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Warhammer Online : Age of Reckoning

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WAR (Warhammer Online) » General Discussion » WAR, the end of the "Casuals"?

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MrVicchio  5/12/08 7:34:25 PM

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Elite Member

Joined: 6/09/04
Posts: 536

To live free is worth dying for.

I currently play WoW.  I USED to be fairly hard core about the whole "Raiding" thing.  10 day into TBC I was 70.  I quit my Alliance Mage (family reasons, the wife and sisinlaw love Horde) I had been through Kara, Gruuls and we were working on SSC when I quit.  (Just kinda giving you guys a "where I am coming from story" ) So anyhoots, I'm now about to hit 70 again and realized....

 

ZOMG I'm a "Casual" player.  I don't do many instances, I have about ZERO desire to do end game raiding and with WAR on the horizon.. why waste time PVPing?  I just run with the wife and sisnlaw as their walk fireballer.

 

THAT all being said, will WAR finally kill off the "Casual" label as a derragatory term?  Will we finally not have to worry about elitist pricks complaining that "your gear isn't good enough" and a dev team that seems to think you MUST spend hours at a time with 25 people you probably would rather not jsut to progress and see content?

 

I for one really hope so.  Of course, every game will have it's "We're better then you" angle.   EQ was the Carebear Vs. the PVPers.

WoW it's the "Casual Vs. Raiders".

 

I wonder what WAR will bring?   But if they can kill the damn "Casual" tag I'll be more then content with the 140 I have so far paid for it.


Originally posted by Recant

Even if WAR doesn't succeed straight away, it's possible it could become a cult hit and grow like EVE online has

needalife214  5/12/08 8:55:33 PM

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Hard Core Member

Joined: 11/30/06
Posts: 499

Big Bang happened. and life happened. then you trolls somehow got here?

there will always be a casual player        and hardcore players will always be better (in most cases with gear not always in skill)  however WAR will just fade the line between the two..which is a great thing....but we will see what happens after release

needalife214 Xfire Miniprofile
Reiketsu  5/12/08 9:02:12 PM

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Novice Member

Joined: 2/27/08
Posts: 49

Ahh yes, another reason why I left "That Game".

I would be out hunting tough mobs, and someone would run up and say "We would help you, but your gear sucks"

Just tell them this..

Pay me 15 bucks a month and I'll wear ponytails and whatever other gear you want, untill then, eat S**t, hump a tree and howl at the moon.

 
sp3no  5/12/08 9:03:20 PM

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Apprentice Member

Joined: 10/02/05
Posts: 17

I do not flame, I rather have a mature conversation :P

needalife basically hit your post out of the park, I would have said just about the same thing. WAR is going to allow ALL players to get what they need and want, just may be dependent on how long it will take. TIME will be the only difference, for the majority, we will see however how the public quests work at higher levels.

currently retired from :
WoW - 70lock, priest, pally
Eq2 - pally, bard
Lotro - Ranger
Eq - Bard
Coh - Slasher
DaoC - Ranger, Champion, enchanter, bladedancer
Swg - jedi found nodes in dancing, pistoleer
Lineage2 - avenger
Anarchy Online before F2p

needalife214  5/12/08 9:04:46 PM

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Hard Core Member

Joined: 11/30/06
Posts: 499

Big Bang happened. and life happened. then you trolls somehow got here?

thats like when people asked you for your spec, then TOLD you to change it

 

NO..I pay my money i can do what i want

 

WAR will start blurring the line and give people more of a fair playing field with out giving the Hardcore players to much of an advantage while not leaving them bored after a month or two

needalife214 Xfire Miniprofile
Reiketsu  5/12/08 9:19:25 PM

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Novice Member

Joined: 2/27/08
Posts: 49

My gear isn't good enough? Oh really, BTW who the hell are you,  why are you talking to me and why should I care what you think?

I have to admit, I'm getting drawn towards WAR.  I never got to play the original version because at that time in my life I was playing GURPS, Twilight 2000, and Teenagers From Outer Space...

Oh God I'm really that old... but I digress...

I'm more of a sci-fi type, but if the game is good, I'll play it. I played DAoC for quite a while and really enjoyed it.  I'm not looking for DAoC2 but if the setup is similar, I'll give it a try.

Forget the gear, forget the specs. If your having fun, who cares what the rest think.

 
Crazybear  5/12/08 9:28:53 PM

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Unfortunately, I don’t believe WAR will eliminate the need to ruin ones “real life” to be the ultimate “Have” over the rest of the “Have-nots.”  


As long as developers continue to make time spent camping in front of your PC the real determining factor to what advantage, you have, over others (that don’t play 24/7), “casual” will still mean “MMORPG-peasant.”


Working and slaving away in real life is where you “earn” your economic/power status, not in a game-world… when will the developers realize this?  MMO’s are going to stay second class citizens to Televised programming until developers realize this.   Only 1% of the population is filthy rich to the point that they can play games all day, so where do developers think the folks earning/paying fees for games/gaming-rigs are earning these dollars, if they are expected to be online, in their game-world all day long? 

 
MarL  5/12/08 9:39:46 PM

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Hard Core Member

Joined: 7/07/03
Posts: 484

Originally posted by MrVicchio

 Will we finally not have to worry about elitist pricks complaining that "your gear isn't good enough"

Don't hate the player, Hate the game.

Own, Mine, Defend, Attack, 24/7

Ascension08  5/12/08 9:44:26 PM

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Apprentice Member

Joined: 3/12/08
Posts: 1697

Behold! Rash of the Itch King comes in November! Quake in fear!

Originally posted by Crazybear

Unfortunately, I don’t believe WAR will eliminate the need to ruin ones “real life” to be the ultimate “Have” over the rest of the “Have-nots.”  


As long as developers continue to make time spent camping in front of your PC the real determining factor to what advantage, you have, over others (that don’t play 24/7), “casual” will still mean “MMORPG-peasant.”


Working and slaving away in real life is where you “earn” your economic/power status, not in a game-world… when will the developers realize this?  MMO’s are going to stay second class citizens to Televised programming until developers realize this.   Only 1% of the population is filthy rich to the point that they can play games all day, so where do developers think the folks earning/paying fees for games/gaming-rigs are earning these dollars, if they are expected to be online, in their game-world all day long? 

How can you find the perfect balance? You make a game that requires no gear advantages. The gear doesn't even have stats, it's just for show. You make it PvE with a strong PvP focus. That way it's based on "skill" and everyone is equal. Sounds simple, right? Until you have people complaining that it's too shallow. Too empty. It has no story, it has no depth. It's not an MMORPG; it's an MMO. Now, if a company wants to do this, I'd play it but only for an hour or so before it gets boring. Maybe as a stress reliever. It doesn't bring the big bucks in the long run because there's no long-term goals. And what do companies care about? $$$

--------------------------------------
"Order or odor. I choose Order!"

vknid  5/12/08 11:09:27 PM

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Novice Member

Joined: 5/26/04
Posts: 108

Originally posted by Reiketsu
...

Just tell them this..

Pay me 15 bucks a month and I'll wear ponytails and whatever other gear you want, untill then, eat S**t, hump a tree and howl at the moon.

lol I love that

 

---
My Comp Spec's and Gaming resume can be found here

needalife214  5/13/08 12:31:06 AM

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Hard Core Member

Joined: 11/30/06
Posts: 499

Big Bang happened. and life happened. then you trolls somehow got here?

Originally posted by Ascension08
Originally posted by Crazybear

Unfortunately, I don’t believe WAR will eliminate the need to ruin ones “real life” to be the ultimate “Have” over the rest of the “Have-nots.”  


As long as developers continue to make time spent camping in front of your PC the real determining factor to what advantage, you have, over others (that don’t play 24/7), “casual” will still mean “MMORPG-peasant.”


Working and slaving away in real life is where you “earn” your economic/power status, not in a game-world… when will the developers realize this?  MMO’s are going to stay second class citizens to Televised programming until developers realize this.   Only 1% of the population is filthy rich to the point that they can play games all day, so where do developers think the folks earning/paying fees for games/gaming-rigs are earning these dollars, if they are expected to be online, in their game-world all day long? 

How can you find the perfect balance? You make a game that requires no gear advantages. The gear doesn't even have stats, it's just for show. You make it PvE with a strong PvP focus. That way it's based on "skill" and everyone is equal. Sounds simple, right? Until you have people complaining that it's too shallow. Too empty. It has no story, it has no depth. It's not an MMORPG; it's an MMO. Now, if a company wants to do this, I'd play it but only for an hour or so before it gets boring. Maybe as a stress reliever. It doesn't bring the big bucks in the long run because there's no long-term goals. And what do companies care about? $$$

thats was my fury experience    except i had loads of fun for the hour i did play...and it doesn't have PVE

needalife214 Xfire Miniprofile
markoraos  5/13/08 2:44:14 AM

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Hard Core Member

Joined: 10/06/05
Posts: 1045

My dog ate your homework.

 

Originally posted by Ascension08
Originally posted by Crazybear

Unfortunately, I don’t believe WAR will eliminate the need to ruin ones “real life” to be the ultimate “Have” over the rest of the “Have-nots.”  


As long as developers continue to make time spent camping in front of your PC the real determining factor to what advantage, you have, over others (that don’t play 24/7), “casual” will still mean “MMORPG-peasant.”


Working and slaving away in real life is where you “earn” your economic/power status, not in a game-world… when will the developers realize this?  MMO’s are going to stay second class citizens to Televised programming until developers realize this.   Only 1% of the population is filthy rich to the point that they can play games all day, so where do developers think the folks earning/paying fees for games/gaming-rigs are earning these dollars, if they are expected to be online, in their game-world all day long? 

How can you find the perfect balance? You make a game that requires no gear advantages. The gear doesn't even have stats, it's just for show. You make it PvE with a strong PvP focus. That way it's based on "skill" and everyone is equal. Sounds simple, right? Until you have people complaining that it's too shallow. Too empty. It has no story, it has no depth. It's not an MMORPG; it's an MMO. Now, if a company wants to do this, I'd play it but only for an hour or so before it gets boring. Maybe as a stress reliever. It doesn't bring the big bucks in the long run because there's no long-term goals. And what do companies care about? $$$

 

You talking about Guild Wars right? And we know what a colossal fail that game was... /sarcasm off

You don't need to motivate players with individual power, and especially not uber gear. A game can have plenty of depth in other areas.

And why do you think that no leet gear progression = no story or long term progression? You make no sense whatsoever.

 
jondifool  5/13/08 3:58:55 AM