Warhammer Online : Age of Reckoning
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- Developer: Mythic Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.warhammeronline.com
- Retail Price: 49.99 BUY IT
- Monthly Fee: 14.99
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WAR (Warhammer Online) » General Discussion » Mythic explains RvR with 2 captial cities
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fishytoothy 7/14/08 11:04:37 AM
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Novice Member
Joined: 12/07/06 |
FYI Mythic has two new FAQ's up explaining decisions to cut classes and cities.
Cut cities: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=155 Cut classes: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=153
Most imporant bit of info for those too lazy to click: "How will the RvR endgame work now with only 2 capital cities?
So now people can stop saying RVR in the Dwarf/greenskin and elven areas is pointless, as you must conquer their fortresses to be able to siege a city. |
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Zorndorf 7/14/08 2:39:34 PM
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Hard Core Member
Joined: 11/15/07 |
Changing a complete design .... 3 months before launch doesn't look professional .... |
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Celestian 7/14/08 2:44:32 PM
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Novice Member
Joined: 5/07/03 |
What you should do is just not buy the game till it has all 6 cities and the 4 delayed classes to prove your point. |
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iminwarbeta 7/14/08 2:59:39 PM
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Novice Member
Joined: 7/14/08 |
I just made an account to help out as vaguely as possible.
This move is THE BEST for the game. The other cities were developed, just not as heavily tested as the current two. Because there will only be two at release a few good things happen.
1. Players play together, there is no racial imbalance between playability of the community. Everyone gets to play/get killed by all races.
2. Mythic gets super balance testing, sure they have seen things in beta, but with EVERYONE fighting in these zones, they can see just how powerful units of classes become etc, causing FASTER balancing than if all the races were spread appart in thier respective realms fighting it out all the time.
3. This is great training for the start of the game. Everyone will get used to the system because it will be so straight forward, EVERYONE has a common goal, then when the other cities are released, people will be able to make decissions inherently based on gameplay and effect rather than the cities "they want to be in the most".
4. This makes the RvR a challenge. Yes its going to be hard regularly just to orchestrate lots of people taking the keep etc (WHICH ARE HARD TO DO, PERIOD) but NOW there is going to be alot of people at once making it even harder to really construct armies.
5. Because of 4, guilds will become large. Small guilds will seem useless because of the fact you join a guild to A. Be awesome in RvR and B. Have a somewhat organised affair when you go for world RvR.
6. This will be AMAZING resource testing for Mythic. With so many players lobbed into an area or server clutch they will be able to see the best hardware they need for the settings as well as the software changes needed to be changed. With only SO many people in beta, they cant know all performance issues. So once again, this calls for FAST fixes with these types of issues.
7. And lastly, this makes people love the game. These will be huge, and rediculous fights. Trust me. |
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Capn23 7/14/08 3:04:37 PM
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Advanced Member
Joined: 7/03/08
"And that''s the way the cookie crumbles" |
Originally posted by iminwarbeta
What do you have to say about the 4 cut careers while your at it lol? |
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iminwarbeta 7/14/08 3:07:48 PM
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Novice Member
Joined: 7/14/08 |
Honestly I think it had to happen as soon as the cities were pushed back. With the 4 classes, every race was built to fight thier respective realm enemies, now since the push back, every race is balanced to fight all races in the 2 citied. Mythic is smart. |
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Tawn47 7/14/08 3:21:11 PM
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Novice Member
Joined: 7/27/07 |
This system makes so much sense. I always worried that with 6 cities, one side qould just concede a capital to the enemy without a fight so they could ransack an enemies capital they had abandoned.. which all leads to less struggle. This concept of fortresses and two having to be defeated is a far better game design. Shame to lose the content, but Im not so sure I want those 2 extra cities now... what system will they use when they have added the other capitals? |
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Tuck2000 7/14/08 3:22:05 PM
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Advanced Member
Joined: 3/20/08
Bartle Test result: Killer |
If everyone would start looking at this as phased approach to the game I think it would be better received. I have been waiting for this game along with everyone else for years. And RVR phasing in the other capital cities over time I think now is the best approach. I am disappointed with the character drops but as long as they keep working on them or something equivalent to what they had planned for each race I'll be in it for the long haul. I beta tested Planetside years ago and they gave allot of promises during development and drop about 40% of the game content by over reaching. So they ended up with a sub pare MMO that has scraped along all this time. In the end what caused them to fail even though the battles were huge at the beginning was giving everyone a reason to stay and feel vested in what your faction was doing. Mythic has stumbled on this and may have overreached a bit to have everything ready for release but they are making a RVR game that I think people will be able to feel apart of and if they look at PS as an example of what NOT!!! to do and with in a reasonable time get the rest of the promised functionality in game 6 months after release people be just bitching about the normal stuff that goes with any MMO.
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banthis 7/14/08 3:27:38 PM
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Hard Core Member
Joined: 3/19/07 |
Originally posted by iminwarbeta
Seriously use some thought before promoting yourself as a beta tester....you make some really illogical statements. If you were making them as purely opinion is one thing but trying to 'represent' .... *shakes head* Look having 2 cities does not affect that much yes now we need 2 Tier 4 areas to siege, yes its a single goal across all realms but the rest is the same. Power guilds won't make a world of difference infact it'd cripple a side to be run by them especially if the other side has dozens of guilds and stragetically uses their massive amounts of banners. I dont like the decision to only have 2 cities it sort of gets rid of the whole choice factor but I do believe its a good move to tell us early and to give us a decent reason as to why. I'd rather a game just A. not launch until complete (which in MMOs is impossible due to budgetting limitations...seriously if a game waited until it was fully complete in the MMO industry...the company would never recover from the cost) or B. make smart temporary or permant cuts in order to minimize subpar content. |
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PureChaos 7/14/08 3:28:30 PM
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Novice Member
Joined: 7/01/04 |
Originally posted by Tawn47 i always though the fortresses where always in that was the tier 4 , the capital being the next phase. They have talked about making it rotate from city to city of which you can seige. So oh empire is over, now its dwarfs. The place will still be there just cant siege , they havnt said anything solid i personaly want a vote system but w/e |
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-md- 7/14/08 3:45:46 PM
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Novice Member
Joined: 9/28/04 |
RvR with 2 capital cities will be like playing pong. |
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Capn23 7/14/08 3:53:30 PM
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