Warhammer Online : Age of Reckoning
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- Developer: Mythic Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.warhammeronline.com
- Retail Price: 49.99 BUY IT
- Monthly Fee: 14.99
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WAR (Warhammer Online) » General Discussion » Warhammer or Failhammer
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Avathos 7/16/08 9:32:54 PM
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Apprentice Member
Joined: 5/17/04 |
Like many of you guys I embrased this game. I wanted WAR to be the next WoW killer. When I got accepted into BETA I was like IN YOU FACE LOSERS! However this post is NOT ABOUT BETA because, lets face it there is NDA and I swear to follow it. This post like many others is to beat the same dead horse about the cut of classes and the reduction of cities. IMO the main reason for decision is either: financial pressure or fear of WoLK. Why not just push the game back another 6 months and deliver a product like promised from day one? Why the rush of releasing what many consider a incomplete game. You have to remember that for the past year and half Mythic has released ton publicity regarding classes and their importance of having racial integrity. Races and their territories, which they have swear to defend till the last man, woman or neuter (greenskins) Most important, from day one we always got that promised that this game will be in par with the Warhammer Lore and IMO it is not. Lets ake just little example of the cuts: The Empire Warrior Priest / Bright Wizard / Witch Hunter (3/4) VS Chaos : Chosen / Zealot / Marauder / Magus (4/4) The math does not add up 3 is not equal 4. You cant argue and tell me is 20 vs 20 because in fact what was promised was 24 vs 24 and every race will have their 4 archtypes. Many will say, suck it up! Just choose a tank available from the other races in your faction. So now instead of choise now we will be forced to choose SM or IB tanking for humans? This is not according to the warhammer lore. Never in the warhammer lore THE EMPIRE let mutants lead their cause and less to defend them. Just because accept other races doesnt mean they have to incorporate them into their ranks. In addition, factions that just have 3/4 classes may be affected by: 1- people not playing them because they may think they are gimped 2- or people may not play them because the variety will be greatly reduced (25% if we go by the numbers) In addition to the above now we have significant reduced city content. Again since when the orcs care about helping the other forces of destruction to defeat The Empire or The Dwarf . Holy Cow the greenskin cant even fight under the same flag. If we go by WARHAMMER LORE, the game basically doesnt not make much sense anymore other than just some archtypes and backgrounds.. It is just another MMO with a litle bit more RvR. Racial integrity was promised from day one and I trully dont think this decision will make it posible. To finish, like many of you I pre-ordered the game, but I tell you want I am willing wait another 6 months and play a game the content I was promised since 2006. Rather than plaing a game based on what I consider a rush semi completed product based on a financial decision. Warhammer have a lot good things and in many areas I feel that the game is ground breaking, but everyones knows that YOU SHOULD NEVER PROMISE WHAT YOU CANT DELIVER. I am positive that this rush will hurt the game in the long run. There always be that shadow around telling everyone: Where in the heck are the other cities? Humans without a tank? Where is the Choppa? You get the point
Disclaimer: The above statement is my entire opinion based on the recent public news, it does not have BETA classified information.
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daewonie 7/16/08 9:44:02 PM
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Apprentice Member
Joined: 5/11/07 |
The devs promised the release of WAR at the beginning of fall...... and in order to keep that promise and not deliver a game that is incomplete, they have decided to cut some things out until they can be improved. To be honest, the deletion of some careers do certainly suck, but I rather play the game w/o those careers and wait and anticipate the classes in a patch or an expansion later on. The deletion of some cities is not that big of a deal. each faction should only have 1 major city anyways. Look at WoW, Orgrimmar is the place to go on the horde side, and undercity and thunder bluff are practically empty. Might as well work on the incomplete cities, then have a city that no one wants to go to from the get-go due to its flaws. |
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Indo 7/16/08 9:47:32 PM
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Apprentice Member
Joined: 12/02/05 |
"This post like many others is to beat the same dead horse...."
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Ascension08 7/16/08 9:50:09 PM
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Apprentice Member
Joined: 3/12/08
Behold! Rash of the Itch King comes in November! Quake in fear! |
Basically what you've said has been said alot so I'll just elaborate on your clever title...Failhammer or Warfail: Age of Failure or Warhamfailer...I bet we'll see alot of these lame variations when we get sooner to release. Mythic knew it was a hard decision but they also knew how long it'd take to get what they wanted with the cities/classes...and they simply thought the delay would be too long and they wanted a solid launch, so they decided to put the incomplete things on hold and work on adding them in later. Tons of devs promise things then don't deliver; Mythic has the balls to do it 3 months before release so you can cancel your pre-order if you don't like it. |
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Noktaris 7/16/08 9:50:40 PM
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Advanced Member
Joined: 7/20/04 |
Oh hey look,an original post. |
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Avathos 7/16/08 9:55:05 PM
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Apprentice Member
Joined: 5/17/04 |
daewonie, First thanks for not flaming and just providing a hater answer. I simpathize with your opinion of wanting to play the game as soon psible and wait or later for finished classes. My post was more intended to promise of sticking to the warhammer lore. I also see your point regarding the cities, however, if I may let me turn he coin. By having all the cities, it gives the players the flexibility to attack different areas other then being force to attack the same darn place all the time. In WoW RvR is 2ndary but in WAR RvR and City sieges was the main focus of the game. Thats in addition, to my original point of the warhammer lore issue Thanks for the reply |
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PureChaos 7/16/08 9:55:35 PM
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Advanced Member
Joined: 7/01/04 |
Originally posted by Avathos
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SoulSurfer 7/16/08 9:55:50 PM
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Apprentice Member
Joined: 6/19/08
WHY SO SERIOUS??? |
It is indeed a dead horse, and WoW got thrown into the mix, DOUBLE WHAMMY! |
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EEL85 7/16/08 10:10:43 PM
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Novice Member
Joined: 10/14/07 |
MMORPGs are never truly finished. That is the beauty with the games. However, everyone always gripes that they are never complete and therefore a piece of junk.... /slap |
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Capn23 7/16/08 10:12:06 PM
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Apprentice Member
Joined: 7/03/08
"O YEAH!"-Koolaid Guy |
Originally posted by Avathos
Bigger battles with more focus = better gameplay. We'll get all 6 in good time. This delay gives people new to RvR (such as myself) time to learn how it works and to perfect it. This is also a great draw. People will be waiting for the next 2 cities and stay in WAR instead of trying out WotLK. In the end Mythic keeps their money, puts forth amazing cities, and keeps their promise of great gameplay. |
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Tawn47 7/17/08 2:06:55 AM
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Hard Core Member
Joined: 7/27/07 |
Originally posted by Avathos
Great, we can all win from this situation. You purchase the game approx 6 months after launch.. (or whenever this oh-so-important content gets added) whilst the rest of us play the game at launch. Win-Win-Win Win - I and others get to play what will probably be a great game at launch Win - Mythic get their revenue earlier Win - you get to wait as you wished. |
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gator64 7/17/08 2:16:02 AM
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Advanced Member
Joined: 4/25/08 |
Failhammer...how so very clever, we didnt hear that one before!
As for the matter at hands... Hey look everybody look a dead horse, let beat it to death!....again. |
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| "There no I in team but there a WE in weapon." -Thoragrin Oxenhide |
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_Shadowmage 7/17/08 2:20:40 AM
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