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BioWare Mythic
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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WAR (Warhammer Online) Forum » General Discussion » Why did this game fail?

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131 posts found
  Hrotha

Novice Member

Joined: 4/25/08
Posts: 840

1/29/12 10:28:24 AM#61
Originally posted by snapfusion

Its pretty simple, there was really only ONE thing to do at end game and everything in between was just massive repetition.  To me affter about a week I felt like I had been trapped in one of Wows battlegrounds but couldnt leave que.

Something along that line, yes.

Guys just imagine DAoC with modern grafics and new content right from the start... aka DAoC2...

WHY EA WHY!

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2584

1/29/12 10:53:43 AM#62
they could, make this game f2p now, close it down ffs! or. make something like a station pass where you get to play both tor and war for a competitive price.

RIP Orc Choppa

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1869

1/29/12 10:55:17 AM#63

I was watching some new videos from ArcheAge beta.. Perhaps its going to take some non US producers/designers to give the x DAOC/WAR players what they want ? Perhaps we need new leadership for the RVR genre ?

  tussauc

Spotlight Poster

Joined: 8/20/11
Posts: 146

I swear I don't know what I'm doing.

1/29/12 10:59:28 AM#64

It failed because the people handling it just left it to rot, they didn't bother to add any content or make any attempt to improve the game beyond small balance patches that still did not work.

  Waizer

Apprentice Member

Joined: 7/14/10
Posts: 125

1/29/12 11:11:27 AM#65

I loved the game for a long long time and did really enjoy my time playing it. The problem was for a start their were 2 factions. If your focus is rvr then y not copy the best pvp/rvr game of the last decade (daoc, as voted in many surveys) and put in 3 factions? The benefit of it is that with 3 factions server population imbalances don't become as much as a problem, and lets face it in WAR when 1 side had a numerical advantage you were screwed. Also in a warhammer world 3 factions would have been very easy to do.

 

The other problem was too many servers to begin with and not merging them fast enough after. They expected servers to stay full for alot longer than they realistically would. The end result was that some were ghost towns after the first month and that made even more people quit faster so the population took 2 real big hits: the end of the first free month and then when ppl became bored a few weeks later on empty servers.

 

Good game as I said, and I really wish it worked. But perhaps some dev out there will see what went wrong in WAR from the players perspective and will learn valuable lessons... 3 FACTIONS = WIN FGS!

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1869

1/29/12 11:13:58 AM#66

Watch a game that wants to be DAOC's successor.......DOMINUS.The developers love DAOC and are attempting to make the re incarnation of DAOC .

  User Deleted
1/29/12 11:15:53 AM#67
Originally posted by Robokapp

yup. endgame failed to retain the playerbase. also sieges and whatnot never worked how they should have from what I heard.

 

quality...just wasnt there. it got eaten alive by competition. it was championed as a wow-killer, and when it wiped to wow it got ditched.

 

the 2007-era mmo's all offered one thing above all else: killing wow. when they failed, they had nothing to offer that players idnt already get in wow. So unlike wow which had its guild structure and community and familiarity in place, the new mmo's crumbled without any certainty about the future or any form of communiy to hold them together.

Have to agree completely with this one i remember seeing everything from press members to fanbois all yelling the same thing, that his will kill WoW.

Now we see how SWTOR was going to do it by fanbois only to find that at launch they released a beta (they just didn't call it that symanitcs) and they allowed pvp to be completely messed up and exploitable. It's times like these that i wonder what the world were devs thinking when they were making these games and why didn't they change their strategy right after launch when they knew it wouldn't last the way it was at launch.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

1/29/12 11:16:23 AM#68

I too loved the game for the first 6 months!!

But I'm a PvPer and that part of WAR just wasnt any good. The world PvP, something they advertised, was practicaly non existent. The BG's became repetitive.

The PvE was fun, but linear and lots of hand holding. No exploration at all.

Too bad really

  Waizer

Apprentice Member

Joined: 7/14/10
Posts: 125

1/29/12 11:17:06 AM#69
Originally posted by Shadanwolf

Watch a game that wants to be DAOC's successor.......DOMINUS.The developers love DAOC and are attempting to make the re incarnation of DAOC .

did not know that, will have a look

*hopes raised*

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1869

1/29/12 11:22:02 AM#70

DOMINUS has a pretty good web site and there's info on it here on this site as well. I would be stunned if the game didn't launch in less than 6 months.

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7941

1/29/12 11:24:05 AM#71

if i was them instead of closing the whole game i would find a new paiement method .cause when it launched graphic were awsome ,i would change the guy deciding about war tho!check same crew go to swtor oops same issue so the issue isnt war or swtor the issue is the crew on both of those they need new blood !and one other aspect for a mmo to be considered mmo by player it has to be massive population wise they can see .if it isnt it is just another skyrim and people will go to skyrim instead of mmo lol all being equal

  Dragim

Advanced Member

Joined: 1/30/04
Posts: 846

1/29/12 11:34:05 AM#72

They failed because they chose to fail in my opinon.

In beta, they had a LOT of awesome ideas, that they chose just not to impliment, or they implimented them half arsed.

Like...the "stuff" you could attach to your armor, that was VERY lackluster, but in beta the idea for it was AWESOME.

Cities....There were SUPPOSED to be 3 major cities on each side, they never made it past 1 for each side.

The RvR lakes/reason for doing seiges were kinda botched.  Seiges were more of RvDoor than RvR.  Often times you would find yourself breaking down a keep door, with the entire force of your enemy just sitting in the Lord room waiting for you.  (I guess this kinda makes sense.)

But there was a serious lack of actual OPEN PvP...(open being, you fighting without one side hiding behind keep doors.)

They HAD good ideas, but implimented them very poorly.  I wonder if the game company who owns WAR had something to do with that...

 

I am entitled to my opinions, misspellings, and grammatical errors.

  aspekx

Hard Core Member

Joined: 12/24/05
Posts: 2193

1/29/12 11:37:56 AM#73

great pvp ... then that was it. even hardcore pvp'rs need something else to do besides pvp. there really were no viable options created for this purpose. people got bored and moved on.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Kinchyle

Apprentice Member

Joined: 9/20/10
Posts: 264

1/29/12 11:41:11 AM#74

The Warhammer universe is HUGE! Yet they decided to give us a dumbed down, dumber down version of it and said "have fun". You could literally make a billion games based on the Warhammer universe (including the 40k). We got the red headed stepchild version.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1869

1/29/12 12:01:11 PM#75

Ok..no laughing. I got so jazzed thinking about all the fun I had in DAOC...i'm DL'ing the game and re-subbing until I get a DOMINUS beta invite...or GW2...or  SECRET WORLD......Planetside 2..or........

  randomt

Advanced Member

Joined: 3/27/05
Posts: 1120

1/29/12 12:04:45 PM#76

It was basically a heavily wowified version of daoc.. just not fun: way too basic

Went from massive multidirection sieges involving catapults, sneaks and all sorts of interesting strategies to: Rush the door!

Uh..

It felt like the pvp was very barebones and thrown in as an afterthought, yet it was the very meat of the game..

uh..

----
What?

  randomt

Advanced Member

Joined: 3/27/05
Posts: 1120

1/29/12 12:09:32 PM#77


Originally posted by 4bsolute

Never have seen a single ressurected MMO in 14years. Have you?


Ryzom got rezzed a few times, pretty sure there are others. (If you don't know ryzom and haven't at least finished it's newbie island trial.. you are missing out on a fine example what mmo atmospherics and environments should be like heh)

----
What?

  Smikis

Advanced Member

Joined: 11/27/04
Posts: 1070

1/29/12 12:12:49 PM#78

horrible engine and even worse server hardware, game launched with 500 server limits, 250 per side ( yes it was side locked )

and because of insane zone layout, which basicaly was 3 paths, 2 faction each, that meant 6 different zones for those 500 people for each lvl, elves vs dark elves, humans vs chaos? orks vs something i forgot,,  it was desert game, you couldnt find anything due insanely low caps and how world map was done

and then engine which got worse with every patch, while being good in beta, it was memory leakage month after launch.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

1/31/12 8:25:06 AM#79
Originally posted by Dragim

They failed because they chose to fail in my opinon.

In beta, they had a LOT of awesome ideas, that they chose just not to impliment, or they implimented them half arsed.

Like...the "stuff" you could attach to your armor, that was VERY lackluster, but in beta the idea for it was AWESOME.

Cities....There were SUPPOSED to be 3 major cities on each side, they never made it past 1 for each side.

The RvR lakes/reason for doing seiges were kinda botched.  Seiges were more of RvDoor than RvR.  Often times you would find yourself breaking down a keep door, with the entire force of your enemy just sitting in the Lord room waiting for you.  (I guess this kinda makes sense.)

But there was a serious lack of actual OPEN PvP...(open being, you fighting without one side hiding behind keep doors.)

They HAD good ideas, but implimented them very poorly.  I wonder if the game company who owns WAR had something to do with that...

 

The lack of actual open PvP is one of the things that they improved a few patches ago witht he revamp of RvR mechanics. I know a lot of people complain about the RvR changes and say theyre somehow more boring, but i find having to keep multiples groups spread across all 4 BOs in order to get and keep control of them while constantly having small skirmishes until the keeps rank up, and then having to run & protect ram carriers  more interesting than "everyone zerg the door quick before any enemies show up".

 

Originally posted by randomt

 


Originally posted by 4bsolute

 

Never have seen a single ressurected MMO in 14years. Have you?


 

Ryzom got rezzed a few times, pretty sure there are others. (If you don't know ryzom and haven't at least finished it's newbie island trial.. you are missing out on a fine example what mmo atmospherics and environments should be like heh)

 

 

Yeah Ryzom made a decent comeback at several points. As did DDO, big time, and AoC about a year or so after its launch and big fixes were made.

 

  User Deleted
2/11/12 5:29:32 PM#80

Its unfortunate you cant speak about a game without the wow reference, but the poster who said that the goal of every 2007 release, and many many after up untill today, claims they will one up that game.

With that said..what mythic did well, and what DAOC did well...wow cloned in battlegrounds (as well as simplified)

What WAR did well was to simplify their own DAOC success by making their BGs...well 2 faction BGs..however another game already simplifed what they did well so...it wasnt new.

Other than that...WAR brought little to the table.  Yes PQ and world events (much like rift but not as intense and more fixed location) were great ideas but this leads me to another reason why WAR failed to be the hit it was suppose to be.

 

The community:  Back in the DAOC days...pvp was a game, it was fun, sure you want to win...but it was just a game and participating was the fun part.  Skip ahed to modern gamers and WAR...it was very diffrent...losing cannot be tolerated.

So what should have been non stop world RvR turned into avoiding the other faction and grinding up renown gear so they could then not lose in pvp should it occur...which it didnt.  After lv10 it was running in circles in a giant warband (sometimes if you werent in the one or two that formed you had to sit out world "rvr")

What happend was people had an intensely fun 10 levels, moved on, then the game changed to avoiding world pvp, running battleground, or ...solo pve...public quests were deemed not worthy of the effort and so most were empty and people were unable to complete or attempt them.  Everyone was grinding BG and rvr renown.  When large rvr pvp occured it was choke point/aoe mess where the bigger zerg won...never once saw strategy.

Then finally you hit endgame only to find the sieges didnt play as you thought and were buggy (i spent like a few days at endgame and i left so i wont go into detail about the endgame issues)  more importatly people started leaving during the 11-39 experience in avoiding pvp because people dont like to lose.

Had gamers wanted to pvp for the sheer joy, en mass, world rvr might have been fun enough for many players, and retain them. 

Truth was nothing worked as intended because of the current pvp mindset, and everything unique and fun about DAOC had been dumbed down simplified and was already being done by another game.

Also, due to the look and lore (something wow ripped off from this IP) you knew there was going to be trouble when during open beta a huge guild called "WoW is better" was gaining new members every day....despite that was by far the most enjoyable time to play the game...open beta 1-10 was epically fun, as was 11-20 shortly after...then the community wanted to run circles avoid the other faction and gear up move on and repeate.

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