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WAR (Warhammer Online) Forum » General Discussion » The BEST MMORPG ever! Let me explain why

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26 posts found
  UnleadedRev

Apprentice Member

Joined: 7/07/10
Posts: 317

 
OP  5/28/12 9:24:41 AM#1

Warhammer Online:Age of Reckoning...

Let me explain.

For those in the know, the Warhammer Fantasy Universe as well as its futuristic sibling Warhammer 40K Universe; are two of the largest IPs in book, miniatures, PC gaming and tabletop  gaming. They have both been around since the early 1980's and before World of Warcrafts universe. In fact, World of Warcraft was actually first supposed to be a Warhammer MMO made by Blizzard. But, for whatever reason the deal fell thru.

Now, why is this the MMO I keep coming back to after I have abandoned other MMOs, and feel its still the best?

Well, its different....for one it was and still is the only 100% Realm versus Realm (RvR) MMO, and was the first MMO to have Public Quests and Public Scenarios. The amount of different gear types is mind boggling as well as character customization. But the BIG thing is the RvR game play. Picture huge Warbands and sometimes multiple Warbands of 24 players each advancing across the countryside and world lead by the players and usually one Warband player leader who knows STRATEGY. Capturing and defending objectives across a vast landscape and world with the intent of capturing an entire zone to not only reap XP and Renown, but to effect the game world as a whole.

There are four Tiers divided by level so that lower levels dont get ganked by higher levels, and once you reach a level cap for that Tier, then you must go to the next or be turned into a chicken. T1, T2, T3, and T4. The tiers range from a small town battle in T1 to a giant city battle in T4 to take either the Chaos city or the Order city. T2 and T3 are castle/keep sieges.

Consider, the above the basic foundation...next comes the players...imagine a world where its the players organizational ability and strategy that marks success. Imagine players who are out scouting objectives reporting back in Warband chat where the opposing army is, and then the Warband Leaders giving orders for all of use to advance, retreat or attack. Bodies lay dead on the battlefield after each confrontation adn the glory or terror of Order and Chaos adds flavor thru the great character skins and animations.

Also, its very easy to find a Warband and you do not need to spam for groups. This game has the best group finder in the industry. Just click on parties and warbands and a window pops up showing you whats out there. One click and you are in!

ok...now for the bad....a RVR/PVP player centric games success is dictated by player population. Thus, when their is good player population Warhammer Online is GREAT. But, if lower population exists then its very bad...That is not to say you cant have fun in single digit encounters....however, the more the merrier applies here.

Do not expect DEEP quests like other MMOs...the quests are mediocre. But there is a solution. For after playing this game on and off since release in 2008, I find that the changes Mythic/EA made are for thw better resulting, and less waiting around.

So, if you want to play a great RVR/PVP MMO then Warhammer Online is for you. Unfortunately, there is a monthly subscription, and the game has server merged down into single digits. Also, there is more Chaos than Order it seems at the moment, but that can change.

I feel if this game would go free to play more people would play it, as the days of the monthly sub are over IMHO. So if you are a Warhammer Fan, or want to start getting into the Warhammer Universe, the web is stuffed full of info on the Warhammer and Warhammer 40K universe. The game has a free endless trial as well.

I hope this post helps and opinions are welcome.

 

Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator.

  Zaltark

Novice Member

Joined: 4/25/06
Posts: 429

5/28/12 9:28:59 AM#2

I loved the game when it came out. I did not love Tier2 or Tier3. Best MMO? Most likely not.

  JT

Novice Member

Joined: 7/24/03
Posts: 402

5/28/12 9:32:53 AM#3

Guess your still a pup and have never played Dark Age of Camelot.

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2627

5/28/12 9:34:36 AM#4

Crafting was an after thought....It was incomplete and useless...A lot of people probably do not care, but that is part of being a mmo imo...

 

The RvR was not well thought out, and people would capture something, and then run off to get more points, even when what they just captured was being attacked to be taken back...I would be one of the only people staying to defend, it was irritating...

 

RvR was 2 faction, I think 3 is much better and adds to combat in the open world..

 

I think they did some good stuff, that people have obviously taken and improved upon, but to call it the best, no.  Top 15-20 maybe, some may even say top 8-10...But it is not in my top 5, and my top 5 does not even have WoW in it, which a lot would have in theirs.

 

  Stridar

Novice Member

Joined: 2/07/04
Posts: 133

5/28/12 9:37:29 AM#5
Originally posted by JT

Guess your still a pup and have never played Dark Age of Camelot.

+1

  Comcast8888

Apprentice Member

Joined: 5/10/12
Posts: 10

5/28/12 9:37:56 AM#6

time to move on to GW2 which is 100x better.

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

5/28/12 9:39:10 AM#7

My problem with the RvR was that it was more fun to go roaming solo in the lakes than it was to take part in the lame zone flips, especially in T2 & 3. Scenarios i enjoyed but again in T2 & 3 they didn't pop and T4 ended up with a MASSIVE gear gap.

Always keep your words soft and sweet, just in case you have to eat them.

  nerrollus

Advanced Member

Joined: 5/28/03
Posts: 219

5/28/12 9:42:45 AM#8

When WAR first released and had a large population it was really fun. It just had that perfect combination of features that made it good.

After the population fell off that game just died ... :/

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2627

5/28/12 9:48:38 AM#9

T1 & 2 were a lot of fun doing the scenarios, but once you hit 3 the CC was a little crazy, but most mmos seem to have a cc balance issue....

I prefered RvR, but a lot of the lakes were usually dead, scenarios often kill open world/lake RvR/PvP, as it allows you to accumulate points/xp a lot quicker, so people play the numbers....Just like what happend in RvR with keeps, they slowly worked on fixing it, but it shouldn't of been in such a bad state or rules to begin with.

 

  Sheista

Advanced Member

Joined: 9/30/05
Posts: 1203

5/28/12 9:54:12 AM#10
Originally posted by UnleadedRev

Well, its different....for one it was and still is the only 100% Realm versus Realm (RvR) 

No it wasn't.

, and was the first MMO to have Public Quests and Public Scenarios.

No it wasn't.

The amount of different gear types is mind boggling as well as character customization.

There are other games that fit this mold incredibly.

But the BIG thing is the RvR game play. Picture huge Warbands and sometimes multiple Warbands of 24 players each advancing across the countryside and world lead by the players and usually one Warband player leader who knows STRATEGY. Capturing and defending objectives across a vast landscape and world with the intent of capturing an entire zone to not only reap XP and Renown, but to effect the game world as a whole.

EVE did it better.  Controlling actual space in the game, and drastically changing the political landscape in a single battle.  The politics, intrigue, danger.  Can't be matched by anything Warhammer has done, although I give them credit for trying.

But basically, all I'm getting from this is that you haven't played many MMOs.  DAoC did RvR, and other games are coming out now that will have RvR.

Public Quests, the OLD games even did this.  Everquest and Asheron's Call both had MASSIVE public quests.  Things would happen from the story that would totally grip everyone's attention away from whatever they were doing, to come help in huge world events.

 

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

5/28/12 9:55:44 AM#11

In the beginning stages of WAR, the RvR was good. After a while it became a "we'll stand on this hill and you stand on that hill and we will occasionaly zerg" PvP system. It became boring to just stand there and pop down to fight for a few minutes and then everyone go back to their hill. I was so excited for WAR, but it was a big let down for me since I also like PvE and crafting. And, my favorite class (white lion) used to be so gimped due to horrible pet pathing issues.

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1630

5/28/12 9:56:00 AM#12

I can imagine a lot of things, but WAR as even a good RvR game isn't one of them. 

Find undefended RVR point, attack it, fight NPC's, take it, run to next one.  When I experienced more PvE doing PvP, something was wrong; especially when I had to constantly "imagine" what it would be like if there was some actual PvP happening. 

Unfortunetly, even the people that made the game disagree with you.

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

5/28/12 9:56:07 AM#13

I experienced all what the game has to offer. Too bad that RvR always was outnumbered and sometimes there wasn't any soul to take. Players would prefer to play in Scenarios, which were fun, but PvP mini-games get old fast. I came back to the game and played the free Tier 1. I couldn't get into the game anymore. I liked the healer classes the most.

  centkin

Elite Member

Joined: 10/01/10
Posts: 779

5/28/12 10:35:50 AM#14

What warhammer needs is a monthly server with an actual winning side.

Everyone starts at level 1 the first day of each calendar month.

Double or Triple the exp earned.

All dungeon lockouts set to 1 day.

Stars can not be regenerated, only earned for the cities.

First city to reach 0 stars loses.

Meteors start falling from the skies decimating the defensive protections starting the 25th day of the month.

On the last day of the month, if there is not a winner, they start hitting the cities taking them down stars.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16477

5/28/12 10:41:06 AM#15

Warhammer should have been the best MMO ever. But Mythic messed up by using Wows mechanics in a missguided attemp to steal all Wows players instead of translating the classic Warhammer mechanics from Warhammer fantasy RPG.

2 sides in a RvR game didn't help either since they know better.

WAR do have it's good sides but I can just see what they did to the IP I like so much. The worst thing was that they censored it down for the kids....

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16477

5/28/12 10:41:57 AM#16
Originally posted by centkin

What warhammer needs is a monthly server with an actual winning side.

Everyone starts at level 1 the first day of each calendar month.

Double or Triple the exp earned.

All dungeon lockouts set to 1 day.

Stars can not be regenerated, only earned for the cities.

First city to reach 0 stars loses.

Meteors start falling from the skies decimating the defensive protections starting the 25th day of the month.

On the last day of the month, if there is not a winner, they start hitting the cities taking them down stars.

That actually sounds rather fun. :)

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

5/28/12 10:45:49 AM#17

Squid herder and shamam =  awesomely fun!

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/28/12 10:54:33 AM#18

the writing was on the wall when they cut racial cities from the game.

  Hrica

Apprentice Member

Joined: 3/31/05
Posts: 1136

"Yesterday is history, Tomorrow a mystery, and today is a gift"

5/28/12 10:55:33 AM#19

Loved the game.

To bad anything EA touches DIES

  UnleadedRev

Apprentice Member

Joined: 7/07/10
Posts: 317

 
OP  5/29/12 8:41:48 AM#20

I played DAOC, but didnt like it, but that was a long time ago.

I am in the GW2 BETA and do like it alot.

Alot has changed, for example , bag rolls are no longer random loot, also FRR is plentiful as is XP. There is alot less waiting around and more playing. Also, at least in T2 the WBs are very very organized.

I love crafting in WAR, but hate it in other MMOs. Talismans are the way to go!

The game was good population all weekend (Memorial Day).

Now for the bad:

1) Pre - RR increase toons are at a disadvantage. Especially Tanks. However, my 22/26 Warpriest is getting RR 4x faster than my KOTBS ever did. Ranged always seems to have the advantage in this.

2) Non-Peak hours are brutal...its 9:30am Eastern Tine USA here and the game is dead...no Warbands, no RvR, cant even do Scenarios. Only quests....

3) I hate the emblem Medallion System...forget about getting Emblems (For weapons)  as the Scenarios just do not pop. Thus, i am relying on renown vendors for my weapons. I curse WoW for creating a token system everyone copies.

Now having said all this, last night players were repeatidly saying things like "This is the most fun I have ever had", "I love this game", "that battle was the most epic ", so clearly everyone was having a great time.

But...then again it was peak time....unlike now in the morning during the week.

 

Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator.

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