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WAR (Warhammer Online) Forum » General Discussion » Now that WAR is going down, what alternative DAOC-style mmo will you play?

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67 posts found
  Vapors

Hard Core Member

Joined: 1/16/10
Posts: 397

12/07/13 4:32:23 PM#61
Originally posted by kinart

GW2's WvW is just a treadmill thing. There are no enemy nameplates (just a generic 'Enemy scout from XXX server'), and even the 'XXX server' changes every week. So you fight with anonymous players of some random server that changes every week. This removes almost all the fun of PvPing... you can't say i beat that player 3 times today. You can't say "we beat that clan, that guild, that server today" . There's nothing like server pride, guild pride or personal pride for your wins, or enemy respect for their wins. It's totally unpersonalized.

ps: You can't even see enemy guilds. "Guild wars" without the guilds' names...

as much casual as you can, give no1 the reason to flame, but youre giving a good point. In War every guild was fearing each other (if they were known)

  rasli

Novice Member

Joined: 9/01/11
Posts: 56

12/07/13 4:46:43 PM#62
Originally posted by kinart

GW2's WvW is just a treadmill thing. There are no enemy nameplates (just a generic 'Enemy scout from XXX server'), and even the 'XXX server' changes every week. So you fight with anonymous players of some random server that changes every week. This removes almost all the fun of PvPing... you can't say i beat that player 3 times today. You can't say "we beat that clan, that guild, that server today" . There's nothing like server pride, guild pride or personal pride for your wins, or enemy respect for their wins. It's totally unpersonalized.

ps: You can't even see enemy guilds. "Guild wars" without the guilds' names...

 

Actually there is really strong server pride and guild pride in GW2 WvW.  First of all, you do see the name of enemy guilds and there are some quite strong rivalries between guilds on different servers.  Also good guilds are able to develop strong reputations.  Second, most the time you are fighting the same servers, like the top three servers of U.S. have been fighting each other most of the time for a year now, so the rivalry between servers is actually really strong, servers like blackgate and sanctum of rall hate each other to guts.  Third, you don't see the enemy name, but you can recognize the same opponent through their looks combined with their WvW rank, you can also invite them to your party to know their name to trash talk or organize duels etc.

So yeah once you start playing for a while you will find it is much more personalized than you would originally thought.  Server pride is a pretty big thing in WvW and the politics between servers and important guilds on each servers give GW2 a light taste of the intrigues of the EvE alliances politics.

  dgarbini

Novice Member

Joined: 4/27/05
Posts: 186

12/07/13 4:47:37 PM#63
Originally posted by kinart

GW2's WvW is just a treadmill thing. There are no enemy nameplates (just a generic 'Enemy scout from XXX server'), and even the 'XXX server' changes every week. So you fight with anonymous players of some random server that changes every week. This removes almost all the fun of PvPing... you can't say i beat that player 3 times today. You can't say "we beat that clan, that guild, that server today" . There's nothing like server pride, guild pride or personal pride for your wins, or enemy respect for their wins. It's totally unpersonalized.

ps: You can't even see enemy guilds. "Guild wars" without the guilds' names...

Actually you do see opposing teams guilds in WvW.  Its still very poorly balanced and very very underdeveloped (I'm looking at you boring copy and pasted maps).  So I would not recommend it if that is your thing.

 

I have been doing PS2 recently.  Not much of a FPS person either but the size/scale/teamwork is there.  And the classes are quite varied and interesting (Infiltrator is all kinds of griefing goodness).  Its F2P so if you haven't check it out.  I will say though its optimized very poorly and runs like crap often (SOE loves their memory leaks).

  ringdany

Apprentice Member

Joined: 9/26/11
Posts: 123

 
OP  12/07/13 8:33:13 PM#64
Originally posted by kinart

GW2's WvW is just a treadmill thing. There are no enemy nameplates (just a generic 'Enemy scout from XXX server'), and even the 'XXX server' changes every week. So you fight with anonymous players of some random server that changes every week. This removes almost all the fun of PvPing... you can't say i beat that player 3 times today. You can't say "we beat that clan, that guild, that server today" . There's nothing like server pride, guild pride or personal pride for your wins, or enemy respect for their wins. It's totally unpersonalized.

ps: You can't even see enemy guilds. "Guild wars" without the guilds' names...

yes i would hate that in an RvR mmo. In Regnum we get to know all our enemies+allies really well. We know who is the best knight at the moment, who uses which strategy, who relies too much on one particular combat ability etc. we know that if a particular enemy named Bob is online, that he will be in the server somewhere we can kill him. gw2 just sounds very mushy.

 

  Cirventhor

Novice Member

Joined: 1/26/06
Posts: 11

12/19/13 1:23:27 AM#65
I'd say DAoC really - 12 years old, but still the best RvR experience out there.
  SJStrikers

Advanced Member

Joined: 11/20/13
Posts: 24

1/21/14 11:30:03 PM#66
It's hard to choose. I am waiting on Camelot: Unchained to see if it's worth it. I think that's the next "DAoC pvp/gvg" game that has a chance of following through since Mark Jacobs(not EA) is behind it.
  Kruniac

Novice Member

Joined: 6/12/06
Posts: 145

3/01/14 3:07:27 AM#67

If I were you guys, I'd play on the emulated server. And if you have C#/SQL skills, I would help develop it.

 

We can have our WAR fix. Waaagh.

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