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Reposted from an earlier fellow. All credit to Duty.
After spending much time on the Marauder, and getting killed while trying to run down ranged characters, I've started to notice a certain "flow" to most group vs group encounters in this game, and learning this flow I've come to, in my opinion, be very successful in most RvR encounters. I share here with melee beta testers as too often I see them suiciding into a zerg and getting nothing done. This mini-guide is specifically made for MDPS (melee DPS: the Marauder, Witch Elf, Witch Hunter, and White Lion) that are in a pug situation, although tanks could easily get a few pointers out of it too. |
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8/19/08 5:25:10 PM#2
Interesting take on the stages of battle. different maps work different ways, but in open world PvP at least this seems like exactly how it works. the only part I disagree with is your kill order. shamans and archmages are near impossible to kill on your own because well, they didn't make healers pushovers in WAR. when fighting a well organized group I agree, Kill healers first. but when fighting a PuG, I suggest taking out nukers first, then squig/white lions.
Reason here is that in PuGs, healers will always heal themselves, but only sometimes heal their allies. attacking a healer means they will heal themselves and from playing my archmage, I know for a fact I can outheal any 1-2 players who are similar level to me. but if you attack a nuker who may already be hurting themself, the odds are pretty high you can score a kill before a healer notices who is dying. and those nukers HURT, so getting them out of the fight quick can really help.
Other than that, very informative post. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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i didnt write it it's a repost from beta. The bottom line is melee needs healers, and tanks need to guard healers/melee dps. Everyone works together in a cohesive unit. i've seen it look like this on the battlefield
Healers Ranged Melee Tanks Tanks Melee Ranged Healers
In fact, this is the optimal solution, most of the time. Healers have the greatest range 150 yards, follwed by ranged at 100 and melee/tanks with the shortest. |
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8/20/08 3:49:30 AM#4
Originally posted by jzuska Thats only for non-melee healers right? What about WP or DoK? Purpose in life is not to gain things, but experience. - Rover64dd |
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8/20/08 7:39:32 AM#5
Melee healers are a different beast. I'd put them in the second row with the melee dps, since anytime they are on the front line they are target number 1. They may be close to the same survivabiltity as a tank (with fair gear/armor and heals), but since they are a healer, you will be focused on within seconds. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
8/20/08 2:10:16 PM#6
I actually know all these things at the back of my mind but when your team mates are being all squigly you just go " Oh what the heck" and run into battle because you know you're not there to stand around and wait to get hurt. Either way very informative post, if only i had an NPC healer that i could call upon at anytime my swordmaster would be unstoppable. This is not a game. |
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8/24/08 8:10:07 PM#7
Best advice i can give is please dont play melee classes, roll a nuker or healer like the rest of the pvpers! The reason destruction is the new alliance is the horrible composition of player classes, namely all the witchelves,mauraders,and chosen running around doing nothing uselful. Until people stop playing these classes in pvp Order will continue to dominate despite having fewer numbers. If you really want to play a close combat class play the disciple or warpriest, both good classes. |
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8/25/08 12:03:23 AM#8
OP, This sounds exactly like DAoC's RvR. I can hardly wait. |
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8/28/08 12:42:28 AM#9
Originally posted by jzuska
Tab target doesn't target nearest first. This is one thing in the game that I find to be pretty messed up and in need of fixing. |
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9/02/08 7:48:36 AM#10
Originally posted by Noggin
Tab target doesn't target nearest first. This is one thing in the game that I find to be pretty messed up and in need of fixing. This is because TAB targeting cycles you throw available opponents. There's is also a command to target the nearest enemy, I believe N is the default hotkey. If you wished, you could simply switch these around and make TAB the hotkey for target nearest. |
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9/02/08 9:09:26 AM#11
Originally posted by Ixnatifual This is because TAB targeting cycles you throw available opponents. There's is also a command to target the nearest enemy, I believe N is the default hotkey. If you wished, you could simply switch these around and make TAB the hotkey for target nearest.
Thank you, I did not know that. |
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9/03/08 11:46:32 AM#12
to start, I have a key pending for beta, but apparently i got it inputted just after an invite wave... I'm slightly disappointed that my planned witch elf class may have difficulty keeping up in PvP, but as an experienced mdps player (from AC through scrapper in CoH to rogue in WoW) I'm hoping that I can pull it off without too much difficulty. I simply find that the most fun is to be had by being right up close and personal ripping into sombody, makes for more fast paced gameplay then sitting back nuking or healing. |
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9/04/08 11:33:04 AM#13
Shil, the witch is wicked and I don't think you'll have any problem in RvR with her. I've played most classes in RvR and they were all fun to me and had their advantages and disadvantages, i saw no one class or type who owns overall. I've played both Order and Destruction and having an overwhelming amount of melee compared to ranged sure didn't stop the melee from gaining a upper hand in my opinion, but I'm guessing that will balance out in the end anyways. |
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9/06/08 10:03:54 AM#14
Originally posted by Shiladie
Most classes seem fairly balanced and even in RVR or Scenarios if you use a little strategy and plan to your strengths. Two classes though, seem to be overpowered still. These are the Bright Wizard (ranged nuker dps killing machine from hell) and the Iron Breaker. The first is obvious; Mr. you get two or three of the Bright Wizards behind the melee folks and even the baddest tanks (Chosen or Black Orc) get whooped in a couple of spell attacks. The Iron breaker just seems unkillable if he has ANY healing support at all. Ya beat him down, he gets pinged with a heal or two and runs back t othe line. Maybe it balances a little more (or gets worse) at higher tiers but at tier 1 these two are the clear choices for Order PVP most effective classes. I think a little too effective a this point. |
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Digna
Advanced Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
9/11/08 5:27:07 AM#15
Originally posted by Noggin This is because TAB targeting cycles you throw available opponents. There's is also a command to target the nearest enemy, I believe N is the default hotkey. If you wished, you could simply switch these around and make TAB the hotkey for target nearest.
Thank you, I did not know that. Something I figured out very quickly. I remapped 'Nearest' to TAB and 'Next target' to F. Has worked well for me. |
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9/12/08 9:47:35 AM#16
Very good posts, love all the tips. I'll be rolling a BO so this all helps me to understand priorities on the battlefield, thz ) The Hammerfist Clan |
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9/13/08 11:13:09 PM#17
Originally posted by Noggin This is because TAB targeting cycles you throw available opponents. There's is also a command to target the nearest enemy, I believe N is the default hotkey. If you wished, you could simply switch these around and make TAB the hotkey for target nearest.
Thank you, I did not know that.
You can do the same for friendlies. It works well for my warrior priest if your in a scenario or a pq and not in a formal group. I map it to the ~ button so I can cycle both targets types easily. If there is an easier way please let me know... the WP is a lot of work when not in a formal group |
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9/14/08 7:39:46 PM#18
after reading everyones input i cant wait to play my Black Orc, RvR going to be better than DAoC's every was. and thats saying something since the rvr there was amazing :D thanks |
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9/24/08 4:38:08 PM#19
Very nice start to playing a melee DPS. However, there is one key element that isn't really being discussed here. Depending on this key element, in addition to your healers, the 'flow' of battle can and does change dramatically from situation to situation. - What I'm referring to are Tanks. When a fight first breaks out, it is the tanks who determine the flow of battle. Similar to the tanks, the melee DPS should be paying attention to both: A) What the tanks are doing. & B) What the ranged / healers are doing. Melee DPS, when a battle first is breaking out, has to be aware enough of his/her surroundings to make a split-second decision to: A) Stay back, wait for the enemy to come to them, protect squishies (killing players before they can take out their ally squishies) -or- B) Follow the tanks / melee healers into the front lines, and try to take out key enemy targets. **Note: not all melee DPS will do (A) or (B) in the same way, as some (marauder / white lion) have higher survivability than others (witch elf / hunter). Because of this, some melee dps classes may choose to 'ghost' (lag slightly behind) the melee players infront of them, or try flanking maneuvers (either defensively, or offensively). This is still just a preliminary strategy, that I find helps in most situations (at least against PUGs). Against organized groups is an entirely different matter. |
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10/24/08 1:12:11 AM#20
nice strats, ill try them in different games |
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PhilGamer
Apprentice Member
Joined: 10/24/08
It has now been statistically proven that being a gamer makes you smarter and more successful. |
10/24/08 3:56:19 PM#21
This tends to be the way that it goes in RvR games - the people with the most situational awareness generally live longer. The ones who haven't realized that all of their allies are now 10 steps behind them are pretty much always the ones who get owned. Good reason to use the zoom feature.
Visit Philosophical Gamer, a website featuring old school games, obscure games, indie games, free games, and discussion of the culture of gaming. Come by and un-bored yourself. Also check out the PhilosophicalGamer Obscure Games Download Page. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
11/12/08 4:08:29 PM#22
Only thing I can say about charging in to do aoe is start it off with a detaunt, and don't use concussion jolt right off the bat. What happens is everyone notices you right away and tab targets. Run in off the sides like your flanking so you don't get attention right away, start of with MoT then do a couple of demolitions, once you're being noticed and you see casters facing you seeming to be ready to attack...NOW hit concussion jolt, and start wailing on them with AoE. Now If you don't see any heals being thrown your way, detaunt and start running back to the group, do this unless you feel like you can hurt the enemy enough where they'll be turning around to run away. Remember if there are tanks in your group let them run in 1st, watch to see how many opponents are focusing fire on them, then do your job by entering the fight to assist. And finally, always keep your eyes on your healers. And don't ever let any mele get on them. |
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12/06/08 12:35:00 PM#23
It is definetly unfortunate that they didnt think much about melee and the renown points that you got while doing damage. Melee classes got a little jipped form the get go on this. |
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1/22/09 2:40:15 AM#24
mmmmm dmg is the way to go...as a Marauder just roll monstrosity... use demolition, an aoe skill, and run through a big group, just keep punching the skill and u will rack up the dmg. u dont even really need to target, just find the closest light armored char and hit him and everything around him u will see dmg popping up everywhere...thats the lazy mans way.... easy exp...game over... |
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4/19/09 1:48:39 PM#25
Oh Well done for resurrecting a YEAR OLD THREAD. |
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