instances by lvl 20 and after that I just couldn't stomach the wait for the RVR the higher I went.  

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8/11/09 2:32:10 AM
 
Yamota writes:

Interesting how the guy seem to blame everything but the game itself for losing so many subscribers. "Oh it was Lich King" "It was the cheaters and gold farmers" "It was the reccession".

No it wasnt, the game was as shallow as a children pool and had a broken end game. That was why it lost so many subscribers.

Also the game was advertised as an RvR game, which led people to believe there would be alot of PvP, yet most of the world PvP was about avoiding the other side and do PvE. Pathetic really.

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8/11/09 4:07:12 AM
 
Yamota writes:
Originally posted by Loke666

And the dumbest thing they did was that they didn't play Warhammer. The game was not made so the original millions of Warhammer fans would feel at home, instead they tried to make Wow players feel at home. It failed of course.

Warhammer is one of the best fantasy worlds ever made. If they had checked out the brilliant Warhammer fantasy roleplaying game they would have seen that everything was already mapped out, the game have a system that would have translated into a great levelless MMO. But no, they tried to make a mix between Wow and Daoc  and that upsetted Mythics fans and the Wow fans still play Wow.

 

This is spot on. Instead of creating a Warhammer game they created a WoW clone with some DAoC features and with a Warhammer skin, satisfying nor the WoW rejects (who went back to WoW), DAoC fans (who wanted the RvR to be like DAoC) or the Warhammer fans (who wanted to play a Warhammer game and not just a game with Warhammer skin).

The game is an epic fail in my book and whoever made those decisions should never be allowed to work with an MMORPG again.

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8/11/09 4:21:17 AM
 
daltanious writes:

Having 300K subscribers is definetively NOT failure. Nothing can compare to WoW and I think not even Blizzard will be ever able with any other game to have such success.

But I agree there is share of problems with War .... even little problems that never get fixed ... but furtunately majority is. Game is much more stable and better than at start.

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8/11/09 6:09:50 AM
 
Dameonk writes:

So Warhammer had this huge budget.... where did all that money go?  Advertising?  Paul Barnett's mouth?

Because it sure as hell wasn't put into the game.

It still boggles my mind how this company created DAoC for a fraction of what they spent on WAR, but failed to recapture the spirit or quality of their original game.

Sad, really.  Obviously the minds behind DAoC have long since left Mythic.

I just hope that Mythic doesn't taint Bioware.  Now that they're under the same umbrella.

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8/11/09 6:39:22 AM
 
Hyperfish writes:

While I'm not a fan of the overly love-letter poetic tone of this article, it is intriguing for one reason: It shows how friggin clueless Mythic is.

 

If they seriously have the attitude of, 'oh it's WoW and gold sellers fault', that their game didn't live up to the hype, then I feel sorry for anyone still subbing.

With that kind of logic they really don't have much hope of addressing the many obvious issues with the game.

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8/11/09 7:27:01 AM
 
Whipp555 writes:

War tried to take on Wow..by hoping some gimmick PvP content would pull over that player base..it was wrong and it badly implemented this anyway...WoW like the game it copied EQ is a PvE game..and warhammer Pve is better not spoken about.

In the end Warhammer could have been amazing I was a big warhammer fan as a kid as many people im sure are..Warhammer has its own brillant RPG system for over 20 years using a selection of jobs and classes and a intutirive level up system..it would easily have transported into a new type of MMO..but instead they made warhammer more like a Wow version of fantasy battle..instead of the RPG deep world it might have been and ..im sorry but even playing War for the first hour of gameplay you realise its a 2004 game by producition standards..its shoddy buggy and badly designed.

Wheras i feel sorry for some games that fall by the wayside that..might have been...warhammer deserves what it gets.

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8/11/09 9:52:26 AM
 
Ogrelin writes:

Most of you people haven't played in months and still you state things about the game like they are facts? Many of the problems you bring up about the game are still true, but much has improved the last few months.

The servers I play on have pretty good population, one of them are totally packed during evenings...I have a hell of a time there every night.

And Lich Kings had a impact on WAR, and now I see some of my guildmates returning from WoW to try WAR again.

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8/11/09 10:23:38 AM
 
Hrica writes:
Originally posted by pre_mar

Having 300K subscribers is definetively NOT failure. Nothing can compare to WoW and I think not even Blizzard will be ever able with any other game to have such success.

But I agree there is share of problems with War .... even little problems that never get fixed ... but furtunately majority is. Game is much more stable and better than at start.


 

Warhammer does not have 300k subs.

Half that maybe.

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8/11/09 10:26:33 AM
 
Daffid011 writes:

I think it is important to keep in mind that the former GM who gave this interview was somewhat limited in what he could/would say.  There is a reason that the article had a big disclaimer about it and it seems most people are forgetting that. 

For one, he can't speak about certain internal specifics that went on at mythic.  I doubt he could go around trash talking the directors, staff, procedures and things of that nature.  Second I doubt he would want to even if he could, because he is looking for employment.  Giving a dirty tell all interview is a sure fire way to get blacklisted from potential job interviews with other game companies and I'm sure he would love a job and especially love another job in the gaming industry.

 

Having said that I agree he misses some of the reasons why warhammer failed and that is very strange coming from someone who was a "game reviewer" for a newspaper.  I have to admit I thought warhammer was going to finally be the game that broke the market into 2 heavy weight games, but that soon faded after a few weeks of play and the shallow game play reared it ugly head.  He had to see that if he actually played the game for a decent amount of time, which I am beginning to suspect most at mythic only played the early parts of the game, which is what I think is the reason for the next paragraph.

 

The really important part of that interview is the attitude and atmosphere of mythic.  I think that really tells a very subtle, but far more important aspect of why warhammer failed.  When he talks about how upbeat and postive everyone was during beta and right up to release it shows the mindset of the company.  They really believed they had captured lighting in a bottle and thought warhammer was going to be a raving success.  Somehow everyone at mythic thought the design of the game was awesome.  They really didn't see the pitfalls they were walking into or the flaws in the game design.  The first tier of the game gives a pretty decent impression of the game, but it really goes downhill after that.  Maybe they were only allowed to play in the early portion of the game? I don't know, but the sky is the limit mindset he described really shows a lack of understanding of their own game, because it only took a month or two for masses of  people to get tired of the game and leave. 

 

That more than anything else said shows the lack of understanding that mythic had about their game design. 

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8/11/09 11:26:34 AM
 
Daffid011 writes:
Originally posted by Loke666
Originally posted by Aguitha

Nice read, however it's not Lich King that killed this game, it's EA.  EA has one of the worst reputation when it comes to shutting down games and reducing staff.   EA cut staff when peoples logged back to WOW to play the expansion, what did you expect ?

 

While EA didn't help this is Mythics own fault. First they cut out a lot of important features from the game, 4 of the 6 citys for starter. They decided that 2 factions were enough even though 3 would have fitted the lore better. They released the game too early, they should have released 3 months after WoTLK instead with a more stable game and more content.

Having only 1 city gives more incentive for players to rally and defend it since it is their only city.  If each side had 3 cities, players could ignore losing a city or two before it impacts them.  Yes 3 cities would be better for gameplay, but I think it worked against the design of RvR in this case or mythic did not have an effective solution to get players to defend city sieges in a 6 city game.

 

As for releasing before lich king, I think blizzard was in a better position to wait out mythic and release lich king when they thought it would be in their best interest (before or after warhammer as they saw fit).  Ideally I think mythic would have rather released after lich king, but they had already delayed the game twice and blizzard had not even set a release date for lich king yet.  I think it is just a case of blizzard being in the drivers seat of when lich king released in relationship to warhammer.  Mythic could have delayed for a third time, but that would not guarentee warhammer would release post lich king.  Mythic didn't even know when lich king was releasing until August and Warhammer released in Sept. 

 

 

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8/11/09 11:42:16 AM
 
Lille7 writes:

How can some of you doubt that WotLK is one of the largest reasons WAR failed? Where do you think most of those 1 million pre-orders came from? I'd say that most of them where definately from WoW players.

If WAR had started out with 300k subs and stayed there or increased, it would not have been a failure, but going from 800k subs to 300k, that IS failure.

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8/11/09 6:00:39 PM
 
Vrazule writes:

I'm not a big proponent of PvP, but I do enjoy it on occasion.  I played WAR for about two months. One of my biggest complaints was the time to kill factor.  I really did not find it fun to die in 6 seconds or less and the constant death runs were more than I could stand.  I'm sorry, but I would much more enjoy combat where the players survive for at least 5 minutes, giving everyone time to try out strategies and recover from mistakes.  I'm tired of this industry's push for FPS, incredibly quick to die, no room for mistakes style of combat.  My second biggest gripe was the necessity to have raid sized groups to do anything worthwhile in RvR.  It was bad enough being forced to group, even worse being forced to raid.  DAoC had perfectly viable single group and even some solo RvR content and to me that made all the difference in the world.  A big part of that was the class system, which in WAR, forced you to completely and utterly rely on others to have fun.  A recipe that is proven to be disasterous to a game's health and entertainment value.

There is a very good reason why we seperate these game formats (FPS / RPG) and the industry's constant push to hybridize and bastardize it  is really getting old and irritating.

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8/11/09 6:22:42 PM
 
Daffid011 writes:
Originally posted by Lille7

How can some of you doubt that WotLK is one of the largest reasons WAR failed? Where do you think most of those 1 million pre-orders came from? I'd say that most of them where definately from WoW players.

If WAR had started out with 300k subs and stayed there or increased, it would not have been a failure, but going from 800k subs to 300k, that IS failure.

 

I don't think wows population dropped that much in the NA/EU region to represent that huge drop in warhammers playerbase.  I'm sure there was a sizable portion that tried warhammer who were also playing wow (or canceled to join warhammer), but if warhammer was good people would have continued to play it.  There is nothing preventing wow players from switching games or keeping 2 subs.  It doesn't matter where the players came from. 

Also I think many people overlook just how many former wow (and other mmo) players there are that just float around looking for a new game or don't play anything right now.  Current mmos can't even attract the burned out wow player, so I don't think lich king was the downfall for warhammer. 

The game had its chance and people were leaving well before lich king released. 

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8/11/09 7:26:14 PM
 
Battlepoet writes:

WAR was at the core a bad game, period. A crap expansion to an aging monster of a game might have had some effect but if WAR wasn't good enough to hold interest from that then, well.. guess what. Still a crap game.

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8/18/09 8:24:56 AM
 
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