Warhammer Online : Age of Reckoning
Show Game Details
- Developer: Mythic Entertainment
- Genre: Fantasy
- Status: Development (est. release Q4 2008)
- Platforms:
- Website: http://www.warhammeronline.com
- Retail Price: n/a
- Monthly Fee: n/a
-
Warhammer Online : Age of Reckoning RSS Feed
WAR (Warhammer Online) » General Discussion » AoC just proved one thing...
| Thread (184 posts) | ||
|---|---|---|
|
rwyan 5/07/08 8:09:21 AM
|
||
|
Apprentice Member
Joined: 7/24/03 |
There is nothing wrong with pushing technical boundaries. That is how most lessons are learned. However, this is far from a doom and gloom situation. The one thing I've noticed in OB is that performance has been getting better(even without patches) and the game runs relatively smoothly. And lets be honest here, FunCom knew what the consequences of their choices were in deciding to push the technical specs. |
|
| |
||
|
jzuska 5/07/08 8:10:57 AM
|
||
|
Hard Core Member
Joined: 11/25/06 |
Originally posted by Greek_Matt Because it's the intention of an MMO to be a vast seamless virtual world. Not a console "You have just entered world 1-3" game. The whole world is supposed to be one world, and have a one world feel. Gameplay is just as important as graphics. If you just make the game pretty, but unplayable, it becomes Vanguard. Bad press in the MMO world spreads at the speed of light. I have canceled my AOC Preorder.
|
|
| |
||
|
Greek_Matt 5/07/08 8:59:01 AM
|
||
|
Apprentice Member
Joined: 1/26/07 |
Originally posted by jzuska That's just one (your) perspective. Obviously the directors at Funcom have decided that low-end low-poly graphics and flat, artificial worlds are more immersion-breaking than loading screens, and since current technology doesn't allow for both solutions they've opted for the latter. To say that this approach is "wrong" is as pointless and ignorant as saying that people who prefer art over science are wrong. This game is far from unplayable (unless you're running a three-year-old laptop), even with the current buggy, memory-leaking beta client. I'm confident that the release client will be an improvement, and bring the game well within the playable limits of many gamers who were turned off by their first stuttering glimpse of the IGN beta. It's already a million miles away from what Vanguard was in open beta, and infinitely less ugly. |
|
| |
||
|
Elsabolts 5/07/08 9:01:38 AM
|
||
|
Apprentice Member
Joined: 10/03/06 |
Brad McQuid thought the same thing as you stated in the above. |
|
| |
||
|
urbanmonkey 5/07/08 9:06:51 AM
|
||
|
Hard Core Member
Joined: 10/17/06 |
Originally posted by warulven
|
|
| --------------------------------------------------------- |
||
|
Psiho246 5/07/08 9:07:26 AM
|
||
|
Hard Core Member
Joined: 1/13/08
~Somewhere in time~ |
Originally posted by urbanmonkey Well, you are quite wrong.
1. 88800 Ultra doesn't exist yet and if you are referring to 8800 Ultra that is a overpriced card and you can buy HD3870X2 for half the cost of Ultra and also HD3870X2 performance is around 25% better then that of Ultra. Also there is 9800GX2 and both HD4XXX cards that are just about to be released and 99XX cards that are probably going to hit the market in a month or two. 2. WoW is not seamless and if you are talking about riding your horse around those mountains that you can't climb which COMPLETELY surround every area then ok 3. Again you should check req. for AoC as it does not require a High end PC. Ofcourse it does for High end graphics but on Low the game still looks amazing and is playable on almost every piece of crap PC there is.
You sir are a troll! |
|
|
Gishgeron 5/07/08 9:13:00 AM
|
||
|
Elite Member
Joined: 3/05/07 |
....I'd say WoW is perfectly seamless.
There aren't mountains around every zone...there are mountains en masse around mountainous zones. Having ONE load between two halves of the world really doesn't make it 'boxed in'. Especially when that one load is a total of maybe 3 seconds long at worst. I suppose if you want to count the outlands its 2 loads....but THEN you hit massively seamless in that you can fly across its landscape. When people talk about a world not being seamless....they usually refer to having a load between each zone, building, town, and castle. They also use it to refer to 'guildwars' syndrome, where the pathing is super linear and you can't even so much as move off a 10 inch drop without walking clear around the globe to get around it. Trying to use WoW in a way which detracts from those two angles is really stupid if you ask me, because it does not contain either of those elements. |
|
|
Greek_Matt 5/07/08 9:19:58 AM
|
||
|
Apprentice Member
Joined: 1/26/07 |
Originally posted by Elsabolts So does every other progressive software developer in the world. Just because McQuaid screwed the pooch doesn't mean software should stop trying to push the boundaries of technology and, in the case of MMO's, future-proof itself against rising expectations in the future. It's hard enough as it is for a 2-year-old MMO to maintain current and attract new subscribers, without it looking like it has 5-year-old graphics. |
|
| |
||
|
Zorndorf 5/07/08 9:37:48 AM
|
||
|
Hard Core Member
Joined: 11/15/07 |
Originally posted by Greek_MattFor some people like you it is really difficult to understand the limits of On Line play ... People look at graphics cards and think Wow. This should be great, without realising that those graphics frst have to be downloaded from your hard disk to your video memory. It all adds up. More data, means more manipulations, means more code and in MMORPG's it means more unexpected codes than in any other game (FPS, Adventure, RPG). Is it THAT dificult to grasp??? Or is it just being stubborn.
|
|
| |
||
|
mmonkeyboy 5/07/08 9:51:36 AM
|
||
|
Apprentice Member
Joined: 3/26/08 |
Originally posted by Greek_Matt
AoC has indeed "future-proofed" itself, but in the opposite sense that they've effectively denied their game a future. An MMO is the last place you want to try out an unproven, "cutting-edge" graphics engine. There are other factors which are far more important to players of this genre than graphics. Story, immersion, grouping, balance, social aspects, etc. If you're going to write your own engine, either 1.) make it simple and solid (e.g. WoW), or 2.) license a third-party technology (e.g. Unreal engine), from people whose business it is to make such engines. I am so sick of these MMO companies thinking they are so awesome that they can both create an entire world and make a kick-ass 3D engine. In business, it's called sticking with your "core competencies", which simply means "do what you're good at, and hire others to do what they're good at." As I've posted previously, imo, what will kill AoC is technical issues more than anything else. Their engine has never been solid, was not well-designed, and is choking underneath the burden of what they're asking it to do. There may be a great game hidden in there somewhere, but if people can't actually get to it, no one will stick around.
|
|
| |
||
|
Boneserino 5/07/08 9:53:26 AM
|
||
|
Advanced Member
Joined: 12/08/07 |
Originally posted by Greek_MattThe only reason you care about "5 year old graphics" whatever that is, is because you boys want to say hey look at me, I can run AoC on high settings and get 60 FPS! My PC rocks! The majority of us regular guys with with our ancient PC's just want to play games. five year old graphics were good enough for me then and they are good enough for me now. I have nothing against people who want to have the latest technology. But your argument that MMO's should have cutting edge graphics falls flat because they are meant to attract large volumes of players in order to be economical. How many people are willing to go out and spend hundreds of dollars more in upgrades just to play a game and then do it all over again when the next one comes out? Not as many as you think I bet. Not anymore because they see graphics almost as good on their consoles at a fraction of the cost of PC gaming and without 90% of the bugs that plague PC games these days. And how much better do the graphics in a "game" have to be before you people are happy? Sure immersion is a good thing, but its a game, on a PC. Use your imagination a little bit and just enjoy the game. After the first initial oohs and aahs of playing a new game with nice graphics you quickly forget about them and concentrate on the game itself. Its the game I want to play not the graphics! Without the game graphics are just pretty pictures. Anyway I hope the beta issues get worked out and the game succeeds to some degree. If many more MMO's continue to die quick deaths, we could see a lot fewer companies willing to spend the big bucks on development. That would be a shame. |
|
| |
||
|
Greek_Matt 5/07/08 9:54:23 AM
|
||
|
Apprentice Member
Joined: 1/26/07 |
Originally posted by ZorndorfOriginally posted by Greek_MattFor some people like you it is really difficult to understand the limits of On Line play ... Of course there's a lot of information to process, but we're not living in the nineties anymore either chief. Constant advances in chip and vid card technology and expansions in bandwidth are allowing a far greater transmission and processing of data than existed three and a half years ago when WoW appeared. Contemporary multiplayer FPS games offer split-second trajectory calculations for bullets and destructible environments that MMOs don't have to process, and ultra-realistic graphics and animation which put 3yr old FPS games to shame... what on earth makes you think that MMO games can't improve at a similar pace? Ignorance perhaps...? |
|
| |
||


