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WAR (Warhammer Online) Forum » General Discussion » My accurate predictions for this game.

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90 posts found
  Anofalye

Novice Member

Joined: 11/19/03
Posts: 7445

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/30/05 4:52:25 PM#61

Originally posted by Avitu

Anofalye, I do understand your point about turning your back on a game if it enforces PvP on you (or crafting/raiding,...), but every game has it's own typical aspect, which you cannot ignore and to which you'll have to devote LOTS of time (DaoC= PVP, EQ 2=big dungeon raids, and even WoW must have some kind of content)



But that is part of the problem.

 

They all offer good grouping/soloing and they end poorly.  The company who respect grouping/solo up to the end of the game and never leave it behind is in for massive support.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  Nalaeph

Novice Member

Joined: 10/30/05
Posts: 37

12/30/05 7:03:14 PM#62


Originally posted by warbirds64
WOW - Have you played WOw in a PVP server - Guess not if you have no clue of what you are talking about.

What's your point? That WoW has a great PvP system? HAH! It might have had some merit before they came up with those silly Battlegrounds, when there were still raids going on in the World, but now it's the same as PvE instance grinding, with the small difference that you fight players not mobs. Other then some ganking while you quest there isn't much PvP outside of instances to speak of.

I quit wow when they introduced Battlegrounds as it was just another grind.



This is being made by Mythic - The same folks who over power a realm and then try to revamp or even up a realm to make things even again.

They screw the game up more then they fix it.

But still people flock to it -

Warhammer is a great Idea- but will be a DAOC clone in a Different world.


Well, Mythic didn't take the easy way out and just made all three realms carbon copies of the others with a token realm-specific class like Blizzard did. Not saying that they didn't make mistakes, I haven't play daoc in 2 years, but there is no such thing as absolute balance in a MMORPG anyway.

Saying that it'll be a clone of DAoC is just silly. Was Warcraft 3 a clone of Warcraft 1? Yes, in some ways it was, but it had a lot of improvements over the original. It's called EVOLUTION!

  scaramoosh

Novice Member

Joined: 7/02/05
Posts: 3466

12/30/05 7:10:37 PM#63

Oh they're a carebear they don't want to have pointless grief and annoying tedious gameplay :S So what?

 

WOW is a good game and the PVP is fun! Thats all thet matters tbh.

---------------------------------------------

Don't click here...no2

  xmicahx

Novice Member

Joined: 12/22/05
Posts: 6

12/30/05 7:46:12 PM#64


Originally posted by EliasThorne
I like the sound of that caero, sounds like a viable vision.

It could be intersting in the contested areas, even the economy could be out of whack - comsumables such as arrows, potions etc overpriced with other itms cheap so as to draw people into the area and the war...

I guess over time the frountiers could be pushed and as you say the cities sieged - although they'd have to be very carefull about player balance (unless they play goblins of course ::::01::)

Interesting...


EDIT: Correcting typos!! (probably missed some!)



as good as realm invasion sounds on paper, it would never work. in every game where there is warring sides (daoc,wow) there is always a realm the outnumbers the other on every server. some of them grossly outnumber.
on realm invasion, the stronger realm would end up just completely shutting down the weakest or both the other 2 realms.
like in daoc some servers where one realm has held all 6 relics since forever and outnumber the other 2 realms 4 to 1. on a realm invasion setting that realm would just dominate the entire game. people would leave the losing realms because they had no chance.

  Anofalye

Novice Member

Joined: 11/19/03
Posts: 7445

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/30/05 7:52:45 PM#65

Originally posted by xmicahx

as good as realm invasion sounds on paper, it would never work. in every game where there is warring sides (daoc,wow) there is always a realm the outnumbers the other on every server. some of them grossly outnumber.
on realm invasion, the stronger realm would end up just completely shutting down the weakest or both the other 2 realms.
like in daoc some servers where one realm has held all 6 relics since forever and outnumber the other 2 realms 4 to 1. on a realm invasion setting that realm would just dominate the entire game. people would leave the losing realms because they had no chance.

This is why RvR must have no impact on every other aspect of the game, only on the RvR, so folks who participate does it for RvR, not for PvE or small PvP reasons.  Just my opinion, but nothing is gained by shafting some players and rewarding other due on an independant factor they have no power over.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  ScottElwood

Novice Member

Joined: 9/12/05
Posts: 202

12/31/05 2:45:36 AM#66

A good example though is Planetside. They have kept all of the realms pretty close to eachothers popluation, with good, yet not unbalanced benefits for outnumbered factions.

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| www.40ksource.net - 40k MMO fansite

  Vervayne

Advanced Member

Joined: 12/31/05
Posts: 18

12/31/05 1:11:05 PM#67


Warhammer is a great Idea- but will be a DAOC clone in a Different world.

According to Mark Jacobs, they are creating an entirely new and different combat system for WAR. Some things will be similar to DAoC, for instance, the 3 realms setup, and likely some of the mechanics of PvP/RvR, but the content and many of the game mechanics will not resemble DAoC. The look, the feel of the game will be entirely new and different.

Can't wait to see what they put out for E3 in May. ::::39::

  Darktongue

Novice Member

Joined: 7/25/03
Posts: 286

12/31/05 9:39:16 PM#68

Originally posted by BurningPain


Originally posted by disstress
lol, it will be similar to DAoC, seeing as it is being made by the same people.
Mythic put in hardcore servers in DAoC for the 100 people that wanted to play that way.

Lineage2 has great graphics, you drop crap when you die and you can send tells to your enemies griefing them the whole time. It sounds like that game would be better for you.

But I'm confused about one thing, why would you want to be penalized for PvP(loosing loot) that deters PvP, doesn't promote it.

You are also against rewards from PvP. How does this equate to Pacman?

How does whispering your enemies hinder rolepaying?

Explain how this game will cater to "weak-minded players".


L2 you rarely drop items as a blue player. Red players drop items frequently. Items is what makes the character not skill. THerefore as a red player if you lose your items you have to have a strong tie with ebay in order to buy your items back, thus defeating the purpose of this game. L2 is a harsh grind for people who play 24/7 non stop (aka koreans).

Losing loot is fun, because if I kill 10 players in a row I amass great wealth in the game and I make true enemies when they feel the sting of losing their items.

THe best reward is when you kill a player and take their loot. I'm not interested in killing a bunch of players for points then using those points to receieve and item that did not once belong to another player. I like taking peoples loot and jacking them, that is fun.

Weak minded players. PVE is for the stupid and weak. This game is for people who play poker without betting any money and you know how stupid and non-risky that is.

Burningpain


Reality check.

Risk? where? its a GAME!

 

Get a life and have some fun ffs.

  Scott762x51

Novice Member

Joined: 1/28/05
Posts: 42

First come smiles, then lies, last is Gunfire.

1/02/06 5:07:56 AM#69
I remember when the first Warcraft game came out.  I was playing Warhammer the RPG back then and also the miniature game, though no where near to the level that others on this forum have .  I remember I thought Warcraft was so cool.  It was cool because they COPIED Warhammer.  Its funny to me when i see people post that this is a WoW clone.  Warcraft was originally created because the blizzard people liked Warhammer fantasy and thought it would be cool to make it into a video game but didnt want to pay for the franchise rights.  Or they probably tried but couldnt afford it at the time.  Its just been around so long that people forget what came from what.

http://home.comcast.net/~scott762x51/scott762x51.html

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

1/02/06 12:43:33 PM#70

Originally posted by Scott762x51
I remember when the first Warcraft game came out.  I was playing Warhammer the RPG back then and also the miniature game, though no where near to the level that others on this forum have .  I remember I thought Warcraft was so cool.  It was cool because they COPIED Warhammer.  Its funny to me when i see people post that this is a WoW clone.  Warcraft was originally created because the blizzard people liked Warhammer fantasy and thought it would be cool to make it into a video game but didnt want to pay for the franchise rights.  Or they probably tried but couldnt afford it at the time.  Its just been around so long that people forget what came from what.

/agree
  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

1/02/06 12:49:07 PM#71

Originally posted by Darktongue

Reality check.

Risk? where? its a GAME!

 

Get a life and have some fun ffs.


To some people who log in maybe once a week (such as most gamers do)  It is a risk to have finally gotten some high end piece of equipment and think "yay, I can't wait to log in and finally slay that stupid creature on my quest"   (because most people do have lives, unlike those who play games 8-10 hours a day)  Only to have to wait a week, finally get to their game day, log in only to be killed outright by some jerk kid who takes his beloved sword or whatever and sell it to the highest bidder on the bazaar or equilivant, before they ever get to their quest.  This is the part that's not "fun ffs."

It makes people quit games.  This is not the goal of a game maker.  The goal is to make games to gain people.  Not loose them.

  Harafnir

Elite Member

Joined: 2/18/04
Posts: 1382

1/02/06 12:50:30 PM#72

The Nice and accurate Prophecies according to Harafnir Nutter

Translation:

"I get beaten to a bleeding pulp in school, and in any skillbased PvP like Counter Strike or Battlefield, I am like the chicken crossing the road....  Walking target practice.

So PLEASE give me a nonskill RPG so I finally can feel like I am worth something, by ganking people 40 levels lower than me...

BTW I rule... I do, promise... Bah, die."

End translation

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  ScottElwood

Novice Member

Joined: 9/12/05
Posts: 202

1/02/06 2:01:31 PM#73

Ignore this post -- misread a previous one.

---------------------------------------------------
| www.40ksource.net - 40k MMO fansite

  phunkymunkey

Apprentice Member

Joined: 9/27/03
Posts: 83

1/27/06 10:04:37 PM#74

I hope for the dangers and death penalties that the flavor or the Warhammer Universe seems to support.  Alternate Rules server(s) would be fine.  But it shoul be a bit more "hardcore" than DAoC.

 

Thanks.

Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

1/28/06 9:38:21 AM#75

Originally posted by phunkymunkey

I hope for the dangers and death penalties that the flavor or the Warhammer Universe seems to support.  Alternate Rules server(s) would be fine.  But it shoul be a bit more "hardcore" than DAoC.

 

Thanks.


Well, according to Mark Jacobs, and what he's said about the game thus far.   You can hope in one hand, and crap in the other and see what you get in the end.
  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

1/28/06 2:53:58 PM#76
i dont see how droppping items in pvp makes pvp better, in my opinion this is why devs are avoiding hardcore pvp because most people dont want it. what so good about drop items anyway, i cant understand how someone would think this would be a fun addition to a game. oh i just worked my ass off to get this sword look guys, "gank, kerplonk" rogue from behind kills me without me getting a chance to defend myself, and loots my sword, HOW IN THE HELL IS THAT FUN. i love pvp dont get me wrong but why should u be punish for pvping. award the player for killing you, but no dropping items, its just stupid.
  COAgamer

Novice Member

Joined: 10/22/05
Posts: 191

Give me game or give me death!

1/28/06 9:26:38 PM#77
This might be a old post but Burning ticked me off alittle. If you knew Warhammer you would know this game will more the likely be the opposite of what you said. Infact, my guess would be that this game is going to be PvP heavy. Maybe you should do alittle research next time.

Modjoe86- Gambling is a sin.
Laserwolf- Only if you lose.
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Waiting for= PSU, WAR

  Draven

Novice Member

Joined: 12/14/03
Posts: 29

1/29/06 12:29:16 AM#78


Originally posted by ScottElwood


Also, PvE is the FUNDAMENTAL of MMORPGS. Without PvE, the game turns into a third person counterstrike with wands and hammers.


Thats the most retarded thing I have heard in awhile. You obviously didnt play many of the original MMOs.

  CaedesAstrum

Novice Member

Joined: 11/20/05
Posts: 84

1/29/06 12:55:22 AM#79
loot drops do make things interesting, as long as everyone has access to the same level of equipment at pretty much the same time, ala uo, otherwise it doesnt make sense to have loot dropping, now money dropping is different, or even making a loot table for pcs, or when you kill you collect something like their head, or ear etc. that could be traded for something valuable or whatever
  Spawn_GR

Novice Member

Joined: 10/12/05
Posts: 27

1/30/06 12:20:09 PM#80

Well droping items on pvp isn't such a bad idea only if u put some restrictions.
Like droping items on pvp will only occur on a duel like pvp where both participants have agreed to do battle. At this "duel" only the participants would be able to hurt it's other (no ganging or aggro mobs attacking any of the participants). This "duel" wouldn't neceserily be 1v1, it could be 2v2 3v3 (XvX) or even 1v2 1v3 (XvY) as long as all the participants agree(maybe increasing/decreasing the %of droping items at uneven duels). Then the droping of item would add a challenge. Free pvp will also exist but with no serious(item droping) benifits/drawbacks, and pking penalting will also exist.
Thats not what i like or dont like but my opinion on how item droping could work in PvP.

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