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WAR (Warhammer Online) Forum » General Discussion » WAR returner trial: returning is not worth it

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Elikal

Elite Member

Joined: 2/09/06
Posts: 2575

No compromise, even in the face of Armageddon.

 
7/01/09 3:33:17 AM#1

I can make a long story short by saying, after trying WAR out again these days, it is the same as before.

Firemage, which was my old main char, was just as bad as before. Sure, you can nuke around nice, but generally the soloablity is zero. While my Knight soloed 3 mobs at once, each 1-2 levels above him, my Firemage ends usually with 25% health even with ONE mob of his level. Ok, the Knight is as good as he was. Tho after some other MMOs, I have this feeling that combat is very slow now. Taking down a mob with my Knight, which is now my main, took VERY long, and ever so often I get this message, that I am out of energy, and I wait, doing nothing for the next attack.

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

Keep raids are also exactly the same. You only conquer a keep by mass. I tired several times with 2 groups, but as before, a handfull of Destro chars were more than enough to defend a keep. Same tiresome grind.

Honestly, after the fall from sky, I expected Mythic to invest more into changes, not just adding classes and regions, I mean, like adressing the irks and ires of the people who left. Like quests which are still as dull as before. Like the crying imbalance between the various classes. Like the dullness of the rinse-repeat keep-battles. Same dull looking gear... asf.

Nada. Essentially for me, the changes felt mircroscopic. The new classes & regions didnt really bring a change to ANYTHING. So if you disliked WAR before, dont come back, because you won't like it now, either.

Synthetick

Guru

Joined: 2/03/07
Posts: 583

7/01/09 9:56:58 AM#2

The first paragraph is addressing PVE, something this game wasn't designed around. I strictly use it as a pass-time between RVR and scenarios, but my Black Orc really doesn't take too long killing equal mobs and above. I have yet to really run into any problems on being able to solo through the majority of the PVE content. Sure, PQs are out of the question for the most part, but after leveling a healer, and a tank, the experience remained about the same. 

Scenarios aren't either win or lose, tho, with no strategey. The keys are making the group be coordinated, and having a healthy mix of healers, tanks, rdps, and melee dps. It's common sense, but that's something most gamers seem to lack now. More often than not, T1-T3 (haven't played T4 since returning) I find good pugs that are willing to listen. This is the same for any game in a similar envrionment, be it FPS, or RPG. PUGS never function like a pre-formed ventrillo'd group would, and to expect that places the blame on your shoulders. Scenarios aren't what the game was around, just something else to help fill the void and waste time while you're waiting for the real RVR content.

Keep raids are supposed to be a "mass" thing. In the lower tiers, I've seen a two-group party attack a keep with about two groups defending and take the keep. Like I said, it's all in coordination. If you're just in some random pickup RVR warband and there's no established leader, who is somewhat competent, calling out orders, then all it will seem like is a zerge. And when you're attacking a keep in a PUG against a group defending that's pre-made, you are going to get completely dominated 90% of the time. That's part of the game, and keeps, right now, are the only form of "massive scale" PVP, so saying that taking keeps should be downsized, or that it's a mass thing, well, that's the point. 

You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors). If the game isn't appealing to you cosmetically, and you feel the armors and such are dull, are you looking for an experience more like WOW, from the visual perspective? The two new classes were removed from launch, they had to add them, especially when half the population hung it above their head as a feature that was promised at launch. Land of the Dead? Content for level 25+.

I agree with you about the dull quests, but they ase the same as any other game where questing is the main PVE leveling draw. They are no more dull than the next, and complete a whole lot faster than most games. But it just sounds to me like you're coming here expecting an experience that is equal for PVE heads and PVP heads, and that's not what the game is. The game is a primarily PVP/RVR experience, it's a well known fact PVE is one of the weaker aspects, but have you managed to run any of the LoTD content yet?

I understand you don't like the game. That's your personal opinion, you're entitled to it, and no one can tell you that you're right or wrong. But it's unfair to tell the general public not to try the game because of bland armor, PVE experiences, and the likes. Especially if you haven't ran any of the new PVE/PVP content in Land of the Dead. That's like a returning WOW player giving a review on WOW, present day, and not having purchased Wrath of the Lich King. Can they really see everything that Lich King brought? No. Same is true for most of the improvements on WAR. End game is constantly changing for the better, many, many oRVR tweaks have took place, and still are.

I'm sorry you didn't enjoy your return. Maybe you should really try the new content before making a final judgement, tho. What server are you on? If you have any 25-ish toons on any of my servers, I can get some groups going and show you some of it, and explain the changes a bit more ingame. They seem more noticeable there.

 Edit: Holy hell, I did another wall of text. For that I apologize.

 

Loke666

Elite Member

Joined: 10/29/07
Posts: 3410

7/01/09 10:01:56 AM#3
Originally posted by Elikal

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

I would say that is the fault of the game, WAR (and most if not all other MMOS) don't reward tactics very well. The romans didn't win so many battles because they had better gear, they won it because of tactics. Games should reward formation battles.

As for your solo problems, WAR is a PvP game. If you like soloing and PvE you should probably play something else.

brostyn

Hard Core Member

Joined: 1/29/04
Posts: 2260

Cynical? Me? Never.

7/01/09 10:02:56 AM#4

I had a similar experience. I felt the changes were almost undetectable if you didn't play a new class, which I didn't.

Katilla

Advanced Member

Joined: 5/14/09
Posts: 298

"Who needs reality....i have a good game right here..."

7/01/09 10:03:34 AM#5

i tried going back to that game.  Almost made me sick....i kept hearing about changes, but everything still looks and feels the same.

Elikal

Elite Member

Joined: 2/09/06
Posts: 2575

No compromise, even in the face of Armageddon.

 
7/01/09 1:30:04 PM#6
Originally posted by Loke666
Originally posted by Elikal

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

I would say that is the fault of the game, WAR (and most if not all other MMOS) don't reward tactics very well. The romans didn't win so many battles because they had better gear, they won it because of tactics. Games should reward formation battles.

As for your solo problems, WAR is a PvP game. If you like soloing and PvE you should probably play something else.

 

I can't share this perception. You still need to level in PVE. The imbalance of soloablity between classes is hilarious. A PVP game would be Planetside. WAR is a PVP-PVE game, it has both, and I expect every sphere of a game to be fun, not only one.

Variant13

Apprentice Member

Joined: 3/26/09
Posts: 86

7/01/09 1:34:29 PM#7
Originally posted by Loke666
Originally posted by Elikal

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

I would say that is the fault of the game, WAR (and most if not all other MMOS) don't reward tactics very well. The romans didn't win so many battles because they had better gear, they won it because of tactics. Games should reward formation battles.

As for your solo problems, WAR is a PvP game. If you like soloing and PvE you should probably play something else.

 

I love that suggestion about a game designed more around real, tactical battles, that's something I'd love to see in an MMO.

Zoulz

Apprentice Member

Joined: 2/05/07
Posts: 257

7/01/09 1:38:44 PM#8
Originally posted by Elikal
Originally posted by Loke666
Originally posted by Elikal

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

I would say that is the fault of the game, WAR (and most if not all other MMOS) don't reward tactics very well. The romans didn't win so many battles because they had better gear, they won it because of tactics. Games should reward formation battles.

As for your solo problems, WAR is a PvP game. If you like soloing and PvE you should probably play something else.

 

I can't share this perception. You still need to level in PVE. The imbalance of soloablity between classes is hilarious. A PVP game would be Planetside. WAR is a PVP-PVE game, it has both, and I expect every sphere of a game to be fun, not only one.

I has both, but doesn't require you to play both. You can level by doing PVP only, if you wish. However, I agree that if they offer both, they should both be enjoyable. PVE seems to be tacked on to make the game attract PVE players too.

zoulz Xfire Miniprofile
markyturnip

Novice Member

Joined: 11/03/05
Posts: 775

7/01/09 2:41:19 PM#9

 War is a PVP game?

Well, up to a point, but it has all about announced that it can't handle fortress battles; and the only tactical tweak it is offering to spice up keep battles is a second staircase (that's tactics? c'mon).

The experience of most people is that there is a lot of running around in huge zergs killing NPCs at the other side's keeps. Pretty boring after the first few times. Again, were there any tactical options available for keep battles it woudl be a whole different ball game, but there aint. It's all run up and bash the dorrs down as fast as possible... only one way in.

So, yeah, PVP, but dull PVP without the thing that makes real PVP games shine - tactics!

There are no options for small groups, solo people to sneak off and do daring maneuvers that can turn the tide; no clever ambushes; no sense of losing making any difference (therefore no tension). It's all grinding up.

City sieges are slated for some improvement - let's hope so, because what I experienced of them was a huge NPC coming out and grinding the whole thing to a stalemate. (And zone crashing, of course.)

Scenarios offer some interest, but truthfully - and I hate to say this - WOW's BGs were much more interesting. Much more room for clever play; feints, ninja moves and so forth..

The problem with WAR is that its pvp in as much fun as standing and mashing buttons can be, which is not much. Without room for clever gameplay, it really does not hold the attention long.

There is no drama in it.

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

7/01/09 3:44:15 PM#10
Originally posted by Elikal

I can make a long story short by saying, after trying WAR out again these days, it is the same as before.

Firemage, which was my old main char, was just as bad as before. Sure, you can nuke around nice, but generally the soloablity is zero. While my Knight soloed 3 mobs at once, each 1-2 levels above him, my Firemage ends usually with 25% health even with ONE mob of his level. Ok, the Knight is as good as he was. Tho after some other MMOs, I have this feeling that combat is very slow now. Taking down a mob with my Knight, which is now my main, took VERY long, and ever so often I get this message, that I am out of energy, and I wait, doing nothing for the next attack.

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

Keep raids are also exactly the same. You only conquer a keep by mass. I tired several times with 2 groups, but as before, a handfull of Destro chars were more than enough to defend a keep. Same tiresome grind.

Honestly, after the fall from sky, I expected Mythic to invest more into changes, not just adding classes and regions, I mean, like adressing the irks and ires of the people who left. Like quests which are still as dull as before. Like the crying imbalance between the various classes. Like the dullness of the rinse-repeat keep-battles. Same dull looking gear... asf.

Nada. Essentially for me, the changes felt mircroscopic. The new classes & regions didnt really bring a change to ANYTHING. So if you disliked WAR before, dont come back, because you won't like it now, either.


 

High survivabiliy/low dps classes fighting mulitple mobs but taking a while to kill them, versus low survivability/high dps classes killing faster but taking a lot more damage.  This is surprising?

While I do believe they have some tuning to do with the game overall (esp. AoEs and healing), I believe you're using exaggerated terms for the sake of "effect".

On the zero survivability of the "firemage" (good lord), I'm just not sure what to say.  I guess the only thing I can offer, without being a complete ass, is that the Bright Wizard (a.k.a. "firemage") is the single most overrepresented class in the entire game.  Counter to your experience, lots, and I do mean LOTS, of people have leveled them to 40.  Personally, though my Order experience is more limited, I've never had a problem with leveling a BW (at least into T3).

A "handful" of defenders defending a keep from 2 groups (also a handful, in my opinion)?  Defending a structure designed for defense normally does, in fact, give the advantage to the defender.  If you were the one defending, and it didn't give you an advantage, what would your opinion be then?  Keep sieges are a group activity - if you don't have enough people to combat the enemy, then you need to get more.

On PvE questing, I've heard this complaint a lot, but have yet to see anyone really explain it well.  So we may form some basis of comparison, what game has quests that are consistently exciting and different for you?

Sometimes I think a people don't actually know what they want or what they should expect from a game.  I'm sorry you don't enjoy Warhammer - not everyone enjoys the same thing, and apparently this one just isn't for you.

SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 439

7/01/09 3:48:01 PM#11

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.

Astralglide

Hard Core Member

Joined: 9/03/07
Posts: 401

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

7/01/09 3:49:26 PM#12
Originally posted by Rohn
Originally posted by Elikal

I can make a long story short by saying, after trying WAR out again these days, it is the same as before.

Firemage, which was my old main char, was just as bad as before. Sure, you can nuke around nice, but generally the soloablity is zero. While my Knight soloed 3 mobs at once, each 1-2 levels above him, my Firemage ends usually with 25% health even with ONE mob of his level. Ok, the Knight is as good as he was. Tho after some other MMOs, I have this feeling that combat is very slow now. Taking down a mob with my Knight, which is now my main, took VERY long, and ever so often I get this message, that I am out of energy, and I wait, doing nothing for the next attack.

Scenarios are as random in win or loose as before, no strategy, everyone runs ahead like dumb. Ok, not the fault of the game.

Keep raids are also exactly the same. You only conquer a keep by mass. I tired several times with 2 groups, but as before, a handfull of Destro chars were more than enough to defend a keep. Same tiresome grind.

Honestly, after the fall from sky, I expected Mythic to invest more into changes, not just adding classes and regions, I mean, like adressing the irks and ires of the people who left. Like quests which are still as dull as before. Like the crying imbalance between the various classes. Like the dullness of the rinse-repeat keep-battles. Same dull looking gear... asf.

Nada. Essentially for me, the changes felt mircroscopic. The new classes & regions didnt really bring a change to ANYTHING. So if you disliked WAR before, dont come back, because you won't like it now, either.


 

High survivabiliy/low dps classes fighting mulitple mobs but taking a while to kill them, versus low survivability/high dps classes killing faster but taking a lot more damage.  This is surprising?

While I do believe they have some tuning to do with the game overall (esp. AoEs and healing), I believe you're using exaggerated terms for the sake of "effect".

On the zero survivability of the "firemage" (good lord), I'm just not sure what to say.  I guess the only thing I can offer, without being a complete ass, is that the Bright Wizard (a.k.a. "firemage") is the single most overrepresented class in the entire game.  Counter to your experience, lots, and I do mean LOTS, of people have leveled them to 40.  Personally, though my Order experience is more limited, I've never had a problem with leveling a BW (at least into T3).

A "handful" of defenders defending a keep from 2 groups (also a handful, in my opinion)?  Defending a structure designed for defense normally does, in fact, give the advantage to the defender.  If you were the one defending, and it didn't give you an advantage, what would your opinion be then?  Keep sieges are a group activity - if you don't have enough people to combat the enemy, then you need to get more.

On PvE questing, I've heard this complaint a lot, but have yet to see anyone really explain it well.  So we may form some basis of comparison, what game has quests that are consistently exciting and different for you?

Sometimes I think a people don't actually know what they want or what they should expect from a game.  I'm sorry you don't enjoy Warhammer - not everyone enjoys the same thing, and apparently this one just isn't for you.

  I have been a very harsh critic of Warhammer Online and Mythic after the utter disappointment that was their release. However, after seeing that they had cut down the amount of servers, had at least three servers with healthy populations and having spend the past 5 days running almost constant scenarios and ORvR, I'd say the game is making some improvements and is work another shot. Don't sit on a low-pop server- come to Iron Rock, Dark Crag, or Phoenix Throne.

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

7/01/09 3:55:17 PM#13
Originally posted by SnarlingWolf

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.


 

I disagree.  Many of the changes that have been made are for the better overall.  They still have some work to do on the game (which MMO doesn't), but it has improved substantially since launch.

The PvP in the game is enjoyable, though group-oriented.

The PvE in WAR is pretty much on par with the generally average PvE found in most other games - nothing great, but not bad either.

SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 439

7/01/09 4:02:37 PM#14
Originally posted by Rohn
Originally posted by SnarlingWolf

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.


 

I disagree.  Many of the changes that have been made are for the better overall.  They still have some work to do on the game (which MMO doesn't), but it has improved substantially since launch.

The PvP in the game is enjoyable, though group-oriented.

The PvE in WAR is pretty much on par with the generally average PvE found in most other games - nothing great, but not bad either.

That's not the least bit true. The PvE is a joke, and truly as bad as it gets. You see reused dungeons, and these were on launch. None of the "quests" take more then a minute and there is really no penalty for dying. The game tells you exactly where to go and what to do, and almost everytime that is "go kill 12 of these" or "go kill the named guy at the camp". So you pick up every quest you can, run out and burn through them all in an area, die to get back to the town faster, turn all of them in to grab the next batch and head out. It's ungodly bad and shouldn't even be called PvE.

 

PvP is the most repetitive I have ever played. ORvR is just a joke, not even worth talking about really, and as soon as you're outnumbered it's more worth it to just leave until they get bored and leave. Scenarios become the same thing over and over and lose their excitement in minutes.

 

Maybe I just played too many solid MMOs before this, but everything in WAR caused boredom and was never exciting. Earning new levels wasn't even exciting because it was so easy and you basically couldn't do anything wrong, if you died it didn't effect anything. The achievements were so ridiculous it was more annoying that they even existed, like having to be useless and fight naked just to unlock achievements. WAR took the features other games (sadly enough including their own previous game) used successfully and then found a way to make all of those features not be fun at all.

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

7/01/09 4:13:26 PM#15
Originally posted by SnarlingWolf
Originally posted by Rohn
Originally posted by SnarlingWolf

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.


 

I disagree.  Many of the changes that have been made are for the better overall.  They still have some work to do on the game (which MMO doesn't), but it has improved substantially since launch.

The PvP in the game is enjoyable, though group-oriented.

The PvE in WAR is pretty much on par with the generally average PvE found in most other games - nothing great, but not bad either.

That's not the least bit true. The PvE is a joke, and truly as bad as it gets. You see reused dungeons, and these were on launch. None of the "quests" take more then a minute and there is really no penalty for dying. The game tells you exactly where to go and what to do, and almost everytime that is "go kill 12 of these" or "go kill the named guy at the camp". So you pick up every quest you can, run out and burn through them all in an area, die to get back to the town faster, turn all of them in to grab the next batch and head out. It's ungodly bad and shouldn't even be called PvE.

You've basically just described PvE questing in almost every game out there.

 

PvP is the most repetitive I have ever played. ORvR is just a joke, not even worth talking about really, and as soon as you're outnumbered it's more worth it to just leave until they get bored and leave. Scenarios become the same thing over and over and lose their excitement in minutes.

The oRvR might be different from other games, but many people - myself included - enjoy it.  Scenarios are what they are, you either like them or not.  A lot of people do them, so I'd guess they enjoy them.

 

Maybe I just played too many solid MMOs before this, but everything in WAR caused boredom and was never exciting. Earning new levels wasn't even exciting because it was so easy and you basically couldn't do anything wrong, if you died it didn't effect anything. The achievements were so ridiculous it was more annoying that they even existed, like having to be useless and fight naked just to unlock achievements. WAR took the features other games (sadly enough including their own previous game) used successfully and then found a way to make all of those features not be fun at all.

In short, you didn't like it, were bored by it, etc.  That's you.  To me, it's a fun game.  Oddly enough, we're discussing "fun" here, which is about as subjective as it gets, and there's no way to empirically prove it as fact one way or the other.


 

Answers above in red.

SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 439

7/01/09 4:19:05 PM#16
Originally posted by Rohn
Originally posted by SnarlingWolf
Originally posted by Rohn
Originally posted by SnarlingWolf

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.


 

I disagree.  Many of the changes that have been made are for the better overall.  They still have some work to do on the game (which MMO doesn't), but it has improved substantially since launch.

The PvP in the game is enjoyable, though group-oriented.

The PvE in WAR is pretty much on par with the generally average PvE found in most other games - nothing great, but not bad either.

That's not the least bit true. The PvE is a joke, and truly as bad as it gets. You see reused dungeons, and these were on launch. None of the "quests" take more then a minute and there is really no penalty for dying. The game tells you exactly where to go and what to do, and almost everytime that is "go kill 12 of these" or "go kill the named guy at the camp". So you pick up every quest you can, run out and burn through them all in an area, die to get back to the town faster, turn all of them in to grab the next batch and head out. It's ungodly bad and shouldn't even be called PvE.

You've basically just described PvE questing in almost every game out there.

 

PvP is the most repetitive I have ever played. ORvR is just a joke, not even worth talking about really, and as soon as you're outnumbered it's more worth it to just leave until they get bored and leave. Scenarios become the same thing over and over and lose their excitement in minutes.

The oRvR might be different from other games, but many people - myself included - enjoy it.  Scenarios are what they are, you either like them or not.  A lot of people do them, so I'd guess they enjoy them.

 

Maybe I just played too many solid MMOs before this, but everything in WAR caused boredom and was never exciting. Earning new levels wasn't even exciting because it was so easy and you basically couldn't do anything wrong, if you died it didn't effect anything. The achievements were so ridiculous it was more annoying that they even existed, like having to be useless and fight naked just to unlock achievements. WAR took the features other games (sadly enough including their own previous game) used successfully and then found a way to make all of those features not be fun at all.

In short, you didn't like it, were bored by it, etc.  That's you.  To me, it's a fun game.  Oddly enough, we're discussing "fun" here, which is about as subjective as it gets, and there's no way to empirically prove it as fact one way or the other.


 

Answers above in red.

 

No we're discussing how you want to avoid negativity about the game because you want more players to play it. I am providing the truth that clearly most people who played felt, since the numbers were, and are, less then a third of their peak only a few months into the launch.

 

If you think that's PvE in all MMOs you have apparently not played very many MMOs, there are MMOs with plots and lengthy quests. Often times multiple parts and chains, that really lay out the story that is going on and provide a difficulty to make it worth doing. There are also many MMOs that actually punish you for dying, making it more exciting when it almost happens.

 

No person who enjoyed real PvP in other games (WoW is definetly not one of those games) would enjoy the sad attempt at PvP in WAR. Even people who loved DAoC would hate the PvP that is setup in WAR and that's the same company.

 

But keep covering up truthfull threads with the "No it's actually a great fun game and that's why 2/3rds of the population quit within 2 months and the population continues to die off rapidly" posts to try and bring in new players.

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

7/01/09 4:32:09 PM#17
Originally posted by SnarlingWolf
Originally posted by Rohn
Originally posted by SnarlingWolf
Originally posted by Rohn
Originally posted by SnarlingWolf

There is no point returning to Warhammer ever. It is one of those games you try originally, see just how bad and unoriginal it is and how amazingly it fails at simple concepts, and then uninstall forever. There will never be real changes that make it worth coming back to, never will the PvP be interesting or the PvE not be quite possibly the worst ever made.

 

Don't let them ever trick you into trying this game again.


 

I disagree.  Many of the changes that have been made are for the better overall.  They still have some work to do on the game (which MMO doesn't), but it has improved substantially since launch.

The PvP in the game is enjoyable, though group-oriented.

The PvE in WAR is pretty much on par with the generally average PvE found in most other games - nothing great, but not bad either.

That's not the least bit true. The PvE is a joke, and truly as bad as it gets. You see reused dungeons, and these were on launch. None of the "quests" take more then a minute and there is really no penalty for dying. The game tells you exactly where to go and what to do, and almost everytime that is "go kill 12 of these" or "go kill the named guy at the camp". So you pick up every quest you can, run out and burn through them all in an area, die to get back to the town faster, turn all of them in to grab the next batch and head out. It's ungodly bad and shouldn't even be called PvE.

You've basically just described PvE questing in almost every game out there.

 

PvP is the most repetitive I have ever played. ORvR is just a joke, not even worth talking about really, and as soon as you're outnumbered it's more worth it to just leave until they get bored and leave. Scenarios become the same thing over and over and lose their excitement in minutes.

The oRvR might be different from other games, but many people - myself included - enjoy it.  Scenarios are what they are, you either like them or not.  A lot of people do them, so I'd guess they enjoy them.

 

Maybe I just played too many solid MMOs before this, but everything in WAR caused boredom and was never exciting. Earning new levels wasn't even exciting because it was so easy and you basically couldn't do anything wrong, if you died it didn't effect anything. The achievements were so ridiculous it was more annoying that they even existed, like having to be useless and fight naked just to unlock achievements. WAR took the features other games (sadly enough including their own previous game) used successfully and then found a way to make all of those features not be fun at all.

In short, you didn't like it, were bored by it, etc.  That's you.  To me, it's a fun game.  Oddly enough, we're discussing "fun" here, which is about as subjective as it gets, and there's no way to empirically prove it as fact one way or the other.


 

Answers above in red.

 

No we're discussing how you want to avoid negativity about the game because you want more players to play it. I am providing the truth that clearly most people who played felt, since the numbers were, and are, less then a third of their peak only a few months into the launch.

 

If you think that's PvE in all MMOs you have apparently not played very many MMOs, there are MMOs with plots and lengthy quests. Often times multiple parts and chains, that really lay out the story that is going on and provide a difficulty to make it worth doing. There are also many MMOs that actually punish you for dying, making it more exciting when it almost happens.

 

No person who enjoyed real PvP in other games (WoW is definetly not one of those games) would enjoy the sad attempt at PvP in WAR. Even people who loved DAoC would hate the PvP that is setup in WAR and that's the same company.

 

But keep covering up truthfull threads with the "No it's actually a great fun game and that's why 2/3rds of the population quit within 2 months and the population continues to die off rapidly" posts to try and bring in new players.


 

You aren't bringing the "truth" regarding WAR.  You are stating your opinion on WAR, as am I.  Nothing more.  And, we disagree.

woody74

Apprentice Member

Joined: 4/24/04
Posts: 15

7/02/09 12:16:21 AM#18

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..

 

 

 

User Deleted
7/02/09 2:42:08 PM#19
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

fuzzi1983

Novice Member

Joined: 7/30/07
Posts: 95

7/02/09 6:14:27 PM#20
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

7/02/09 6:57:35 PM#21
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!


 

Indeed.  The city sieges I've been in have always had a lot of people in them, and have been some really good fights.

Also, there's plenty of opportunity for some good gear/crests/medallions.  The LotD resources also seem to drop like crazy in there.

Raztor

Advanced Member

Joined: 12/19/06
Posts: 666

EQ-WoW raider
EvE Trader

7/03/09 4:29:14 PM#22
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

Keep telling yourself that until you have 10 players left on your server.

User Deleted
7/03/09 8:03:58 PM#23
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

 

Yeah. Even though I was on the losing end of that fight, It was a hell of a good time.

User Deleted
7/03/09 8:11:33 PM#24
Originally posted by Raztor
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

Keep telling yourself that until you have 10 players left on your server.

 

That means a lot coming from a self-professed "EQ-WoW raider" ... lol

What is a WoW raid anyway? Fifty people running around playing dress-up, swinging swords while shouting, "I liek my toon. He iz da bomb. Youz who dont agree ur gay!"

Synthetick

Guru

Joined: 2/03/07
Posts: 583

7/04/09 3:24:56 PM#25
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


I believe they added new content in an effort to give something to the players who stuck around, add on to the content they've been playing since launch. And an effort to bring back a lot of the players who quit due to lack of end-game.

I didn't mean that content was WAR's biggest issue. WAR has a whole heap of problems, but slowly they've been fixing them, and at the same time adding new content for the current playerbase. If you ask me, they're doing what they need to do in the situation they're in as far as active subscribers go.

Realm imbalance is an issue within any game with multiple player factions/realms. Transfers and everything help smooth that out a little bit, but in the end, it's the player's choice to pick a server and realm, and you could always have the possibility that one side is significantly larger in number than the other. But eventually, after time, it tends to settle down and even out. They have the population to support the type of gameplay they offer, it was just to spread out. Now they cut down the amount of servers and there's a lot more activity.

The game's not perfect and never will be, but it is fairly entertaining now and playable. I rerolled recently and have found hours upon hours of RVR tiers 1-3 with no complaints. The numbers are generally even, and if not, they get there soon enough. But T1-T3 are going to be what the new players experience first, and right now they're in pretty good shape.

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