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WAR (Warhammer Online) Forum » General Discussion » My accurate predictions for this game.

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90 posts found
  vamps

Novice Member

Joined: 8/22/05
Posts: 46

W oW suks

12/20/05 6:34:37 PM#41
no i am not 10 or 13 im actually 16 and i do have a 50k point army ive had it for a year and i just bought like 5 or 6k points 1 day maybe another day id buy 1k i have a day job and nutting to buy so i filled up my shelves with warhammer and for 2nd griefing is fun.... not really killing the lowbies just the amount of plp chasing u and wen the hi levs come u go grab ur gear out of wearhouse and beat each other up..... or even a handful of medium levs come for u and u kill all them it was really hard but ..... it was a challenge and the gameis boring besides that so i etheir go to everysingle castle seige and pk and the arena suks... so best form of pvp is mass pk wich is quite enjoyable wen ur drunk/hi........but ........not  every1 drinks/smokes and it may be quite boring... and for last  the reason i type like dis is 1 its quicker... and 2 im a sloppy typer and for 3rd i use a laptop most of the time wich has really small key for my fingers

lineage 2
dillign-30 active-teon

  krenalor

Novice Member

Joined: 11/26/05
Posts: 217

12/20/05 8:24:21 PM#42

Originally posted by BurningPain

I will predict this game.

- 100% controlled PVP (no spontaneous pvp at all)
- Dedicated PVP zones so carebears will feel safety in non pvp zones.
- When you die in PVP you won't lose any of your loot (so you are protected)
- When you die in PVP you lose absolutely nothing.
- You gain reward from PVP after earning a certain number of points (like pacman).
- WOW Clone
- This game will be carebear.
- You won't be able to message your enemies in game thus defeating any type of roleplaying.

Since World of Warcraft is the King of carebear games Warhammer won't be able to compete and will fail over time.

This game will try and cater to weak minded players whose only interest is mindless PVE and items that take 9283091823 hours to get from a dungeon.

BurningPain



Who are you? I am betting a Vanguard fan as they have the:

1. Most self centered jerks ever on their boards

2. The biggest mouth, and least knowledgeable

3. The smallest player base, "the lifeless raider dweeb"

4. The ones most likely to post on other game boards bashing them, because their game isn't even going to break 100,000 players. That's pathetic by todays standard.

Go back to their lousy game, and their lousy boards!

  Anofalye

Advanced Member

Joined: 11/19/03
Posts: 7442

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/20/05 9:09:08 PM#43

Dark Lord,

 

I am grown enough to say what I find entertaining and what I doesnt.  If a dev say he reward tradeskills at the expense of other aspect of the game (best loot to be tradeskilled trash), I will turn my back on the game regardless of the name.

 

I didn't play SWG, but I certainly turn my back on EQ/WoW because of it raiding, on CoH because of the Hamidon, on DAoC/CoV(will do soon for CoV) because of the PvP.  I turn my back on SoR for the PvP, the raiding and the tradeskilling.  I turn my back on Horizons because of the tradeskilling.

 

If a dev developps a game thinking he can decide for me what is fun, he is in for a cold reality checks when his superiors are going to tell him they lack the amount of subscribtions which means his good friend Bob won't be working with him anymore but moved to another project.

 

Some devs developp game for themselves rather than for the player base, which is a mistake.  When you work you need to figure what can be FUN for the majority of player, not for yourself alone.  Tradeskill/PvP/Raiding enforcing are all mistakes and they are all doomed to limited success.  Yes WoW would have a much greater success if it was not ending in a raiding trap, most peoples are not happy of such an ending.

 

Will Warhammer be a success?  I certainly hope so!  Will I give it a try?  Almost certainly!  Will I stick to it if PvP (tradeskill or raiding as well) is enforced on me?  Extremely doubtful, but in the case of Warhammer, I am willing to ignore many warning and give it a try.  The franchise did amazingly well in the past sometimes.

 

If Kunou bump in and try to convince me about a game named DAoC, I will remember him that every server are either enforcing PvP or Raiding, which are both unacceptable situations, especially for an old game with dated graphics!  Warhammer online is getting a free chance that most games never get from me, odd are I won't enjoy the PvP anyway and leave if I have to, but are they even going to enforce PvP?  Those are questions nobody can answer now except maybe some staff at Mythic and considering they want to see Vanguard flop miserably (or more accurately, they want to win the lion share, not Vanguard or competitors), they wont repeat what I heard about Imperator and was getting me extremely motivated, if Vanguard can't read and learn, too bad for him, I don't think Mythic ever move backward in the past and I read a LOT of nice stuff on Imperator!  Which only improve my desire to try Warhammer!  Anyway, if I leave Warhammer for any reason, I trust Mythic to be humble enough to learn and progress, although folks like Kunou show clear signs of Johnyfication! 

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/21/05 2:54:05 PM#44

I know what you mean about wanting the Dev's not to decide for you what is fun, SWG gives the perfect example for this.  After 3 different game incarnations, they've completely lost most of their original fanbase.

However, I also feel most people, (I include myself in this, so It's not a shot at you) Place a very high expectation on Devs to make the game that the fans want, Exactly what that player wants.  For ANY player to assume their preferances are what every player wants is egotistic.  I'm not saying you do.  What I'm saying is a player must attempt to find one or two primary things they expect from a game, and be willing to accept the lesser things.  For me it's Storyline and Roleplay-ability aspect.  The way PvP works is up there, but it must be purly voluntary when it comes to the server or game I play.  I enjoy pvp, but it's something I want to feel like doing.  If you have a checklist of things you want to be just right, you will not be happy because no game can be developed to YOUR expectatioins, unless the Dev Team Leader has the exact same vision as you do.  Which is almost impossible.  Especially since Game Devs usually use what is popular among the ENTIRE fanbase.  And to assume that a Dev doesn't make the game the way you want it to, and blame them for not listening to the fanbase is again a bit over the top.  The reason they devolop things the way they do is because they believe the fanbase will enjoy it.  If you don't, it's not that they're not listening to the fanbase. 

This is one of the reasons you can expect Warhammer to have some things that WoW does, and some things that DAoC has.  1. Because it's what's popular, and 2. Because it's what they're familiar with.  3 would be what the Dev Team leader is familiar with, or what's worked for him on past projects.

There are instances of Game Dev's not listening to fanbase, but it's usually not involved in the inital development of the game.  Primarily because fanbase doesn't have much input on the initial development.  The only time Fanbase comments start coming in is during Beta.  That's when you can tell if the Dev's are listening.  If there's something wrong, a bug that's huge, or issue that gains alot of complaints and the Dev's do nothing to attempt to fix it, that's usually a given that they're not listening.

I agree with you that the dev's often do what they think is fun.  But let's face it, A developer is nothing more than a fan who actually does the developing for a living.  So if you think that's wrong, become a developer and develop your own game, the way you want it.  If what you like is what everyone likes, it'll be a smash hit.  If not, You'll starve.

Anyfalye, this was in response to you, but not particularly directed at you.  It's mostly for everyone's benifit.  So I hope no one takes offense to it.

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/21/05 3:11:10 PM#45

Originally posted by vamps
no i am not 10 or 13 im actually 16 and i do have a 50k point army ive had it for a year and i just bought like 5 or 6k points 1 day maybe another day id buy 1k i have a day job and nutting to buy so i filled up my shelves with warhammer and for 2nd griefing is fun.... not really killing the lowbies just the amount of plp chasing u and wen the hi levs come u go grab ur gear out of wearhouse and beat each other up..... or even a handful of medium levs come for u and u kill all them it was really hard but ..... it was a challenge and the gameis boring besides that so i etheir go to everysingle castle seige and pk and the arena suks... so best form of pvp is mass pk wich is quite enjoyable wen ur drunk/hi........but ........not  every1 drinks/smokes and it may be quite boring... and for last  the reason i type like dis is 1 its quicker... and 2 im a sloppy typer and for 3rd i use a laptop most of the time wich has really small key for my fingers

There's a simple way to settle this little "I have 50K pts of Vampire counts" issue.  Why don't you give us an estimate of how your army looks?  I'll give you an example, by way of telling you what I have in Vampire Counts.

I have about 5-6k worth of VC.

About 200 Skeletons, 80 Zombies, 10-15 Vampire Characters, 2 Black Coaches, 1 Zombie Dragon, 10 or so Fell Bats, 2-3 Wraiths, 20-30 Black Knights, 5-6 Spirit Host bases. a handfull or two of the old Metal Grave guard and about 10-20 of the newer ones.  Couple of Banshee's and about 30 gouls or so.  Other than that I'd actually have to see what else I have, because alot of stuff is still in boxes.

Now if you have 50k of VC you'll have to have about 10 times that.  That's a ridiculous amount that no one needs, neither can they ever use.  So my main question would be if you actually have 50k worth of VC.  WHY?

  Anofalye

Advanced Member

Joined: 11/19/03
Posts: 7442

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/21/05 6:21:42 PM#46

No offense taken.  You have opinions, I does.

 

So far, of all the "visions" I read, Imperator was the one who impress me the most.  There was a game who got cancel as well who impress me...Wish.  But enought, me I am an achiever, an hoarder if you prefer...and I like to solo or to group!  :)  If you want to tickles my brain and my mind, as long as it is GBT sure, real time need to be nearly a no-brainer...but that is me.

 

Tradeskills are not appealing to the majority, you have the proof under your eyes.  Neither is raiding.  PvP can be appealing occasionnaly, but on a hard case I doubt it.

 

You know...Warhammer COULD become the leader in the industry of the MMO, it won't happen at release, the franchise is not strong enough for a Blizzard-like fire work.  But it can beat WoW in the long run if the devs build a great game that is fun for the majority of players.  Considering that all MMO end in PvP/Raiding/Tradeskill yet focus on grouping or solo for most of their live, wouldn't it make sense to end in solo/grouping PvE as well if you plan to beat the crap out of WoW?

 

I think a casual will have more respect for a no-lifer who deserve his reward than for a guild who raid for the rewards, especially that nothing prevent any casual to push a little harder on the grouping/soloing side if they have a few free days/weeks.

 

If the guy who is stronger than me at what I am playing get it by playing this game, I respect it...if he raid, I scowl.

 

And since you bring the topic...I become a game designer over this raiding issue (talk about a driving goal).  I am a noob designer, but I sure learn how to throw pooh at devs who are self absorb!    (not in a MMO for now)

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  vamps

Novice Member

Joined: 8/22/05
Posts: 46

W oW suks

12/21/05 8:05:11 PM#47
i dont use all 50k at once i kinda have to  many and i use like usually 2-6k in a game cause not many people have that much .... i have bein in a war 45k vs 46k i was the 46k and it took us about 3 days of alot of playing to finish it we almost just threw in the towl and i could not play with my whole army cause i have like 2 zathuras... havent played warhammer in  like 5 months but i gave all my books to my lil bro so he can learn he has a 10k chaos horde army .... zathura himself is like 1-2k points i dont no why i have 2 i won 1 in a tourny .. but anyways i have over 100 death knights and like 300 skeletons an a shit load of zombies somewhere on my warhammer board or under my bed

lineage 2
dillign-30 active-teon

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/24/05 10:05:20 AM#48

Well Vamps,

That really makes me wonder.  I've been playing VC since it came out in 5th ed, and played undead before that, and I have no idea who or what Zathura is, except a newly released movie from the makers of Jumanji.

The only named Vampire Counts Special Characters, are the Carsteins, and I've only seen 4 characters of that line.  two Necrarch's, two Blood Dragons, and one Lamian.  And none of them are named Zathura.  I have a feeling you're talking about Zacharias, mounted on top of the Zombie Dragon?  He's a little over 1k, and I can understand having two of them, although I wouldn't paint up but one of them as the Special Character.  Mostly because half of the tournaments out there don't allow special characters anyway.

Hey, if you have 50k worth of VC, more power to ya.  Personally I have 25k or more of Warhammer, but it's divided among a bunch of different armies.  I'd get bored with just playing one army. 

Well, anyway, if you've got 100 Black Knights that's quite a few, around 2k worth of knights alone.  So It's not that I don't believe you.  Just curious is all.

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/24/05 10:10:17 AM#49

Anofalye, Yea I agree with you that Warhammer could be the best MMO out there, if they do it right.

If they make Tradeskills optional, or competitive with loot, or something of that nature that could make it interresting.  and let those who are a minority, but it's what they love doing, still do it and still have a great game to do it with.

I always hope they can find a balance in everthing, and if you are truly trying to get into the profession, good luck with it. 

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/24/05 10:11:35 AM#50

Oops, accidentally double posted.  Gotta love computers.

  Avitu

Novice Member

Joined: 12/18/03
Posts: 140

A satisfied customer...we should have him stuffed. (john Cleese)

12/26/05 6:55:14 AM#51

Originally posted by Dark_Lord_13

Anofalye, Yea I agree with you that Warhammer could be the best MMO out there, if they do it right.

If they make Tradeskills optional, or competitive with loot, or something of that nature that could make it interresting.  and let those who are a minority, but it's what they love doing, still do it and still have a great game to do it with.

I always hope they can find a balance in everthing, and if you are truly trying to get into the profession, good luck with it. 


Personnaly (sp.?), I think that Tradeskills should be an important part of any MMORPG. The problem most MMORPGS have, is that crafting is generally boring, so that few people are willing to devote the time. Few crafters= generally high prices for crafted gear.

So, what Mythic needs to do, is to bring us an interesting crafting system that is either a) doesn't take too much time and/or b) is fun.

It pains me to say this, but they should take World of Warcraft's crafting system as an example (I feel bad, I just said something positive about World of Walt Disney  ). The system wasn't fun at all, but it was a quick sytem and it wasn't difficult to gain relatively high skill in it.


------------------------------------------
Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.

  Avitu

Novice Member

Joined: 12/18/03
Posts: 140

A satisfied customer...we should have him stuffed. (john Cleese)

12/26/05 7:02:41 AM#52

Anofalye, I do understand your point about turning your back on a game if it enforces PvP on you (or crafting/raiding,...), but every game has it's own typical aspect, which you cannot ignore and to which you'll have to devote LOTS of time (DaoC= PVP, EQ 2=big dungeon raids, and even WoW must have some kind of content)

So I think Warhammer Online will not really be your cup of tea. After all, Mythic already said it was going to be  the biggest RvR system ever. (personnally, I think Mythic means: "Warhammer Online= DaoC 2). I think you could consider this as being "enforced PvP".

 

------------------------------------------
Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.

  Sigmar

Novice Member

Joined: 12/26/05
Posts: 3

12/26/05 10:27:13 AM#53

Hi all.

I really hope that GW is very involved in the creation for they might not let it become some "slap my avatar" type of game. Don't get me wrong. There could be full PvP everywhere. At least if you're chaotic. And then there of course could be the fanatics gaining frenzy points burning the chaos infused, warlocks and witches at the stakes. Once and for all. Everything has it's price. After all Warrhammer is a dark and violent universe.

That was just an Idea of how PvP could play major a role within Warhammer online. Since it is initially thought as an MMORPG it would suit so very much.
Well dreaming is allowed, isn't it. ::::35::

  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

12/27/05 1:33:31 PM#54

Originally posted by Avitu

Anofalye, I do understand your point about turning your back on a game if it enforces PvP on you (or crafting/raiding,...), but every game has it's own typical aspect, which you cannot ignore and to which you'll have to devote LOTS of time (DaoC= PVP, EQ 2=big dungeon raids, and even WoW must have some kind of content)

So I think Warhammer Online will not really be your cup of tea. After all, Mythic already said it was going to be  the biggest RvR system ever. (personnally, I think Mythic means: "Warhammer Online= DaoC 2). I think you could consider this as being "enforced PvP".


Yea the RvR should be the Largest ever, and rightfully so.  The game is based only partially on the pencil and paper Warhammer Fantasy RPG, but it's more based on the Tabletop wargame called Warhammer, with alot of leaning toward the fiction that is in many of the novels and such, atleast from what I have heard/read.  I could be wrong.  But I certainlyi hope for it.

There is alot of conflict even within the Empire. Chaos, and all of the playable races, that it should be possible to have a battle within the confines of the Realm.  But as for Standard PvP they'll have to make it somehow voluntary, either based on the area you are in, or some kind of flag system.

I think the Orcs should be able to target each other in any circumstance!!!!  after all, "animosity" exists in every form of Warhammer when it comes to the Orcs, because they're brutish, and barbaric.  and there should be a circumstance where as an orc you get bumbed in combat and turn to the one that bumped you and say "Oy, you 'it me, you lousy tuthless fungus!!!"  and start beating away on even one of your so called friends.  =P

  Wertbag

Novice Member

Joined: 12/28/05
Posts: 9

12/28/05 6:45:05 PM#55
Basically they need to make sure whatever PvP style is picked matches the story/background.  You would not have carnage in the streets of the empires cities, you would not have inquisitors ambushing witch hunters, but humans, elves and Dwarves should be auto PvP vs Chaos, Ork, Skaven etc.  You really need a combination of protected areas, restrictions within races and restrictions within classes.  Then balance the loss of the xp, gold, items, to the benefit to the winner, and scale this based on level (a 50th level character should gain nothing for killing 1st level characters).  Not an easy task, and one that lots of games handle differently, be interesting to see what Mythic announce on this front.
  caero

Novice Member

Joined: 12/27/05
Posts: 6

12/29/05 10:01:26 AM#56

imo for this game to feel like Warhammer it has to have a well rounded PVP part.

I would like to see things like "contested territories" in WoW, just going the step further by making towns in these zones and the zones in general conquestable. By this I mean, using PVP as a means to conquor specific areas of the world. The conquored towns should then become inhabited with new NPC for the winners of the battle, thus opening new room for different quests and merchants etc.

Furthermore it should be possible to lay siege (not conquor completely) the main cities of each faction. By doing this stuff inside of the sieged towns should become more scarce, prices should rise and it should quickly become the common goal for the players in the faction under siege to strike back and release the city from the siege.

Something like that. I just want to see more than the pointless stuff that blizzard has added to WoW. The game is PvE with an awkward semi pvp part added to it.

  EliasThorne

Novice Member

Joined: 11/19/04
Posts: 332

12/29/05 10:24:39 AM#57

I like the sound of that caero, sounds like a viable vision.

It could be intersting in the contested areas, even the economy could be out of whack - comsumables such as arrows, potions etc overpriced with other itms cheap so as to draw people into the area and the war...

I guess over time the frountiers could be pushed and as you say the cities sieged - although they'd have to be very carefull about player balance (unless they play goblins of course ::::01::)

Interesting...


EDIT: Correcting typos!! (probably missed some!)

Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  Nalaeph

Novice Member

Joined: 10/30/05
Posts: 37

12/30/05 8:53:44 AM#58

Well, that post was fun to go through. I'd comment on the Original Post, but considering it's age and the fact that the poster didn't reply in over a month I'll just say this: There's always people like him who call every game that doesn't let you go everywhere and let you mindlessly slaughter everyone without a second thought carebear. If you want this sort of gameplay, then you'll have to search for a MUD, since no commercial product can afford to put that sort of gameplay in and expect to land a major success. I guess he moved on to another board to tell people their game is for carebears who like to jump around in pink tutus, though. ::::39::

Anyway, as someone above me, I'd like to see the RvR concept extended. The much talked about realm invasion comes to mind, the RvR area should make up a larger area of the gameworld and should actually have some purpose. Capturable towns for example would be sweet indeed! :)

  warbirds64

Novice Member

Joined: 1/20/04
Posts: 6

12/30/05 2:44:12 PM#59

WOW - Have you played WOw in a PVP server - Guess not if you have no clue of what you are talking about.


This is being made by Mythic - The same folks who over power a realm and then try to revamp or even up a realm to make things even again.

They screw the game up more then they fix it.

But still people flock to it -

Warhammer is a great Idea- but will be a DAOC clone in a Different world.


  Anofalye

Advanced Member

Joined: 11/19/03
Posts: 7442

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/30/05 3:50:03 PM#60

If the RvR system is enforced upon every player (giving better rewards in every day life), than Warhammer online would lose at least 50% of the potential players it could reach.

 

Folks who enjoy RvR would still flock to Warhammer, regardless of RvR having impact or not on the other aspect of the game.

 

But that choice is not mine to make.  However, after reading Imperator orientation and understanding, I would be surprised if the RvR is enforced on every player...especially that even if Warhammer is a fine setting for RvR, the Warhammer fanbase are not fans who want to hoard by groups of 10+ players.  Yet, like I said, I doesn't make the choices for Mythic and no matter what direction they are heading now, it can be change 3 months or so before release since it affect the reward system...something strong can be build in 3 months.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

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