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WAR (Warhammer Online) Forum » General Discussion » funnest class at level 10? most OP class?

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22 posts found
  Sid_Vicious

Novice Member

Joined: 4/07/10
Posts: 1523

 
OP  10/07/11 12:11:54 PM#1

Hello all!

 

I have subbed to this game before and do not really want to play past the first tier but am having fun PVPing occasionally on the trial (its probably much more populated as well) so only interested in hearing about how they play at level 10.

 

I am wondering what class to try next.

 

Definitely do not want to heal again . ... want to deal the most damage!

 

What do you guys think is the funnest class to play?

What about the most powerful killer class?

How is the class that can go invisible and what are they called again?

Thanks in advance

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  Sid_Vicious

Novice Member

Joined: 4/07/10
Posts: 1523

 
OP  10/10/11 4:24:15 PM#2

Disappointing in finding that no one responded! : (

 

Hrmm . .. a ranger-type class kited my orc berserker pretty easily and I died before I could reach him . .. maybe that one is the most powerful?

 

Which ranged attacker deals the most DPS?

Which melee deals the most DPS?

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/17/11 2:56:12 PM#3
Bright Wizard(Sorcerer) are the most devastating RDPS hands down.

The class you are describing is Shadow Warrior(Squig Herder). It is powerful enough in T1. They are kings of mobility.

Engineers(Magi) are the rarest classes, however even they are viable in T1. If you Like DoTs, they are the class for you.

Witch Hunter(Witch Elves) are your stealth specialists. They have got fair damage in T1(they get their trademark moves later). Besides spamming Torment(Agonizing Wound) and Absolution(Puncture) and some Fervour here and there, there is nothing much more you can do(that and no hat for WH-he looks 10x weaker without it)

You already know about Slayer(and Choppa) so I will skip this pairing. They are better than WH/WE in T1

And then there is White Lion(Marauder). Those two are burst oriented MDPS which are far more tougher than most. White Lion is a bit UP(especially in T1) but still very fun. You will not have access to one of your stances in T1 however(Trained to Hunt). Marauder on the other hand is a bit OP in T1 and you have access to ALL of your stances/mutations(Savagery/Brutality/Monstrosity). You, however, do not have access to a pet.

There. Satisfied?

  nikosjim

Novice Member

Joined: 9/02/11
Posts: 12

10/18/11 11:35:01 AM#4

the Blackguard is op tank for Destruction?and the Warrrior priest is op healer?

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/18/11 6:22:28 PM#5
He did not ask about Tank/Healer archetypes...

But if you want I can write another essay about Tank/Healer archetypes at level 10;).

  Kost

Newshound

Joined: 1/15/10
Posts: 1968

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

10/18/11 6:24:06 PM#6

If you want to be an invincible god in T1, you roll a DoK.

  nikosjim

Novice Member

Joined: 9/02/11
Posts: 12

10/19/11 3:04:45 AM#7

yes gorve make a rely about Healers/Tank class:)

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2926

Haggis Humper

10/19/11 3:09:47 AM#8
Originally posted by Kost

If you want to be an invincible god in T1, you roll a DoK.

Or Shaman. Can literally run into the zerg, AoE Detaunt and use a couple of emotes before skipping off to safety. I ended up rolling a second shaman for t1 they were so ridiculously fun.

Marauders are pretty fun for t1 too. They're a bit squishy against a full out zerg but make yourself a tempting target off to the sidelines so 2 or 3 come after you, line of sight them when they are on their way and proceed to wipe em when they round the corner. Damage is ridiculously high. Great for solo roaming at higher tiers too, can pretty take on any of the classes and win.

Squig herders easily top the charts in kills and damage for scenarios in t1 and 2, also annoying as hell in RvR and have loads of tools at their disposal. Unless changes have been made to physical ranged dps they aren't as good in t4 though due to the massive amount of defenses everyone has these days.

Always keep your words soft and sweet, just in case you have to eat them.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/19/11 1:59:38 PM#9
Ok, but what exactly is rely?( I'll do it since Arsenal's match hasn't started yet and I Like talking about WAR).

Healers

Rune Priest/Zealot-since 1.40 Zealot has been gutted by removal of Harbinger of Change(a skill...it used to lower foes' corporeal resistance{the damage type most common to Zealot} by X in first 10s, then by 2X for the second 10s and finally 4X for the last 10s), however I tend to Like this iteration of RP/Zealot better(you do not have to worry about Int/Willpower since your mechanic changes one into another on 1:1 Scale). In T1 they are fun and very potent DoTers and healers(due to Grungni's Gift/Flash of Chaos being useable on the move). They lose inertia in later Tiers though(their new mechanic{Rune of Breaking} is seriously awesome. You'll learn to love it as you level-it gives you sime serious feeling of freedom).
Archmage/Shaman-the most irksome Healers ever. They are just as mobile as RP/Zealot, if not more. They quickly gain momentum they are lacking in the beggining levels and are quite nasty when they get Run Away(tactic and ability-Shaman) or various DoTs(Siphon Force/Law of Conductivity/Radiant Gaze-Archmage). In T1 you are going to spend most of your time ressurecting people and DoTing enemies. Since they gain their movement skills/tactics in later Tiers they are not as powerful in T1 as they could be(remember that they ARE famous for being THE DPS healers).
Warrior Priest-the very definition of OP. In RvR you can survive attacks from most anyone(and even a couple of anyones). In PvE you can survive fights with Hero mobs(WP is the only class that is able to do that and live to tell the tale). You have Armor, you have damage, you have buffs/debuffs and you can heal/resurect. Is there a Single thing that you can not do? No! In T1 they are not as powerful as they could be(no Area healing/cleansing stuff) and I do not Like playing as one(feels kinda cheap and the samey). They are very powerful nonetheless

Overall I'd rate healers as following(in T1):
AM>WP=RP

Gah I feel cracked right now so I'll Leave Tanks for a rain check. A fairly good overview of T1 healers, would you not agree?

  Varthander

Advanced Member

Joined: 9/19/07
Posts: 433

Forum ranks are useless.

10/19/11 2:02:52 PM#10

Since you are destruction i will say that the best melee is Choppa and the best ranged is Squig hedder, but Personally i like the Magus by his aoe pownage.

  nikosjim

Novice Member

Joined: 9/02/11
Posts: 12

10/19/11 4:18:18 PM#11

thx Gorve for healers of War i would like 2 here about tanks of this game about the healers my friend says

that warrior priest and shaman are best healers in the game and zealot and rune priest are suck

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/19/11 5:23:25 PM#12

Well RP/Zealot are gear nerve wrack free classes(you only stack what you want-everything else is covered by the mechanic).

You'll receive Tank summary either tomorrow or on Friday...

edit: It's -we. In Elvish endings are -we, not -ve. Examples: Manwe, Sinwe, Gorwe...It even has umlaut on the last -e (whatever).

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/20/11 7:05:19 PM#13

Ok. Here goes the Tank section(after that I'll do recap)!

Tanks

1.Swordmaster/Blackguard(Anti-magic skirmishers):Swordmasters are known as the most pathetic tank in WAR(perhaps even justifiably so, because their equivalent of Tuffer 'an Nailz lasts mere 5s-and that is only the beginning). In the early levels, however, they are still usable/passable. Ensorcelled Blow(Spirit Damage attack) gives you a fair ammount of damage, Gryphon's Lash counters those pesky Dual-wielders/shield users, Quick Incision gives you a hefty amount of control(snare), Eagle's Flight(+25% parry chance for 5s) gives you enough resilience to do hit and run when comboed with Phantom's Blade(25% chance on skill use/auto attack to gain damage shield that absorbs moderate-ish ammount of damage). Nature's Blade is also nice(25% chance to steal random stats from enemies and pass them on your allies). Heaven's Blade is out of your reach as a EFT-er. Blackguard, on the other hand, is OP in T1. They can effectively nullify magic users with combo of Mind Killer(an attack that reduces your opponent's Intelligence and Willpower-perfect against any and all magic users, stacks 3x), Feeding on the Weary(heal yourself for up to 100% of damage caused(scales with Hatred ammount), also steals Toughness from your foe and gives it to you), Crippling Anguish(equivalent of Quick Incision) and Shield of Rage(THE thing that makes them OP in T1-after spending small ammount of Hatred you get quite a hefty damage shield, has only 10s recharge). I do not understand why they even have current iteration of their special skill(Dark Nemesis?) since they are not similar to IB AT ALL. You can not go wrong if you pick BG and want an anti-magic skirmisher. Swordmaster however... you REALLY have to love Asurmen(High Elves) to play one(off topic-Path of KHAINE on Asurmen, REALLY???).

2.Ironbreaker/Black Orc(proverbial Tin Cans):Ironbreakers have been very strong(and resilient to boot!) for quite long time. Especially noticeable when you equip axe(hammer)+shield. Their ability to buff allies and endure cyclopean ammounts of punishment made them very popular and powerful. That age has somewhat passed with introduction of Knight. Defensive abilities possesed by IBs are still legendary, but their support has taken quite a hit. In T1 they can be virtually untouchable with the Axe+Shield layout and the following skills: Vengeful Strike(huge buff to Toughness for both you and your Oathfriend{further reading: &OF}), Guarded Strike(huge armor buff, &OF), Inspiring Attack(moderate strength buff{you}, HUGE Willpower and Intelligence buff{OF}), Shield Sweep(spend little ammount of Grudges to inflict quite a hit in front of you with your shield) and Shield of Reprisal(spend moderate ammount of Grudges to knock your target down). If you are more fan of 2h(further reading: Greatweapons) you can discard Guard, Shield Sweep and Shiel of Reprisal(since they require a shield equipped) and swap them for Heavy Blow(heavy pressure damage in the form of moderate-high damage followed by 1/3 of damage per second for the next 3 seconds{scales with Grudges}) and Binding Grudge(moderate-ish ammount of damage followed by both the snare and medium/high DoT). Either way, you can not miss with this choice. Black Orc is the same story(he uses different mechanic however). For T1 I highly suggest Choppa+Shield since you still haven't got your Greatweapon heavy hitters(like T'ree Hit Combo). Skills such as Tuffer 'an Nailz(huge ammount of bonus armor, requires shield equipped) and Trip em Up!(a snare) make you potent tank. When you combo that with block chance of your shield and Da Tuffest!(25% chance to raise your wounds by 15%. Heals. Has 4s internal colldown), you can literally tank da storm. Black Orc is not adviseable choice(he is not good, but he is not bad either).

3.Knight of the Blazing Sun/Chosen(group support): The OP pairing. Chosen haven't been OP for such long periods of time(compared to Knight at least). They get their mechanic(Commands/Auras) by level 2 and it reaches it's peak efficiency at level 8 when you can "twist" your 3 most important Commands/Auras. Press the Attack!/Dreadful Aura gives all your group large boost to strength while draining it from ALL nearby enemies, Stand Strong!/Corrupting Aura confers your comrades with large boost to Toughness while draining it from ALL nearby enemies and Gather Your Resolve!/Discordant Aura raises your allies' resistances while reducing them for ALL nearby enemies(reduction works at 1/2 power of resistance increase). With those three you are fit to go(grab the Twister addon{or if you want to listen to my advice-find Auto Twister} while you are at it). Chosen is weaker in early levels and definintely more boring(twist your Auras, apply Seeping Wound and spam Ravage{Cleave against Dual Wielders/Shield users}). Skills of notice are Suppresion(snare), Seeping Wound(simple, cheap Spirit DoT), Cleave(Physical damage attack that can not miss/be blocked, parried etc) and Ravage(large-ish ammount of spirit damage. Used to be FAR more powerful). Knights skills include Precision Strike(large-ish ammount of Physical damage, has inherent +25% Armor Penetration. When you factor in Weapon Skill Armor Penetration it adds up multiplicatively{meaning you multiply this 0.25 with 1+x, where x=WSAP. For example: 0.25*1.15=0.2875=29% Armor penetration}), Blazing Blade(quite powerful Elemental DoT, quite complicated though), Crippling Strike(snare). You REALLY can not miss if you pick either of these two(there is large number of them, so...)

note: mechanically(pairs):Swordmaster/Black Orc, Ironbreaker/Blackguard and Knight of the Blazing Sun/Chosen

          role pairs(I listed them in this order):Swordmaster/Blackguard, Ironbreaker/Black Orc and Knight/Chosen

Conclussion: If you want endurance: IB>BO>BG>Knight>Chosen>SM

                         if you want offense: SM=IB>BG>Chosen>Knight>BO

                         if you want mobility: SM=BG>Knight=Chosen>BO>IB

                         Overall: IB=BG>Knight>SM>Chosen>BO

You satisfied?

 

  nikosjim

Novice Member

Joined: 9/02/11
Posts: 12

10/21/11 12:00:16 AM#14

Thx Garwe for the tank explain me who tank is good or bad.For me Blackguard is the good tank

and yes swordmaster is ridicoulous

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/21/11 12:55:46 PM#15

You just can not spell my name right, eh?

SUMMARY


Tanks: Knight of the Blazing Sun/Chosen-high support(commands/snares), solid endurance, low damage, low-ish mobility(either play them for support or do not play them at all!)

             Swordmaster/Blackguard-low support(only Guard/snare), high damage, solid endurance, high mobility(play them if you like hit and run style/dps tanks)

             Ironbreaker/Black Orc-solid support, high endurance, low damage, abysmal mobility(play them if you like extreme ammounts of hp/endurance)

Healers:Warrior Priest/Disciple of Khaine-solid healing power, solid damage, solid endurance, solid mobility(play them if you like Tank/Healer-like characters)

               Archmage/Shaman-low healing power, high damage, low endurance, high mobility(play them if you like mobility/DoT(HoT) based healers).

               Rune Priest/Zealot-high healing power,solid damage,low endurance, solid mobility(play them if you like worry free{as much as it's possible on Healer} gameplay)

Melee DPS:Witch Hunter/Witch Elf-high burst damage, solid sustained damage, solid mobility, low endurance(play them if you like Stealthers/Rogue like classes)

                     White Lion/Marauder-solid burst damage,solid sustained damage, high mobility, high endurance(play them if you like Tank/DPS-like charcters{sort of Barbarians})

                     Slayer/Choppa-solid burst damage, high sustained damage, solid mobility, solid endurance(play them if you like Melee AoE DPS type of class).

Ranged DPS:Bright Wizard/Sorcerer-high burst damage, high sustained damage, low mobility, low endurance(play them if the only thing you want is DPS)

                         Shadow Warrior/Squig Herder-solid burst damage, solid sustained damage, high mobility, low endurance(play them if you like Ranger-ish classes)

                         Engineer/Magus-low burst damage, high sustained damage, high mobility, solid endurance(play them only if you like to DoT people{or if you are a masochist})

Well...there you have it! Hope all of you are satisfied!

Namarrie!

  User Deleted
10/21/11 1:06:03 PM#16

OP I would have said use a DoK/Shammy or a WP and slot armour talismans primarily (although the people with 1st Gen twinks with shoulders/cap will still have a distinct advantage). If you want to go dps your best bet is Witch Elf of a sorcy/bright wizard. Well actually in reality DoK, shammy or AM with armour talismans is probably better for dps as well...

 

As for "fun" well that's debatable. Twinking is not thaat much of an issue until you get guilds running about in groups with 1st Gen twinks (which still happens from time to time). But that combined with the sheer level of inept pvpers in there and the restriction to just one RvR lake mean that any "fun" you have is going to be short lived if you keep to the trial.

 

  Methos12

Hard Core Member

Joined: 9/05/08
Posts: 1188

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

10/21/11 1:13:48 PM#17
Originally posted by Gorwe

Warrior Priest-the very definition of OP. In RvR you can survive attacks from most anyone(and even a couple of anyones). In PvE you can survive fights with Hero mobs(WP is the only class that is able to do that and live to tell the tale). You have Armor, you have damage, you have buffs/debuffs and you can heal/resurect. Is there a Single thing that you can not do? No! In T1 they are not as powerful as they could be(no Area healing/cleansing stuff) and I do not Like playing as one(feels kinda cheap and the samey). They are very powerful nonetheless
 

WPs, as far as I remember from back when I played, have a problem that their style of "melee infused healing" doesn't really work in practice becuase they'll get their asses handed to them in a fair fight against any actually melee-focused class. As a WP you're really meant to play it "mid position" , going back and forward depending on the situation and your healing/damage potential.

Although these things mainly show up in T2+ and onward. Before that, yeah, WP is a beast.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
.........
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1411

10/21/11 4:04:48 PM#18
Is about the T1 experiences/advices(the topic).

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2926

Haggis Humper

10/21/11 4:39:16 PM#19
Originally posted by Methos12
Originally posted by Gorwe

Warrior Priest-the very definition of OP. In RvR you can survive attacks from most anyone(and even a couple of anyones). In PvE you can survive fights with Hero mobs(WP is the only class that is able to do that and live to tell the tale). You have Armor, you have damage, you have buffs/debuffs and you can heal/resurect. Is there a Single thing that you can not do? No! In T1 they are not as powerful as they could be(no Area healing/cleansing stuff) and I do not Like playing as one(feels kinda cheap and the samey). They are very powerful nonetheless
 

WPs, as far as I remember from back when I played, have a problem that their style of "melee infused healing" doesn't really work in practice becuase they'll get their asses handed to them in a fair fight against any actually melee-focused class. As a WP you're really meant to play it "mid position" , going back and forward depending on the situation and your healing/damage potential.

Although these things mainly show up in T2+ and onward. Before that, yeah, WP is a beast.

Marauder is the new WP but with much much more damage. A similar geared WP literally dies in seconds to them nowadays.

Always keep your words soft and sweet, just in case you have to eat them.

  Sid_Vicious

Novice Member

Joined: 4/07/10
Posts: 1523

 
OP  10/24/11 12:18:11 AM#20

Cool thanks for the info guys : D

 

Think I'll try the dok or shammy next time. I didnt want to heal but those shammys are annoying to fight against . ...

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

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