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I went from dry mouth and trouble passing urine spanning nine months while killing PVE mobs in Darkfall to a wonderful PVP experince in Warhammer. I was at the launch of Warhammer back in 2008 and didn't last beyond my included 30 day subscription. That seems like a decade ago and a totally revamped game thanks to Electronics Arts. EA removed all of the dead weight that Mythic was holding and put in place a true team of game developer professionals which turned this game into a beautiful PVP experience. Some of you may know that I truly enjoy PVE but I have to tell you that since I've recreated on the Badlands server I have not done one single quest outside of the Player Kill Quests. Let me say that again, I haven't killed one PVE mob all the way to max level. I am truly impressed with EA's hard work to turn this pile of Realm Avoids Realm (RAR) crap back in 08 to something exceptional in the PVP genre. If you played this game at launch and had a similar experience, I recommend you give the Badlands server a shot. "I do remember the sweet and innocent first post Holdenhamlet made on forumfall because it made me smile." Hotjazz Darkfall PVE Kills: 16,867 |
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12/17/10 1:28:24 PM#2
I've enjoyed both DF and WAR as well. Problem for me with DF was just how few people played. Some people like me just dont really care about being at the bottom of the food chain for a eons, but I guess we're the minority. But logging in and not finding PvP for half an hour at a time stopped being worth the sub. Even if each incident of PvP was more exciting in DF, actually being able to PvP constantly in WAR won, though maybe not by a landslide. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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12/17/10 1:30:36 PM#3
I played this game on EU servers about 6 month ago for 1 1/2 Month. Sure it is fun but nothing special. The PvP was quite good although it was imbalanced and repetetive and the realms often avoided each other because you could gain RP much quicker by raiding undefended castles than by defending a sieged keep. But that depended on the group you were in and its leader. The gamebreaker for me was the lack of PvE... after you left the tier 1 zone there were almost no players to group with and many just leveled by doing RvR. Since I always want to explore the game world and get to know as much lore as I can this really turned me off. I'd rather play a good single player RPG instead of soloing through an MMORPG.
If you dont mind this and are only interested in RvR this game is very much fun although DAoC was a thousand times better ;) |
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12/17/10 1:39:48 PM#4
Some people like quality PVE to go with their PVP. I'm glad the PVP is much better now, but how about fixing the PVE experience also? The PVE in Warhammer is the most boring bland experience I've ever had in a MMO.
Currently Playing: Nothing worth playing |
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12/17/10 1:42:54 PM#5
Let me start by saying I enjoy WAR (Karak Azgal ftw). Now that is done, I have to admit I almost covered my monitor in my beverage when I read that. Yes EA did save the WAR project in so much that without EA it probably wouldn't have been released. Some may even argue that may have been a good thing as it would have still offered hope of a truly amazing Warhammer Fantasy MMO experience. But to say it has been turned around by EA is a bit hard to swallow. The game has lost staff consistantly and is on lifesupport, as hard as that is to bear. The dev staff is too few to implement anything to really turn the game around, if they could given some problems that might be far too deeply imbedded to fix. So the game whilst fun, will never accrue and sustain a large influx of new blood. It will dwindle until the day it becomes unprofitable to run (which may still be a while off). Granted the game has improved a great deal from release. It is far more stable, and reactive to player input. However it still feels unresponsive at times, the balancing is still a joke 2 years after launch, there is still just as much zerg vs keep door (though in a new manner - people on ram and people waiting watching the people on ram), most servers are one sided and there is still a gear gap at end game (that is getting wider with the new 'expansion').
I find the game fun though and so I play. I could not though pretend everything is rosey in the land of Warhammer to entice people back. |
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12/17/10 3:20:09 PM#6
I'm confused with the OP's first experience to WAR?
It was perfectly possible to level to max level from release on? What does EA have to do with that now? If anything the pops have made PvP levelling a pain through the earlier levels, especially on the lower popped servers. THe RR boost has made it so people cap out RR far before their rank so PvP feels like a waste of time and people try to grind out their levels so they can get RR again. They even added PvE Rats to the lakes so people would at least be in the lake PvE'ing so there would be 'some' risk at least.
I completely do not believe EA had anything to do with the state of the game as it was at release, but I really don't see how it 'saved' WAR either. Try that over on the OF and see how many people agree with you, or how many people think there's a stellar team of developers working on WAR these days.
If anything EA has slashed funding to WAR to a minimum and cut it's developement crew with at least 3 different layoffs. |
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12/17/10 3:23:56 PM#7
Lol. I have missed your threads mmoluva:). |
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Originally posted by Mmocount I do not agree with you on any of your points as they relate to the Badlands server. What server do you play on? The reason I ask is the server you are on shapes your perception. The Badlands server T1, T3 and T4 are completely packed and the PVP is everywhere. To your question of not understanding about the PVE. I was trying to convey the stark contrast between Warhammer now as opposed to then. Now in Warhammer on Badlands the game is not even the same as it was at launch. Players used to avoid each other like no other game I've played. Today this is not the case, players hunt each other in each zone constantly 24/7. If you go to the PVE side of each zone it will be barren of players as a PVP/RVR game should . All of these changes must be awarded credit and that credit goes to EA. Mythic lauched a pile of crap game with a hollow slogan "War is everywhere" and once logged in you quickly found that war wasn't anywhere to be found but vs NPC controlled Battle Objectives and Keeps. EA saved this game from terrible decision makers and turned it into an enjoyable PVP/RVR experience. "I do remember the sweet and innocent first post Holdenhamlet made on forumfall because it made me smile." Hotjazz Darkfall PVE Kills: 16,867 |
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12/17/10 9:51:33 PM#9
Since you seem to be willing to ignore the rest of the servers and only focus on Badlands, that's fine.
So basically your whole story, even though it's aimed at people who already played, is really only for those who are willing to come back, and either by a miracle were on Badlands to begin with, or are willing to reroll? Since transfers to this server are closed after all.
And on top of that you have this strange conclusion that EA deserves *massive* praise for what has happened even though there is little to no proof whatsoever that they have been anything but just as hands off on what goes on with the game, apart from the obvious layoffs and the 'We think you're small enough now, we'll just toss you under the bioware section' decision. It's still Jeff there, it's still Carrie, it's still a lot of the same people, there's just less of them.
Despite all that you said, there's no proof whatsoever that EA is responsible for it rather than Mythic which you seem to blame. |
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Originally posted by Mmocount
If you play Warhammer give the Badlands server a try and see firsthand what EA has done. You may like what you see. "I do remember the sweet and innocent first post Holdenhamlet made on forumfall because it made me smile." Hotjazz Darkfall PVE Kills: 16,867 |
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12/18/10 3:10:37 AM#11
Originally posted by mmoluva
Thanks. So basically you're just here to make unsupported statements praising EA. |
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12/18/10 3:17:32 AM#12
You do realize that EA was involved the entire time right not just recently. The only real change is that now Mythic is under Bioware instead of their own area. As for being saved, its gotta a looooong way to go before it can be considered saved, if anything its on life support. In the last year or so the management and staff has changed so many times its surprising that ANYTHING has gotten done at all. |
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12/18/10 3:49:20 AM#13
WAR is not out of danger yet. I started playing back in CB and never finished my free month after release. I took a break and then went back earlier this year and it still lacked players. Its come a long way from where it began but I don't see why EA should be praised for this. |
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12/18/10 3:49:22 AM#14
yep Was under EA mythic who was making War and another mmo, funding became an issue they killed the other mmo and focused on WAR. EA in the last few years has proven it can take a good idea, and even sleeper hits and ruin them just to turn a profit. |
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Originally posted by Pyrostasis
Thank goodness that EA has been shuffling out the bad and constantly improving this game. The Badlands server is completely packed and thriving with PVP/RVR everywhere. EA has done an amazing job with this game and will continue to recoup their losses trusting a terrible company to produce. "I do remember the sweet and innocent first post Holdenhamlet made on forumfall because it made me smile." Hotjazz Darkfall PVE Kills: 16,867 |
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12/18/10 1:23:57 PM#16
Originally posted by mmoluva I am pulling the troll card here. There is no way anyone would believe EA saved this game seeing as EA has been a part of it from the get go, they let it get this far and still proove to try to put small bandages over flesh wounds. Sorry but if you were only there in the short beginning and just came back I really don't understand how you feel EA has saved the game. Maybe some supporting information would help. Originally posted by salsa41 |
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12/18/10 2:21:47 PM#17
Even if you take for granted the improved state of the game, he hasn't put forth a single argument which would support that it's EA doing rather than Mythic's. |
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12/18/10 5:16:07 PM#18
I think this is the most undeserved praise I've seen EA get in years. |
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12/18/10 5:21:23 PM#19
Originally posted by Jellypig Well, to be fair is this the first praise whatsoever I seen EA get in years. I actually remember when they made fun games. Like Archon 1 & 2, M.U.L.E, Skate or die and Populus. Good times long gone by. |
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12/18/10 5:26:12 PM#20
Originally posted by mmoluva Excellent work as always, bud. Glad you found a new home "My fighting style is kneeing people's face" -Wanderlei Silva |
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