Originally posted by Mmocount
Originally posted by Ghost021
To all the people saying that GW doesn't have a clue about mmo's... people get your facts straight.. you don't have a clue in the first place. GW has one of the best and most rich MMO and RPG storylines going around ( and i don't like the spin that WAR took in the Warhammer story ) .
The problem here was always Mythic with their launching of an unfinished product, i was there since beta and played a Bright Wizard ( among other classes ) to its fullest and only when the new AoE chars came did i left, as it was too much to take in, you had 2 or 3 lvl 5 chars popping others in PvP and that was really bad, along with the quests issues and lack of people / content in the beggining.
I do hope the game is going better as i am still divided in between resubbing or trying RIFT out s This is perhaps the only "WoW" sys-based game that i played and actually had fun in it.
I don't see any correlation between a rich IP and the thinkers behind that IP suddenly knowing what makes a MMO tick. Warhammer Tabletop gameplay is in no way whatsoever similar to MMO mechanics. That's the part they no doubt left up to Mythic.
Not really, GW as been involved for long in the making of Strategy/RPGs long before the time of their first successfull Blood Omen for example or the DoW series. THQ is a good example of a good union between GW and a software producer, the story is there without the need to be adultered, as was the case in WAR. I was a case for wonder that GW allowed that or that such a poor quality title was thrown out in the usual DPS/Tank/Healer/Caster system.
THQ prooves that it is possible to throw away the usual systems and make something of quality, many many people play DoW and DoW II up to this day in multyplayer mode, the sequels are becoming refined and its no doubt the prelude for a MMO with the quality that the Warhammer world deserves, not the usual WoW crap system. It shows that GW has learned from one mistake and not for the first time, Bioware are good storytellers and it shows that WAR has a chance as a game, it is now up to the players, and in no small measure to Bioware too.
There is no MMO mechanics when it comes to producing something, thats the usual way of thinking coming from people without the slightest shed of imagination, when you produce a game there are only 2 things that limit you, your skill as a programmer and your imagination, a game, whatever genre it is, is nothing but another form of telling a story, how do you choose to tell it and implement it are the most important factors in your games success, the fact that all stick to the usual WoW system is the sole confirmation that the player base in the genre is usually weak and prefer to be spoonfed with the usual crap copy and paste games.
When you really believe that GW hasn't got a clue... man go and read their books, play a bit their games and then come back with something aproaching a plausible coment on what they are doing and what WAR could be.