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WAR (Warhammer Online) Forum » General Discussion raquo; pvp without looting, why?

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141 posts found
  Distortion0

Novice Member

Joined: 12/10/05
Posts: 663

11/14/06 4:29:34 PM#101

Originally posted by checkthis500

Originally posted by cheshyrecat

 might i suggest that if EvE or UO are more to your likeing that you play them.  with the other 1337 d00dz.


I take offense at this. to lump EVE players with "1337 d00dz."    That's absurd.  Most of these "1337 d00dz" don't even make it through the tutorial before they're whining about something.  Not to mention these "hardcore" players are usually the ones bitching about their ship getting blown up.  :p 

(Don't take any of this as a flame or anything by the way. :p) It's just that the PvP in EVE is so well maintained and policed it's damn near perfect. :)

EDIT: To graill: yes that was one of the best posts I've ever read as well. :)

But it's not really fare to lump in '1337 d00dz' with people who don't make it through EVE's tutorial because 99% of the people who try EVE don't make it through EVE's tutorial. :P
  mjkittredge

Novice Member

Joined: 8/05/06
Posts: 126

You crit the English Language for 7,341 damage.
English Language summons Grammar Police.

11/14/06 9:08:10 PM#102

Originally posted by havocthefirs

Is there a point to pvp without full looting, the simple awnser is no.

Theres no excitement without looting, how can there be?

Even games like wow in mo the worst of all games, why? Epic gear no looting or housing/ poor crafting.

In the end everyone has epic gear and then no gear is epic so why not loot.

Without looting crafting becomes irrelevant since I lose nothing I need nothing.

If I cant bandage in combat and can only drink 1 pot at most again irrelevant.

Can mmorpg's break free from carebearitis, alas only UO in its heyday pre aos managed it.


But do you really want to work for hours to get a great item, or pay lots of gold for something, only to get ganked and have it taken away? Who would spend lots of money on nice equip if they are all in fear of soon losing it? Who would run instances or do long quests when the rewards could be taken by anyone at any time? Player Equipment looting from PVP has the potential to ruin a game. People losing artifcats/epic items to pvp looting might go as far as cancelling their account, people get extremely upset. And it affects different classes disproportionately, such as melee classes being hurt worse from the item loss than caster classes. I suppose if done very well (such as decent items being relatively cheap/quick to replace) it could be exciting and fun. But these type of games have very powerful, very hard to get items, so people would bank all of them before PVP, and equip rusty daggers and patchwork armor, so you'd only get crap for loot, and all melee types would be gimp using crap weapons, so everyone would make a caster for PVP and then, what the hell is the point?

They tried full item looting in UO, and one item looting in EQ, ask the players of those games how they like it, how it changes things. Yeah that warrior running around naked afraid of PVP item loss will be a great tank for the group.

  Zeknichov

Apprentice Member

Joined: 11/20/05
Posts: 97

11/14/06 10:59:30 PM#103
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 

Full looting works but then the game must be catered to it.  No items that take a month to get.  NONE.  All items must be very easy to get and balanced so that dying a few times or even dying 20 times hardly hurts you but when you keep dying and dying over and over you eventually have to stop dying or lose everything.


  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

11/14/06 11:33:45 PM#104

Originally posted by Zeknichov
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 

Full looting works but then the game must be catered to it.  No items that take a month to get.  NONE.  All items must be very easy to get and balanced so that dying a few times or even dying 20 times hardly hurts you but when you keep dying and dying over and over you eventually have to stop dying or lose everything.



So what you're saying is that you want full looting, but you want to be able to loot stuff that is easy to get anyway, so therefore you already have all of the stuff that you would be looting from the guy you killed anyway. 

Your suggestion for full looting is as "carebear" as limited or no looting, since there is no risk involved in your way either.

If you want full looting as a consequence, then you can't say that it should "hardly hurt you." 

I mean look at EVE, they don't necessarily have full looting, but they have full loss.  If you die, you lose everything you have when on you when you die.  And some of those things take months to get. 

But according to you, that wouldn't work. ;)

---------------------------------------------
I live to fight, and fight to live.

  pintto

Novice Member

Joined: 7/28/04
Posts: 20

11/15/06 6:33:13 AM#105

played UO for almost 5yrs, eve for 3.  Messed with the other mmos in that time L1 L2 SWG WoW RF GW etc....

 

Both games with looting on fallen enemies was great.  I thought UO hit it best but Eve has a great system to that makes sense for their type of game play with ships being destroyed.  My opinion is when you make items mean not as much as your char build and game style it leads to overall better PvP in the game.  The be killed and save everything only helps the more carebear group and as soon as a game is labeled that, the farmers start rolling in.  In the first 5yrs of UO how many "farmers" were there before they got crazy with the upgrades?

  callmetoby

Novice Member

Joined: 9/11/06
Posts: 299

11/15/06 8:49:23 AM#106

Originally posted by Zeknichov
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 



For as much as I loathe the thought of full looting in PvP, I will have to say that this is a valid point. There's only so much you can do to force your opponent into submission. In DAOC, having the resurrection sickness was somewhat effective (especially since it stacked if I remember correctly), making your combat abilities less and less effective after dying. In WoW it didn't exist at all...which added to the futility of the PvP system. 

It seems like there has to be another way to achieve this type of effect. If only I knew what that might be.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14616

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

11/15/06 9:42:07 AM#107

Originally posted by callmetoby

Originally posted by Zeknichov
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 



For as much as I loathe the thought of full looting in PvP, I will have to say that this is a valid point. There's only so much you can do to force your opponent into submission. In DAOC, having the resurrection sickness was somewhat effective (especially since it stacked if I remember correctly), making your combat abilities less and less effective after dying. In WoW it didn't exist at all...which added to the futility of the PvP system. 

It seems like there has to be another way to achieve this type of effect. If only I knew what that might be.


Actually, in DAOC on the PvP server Mordred they came up with this to an extent.  They started making players drop gold when they died, for the victor to loot.   Meanwhile, the loser had to buy back a small portion of his constitution that he lost for dying  (at level 50 this was like, 3 or 4 gold).  The effect stacked, so if you died too many times, you'd find your constitution way down (making you even easier to kill) and forced to blow 25 gold to buy it back.  It put a pressure on you not to die...at least until game inflation made amounts of gold like 3 or 4 meaningless to most players.

But implemented correctly (I think it should have been a bit higher) a system like this could work add a reward/punishment factor to the pvp w/o totally devestating a player like the loss of his major gear would.

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12551

11/15/06 9:53:28 AM#108

Well, I personally like PvP but I don't like the idea of looting.

Then again I like PvP for the sake of PvP. I don't need a trophy nor do I need to inconvenience the other player.

Quite frankly, I question whether or not there is a huge market for this type of pvp anymore.

Though it might be interesting if game makers had a hardcore server for those players who like this type of play. I would be curious to see real data on this.

But other than that, there are players out there who like pvp for it's own sake.

Also, using the word carebear is akin to using the term "poopy pants". It's about that level of discourse. No rational person is going to sit there calling people carebear.

I mean, what the heck, are gamers operating in grade school?

  Elda

Novice Member

Joined: 9/20/05
Posts: 343

11/15/06 11:20:36 AM#109

Originally posted by callmetoby

Originally posted by Zeknichov
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 



For as much as I loathe the thought of full looting in PvP, I will have to say that this is a valid point. There's only so much you can do to force your opponent into submission. In DAOC, having the resurrection sickness was somewhat effective (especially since it stacked if I remember correctly), making your combat abilities less and less effective after dying. In WoW it didn't exist at all...which added to the futility of the PvP system. 

It seems like there has to be another way to achieve this type of effect. If only I knew what that might be.


Zeknichov, what you said makes no sense at all. If you have full looting in a game, you will only start pvping when you are with a large group, because otherwise you will loose everything you have. What you get then is big groups running around, zerging players who are alone or in smaller groups just to get their loot.

Of course it is also ridiculous to just push the button, run back to your corpse and fight again like nothing happened :P

I think there should be some kind of sickness so that when you die you will fight worse, this should stack up so that if you die multiple times you will become pretty useless. On top of this it should be good to have another penalty, either an XP penalty (you don't loose xp, but get less the next ... minutes) or a loot penalty (you loot less gold etc. in the next ... minutes).
This makes you want to live when you're PvPing but it does not discourage you from PvP. And that's what we want right :)
  vedsta

Novice Member

Joined: 8/29/06
Posts: 7

What is today, with out tomorrow?

11/15/06 1:55:26 PM#110
well we dont no wat else they have planed.
they might be making some thing else such as staking or something.
  mjkittredge

Novice Member

Joined: 8/05/06
Posts: 126

You crit the English Language for 7,341 damage.
English Language summons Grammar Police.

11/15/06 2:24:35 PM#111

Originally posted by Sovrath

Also, using the word carebear is akin to using the term "poopy pants". It's about that level of discourse. No rational person is going to sit there calling people carebear.

I mean, what the heck, are gamers operating in grade school?


LOL, I feel the same way, all this crap with "Pally" and "Shammy" and "Ammy" it's like the mmorpg community is devolving into baby talk. Carebear, it's been around too long, and has come to represent PVE favoring people, without having to come up with some awkward long winded phrase such as "PVE favoring people" PVEFP? Lets not, there are enough confusing abbreviations and acronyms out there already. Carebear sounds retarded, but until somebody influential enough comes up with something better and it catches on, we're stuck with it.
  Parsifal57

Novice Member

Joined: 1/05/05
Posts: 268

11/15/06 2:54:19 PM#112

Originally posted by Zeknichov
Like I said and I'll say it again.  There is no point to PvP if you can't force your opponent into submission somehow.  Full looting is one method and I can't think of any others off hand.  If you can't beat your opponent into submission then PvP is nothing more than a zerg fest.  WoW is the best example.  fight, die, run to corpse, fight die, zerg zerg zerg kekekekekekekekkekekeke. 

Full looting works but then the game must be catered to it.  No items that take a month to get.  NONE.  All items must be very easy to get and balanced so that dying a few times or even dying 20 times hardly hurts you but when you keep dying and dying over and over you eventually have to stop dying or lose everything.



    Doesn't what your're suggesting contradict itself ? , if the lootable items are easy to replace whats the point in looting your oponent ?.  

    You can't allow rare and hard to obtain items to be looted or pretty soon your playerbase will ONLY be the hardcore Pvpers.

    A better solution may be some sort of ranking system that benefits/penalizes the more active PvP'rs

    For example each player aquires a rank based on kill/death ratio points being allocated on the value of the person killed and how many had a hand in is death and how recently he was killed. (don't ask me how the points are assigned this is just a spur of a moment idea).

    As a player ranks up , special Pvp items become available to him by spending his bounty points, at various levels ranks certain equipment slots open up to be looted eg at rank 3 , his boots can be looted at rank 4 his boots or gloves and so on. This would mean the higher someone ranks the more liable he is to loosing that nice item (But since he's such a good player and not an honor grinder as happens in WoW he should soon aquire (or already have enough bounty points for a replacement).

    So that there is a chance to retain his items, put in place a time limit on looting such as 30 seconds or so, in addition make it so to loot someone a person has to have done a minmmum percentage of damage 30 - 40% would be my guess.

    This gives the more casual players some protection from griefing and can give them the thrill of actually having a chance to loot a much higher pvp ranked players, for the higher ranking PvP players they get access to better equipment but as a balance have a chance to loose it also IMO it makes the PvP side more interesting for both types of players.
  Pantastic

Apprentice Member

Joined: 2/25/06
Posts: 1204

11/15/06 9:58:39 PM#113


Originally posted by mjkittredge
Carebear, it's been around too long, and has come to represent PVE favoring people,

No it hasn't, stop lying. In this very thread it's used to refer to 'anyone who is not completely in favor of full-loot PVP', and it's usually used to refer to 'people who like something other than the exact type of PVP that I do'. It not only sounds retarded, but using it is just plain dumb, and one of the best signs that you should not be taken seriously.

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

11/15/06 10:59:48 PM#114

Originally posted by Pantastic


Originally posted by mjkittredge
Carebear, it's been around too long, and has come to represent PVE favoring people,

No it hasn't, stop lying. In this very thread it's used to refer to 'anyone who is not completely in favor of full-loot PVP', and it's usually used to refer to 'people who like something other than the exact type of PVP that I do'. It not only sounds retarded, but using it is just plain dumb, and one of the best signs that you should not be taken seriously.


And in this episode of "Pantastic: Words of Fury" out of left field comes a "pantastic" attempt at a comeback, but wait, he's not coming back from anything since the original statement wasn't even directed towards him.  What's this?  A stab at an unsuspecting poster? 

And the battle is on.  Lets see what he pulls out of my post and flames next time on "Pantastic: Words of Fury"

---------------------------------------------
I live to fight, and fight to live.

  havocthefirs

Novice Member

Joined: 1/23/04
Posts: 230

No matter where you go, there you are.

 
11/18/06 11:07:36 AM#115

Originally posted by graill

what a narrow, self serving, IGNORANT view, you, OP, have on mmorpg's. i will make this pithy. the labels in mmorpg's are created  by emotionals, not the same fringe sub culture that have no idea which way is up or who they are but the emotionals in mmorpg's that constantly rant about "i dont like this, i dont like that". you OP are an mmorpg EMO.

before you lift a typing finger do some research, never miss that chance to shut your mouth, realize that there are other folks playing the game besides yourself. you are clueless in that YOU feel your view (or any of your fellow emo's) is the only one that should be addressed. if you feel your being stereotyped, you are, you are part of a tiny subculture that believes games should be created and manged for them, exclusively.

this is the skinny, games are created to make money, not cater to you. until bill gates gets into mmorpgs and puts you OP, as head of the dev team, you wont get what you want. games cater to the majority, not carebears, not killers, not malcontents (you) but the majority that will pay a monthly fee because they can progress in a game and enjoy it.

continue to search for that mmorpg that has everything you want, guess what, its not out there and never will be. if for some reason some game maker creates a game where you can kill at will, loot, with no consequences (because consequences as implemented would cramp your style) it would indeed be a true "fringe" game and have a low pop. dont give examples of ANY current game out there now, it doesnt exist.

the recreational killing you seem to want, to satisfy your emotional needs would go something like this: no consequences for killing. no safe areas. unlimited looting, and or theft. kill anytime, any number of times. camp the corpse. freely kill other killers questing. destroy any and all buildings, structures around or in your way. exploit killing as you see fit. kill your friends anytime, your guildmembers, your race.

in retrospect i really hope a game like that does come along, then it can take you "leet, hardcore gamers" as you self promote yourselves and put you into one cesspit.

 

Adapt or die


   I see, my view is narrow and ignorant yet yours is somehow brilliant and all-encompassing. If I dissagree or dont like something apparently I dont even know which way is up, while if you dont like full looting your view is the correct and only view.

   My opinions must be silenced for the clueless fool I am so that your genius can illuminate us all. Even the meer expression of my view must be eradicated lest others see it and perhaps might want to try it.

   Games are created to make money. Since every survey done states that 1/3 of gamers want full looting, my tiny subculture is a huge untapped market waiting to be filled.

   If you can loot that is a consequence, pvp without looting is killing with no conseqeunce. The two mmorpgs with looting are EVE and UO, both the highest rated games on the market. In fact if you take away the grafix and sound ratings UO stands head and shoulders above the rest, that is the game I'm presently playing.

   With looting there is no corpse camping, if you wait at a looted corpse it'll be a very long wait. There is no zerging because thats as good as throwing you stuff away, first to die is first to lose their stuff. You can kill your friends/guildmembers or burn buildings regaurdless of looting, your point seems to escape me.

   The only "leet hardcore gaming" is done where there is no looting. Your given an instance and zerg your way thru a predetermined mob. In essence your being spoon-fed items and you cant possibly lose, you are guarunteed a reward with no risk.

   The flaw with todays generation of gamers extends to real life, back in the late 80s early 90s I taught karate for ten years. In the beggining degrees were earned, at the end parents complained and then at three month intervals everyone was kicked up a notch. When I was in school you were given a grade like an 84, now when the kids come home with a report card they have an o,s,r,t and I wonder what the hell am I looking at. Its the old no one gets left behind policy.

   Everyone wants something new in mmorpgs but the truth is they want what their taught in rl, the world on a platter. Grinding (work) is too hard make it easier. He has a better weapon than me, make a quest (buy it) for me. She called me a bad name I'm gonna call a gm (tell mommy).

   Life is full of risks, sometimes you fail sometimes you succeed. I want the same thing in a game, a chance to fail or succeed. If I can never lose anything in a game, then I can never fail or win. Soon failure and success have the same meaning, none at all.

   When this game comes out and everyone cries that its a wow clone, dont complain because thats what you asked for. Heres your noobie area where you can easily level up, walk ten steps south and level further. Crush flower in bottle and make a pot, no need to think because its being done for you.

  User Deleted
11/18/06 1:29:57 PM#116

Isnt there some hardcore forums you guys can all congregate and do your hardcore mass whining together?

You already know why there isnt full looting. Its been discussed at least a hundred times.
But please by all means, keep up the crying, whining, PRE TRAMMEL Ultima good old days discussion going.

::::16:: Hardcore 1337 crai harder than anyone. ::::16::

  grenades69

Novice Member

Joined: 9/05/06
Posts: 85

"Under promise; over deliver."

11/18/06 4:17:41 PM#117

Originally posted by havocthefirs

  The flaw with todays generation of gamers extends to real life, back in the late 80s early 90s I taught karate for ten years. In the beggining degrees were earned, at the end parents complained and then at three month intervals everyone was kicked up a notch. When I was in school you were given a grade like an 84, now when the kids come home with a report card they have an o,s,r,t and I wonder what the hell am I looking at. Its the old no one gets left behind policy.

   Everyone wants something new in mmorpgs but the truth is they want what their taught in rl, the world on a platter. Grinding (work) is too hard make it easier. He has a better weapon than me, make a quest (buy it) for me. She called me a bad name I'm gonna call a gm (tell mommy).


But this is a game, not real-life. I thought the whole point of playing games was to escape real-life to spend time doing something you enjoy, not grinding (which is basically a second job). You "hardcore" players can go and enjoy greifing and working in your spare time, but please, don't complain when a game comes out that I and many others can enjoy. And just because a game doesn't have full looting doesn't mean it's easy to play, there can be risks and rewards in games that don't involve killing and being killed for your items. Perhaps your arguements should include more reasoning for the enjoyment of full-looting rather than trying to convince everyone else that games without full-looting are easy and boring and games with full-looting are for the skilled and mentally stronger players, because that's not the way it is.
  kordrial

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Joined: 8/26/06
Posts: 158

"The only thing I fear is reincarnation." - Tupac Shakur

11/18/06 4:46:32 PM#118

Originally posted by havocthefirs
 

  

   Games are created to make money. Since every survey done states that 1/3 of gamers want full looting, my tiny subculture is a huge untapped market waiting to be filled.

   If you can loot that is a consequence, pvp without looting is killing with no conseqeunce. The two mmorpgs with looting are EVE and UO, both the highest rated games on the market. In fact if you take away the grafix and sound ratings UO stands head and shoulders above the rest, that is the game I'm presently playing.

  


alright, if you want us to beleive your 1/3rd #, link us 'every survey done', and THEN link us the surveys that accurately point out the #'s of people who will NOT play a game with full looting, and then we can talk on a # basis, if you want to start now, i'll bring up the "800lbs gorilla" of the  MMO market WoW, which conveniatly lacks both your idea of PvP, and the lack of #'s UO+EVE have... hmmm >_>

though i don't enjoy WoW, if you want to talk about #'s, you have to throw it out there as being successful, it's made more $ then any game with full PvP looting, and without any viable sources being produced by you sying there realling IS a market that enjoys full looting (which is larger then the one the game will leave if they put in this feature) then you're beat.

doesn't matter how high the ratings are bud, doesn't matter how many editorials rave, or how many people brand a game a carebear game, the game is still on top.

  Zeknichov

Apprentice Member

Joined: 11/20/05
Posts: 97

11/18/06 6:20:40 PM#119
If it takes 2 weeks for someone to acquire the best items possible (random amount of time for example purposes.)  Say the game has been out for 6 months so one player has 12 sets of the best items.  In 6 months I think that person will die a lot more than 12 times.  That is my point.

Even if items takes a very short amount of time to acquire I do not contradict myself at all.  Someone can zerg 12 times in a row over the course of 6 months on average.  This is hardly zerging.

I could careless about minor 1v1 battles.  They are always minor.  What matters if the large scale warefare.  In a situation desribed above, alliances would only be able to maintain a war for a certain period of time and it would be based on the amount of income they have.


Another point someone brought up was that in EVE it can take months to acquire something.  The only thing that takes months to acquire and fit is a capital ship, which could easily be adapted into a fantasy game.  Siege weapons.  I play EVE.  I can make 100M isk a day ratting and 1B isk a weekend mining in 0.0.  Many people who play EVE but stay in empire could take months to acquire a T2 fitted BS.  It takes me a week of straight farming.  Yes I feel the pain when I lose a ship but I know I can get it back without too much hastle and considering I don't roll in top PvP gear everywhere I go I tend to have at least a few backup ships for when I need them.  In wars where I need to be in the battlefield 24/7 and cannot farm for isk that is when losses start to matter and that is why alliances can and do lose wars in EVE.  Their members run out of isk to maintain a defense.


The final point I would like to refute is that when full looting occurs people hang around in large groups which is a problem.  We are talking about MMOGs here.  This is always a debate on every single MMOG with PvP regardless of how minor the concequence for dying is.  It was brought up in WoW when I played and it's always brought up in EVE when I play.  People don't fight unless they think they can win, and they only suicide when they have nothing to lose.  My opinion on the matter is simply, if you are dying all the time because of uneven numbers, then get more people to help you.  You do not need to do everything alone and if you do choose to do it alone then you also choose to take that risk and thus have no reason to complain.  If you don't have any time to log on for more than 30 minutes and therefore can't find a group of players to play with, you aren't trying hard enough and probably should not be playing an MMOG (the most time consuming genre of computer game.)
  callmetoby

Novice Member

Joined: 9/11/06
Posts: 299

11/18/06 6:23:04 PM#120

...sigh

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