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WAR (Warhammer Online) Forum » General Discussion » Mythic's financial crisis resulted in WAR

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100 posts found
Pheace

Elite Member

Joined: 12/17/03
Posts: 2167

You can either agree with me or be wrong!

7/05/09 6:08:10 AM#51

"Mythic is still making the smae balancing and new content release mistakes. It's like none of them have even seen woW let alone played it. If they did subscribe to WoW at least for 6 months they would know how to properly test and patch a game or release new content in baby steps and not in large leaps."

 

I wish I could still find it but there was an article somewhere by Sanya where she was complaining that when she sat at the developer's table, if you weren't in the developer leaders WoW guild you weren't even being taken seriously. So for sure, they played WoW during WAR's development.

User Deleted
7/05/09 6:26:58 AM#52

Mythic tried to make Warhammer into a level based game where it would have been better to have stuck to WFRPG with a skill based game with basic and advanced classes.

Then they bung in scenarios with the largest reward anywhere in the game, then the said scenarios have a huge problem with XP leechers and mythic just scratch their head for a goodly long while and work out what to do.

The fact that a load of the Devs were playing wow wile developing WAR must have been a bad thing even if they didn't copy a lot of the features intentionally they were certainly influenced by that game and I can't see bioware spending too much time on WAR as they have TOR to get out of the door and I can see Games Workshop pulling the plug on the liscence before troo long.

Pyro240

Advanced Member

Joined: 10/13/06
Posts: 167

7/05/09 6:30:26 AM#53
Originally posted by Daffid011
Originally posted by spyder2k5 

 

Are you all ignorant? Or just plain stupid? I am talking now, not then. Common sense would tell you, that unlike you sheep, I speak in present tense, and speak of the here and now, not of past issues, or statements.

 

Listen friend, there are only 4 servers with decent population left.  Count them, 1,2,3,4.  If 5 people joined for every lost player then the servers would be swelling.   Would you care to show where you get this idea that 10 times more people are trying the game than leaving and 50% of those trying it are signing up?    What makes you believe the game is rebounding?

Warhammer could have been great and has some really good ideas on paper, but it just didn't turn out that way.  What it currently delivers is a very blan game experience.  Occasional bursts of fun surrounded by a whole bunch of meh with bad performance on top of that. 

 

 

 

K, I'll count..

5US servers and 9 EU servers so that would make, 1-2-3-4-5-6-7-8-9-10-11-12-13-14..
There are russian servers. (don't know how many)

nom nom nom

Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 460

7/05/09 6:50:05 AM#54
Originally posted by markoraos
Originally posted by Frobner

WAR is RVR - and RVR part of WAR failed.  Thats it - end of story.

Now... if WAR wanted to do something else than RVR - then maybe the game would not be bleeding so much atm.  But...  a game that doesn't even have enough content to get ppl to lvl 40 will not hold any PVE player intrested. 

Basicly - the game is getting what it deserves.  Its freefalling on Xfire just few weeks after a big free content patch.  Tells you everything needed to know.

 

RvR is alive and well. Thank you.

And why should it hold a PvE player interested? Is that a measure of success? Shouldn't there be a PvP mmo out there? To hell with PvE-ers, go play your own PvE mmos, like you havent more than enough of those.

And I can tell you exactly why the content patch is unpopular. Because it was aimed squarely at PvE crowd while the majority of players are PvP-ers and their concerns weren't addressed. What we got was a basically PvE expansion with some PvP added... and no one cares about PvE in WAR anymore.

WAR is a PvP mmo at its core. It's greatest flaw is that they tried to stick PvE into it. With PvE came the whole crap of tiers, leveling, linear paths and all that crap that is required to have a "story" where you go and "save the world" along with everyone else. Meh.

Now it's turbine's call. If they go the PvE route then WAR will die. If they get wise they'll realize that there is no real up-to-date open world PvP game out there and that WAR can fulfill that role if someone started actually paying attention to what this game really is. I must say I'm pessimistic tho, bioware does story driven scripted games... I'm not sure they can grasp the concept of player-driven gaming.

The PvP/RvR you desperately wanted WAR to be has another name,it is called Aion.Mythic invented the RvR concept but it felt flat on  his face when they designed WAR.They 've been unable to bring back what made DAoC a success.Mythic deserves everything that's happening to them from top to bottom.Their arrogance,laziness,lack of vision,piss poor design and wow wanna be,ended up into a boring,soulless game and to be honest I would rather prefer that Bioware let this shame of the Warhammer IP die slowly.

In the land of Predators,the lion does not fear the jackals...

Newhopes

Advanced Member

Joined: 9/21/08
Posts: 427

7/05/09 6:55:07 AM#55

There's 3 Russian servers although only one has any kind of population on it.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4513

7/05/09 9:11:20 AM#56
Originally posted by Pyro240
Originally posted by Daffid011
Originally posted by spyder2k5 

 

Are you all ignorant? Or just plain stupid? I am talking now, not then. Common sense would tell you, that unlike you sheep, I speak in present tense, and speak of the here and now, not of past issues, or statements.

 

Listen friend, there are only 4 servers with decent population left.  Count them, 1,2,3,4.  If 5 people joined for every lost player then the servers would be swelling.   Would you care to show where you get this idea that 10 times more people are trying the game than leaving and 50% of those trying it are signing up?    What makes you believe the game is rebounding?

Warhammer could have been great and has some really good ideas on paper, but it just didn't turn out that way.  What it currently delivers is a very blan game experience.  Occasional bursts of fun surrounded by a whole bunch of meh with bad performance on top of that. 

 

 

 

K, I'll count..

5US servers and 9 EU servers so that would make, 1-2-3-4-5-6-7-8-9-10-11-12-13-14..
There are russian servers. (don't know how many)

 

Well you have me there.  I was referencing the US/Oceanic servers since I don't play in EU/Russia.  I hear that Russia has 1 decent server and I assume GOA has all but killed what ever there is in Europe .  I don't know for sure so about over seas, but I'm pretty certain 5 people are not joining for every person leaving.  

Back when mythic announced 300k subs there were over a dozen med/med servers and some hitting med/high and high/high.  US servers of course, which the best the game can muster now is 4 med/med with the rest being light/light.

 

 

Wraithone

Elite Member

Joined: 7/09/04
Posts: 772

If you can't kill it, don't make it mad.

7/05/09 9:21:16 AM#57
Originally posted by Pheace

"Mythic is still making the smae balancing and new content release mistakes. It's like none of them have even seen woW let alone played it. If they did subscribe to WoW at least for 6 months they would know how to properly test and patch a game or release new content in baby steps and not in large leaps."

 

I wish I could still find it but there was an article somewhere by Sanya where she was complaining that when she sat at the developer's table, if you weren't in the developer leaders WoW guild you weren't even being taken seriously. So for sure, they played WoW during WAR's development.

 

Well, then they obviously failed to understand, and impliment some of the principles that Blizzard has. WoW for all of its faults(which are legion... Don't even get me started on the "balancing" of the Death Knight class. ^^) is a good game all the way up to level cap. Then its mainly raiding/PvP. WAR on the other hand can never seem to decide what its doing.  The PvP dynamics are poorly thought out, and even more poorly applied. The system specs(out of the box) are WELL above what the typical gamer has available. Its too bad, as the Warhammer universe has a LOT to offer a game such as this.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/05/09 10:45:20 AM#58


Originally posted by markoraos

As I said, PvE is shoved in what is in actuality a PvP game at its core, which is ESPECIALLY true in endgame.
And your gripe with LoTD is in its bad PVP design, and not PVE which is fine. 
"The PvE isn't killing this zone, it's the LACK of PLAYERS in those zones to PvP with." means that PvP is badly designed.


If the ruleset is such that it does not give players a reason to fight then its quite obvious that it is a badly designed PvP ruleset that puts more emphasis on non-pvp activities.
It looks almost as if no one at Mythic never ever played, much less designed a war boardgame. They still show such basic ignorance of the basics of conflict-based multiplayer game design that it is staggering. It took them MONTHS to realize that in territorial conquest games the main rewards must come from holding objectives rather than taking them else the game will degenerate into musical chairs. Studying Risk for an afternoon will teach you this.




Originally posted by markoraosNow it's turbine's call.


Studying the companies EA actually owns will help you. EA doesn't own Turbine and aBioware head is now the final say on Warhammer, not Turbine as you said.

You seem to want to give advice saying "study Risk", but you didn't know the difference between Bioware and Turbine? Are you always this sanctimonious when you are this mistaken? Strange.


Oh wait, you "mistyped", right? Let me get your excuses ready for you.


The PvE is what's wrong? Wait.. months ago you were the head cheerleader for Mythic with your pompoms saying the customers were "playing wrong". When people posted Mythic had no clue and the game was boring, you said Mythic knows what it is doing... the players didn't. You downplayed every single issue anyone brought up and even ridiculed people with emotes, LOLS, and insulted them personally when no one insulted you. You were on that soap box every day calling people "trolls" who were now proven right. Then when the numbers all went south, you cried foul about MMORPG.com and said ">sniff<I'm leaving and never coming back!" right around the time WAR finally opened Official forums.

Now here you are back again, still showing you have little clue what you are talking about. It is not the PvE that makes the game bad. If the PvP was any good, people would be doing that. But the mirrored classes suck and are out of balanced. BWs are facerolling entire groups of people. The new content has made it possible to two shot people and they were one-shotting them on the PTS. The LOTD zone is fun, but because there are only TWO FACTIONS in this game, it doesn't work like Darkness Falls where there were THREE factions. How you fail to see that is just fail.


The two sides hardly ever meet and when they do, Order's AoE facerolled Destro. Congratulations on still being just as fanny months after the slide as you were back then. Except now, you have less fanbois to cozy up with, they are playing AION beta right now and Jacobs is canned.

Clearly, your emotional attachment to this game has clouded your ability for logic and reason. I am glad you are having fun, everyone should play what they like. But please stop trying to pretend this game is anything other than a disaster and the player's fault. No one is buying that anymore.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/05/09 10:56:48 AM#59


Originally posted by Urrelles

LotD will do the same thing.  After people get their glyphs form the PQs the only thing they will do is run a tomb or 2 then return to T4.  I already see this happening on my 2 servers.


This would happen on paper, which is what Mythic thought. People would eventually get all their gear and not go to LOTD for gear grinding. The problem with this theory is... it's not like Wow where you can just go into a PvE zone, farm it when YOU want, get your gear and then move onto the next zone. As a player you can't simply log on and go to LOTD for gear.


One side or another THOROUGHLY dominates on a server for the most part, and in most cases that's Order. So what happens is the Order side is beating the crap out of Destro, sealing everything off and holding LOTD zone for hours and hours and hours. Then finally, a ray of light opens and Destro is able to farm LOTD for a VERY short time but no where near the amount of time Order is. They cannot get their gear in a "run or two".

So once Order gets all their gear and overpowered talismans, they will just go back to owning all the RvR areas and preventing Destro from going in even more. Half of them will be facerolling keeps. They will just camp outside areas and pick of tiny Warbands as they pop by since they are already geared, have done everything and now have nothing to do but PvP. Destro doesn't stand a chance because they will constantly be undergeared.

There is no way the "eventually" Destro will get all the gear it needs in any amount of reasonable time in this game before new games come out. That simply will take too much time for the majority. By the time a few of them get their talismans and gear, the majority would have gotten tired of "hoping" through the Vegas Loot Roll System that they stand a chance an hour a day. (Everyone cannot play WAR all day and have lives)


They are already tired of losing and they simply won't stick around for more "maybes".

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/05/09 10:59:48 AM#60


Originally posted by Pyro240

 
K, I'll count..

5US servers and 9 EU servers so that would make, 1-2-3-4-5-6-7-8-9-10-11-12-13-14..
There are russian servers. (don't know how many)


Now count how many are LOW/LOW servers, and how many are one-sided domination areas, please.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

User Deleted
7/05/09 4:11:21 PM#61

I see alot of comments regarding WAR being "Boring", I've played the game and yes I eventually quit the game becuase it BECAME boring, it didn't start out as a boring game it just got that way after months of constant play.

Now I look over my past games, EQ1 quit because it became boring

Asherons Call1 quit because it became boring

AO very quickly became boring

Horizons became boring and had too many problems

Asherons call 2 didn't quit but was thrown out becuase the servers where closed, but would have quit because it was becoming boring.

EQ2 quit because it got boring.

WoW quit due to mindless bum aching boredom.

And my list could go on forever

Every MMO I have quit has been 99% due to boredom, I find WAR no different than the multitude of MMO's I have played in the past and I will bet I will have the same experiences in the upcoming MMO's.

Fortunately WAR provided me with 6 months of entertainment, which was definately worth the retail value of the game and the monthly subs.

 

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

7/06/09 5:58:48 AM#62

On saturday there were 1.95 K Xfire users on WAR.

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

That was the bottom since launch - and ... a saturday.

Launch 14K Xfire, Xmas 5.5 K Xfire (and annouced drop to 300K subs), Mar 3.5 K Xfire, June 2.4 K Xfire

... and now for the first time last saturday 1.95 K. players.

Figures for saturday aren't in yet.

That's 35% of the player activity from the point where EA said ... 300K subs. !!!

I thought the game would level out around 2.4K, but apparently it doesn't stop.

Probably WAR had the advantage of being the sole "novel" new game for 9 months (apart from DF (sic!) and Spellborn).

There is only a difference of 0.4K Xfire players with AoC. That's around 20%.

Everyone agrees on the fact that AoC has around 100K players at the max. So War is just floating above that mark.

The Wow PvP killers only killed themselves. :))) And WOW just took leveling through PvP as a new ingame option.

Painful.

 

User Deleted
7/06/09 12:03:34 PM#63
Originally posted by Zorndorf

On saturday there were 1.95 K Xfire users on WAR.

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

That was the bottom since launch - and ... a saturday.

Launch 14K Xfire, Xmas 5.5 K Xfire (and annouced drop to 300K subs), Mar 3.5 K Xfire, June 2.4 K Xfire

... and now for the first time last saturday 1.95 K. players.

Figures for saturday aren't in yet.

That's 35% of the player activity from the point where EA said ... 300K subs. !!!

I thought the game would level out around 2.4K, but apparently it doesn't stop.

Probably WAR had the advantage of being the sole "novel" new game for 9 months (apart from DF (sic!) and Spellborn).

There is only a difference of 0.4K Xfire players with AoC. That's around 20%.

Everyone agrees on the fact that AoC has around 100K players at the max. So War is just floating above that mark.

The Wow PvP killers only killed themselves. :))) And WOW just took leveling through PvP as a new ingame option.

Painful.

 


 

Just had to check out this Xfire thing and it currently tells me there are 2,137 users, seems to me it's a very poor way of judging how many are playing when the numbers can fluctuate so much.

 P.s and the figures are taken from 17:03 Monday GMT

Newhopes

Advanced Member

Joined: 9/21/08
Posts: 427

7/06/09 3:01:54 PM#64
Originally posted by qbangy32
Originally posted by Zorndorf

On saturday there were 1.95 K Xfire users on WAR.

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

That was the bottom since launch - and ... a saturday.

Launch 14K Xfire, Xmas 5.5 K Xfire (and annouced drop to 300K subs), Mar 3.5 K Xfire, June 2.4 K Xfire

... and now for the first time last saturday 1.95 K. players.

Figures for saturday aren't in yet.

That's 35% of the player activity from the point where EA said ... 300K subs. !!!

I thought the game would level out around 2.4K, but apparently it doesn't stop.

Probably WAR had the advantage of being the sole "novel" new game for 9 months (apart from DF (sic!) and Spellborn).

There is only a difference of 0.4K Xfire players with AoC. That's around 20%.

Everyone agrees on the fact that AoC has around 100K players at the max. So War is just floating above that mark.

The Wow PvP killers only killed themselves. :))) And WOW just took leveling through PvP as a new ingame option.

Painful.

 


 

Just had to check out this Xfire thing and it currently tells me there are 2,137 users, seems to me it's a very poor way of judging how many are playing when the numbers can fluctuate so much.

 P.s and the figures are taken from 17:03 Monday GMT


 

It's wasn't that bad considering they was close to 20k users at the start plus over polls use less people and are considered fairly accurate for example they only use 1000 familys to measure what 200+ million people watch on TV  in the states, the only thing I can say against xfire is the people useing it aren't that random as most polls are.

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/06/09 4:40:09 PM#65
Originally posted by popinjay

 


Originally posted by markoraos

 

As I said, PvE is shoved in what is in actuality a PvP game at its core, which is ESPECIALLY true in endgame.
And your gripe with LoTD is in its bad PVP design, and not PVE which is fine. 
"The PvE isn't killing this zone, it's the LACK of PLAYERS in those zones to PvP with." means that PvP is badly designed.


If the ruleset is such that it does not give players a reason to fight then its quite obvious that it is a badly designed PvP ruleset that puts more emphasis on non-pvp activities.
It looks almost as if no one at Mythic never ever played, much less designed a war boardgame. They still show such basic ignorance of the basics of conflict-based multiplayer game design that it is staggering. It took them MONTHS to realize that in territorial conquest games the main rewards must come from holding objectives rather than taking them else the game will degenerate into musical chairs. Studying Risk for an afternoon will teach you this.


 

 


Originally posted by markoraosNow it's turbine's call.

 


Studying the companies EA actually owns will help you. EA doesn't own Turbine and aBioware head is now the final say on Warhammer, not Turbine as you said.

 

You seem to want to give advice saying "study Risk", but you didn't know the difference between Bioware and Turbine? Are you always this sanctimonious when you are this mistaken? Strange.

 


Oh wait, you "mistyped", right? Let me get your excuses ready for you.

 

 

 


The PvE is what's wrong? Wait.. months ago you were the head cheerleader for Mythic with your pompoms saying the customers were "playing wrong". When people posted Mythic had no clue and the game was boring, you said Mythic knows what it is doing... the players didn't. You downplayed every single issue anyone brought up and even ridiculed people with emotes, LOLS, and insulted them personally when no one insulted you. You were on that soap box every day calling people "trolls" who were now proven right. Then when the numbers all went south, you cried foul about MMORPG.com and said ">sniff<I'm leaving and never coming back!" right around the time WAR finally opened Official forums.

 

 

 

Now here you are back again, still showing you have little clue what you are talking about. It is not the PvE that makes the game bad. If the PvP was any good, people would be doing that. But the mirrored classes suck and are out of balanced. BWs are facerolling entire groups of people. The new content has made it possible to two shot people and they were one-shotting them on the PTS. The LOTD zone is fun, but because there are only TWO FACTIONS in this game, it doesn't work like Darkness Falls where there were THREE factions. How you fail to see that is just fail.

 

 


The two sides hardly ever meet and when they do, Order's AoE facerolled Destro. Congratulations on still being just as fanny months after the slide as you were back then. Except now, you have less fanbois to cozy up with, they are playing AION beta right now and Jacobs is canned.

 

 

Clearly, your emotional attachment to this game has clouded your ability for logic and reason. I am glad you are having fun, everyone should play what they like. But please stop trying to pretend this game is anything other than a disaster and the player's fault. No one is buying that anymore.

 

Ok, so my casual mistaking of "Turbine" and "Bioware" clearly makes me a non-person who has no clue what is talking about.

A brilliant reposte, truly worthy of the high levels of discussion on this site and internet forums in general.

I'll send you photos of my war game collection, including H.G. Wells designed 1st ever tabletop wargame and Kriegspiel wargame used by prussian officer core as training in the 19th century. But pissing matches do not interest me, only arguments standing on their own.

And yes, the customers were playing wrong and Mythic was screwing the poodle by not showing clearly how to play right (probably even they didn't know it, in fact it is very possible that was actually the case). I still stand firmly by that statement of mine. I had loads of fun even before the orvr influence and the rest. It was enough to yell "lets show them what we're made of! /join me for BLOOD!" and you'd have some pretty rough fun, no matter what the effing grind rewards were.

Aion is crap. 25 levels of PvE to "earn the right" to PvP. Goodbye. It is dead as a dodo, before it ever had a chance to fly. The basic philosophy is wrong. I will never EVER play a mmo again that requires me to "earn" my right to have fun. That's why I lef totherwise excellent WoW and never looked back. I'm too old for that crap and if I have to "work" for something I'll work for real money and things in life rather than the "right to have fun". That's adolescent crap. It's the girl who scorned you in high-school that you had to "work for" and she is the girl you'll never have. Experience will teach you that the best girl is the one that you don't have to "work for". She comes on her own, you win her effortlessy even tho no other can come close to her and she usually ends up as your wife (if you're not stupid or immature that is). Most other things in life are the same, including mmos.

The only games even remotely interesting me (computerwise that is, Caylus and Space Truckers are awesome tho, Dominion is pure brilliance) are Earthrise and possible (tho remotely) future RvR upgrade to WAR. ER has a very sound terrain conquest system with 2+1 factions and an economic negative feedback system built in that will ensure a perpetual conflict... and a class-less level-less RPG system that is very appealing to someone who burned out on D&D in 1989 like me.  WAR has a beautiful foundation in IP and the whole gameplay and classes are really extremely well thought out but in a completely different way from ER, GURPS and what I usually dig. If the T4 is redesigned it might turn out to be a great game yet as a whole. It would be a pity for all the good stuff to go to waste because the  original designers grew up on retarded D&D /EQ paradigm rather than the wargames which should form the core of WAR experience. It's all in Turbine's (yes, I'm baiting you) hands now.

Pheace

Elite Member

Joined: 12/17/03
Posts: 2167

You can either agree with me or be wrong!

7/06/09 6:02:06 PM#66

" Aion is crap. 25 levels of PvE to "earn the right" to PvP. Goodbye. It is dead as a dodo, before it ever had a chance to fly. The basic philosophy is wrong. I will never EVER play a mmo again that requires me to "earn" my right to have fun. That's why I lef totherwise excellent WoW and never looked back. I'm too old for that crap and if I have to "work" for something I'll work for real money and things in life rather than the "right to have fun". That's adolescent crap. It's the girl who scorned you in high-school that you had to "work for" and she is the girl you'll never have. Experience will teach you that the best girl is the one that you don't have to "work for". She comes on her own, you win her effortlessy even tho no other can come close to her and she usually ends up as your wife (if you're not stupid or immature that is). Most other things in life are the same, including mmos."

 

*sigh* you too? 

 

This came up on the Vnboards as well and was quickly shot down there. I can imagine condemning a game for a lot of reasons, heck Aion will have plenty flaws surely, but as long as the PvP 25+ is good, who cares that you don't get to do it in those fleeting few moments that you spend on 1-25 which will probably be a few minutes of what will be the lifetime of your character.


People reached 20+ easily in a weekend. That's it? That's what you'll not play a game over? Even if the PvP turns out to be good after that? 

And to be honest, how is WoW different in that regard? You do something 1-79, and then something else when you get to endgame. It's like that with many MMO's. Certainly Daoc was one of those as well. Daoc was 1-20 (24 if you didn't want to die most of the time) before you got to see any real PvP.

Raztor

Advanced Member

Joined: 12/19/06
Posts: 666

EQ-WoW raider
EvE Trader

7/06/09 6:27:31 PM#67

This is what happens when you build a supposedly RvR game (which WAR isn't other than in the marketting department) around Scenarios. All other type of pvp such as keeps and RvR areas have been added as an afterthough and it really shows. Any RvR game that has a PvE raid fight as it's ultimate end game content should have a hard look at what it's main focus is, and this is coming from someone that loves PVE. 

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/06/09 6:45:06 PM#68
Originally posted by Pheace

" Aion is crap. 25 levels of PvE to "earn the right" to PvP. Goodbye. It is dead as a dodo, before it ever had a chance to fly. The basic philosophy is wrong. I will never EVER play a mmo again that requires me to "earn" my right to have fun. That's why I lef totherwise excellent WoW and never looked back. I'm too old for that crap and if I have to "work" for something I'll work for real money and things in life rather than the "right to have fun". That's adolescent crap. It's the girl who scorned you in high-school that you had to "work for" and she is the girl you'll never have. Experience will teach you that the best girl is the one that you don't have to "work for". She comes on her own, you win her effortlessy even tho no other can come close to her and she usually ends up as your wife (if you're not stupid or immature that is). Most other things in life are the same, including mmos."

 

*sigh* you too? 

 

This came up on the Vnboards as well and was quickly shot down there. I can imagine condemning a game for a lot of reasons, heck Aion will have plenty flaws surely, but as long as the PvP 25+ is good, who cares that you don't get to do it in those fleeting few moments that you spend on 1-25 which will probably be a few minutes of what will be the lifetime of your character.


People reached 20+ easily in a weekend. That's it? That's what you'll not play a game over? Even if the PvP turns out to be good after that? 

And to be honest, how is WoW different in that regard? You do something 1-79, and then something else when you get to endgame. It's like that with many MMO's. Certainly Daoc was one of those as well. Daoc was 1-20 (24 if you didn't want to die most of the time) before you got to see any real PvP.

 

Yes, me too.

It is the principle of thing and principles have a way of making their presence known in every aspect of gameplay.

No, I will never EVER pay a cent for a game that requires me to "work" to have fun. No way. Not ever. And not for a second.

And WoW is crap, by the way, and exactly for that reason. It would have been a much MUCH better game if they ditched all the leveling crap and gave everybody a lvl80 character at the start as well as make all game areas max level. But I suppose that's too mind-bending for a regular joe who thinks D&D is the Thing. Leveling sucked rotten eggs in the eighties p-n-p scene and it sure as hell sucks 20 year dead monkey balls now. It is amazing how crap lives forever, now innit?

In WAR they didn't have the balls or the vision to do away with that juvenile boring linear leveling/progression/story whatever crap but at least they made an effort where you can at least press that damn scenario button and get into the action 1 second from char creation screen. That's somethin, not much and a pretty ghay roundoubout way to escape the "work to have eventually have fun" idiocy that's been sucking the life out of this genre from EQ onwards, but at least it is something. Aion is just more of the same with more polygons, as is AoC, sorry to say.

It is brutally painful to see the same old battle being fought now, almost 20 years later, about the nature of RPG... Just too weird AND painful. D&D with its ridiculous atavistic classes, levels and stories clearly lost the battle against GURPS, World of Darkness etc... and yet the beast survived through sheer inertia and financial backing. Now, WoW is in the same spot as D&D was. Everybody knows it is inferior and crap to its core but theres so much money backing it there is no way it can loose. Whatever you lack in essence you can make up for with gloss. And in the end the new generations will never know there is any alternative. Sad and bitter.

 

Pheace

Elite Member

Joined: 12/17/03
Posts: 2167

You can either agree with me or be wrong!

7/06/09 6:52:28 PM#69

From that description WAR sounds like the same "crap" you're condemning the rest of the games over, except you get to spend your first day or so already doing what you'll get to do the rest of your gaming life.


"Working" to get to something. You see it that way, I don't. There's no reason the way up there can't be just as fun, even if it's something different. Levelling in WoW, and then the endgame, both can be fun. Levelling in Daoc, and then the endgame, both could be fun. It all depends what you want to do.

 

So all you care about is the PvP. I don't see why you're playing MMOrpgs then to be honest. LotD must be 10.000 thorns in your Eye right now. Gear, Weapons, Talismans that all give people that extra edge, and it's 90% PvE except for the purge.

 

A good FPS would seem to suit you much better. Heck, I play TF2 almost daily, maybe it's a good alternative for you. You even get *all* your items through PvP there! No Levels! :o

 

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/06/09 7:17:56 PM#70
Originally posted by Pheace

From that description WAR sounds like the same "crap" you're condemning the rest of the games over, except you get to spend your first day or so already doing what you'll get to do the rest of your gaming life.


"Working" to get to something. You see it that way, I don't. There's no reason the way up there can't be just as fun, even if it's something different. Levelling in WoW, and then the endgame, both can be fun. Levelling in Daoc, and then the endgame, both could be fun. It all depends what you want to do.

 

So all you care about is the PvP. I don't see why you're playing MMOrpgs then to be honest. LotD must be 10.000 thorns in your Eye right now. Gear, Weapons, Talismans that all give people that extra edge, and it's 90% PvE except for the purge.

 

A good FPS would seem to suit you much better. Heck, I play TF2 almost daily, maybe it's a good alternative for you. You even get *all* your items through PvP there! No Levels! :o

 

 

I grew tired of "pure" PvE because I don't see any point to it whatsoever in a multiplayer environment.

PvE is best suited for single-player games where you don't have other living people constantly reminding you that this mob with an epic quest is really just a bunch of pixels in an excel spreadsheet somewhere - quite detrimental to the required willing suspension of disbelief, no? Cooperative mp PvE can be a blast as well but it is pretty much pointless if  you want to build a persistent world. What the devs simply can't (or refuse to) grasp is that the only real enemy of man is man itself. That's how we function as species. There is no drama if there is no human opponent, even if only on a cooperative/competetive scale. (lol wow raiding would be completely pointless if there weren't other guilds and people trying to accomplish the same "PvE" goal). Even in so called "monster" movies there is always a living human antagonist to provide a dramatic conflict that the inhuman monster cannot provide.

A good FPS is a joy, however they all lack persistence, and what is more important, strategic depth. I'm not turned on by sheer twitch killing with no depth to it whatsoever. COD4 is WOW of online FPSs. Pure excrement in a shiny branded wrapper. I'm not interested in "mmo FPS" concept where the "FPS" consists at having to manually aim at mobs. I want a living world which is based on real conflicts between real people. Enough of that "boy hero saving the world" crap already - computer games stoped being purely kids domain a loong time ago and I have no idea why the mainstream devs still cling to this target audience.

Imo EVE online is curently the only "big" mmo that has its heart squarely in the right place. But it does have its flaws that prevent me from playing. I'm a casual gamer and it does  seem to require a bit too much comitment. A game with EVE's depth and vision and yet accomodating enough for casuals would be ideal for me, and I believe it wouldn't be that hard to design as long as you know where youre going.

 

Newhopes

Advanced Member

Joined: 9/21/08
Posts: 427

7/06/09 7:26:03 PM#71

I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses.

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/06/09 7:35:34 PM#72
Originally posted by Newhopes

I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses.

 

I'll admit that this sounds promising, but I'll wait to see what's the final score. As always I might turn out wrong, but leveling is a huge turn off for me (yes, WAR has it, to its shame) - and especially steep stratification of players according to their levels (grind for power ftw!). Additionally I don't see any depth in Aion's world design and that is what is the most important thing to me. Will the world constantly change and be different every time I log in? This is the only feature that can really justify paying a monthly subscription for me.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/07/09 12:12:25 AM#73


Originally posted by markoraos

Originally posted by Newhopes

I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses.



 
I'll admit that this sounds promising, but I'll wait to see what's the final score. As always I might turn out wrong, but leveling is a huge turn off for me (yes, WAR has it, to its shame) - and especially steep stratification of players according to their levels (grind for power ftw!). Additionally I don't see any depth in Aion's world design and that is what is the most important thing to me. Will the world constantly change and be different every time I log in? This is the only feature that can really justify paying a monthly subscription for me.

We'll save you a spot in the RvR, don't worry.


Whenever you're ready to leave, AION will be waiting.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Anthara

Apprentice Member

Joined: 8/14/06
Posts: 52

7/07/09 6:30:25 AM#74

I find hilarious that this EA crap still goes on and on and on after all this time.

For me its simple, Mythic didnt even had the cash to end the game, EA give them the cash and ofc, most likely set a time limit for them to complete the game (just like any of us would do if was our cash). Then you all Mythic fans lovers smash at EA for rushing the game from your beloved company. Same beloved company that wouldnt even had launched the game if wasnt EA.

I can only thanks EA for making the game possible and I can only trash at Mythic from failing at even designing the game. I dont think EA are the ones to blame when the basic design of this game is total crap.

I played Warhammer too and before the bugs started to annoy me, after my 1st day of playing this crap game, I came to the conclusion that its design is complete garbage. Starting in the RvR lakes to the sick instanced world they created.

Thanks EA and keep up the good work. Cheers

Vegetta

Apprentice Member

Joined: 5/09/06
Posts: 272

7/07/09 12:50:18 PM#75


Originally posted by spyder2k5

Originally posted by Pheace

Originally posted by spyder2k5

 



Originally posted by Daffid011


Originally posted by spyder2k5 
 
Are you all ignorant? Or just plain stupid? I am talking now, not then. Common sense would tell you, that unlike you sheep, I speak in present tense, and speak of the here and now, not of past issues, or statements.



 
Listen friend, there are only 4 servers with decent population left.  Count them, 1,2,3,4.  If 5 people joined for every lost player then the servers would be swelling.   Would you care to show where you get this idea that 10 times more people are trying the game than leaving and 50% of those trying it are signing up?    What makes you believe the game is rebounding?
Warhammer could have been great and has some really good ideas on paper, but it just didn't turn out that way.  What it currently delivers is a very blan game experience.  Occasional bursts of fun surrounded by a whole bunch of meh with bad performance on top of that. 
 
 



 
I check, and watch population. The game is bland? Yet it is the only game that you can start PVP from the word go, and get xp for it along with it. You get xp for everything you do. The games quests have a great story to them, if you don't like it say so and leave. But seeing you have not played it for a while, sit there and shut up. You have no clue the condition of the game, and no voice because if you are not paying then you are not supporting the developers with anything but negativity.
 


 
Clearly you have this forum confused with the Official forums. If you only care for paying subscribers opinions then what are you doing here?


 
The problem is, you don't care about the game, you never have, and by continuing the bash and spread lies about it after leaving shows you only seek to destroy its image. So troll elsewhere.
 
If you had issues about the game and want to unsub, do so, leave state why, and move on staying and continuing to bash something without care means your voice is even further invalidated.

I cared about the game...A lot

I was Rabidly awaiting a Warhammer MMO back when Climax were working on their version of the game.
I had the First established Order Guild and had a roster of over 80 players when Guild beta began. Mythic featured My guild in their grab bag...

We lost about 10 players During Guild Beta. We lost several more after the first month.

At this point we probably only have 5 people that even log in once per week .

There is no way the game is gaining players. Just about everyone that is a PVP nut is anxiously awaiting Aion (not for me ...)

The Endgame in WAR is horrible (Too much waiting... LOTD emptied out the lakes)
The crafting is horrible
Class balance is bad
Game performance is bad
Pve (dungeons and many PQs) are buggy
Classes are cookie cutter
Itemization is poor and gear grinding is horrible

T1 nd T2 are pretty fun - CC isnt bad and gear is easy to come by. T3 starts out decent but turns into a grindfest and the CC starts making things not fun.

T4 is all CC/AOE/DISABLE then dead. You never get bags from keeps and it takes far too many medallions/crests to buy gear.

The ward system is horrible (even the revamped one...)


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