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BioWare Mythic
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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WAR (Warhammer Online) Forum » General Discussion » World of Warhammer... lol

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30 posts found
  scaramoosh

Novice Member

Joined: 7/02/05
Posts: 3466

 
OP  3/10/06 5:09:47 AM#1

Saw the trailer and was really excited!!!!!!! It looked dark and dirty and a great short teaser. Then i saw some screenshots and thought "well this aint my vision of Warhammer Online".

Tbh the graphics engine looks like DAOC (which for 2007 is very old) and the graphics look all bright like WOW! 'm sorry but i don't want anything about Warhammer online to be bright :S

This is how it should look: http://www.gametrailers.com/player.php?id=3115&pl=game&type=wmv

 

Ok then theres onlyy six classes and you putting them all on 2 sides :S Makes no sense for Warhammer to me :S I mean where are Lizzardmen for a start?
EQ2 has much better graphics and has 16 races!!!!!!! Warhammer online is a game for 2007 and looks worse and only has 6!!!!!!!!!!!!

Sorry but it sounds like your turning Warhammer Online into WOW, screenshots even look that way too.

 

Your putting RVR in it too and alot of sfeatures sound like they're coming from DAOC :S I want a original game! If anygame could do sandbox itrs Warhammer online.

humph.

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Don't click here...no2

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

3/10/06 8:22:35 AM#2

let's see.

For start it would do you good to look around the other posts of this forum to find out the info about this game. there is a great dev recap at www.warhammeralliance.net . feel free to go there and read all that Mark Jacobs has said about developing this game.

You are right on one thing, the engine is DAoC's one, improved.

Where are lizardmen? In the future. their plans is to start with 6 races (7 if we count goblins ;)) and structure the game so that there is space to insert all others further away. Beside, Lizardmen, in the Warhammer world, live in Lustria ie: south america and are like light years away from anybody else... a quite isolated place to say the truth.

If you would have read something about this, you would realize that this game has not much to do with WoW. Screenshots might looks similar, but that is because Warhammer looks similar to WoW, or better Blizzard took inspiration from Warhammer to create Warcraft.

If you delve a bit deeper you will find a career system like SWG pre-NGE, a no-level system, a "what you see is what you get" system where you start as a pretty big ork and become a huge one over time, a PvP system that seems to combine the best features of DAoC and WoW plus give actually a meaning to it all by having actual zone conquering and a campaign that can lead to one race razing another's capital.

Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.

Have a nice day

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
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  scaramoosh

Novice Member

Joined: 7/02/05
Posts: 3466

 
OP  3/10/06 9:54:01 AM#3

 Warhammer does not liike like WOW

Warhammer = dark/dirty grim not a nice place to be. Like the old trailer said "this is no fantasy"

WOW = a 5 year old game

 

Now if Mythic wants to ruin Warhammer with this game then go ahead, but i'm not gonna be playing it when it looks like that.

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  Nalaeph

Novice Member

Joined: 10/30/05
Posts: 37

3/10/06 11:59:53 AM#4


Originally posted by Volkmar

Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.
Have a nice day

When did that change?

  Kane

Novice Member

Joined: 1/10/04
Posts: 775

3/10/06 2:13:26 PM#5

Having played Warhammer for about 10 years now, I have to say this DOES look like Warhammer and Warcraft stole the look from Warhammer first. Just look at these pics:
http://personal.telefonica.terra.es/web/carmonafantasy/WH/WH_Minituras_en.htm
http://www.knight-quest.de/galerie/dragonrune_goblin_kom.htm
Look at the mini style and tell me it doesn't look right. Thats what the minis have always looked like. Very bright colors. Exagerated features. Warhammer, despite being a dark WORLD has bright CHARACTERS and I think the game is looking about like I expected.

Gameplay wise, I am happy to see a skill system over a class/level system. SHOCKED, but happy.

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

3/10/06 3:43:34 PM#6

Originally posted by Nalaeph


Originally posted by Volkmar

Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.
Have a nice day

When did that change?


Well, it was never 100% clear that there were 3 realms. all started by Mark Jacobs' comment that "Chaos is its own realm" but now the article on the recently released pc gamer speaks of 2 factions, Chaos (including Dark Elves, Orks & goblins and Chaos) and Order (with Empire humans, High elves and Dwarves). Of course it is possible the magazine published a wrong edition, but... i find it not so probable.

About the Dark and Gritty of Warhammer, this has always been more a feature of WH 40K. Fantasy darkness was present mostly in the RPG. The tabletop game has always had very colorful units together with others a bit more sober. just take a look at a cavalry regiment from bretonnia or some infantry regiments of the Empire and see what i speak about.... oh, High elves too are pretty colorful.

It is the "evil" races that tends to be more dark and grim, but then we have yet to see anything about dark elves and chaos, 2 of the darkest.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  ScottElwood

Novice Member

Joined: 9/12/05
Posts: 202

3/10/06 4:15:34 PM#7

To add on to Volkmars posts,

The realms aren’t very static in this game, and they are designed to add more of a community element.

The main focus is between:

Dwarfs and Orcs and Goblins
Dark Elves and High Elves
Chaos and Empire


The reason for the Realms is that, if you were a High Elf and in battle with a Dark Elf, you could call upon a friend who is a Dwarf or Human(Empire) to help you. It is exactly how the background story describes it, at first there are no alliances at all between any of the races in their respectable realm, but they have been attacked by an opposable race and need help.

---------------------------------------------------
| www.40ksource.net - 40k MMO fansite

  CaedesAstrum

Novice Member

Joined: 11/20/05
Posts: 84

3/10/06 5:14:25 PM#8
well there is one problem with the ops statement, that video is from the sega game that was abandoned, mythic is starting new with the newly acquired license, so we have no idea what the game that mythic is making will look like
  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 3045

I liked MMOs better when gamers didn't play them, and just geeks did.

3/10/06 5:44:05 PM#9

Originally posted by CaedesAstrum
well there is one problem with the ops statement, that video is from the sega game that was abandoned, mythic is starting new with the newly acquired license, so we have no idea what the game that mythic is making will look like

If you signed up for the newsletter you would know now. It had a movie and about 9 screenshots in it.

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  paade

Novice Member

Joined: 2/14/06
Posts: 482

"Game is sold. I made my money. Later losers"
Colton Burgress, CEO of Loud Ant Software.

3/10/06 6:11:43 PM#10

scaramoosh wrote:

"Now if Mythic wants to ruin Warhammer with this game then go ahead, but i'm not gonna be playing it when it looks like that."


Judging a game, especially MMORPG, by how its graphics look makes your whole opinion worthless.

If Mythic can make a game with good gameplay and pvp that actually has some feel of excitement and meaning to it, then you can count me in ::::20::
Graphics? Couldnt care less.

  flea1

Novice Member

Joined: 5/29/04
Posts: 251

3/10/06 11:21:20 PM#11

While i do give slack to new development teams and game companies on graphics vs content. I disagree on mythic. Mythic blizard sony all have established games and money comming in from said games. I do expect more from them in graphics department along with game play. Why cant a game have it all ?

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  ScottElwood

Novice Member

Joined: 9/12/05
Posts: 202

3/11/06 12:45:55 AM#12

Simple: This is an MMORPG

Honestly, the reason why MMORPG's arn't at par with games like half-life and F.E.A.R is because they have to be stable enough to hold at least a hundred people in a semi-condensed area. I don't think I've ever entered a game of CS:Source where it didn't lag a little, and those games were limited to 32 players.

Take a look at Pirates of the Burning Sea for instance, they are going to only support subscribers with broadband connections, and their servers are going to be limited to around 3,000 people. Even those graphics aren’t the best that could be pulled off (Though they are quite detailed).

W.A.R still has months and months of designing left to do, and more mobs and character options are being designed daily, so I wouldn't be surprised to see a polygon count raised as the game progresses. That isn't to say that it will be a very dramatic raise, but it should be enough to satisfy.

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  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

3/11/06 2:49:14 AM#13

Originally posted by ScottElwood

To add on to Volkmars posts,

The realms aren’t very static in this game, and they are designed to add more of a community element.

The main focus is between:

Dwarfs and Orcs and Goblins
Dark Elves and High Elves
Chaos and Empire


The reason for the Realms is that, if you were a High Elf and in battle with a Dark Elf, you could call upon a friend who is a Dwarf or Human(Empire) to help you. It is exactly how the background story describes it, at first there are no alliances at all between any of the races in their respectable realm, but they have been attacked by an opposable race and need help.



That is good to know. It actually makes a lot more sense.

It of course rise the doubt that.... so they are basically making 6 factions as i think all of them will have their own capital and zones. Are they gonna do it Ala WoW with 2 areas specific to each race and the rest of the zones common to all? or will we see the world a bit more divided in 6 areas, each specific to their own race?

I'm not actually sure which design i would like best actually :)

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  tenaeste

Novice Member

Joined: 3/10/06
Posts: 4

3/11/06 3:35:12 AM#14

Mark explained in one of his posts that the area shown in those screenshots was a relatively boring zone, and that many other areas will have a darker look.

I actually really like the orc screenshots. They just need to add more lighting/reflection effects.

  Darktongue

Novice Member

Joined: 7/25/03
Posts: 286

3/11/06 7:05:15 AM#15

OMFG people are now whinging about games that arent even in alpha yet.

 

Lets wait and see eh

  LackeyZero

Novice Member

Joined: 12/06/04
Posts: 635

3/11/06 5:07:09 PM#16

I think it may end up too similar to WOW from the way it sounds and screenshots...

The main turn off I think is that their concept for pvp is allowing the players to take over the other factions, but then it resets...

Just my thoughts at the moment...

  Vagner

Novice Member

Joined: 7/15/03
Posts: 51

3/11/06 7:23:28 PM#17
I have been a warhammer fan since the mid 80's, They had this look first, I like WOW but  Warhammer  has had that look we are all talking about for OVER 20YEARS!!  If the games from the makers of DAOC I know  I'll be happy.
  darktravesty

Novice Member

Joined: 6/25/05
Posts: 199

3/11/06 11:48:09 PM#18

According to one of my friends who really likes Warhammer the tabletop strategy game and all, BLizzard and the designers of Warcraft got a lot of their ideas from Warhammer. So, it was not WoW ----> Warhammer, but Warhammer ---------------------------> WoW. Warhammer far preceded it in the idea, but yeah, the graphics do look similar. Despite the graphic similarity, I think this will be a great game, and definitly on the top of my list of anticipated games.

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2508

3/13/06 7:58:56 AM#19

Originally posted by LordDarkmist

I think it may end up too similar to WOW from the way it sounds and screenshots...

The main turn off I think is that their concept for pvp is allowing the players to take over the other factions, but then it resets...

Just my thoughts at the moment...


what? you wanted it would not reset? and then what? Yeeeh! Chaos Won! So... then? who you fight? nobody? and the guys that wanna do an empire character what they do? "Oh Sorry, your capital was razed and all the humans are dead, can't make an imperial, go make a chaos human like everybody else on this server"....

Reset is kinda required in this kind of situations, or then you don't make a persistent world, but one that "ends" every 2 weeks and restart from scratch just after... but that is what MMORTS usually do, not RPGs

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  LackeyZero

Novice Member

Joined: 12/06/04
Posts: 635

3/13/06 4:51:58 PM#20

That's basically restarting...

That totally destroys immersion IMO...

Have an open mind... you saying there's no other better way?

Ex: Lets say they were to still allow taking over the other side or whatever ( Chaos take Orc side... or they supposed to be on same side? I don't know much if any about Warhammer... ) ... Anyways, so now the Orc have to fight back for their side...

  1. Put in mechanism to even out playing field ( 1. only allow newer players to join orcs 2. even distribution of players for each faction and [see 2.] 3. something else [see 3.] )
  2. Put in mechanism that would somehow make it so that players the "Chaos faction" is now spread out (minimizing their army in a given area), because they have control of another area now
  3. give some sort of morale boost to the "Orcs"... Maybe a Hero shows up to help them reclaim their place or take over another place... etc...

I know my example still pertains to the question " Will the losing faction at the moment leave and jump onto a diff server/change factions/etc...? "... But there may be ways of dealing with trouble... Okay, maybe this example might not work or be too complicated... (From the look of things.. maybe this game should have incorporated some form of perma-death... Or if they had try to make the world "Dynamic" with ability to construct and destroy buildings, something better could have been done...)

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