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BioWare Mythic
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WAR (Warhammer Online) Forum » General Discussion » A DM Controled MMORPG??

7 posts found
  jive01

Novice Member

Joined: 1/02/06
Posts: 4

 
OP  1/02/06 3:39:05 PM#1

Hello Folks,

I've played several mmorg's befor such as anarchy online, city of hero's and I'm about to start starwars galaxies..., but I'm looking for one that has more flexability for DM or GM control. For example, the Game Master sets up the entire world (or adventure), such as npc's, dungeons, monsters etc, through a "DM's" control panel or game set up panel. And then the players rollplay and go on the adventure like they would any other mmorpg... So it would have the flexability of the a tabletop game, but the dynamics and visuals of a mmorpg...

Does such a game already exist or am I dreaming??

  Eternal2k

Novice Member

Joined: 8/05/05
Posts: 20

1/02/06 3:40:40 PM#2
Dreaming as far as I know, though the Game Designers are kinda the DM's setting up a world for you to roleplay in if you enjoy roleplaying.
  ScottElwood

Novice Member

Joined: 9/12/05
Posts: 202

1/02/06 4:31:38 PM#3

Theres only one game that reminds me of what your talking about, and thats the original Vampire: The Masquerade. It isn't an mmorpg, but the online is exactly how you describe it.

No MMORPG that I know of is designed the way your describing, at least not yet.

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  Nalaeph

Novice Member

Joined: 10/30/05
Posts: 37

1/02/06 5:28:35 PM#4

Well, it looks like you're not looking for a massively multiplayer orpg, but one with a GM and a party (pen and paper like). MMORPG just don't work that way, no company can afford enough GMs to create individual adventures for players and if players themselves could create adventures they'd probably exploit it to no end to get easy loot. I don't see it happen any time soon.

You could try Neverwinter Nights (it's 3rd Edition D&D). It lets people create their own Modules, can be played MP over the net and even allows a Game Master to be present during the sessions. There are also dedicated module builders who created persistant worlds you can play in. The graphics might be a bit outdated now, but it's still a good game.

I'd say get NWN and stay as far away from SWG as possible. But what's this to do with Warhammer? ::::39::

  wiggler

Novice Member

Joined: 10/27/04
Posts: 8

Between two evils, I always pick the one I never tried before.

1/09/06 3:09:17 PM#5
If you want a fantasy based RPG that can be ran (designed) by a GM then you should try NWN (Never Winter Nights).
  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2984

I liked MMOs better when gamers didn't play them, and just geeks did.

1/14/06 12:03:28 PM#6

Originally posted by wiggler
If you want a fantasy based RPG that can be ran (designed) by a GM then you should try NWN (Never Winter Nights).


What he said.

I have a great time making Mods on NWN. 

Playing: ESO

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  Harelin

Novice Member

Joined: 1/20/05
Posts: 421

1/14/06 12:36:15 PM#7

You're looking for Hero's Journey...


Our leading method for providing characters with fresh and new experiences is our army of GameMasters. Hundreds of trained GameMasters will be working every day to produce new quests, new hunting areas and new live events. And because most of our Quests dynamically adjust to a group’s level, this new content will be available to all users instead of just a small segment that happens to fall within a specific level range.


In short, Hero's Journey's uniqueness comes from its GameMasters. They are the closest you can get to player-created content without unbalancing the game. And because all of our GameMasters were once players, they have a good understanding of what's fun. It's an ongoing effort on the part of the St. Louis office to empower the GameMaster staff with the tools they need to give our players that whiz-bang-pow sense of an original, amazing experience that makes online games fun.

Hero's Journey's designers are looking for immersion and a satisfying experience. You can't get this with cookie cutter missions that essentially boil down to "click on the flashing box" or "kill all the monsters" or "collect 5 foozles". We want to deliver quests to our players that are unlike anything they've seen before. We want choices that matter. It may take longer and it may require more effort, but it's ultimately worth it.



Like any good MMORPG, Hero's Journey will be constantly changing and evolving. New areas, new quests, new creatures, new abilities, and so on created by our GameMasters and onsite staff. We also intend to have live events in Hero's Journey run by our GameMasters. Invasions? Check. Special quest NPCs? Yup. Seasonal roleplay events? Oh yeah. GameMaster-run NPC festivals? Yes.


simu-melissa - Already we have a team of over 40 development GameMasters.
simu-melissa - That team will be growing to a size of over 100 GameMasters by the time we launch.
simu-melissa - It is unbelievable how much content that such an army of productive and passionate developers can deliver on a weekly basis.
simu-melissa - And better yet, if we feel we need to increase the rate of our development, we can choose to expand to an even larger team.
simu-melissa - We are not limited by the number of talented people who are willing to move to our development office.
simu-melissa - We can hire people from all over the world. And from their own homes they have access to all the training, tools and support they need to build an amazing game.
simu-melissa - But the best part is that all of these GMs are people who come right out of the community ...
simu-melissa - So they know what the community wants and needs. They will be there to make sure your experience is the best it can be. And they're eager to talk to you about it. Even now. ;)
simu-melissa - Aside from GameMasters, Hero's Journey has the capacity to dynamically update all content without the need for a patch.
simu-melissa - The only time a player will experience a patch is when we need to update the engine.
simu-melissa - Whcih will happen far far less than adding new content, or making changes to gameplay.