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7.42

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Warhammer Online : Age of Reckoning

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 Thread (50 posts)
Grandtomatoe  7/11/07 1:21:45 AM

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I really liked the /stick command in DAoC and the /face command.  Can anyone tell me if they are being implemented in WAR?

 
Adythiel  7/11/07 2:29:38 AM

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For Great....what were we talking about? Ooo...a shiney.

As of right now, it's undecided. We probably won't know until the game is closer to release. /face really won't be needed though as Collision Detection eliminates 90% of the reason you would need it in the first place. With stealth being removed, Goblin Squig Herders will have to use the terrain to hide. Adding /face would eliminate this ability so I doubt we'll see it. /stick though could very well still be added in but valid arguments can be made going both ways on this one.


kraiden  7/11/07 5:31:22 AM

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The Original Hater

I see no valid argumend as to why we would take anything out of the game mechanics that worked for the best player vs player combat engine of all time.

when they made the godfather part 2 (the greatest movie of all time) they took everything that was a success in the godfather and built more story around it.

Having stick makes melee options work. If you do not have stick , then 1h+shield vs 2h never works. In the  "other game" you can attack someone with a 2hander than run away or straife to stay out of range and delay the time the opponent has to attack. So pretty much you are going hit for hit using a 1handed vs a 2hander, insted of 2atacks from a 1hander vs your 2hander. Faster and slower weapons become more important than actual weapon damage if you dont have stick, theres no real debate dual weild vs 2h when theres no stick because your missing attacks because of target not in sight when dual weild without it. and since EVERY charachter in WAR will have melee attacks this is all the more reason to keep stick in the game because  everyone uses it. 
Stick also allows you to make tactical decisions more akin to turn based type decisions as opposed to twitch decisions you will need without it. Stick and face work.

I am a huge fan of daoc, and I am a huge opponent of the "crouching tiger hidden dragon" type game play that mmo's have DEvolved into over recent years in gaming. sit back and objectivly watch an old daoc fight and then watch the bunnyhopping macro/mod/ad on spamming/1 button circle straife mess that the other game promotes. You can pass out dizzy watching some of the warrior films, its all based on twitch and unrealism and ruins the whole FEEL of a wartorn gritty and grime covered battle when people are "river dancing"

Do you really want to see a chaos chosen  spinning around and bunny hopping while trying to exploit line of sight? It that really befitting the IP of the charachter?

 

Ok my rant is over, Im just letting off steam because I couldnt go to E3

-Hasani-

 
Kyleran  7/11/07 5:38:06 AM

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Originally posted by kraiden

I see no valid argumend as to why we would take anything out of the game mechanics that worked for the best player vs player combat engine of all time.

when they made the godfather part 2 (the greatest movie of all time) they took everything that was a success in the godfather and built more story around it.

Having stick makes melee options work. If you do not have stick , then 1h+shield vs 2h never works. In the  "other game" you can attack someone with a 2hander than run away or straife to stay out of range and delay the time the opponent has to attack. So pretty much you are going hit for hit using a 1handed vs a 2hander, insted of 2atacks from a 1hander vs your 2hander. Faster and slower weapons become more important than actual weapon damage if you dont have stick, theres no real debate dual weild vs 2h when theres no stick because your missing attacks because of target not in sight when dual weild without it. and since EVERY charachter in WAR will have melee attacks this is all the more reason to keep stick in the game because  everyone uses it. 
Stick also allows you to make tactical decisions more akin to turn based type decisions as opposed to twitch decisions you will need without it. Stick and face work.

I am a huge fan of daoc, and I am a huge opponent of the "crouching tiger hidden dragon" type game play that mmo's have DEvolved into over recent years in gaming. sit back and objectivly watch an old daoc fight and then watch the bunnyhopping macro/mod/ad on spamming/1 button circle straife mess that the other game promotes. You can pass out dizzy watching some of the warrior films, its all based on twitch and unrealism and ruins the whole FEEL of a wartorn gritty and grime covered battle when people are "river dancing"

Do you really want to see a chaos chosen  spinning around and bunny hopping while trying to exploit line of sight? It that really befitting the IP of the charachter?

 Ok my rant is over, Im just letting off steam because I couldnt go to E3

-Hasani-


But..... you really don't know do you?  And while you strongly support /stick and /face, I know many people who didn't care for it.  Matters not to me either way...... best to wait and find out what they decided to implement.....
 

(sorry, had to remove the annoying formatting from your post)

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Battlekruse  7/11/07 9:40:49 AM

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Forums Are For Discussion. Let us discuss productively and respectfully!

I highly disagreed with the slash commands in Dark Age of Camelot // Warhammer Online. Its the same with macro. These are specialized commands there "help" the player in a automatic way. These commands will mostly be favour/hated by 50% of the community.  I must say that I really dislike them. The fighting/defensive action are just a advantage to some classes or certains players. These following slash commands I would like "not" to be in Warhammer Online (From the Dark Age of Camelot view).

/assist

This command active to assist the target in battle. These enable tons of bots to follow you charcter around like "boxing".

/face

This command make you character to the face the target. Its really favour melee character against ranged. As Ranged character mostly circle around the character.

/stick

The worst actully. This lame command allow you to stick to the target. Almost simliar to /follow command, but you will remain mush closer and the range at which you get too far" and break loose is smaller.

 


"If anything can go wrong, it will." - Murphy's Law

Wagoner  7/11/07 10:37:32 AM

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I don't want to have to be as good as other players when it comes to character movement. I want a macro in game that allows me to automatically stay next to them even if they are better at character movement than me. I don't want to have to be good at anything really. I just want to be able type /this /that and watch my character beat another with no player skill involved at all.

 
iCeh  7/11/07 11:19:48 AM

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Originally posted by kraiden

I see no valid argumend as to why we would take anything out of the game mechanics that worked for the best player vs player combat engine of all time.

when they made the godfather part 2 (the greatest movie of all time) they took everything that was a success in the godfather and built more story around it.

Having stick makes melee options work. If you do not have stick , then 1h+shield vs 2h never works. In the  "other game" you can attack someone with a 2hander than run away or straife to stay out of range and delay the time the opponent has to attack. So pretty much you are going hit for hit using a 1handed vs a 2hander, insted of 2atacks from a 1hander vs your 2hander. Faster and slower weapons become more important than actual weapon damage if you dont have stick, theres no real debate dual weild vs 2h when theres no stick because your missing attacks because of target not in sight when dual weild without it. and since EVERY charachter in WAR will have melee attacks this is all the more reason to keep stick in the game because  everyone uses it. 
Stick also allows you to make tactical decisions more akin to turn based type decisions as opposed to twitch decisions you will need without it. Stick and face work.

I am a huge fan of daoc, and I am a huge opponent of the "crouching tiger hidden dragon" type game play that mmo's have DEvolved into over recent years in gaming. sit back and objectivly watch an old daoc fight and then watch the bunnyhopping macro/mod/ad on spamming/1 button circle straife mess that the other game promotes. You can pass out dizzy watching some of the warrior films, its all based on twitch and unrealism and ruins the whole FEEL of a wartorn gritty and grime covered battle when people are "river dancing"

Do you really want to see a chaos chosen  spinning around and bunny hopping while trying to exploit line of sight? It that really befitting the IP of the charachter?

 

Ok my rant is over, Im just letting off steam because I couldnt go to E3

-Hasani-

Sorry, but DAoC's engine was horrible. The gameplay was awesome, and imo the old-looking interface, the badly created animations, and the terrible client-sync is what stopped the game reaching its full potential.

I still don't know what the WAR Devs mean by skill, as it could mean a couple of things; Twitched based, where players use their actual skill to out maneuver(sp?) their opponents. Or, it could be who clicks the right skills.

Anyone can learn what skills to use and when, but, combining both of the above would mean using actual skill.

You say you dislike the use of macros (or at least, that's what it says to me), but using commands like /face and /stick is the same thing, if not worse. Why? Because you're not using your own skill, you're allowing the computer to do things for you, rather than using your own keyboard-strafing and button-pressing skills.

yegnats  7/11/07 11:22:03 AM

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I find it pretty annoying and lame to see people circle strafe around eachother in melee combat. I think a way to make it less appealing, and used only defensively, would be to incur an accuracy debuff for a brief period after moving.

 
Grandtomatoe  7/11/07 11:37:22 AM

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I can see the simplicity of /stick and why you guys think it takes a lot less skill than no /stick but  take the tank train tactic in DAoC for a second and look at it.  It really wouldnt work without /stick and every tank group used it.  So now if I have 3 tanks comming at me and Im a little squishy sorc I can kite the hell outta them, probably loose at least one maybe two maybe even get all 3 off of me for a little bit and what does that make the tanks worth in battle?  I think that even if your sweet at character movement, any kiter that plays the game and has any skill will turn it into a guessing game and at every turn he makes gives you only about a 75% chance to stay within melee distance of him and be effective as a tank.

So non tank groups just watch the dumb tanks be far less effective at their job while they all sit back and nuke the hell outta them.

Any opinions?

 

 
evil13  7/11/07 11:48:08 AM

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 Daoc needs to have /stick because like all games of it's age, it has a very bad movement, you simply can't stay in melee range of someone without using /stick (or constantly spaming /face) since war's control's are more like wow or other new games. You have enaugh control to stay in melee range withotu stick, so it probably won't be implemented.

 /face was added so that you could /face an archer before you die (as far as I recall) it's also needed to stp the run-through caster exploit which prevents casters from casting since you are not in los. War has collossion detection so you can't run through. Also, there isn't a /face command, when you engage someoen you'll automaticaly face the, so it's kind of in-game.

 
URMAKER  7/11/07 12:18:34 PM

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Originally posted by Wagoner

I don't want to have to be as good as other players when it comes to character movement. I want a macro in game that allows me to automatically stay next to them even if they are better at character movement than me. I don't want to have to be good at anything really. I just want to be able type /this /that and watch my character beat another with no player skill involved at all.

this guy said it best. get you some skill and leave those commands outta the game.

Vesper11  7/11/07 12:27:26 PM

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It needs more desu!

If someone played Savage (action/RPG/RTS), they know the importance of facing the enemy. WAR isn't that kind of game (in savage 1 click = 1 attack those in front of you), but its no fun if you fight standing still ( a game of rock/paper/scissors? ). I haven't played DAoC (and I regret it TT ), but for me that /stick command sounds like an easy-mode... and thaaat sux.


~desu

DrAtomic  7/12/07 11:31:41 AM