Warhammer Online : Age of Reckoning
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- Developer: Mythic Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.warhammeronline.com
- Retail Price: 49.99 BUY IT
- Monthly Fee: 14.99
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WAR (Warhammer Online) » General Discussion » Always the same graphic engineer..., give your opinion please
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MorgothBaugl 1/09/07 9:22:14 PM
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Novice Member
Joined: 1/09/07 |
When i saw the Warhammer online trailers i supposed that the game will be a great masive PvP MMORPG and the biggest, but when i saw the alpha test films it depressed me.... No because the graphics, no because the sounds, It is because the game use the same graphic engineer that all, and using the same patetic turned combat targteing one by one!!!. It isnt original, it isnt exciting combat mode, it isnt masive, it IS boring. How you want do a masive PvP game (and RvR), if you have to target the people one by one, clicking with the mause to select target and pressing botons to do habilities...., it isnt masive, its only one vs one mode, but with people around you!!!. And what happens with chivalry!!?, it 's known that chivalry is very important in warhammer, the lizards of dark elves, the diabolic horses of chaos.... I waited 5 years only to see that WAR will be like all others MMORPS with the same combat stile: select target, auto-atack, hability one, hablity two...., all is automatic, you only have to do a mause click, pres one bottom and wait, that is all. It's too dificcult made a graphic engineer to make a real battle game? I think that is too easy, it could be like games how blood draine or gothic (only to make an idea), only with directons and the mause you can make combos, depending of combat stile used, your level and experience with the weapon (in skills), your race and even your stats can also do it. There are million of ways to do a PvP game and i think that using the same ten-children-turned-automatic-combat-mode isn't one of them. I want demostrade that is too easy make one controling combat sistem: - The movements, they could be making combos, that combos can be determinated by the races (for example the dark elves can have more fast atacks with 2 swords and chaos warriors more brutal blows), the carrier, the weapon used and the level, and also you can lear more than one and you dont have to move clicking on the map. First, you have to be in combat mode, for exaple selecting a weapon using number botoms that you previusly selected in the interface( 1= fist, 2= axe, 3=heavy mace, 4= crossbow.... are only examples) and the same thing with magics or combat stiles. Second, make combos using the movement botoms (right, left, back...) and left click mouse to atack and right click mouse to block plus movement botom too (block right, block left...) and also with shield right boton could be blocking and movement plus right botom a hit with the shield. Third, special and basics movement with more keyboards botoms, for example for assasin in shadows that catch his victim defenseless, or in a combat you inmovilice an enemy or try to desarm him, other botons can be a basic movement combat like a kick in close combat (like the chaos knight vs. emperor cleric in the trailer XD). Other movements can be learn with skill points earn with each lvl... and pres the atack boton while running can make it in a charge that finish in an atack tipe depending the breapon and race (the stile), for example for a chaos knight the carge can finish in a stonger blow, and for thedark elve in a blader dancing. With this you can fight in a huge battle, walking together in regiments of thousands players and start a chaotic battle all order vs all destruction hordes, no targetin one by one like in turning game. Challenges would ve more exciting. Imagine 500 chaos warrior charging, it would make people run away XD. - Optionaly, a very originaly thing could be stop using the amout health points sistem, in other words, dont use health points. It can be using a localization damage sistem, depending the damage do (depending the strenght of the hit, the wapon and how strong is the character) and the zone hited (how is protected that zone, is a critical zone...). For example in a fight, if you right arm is damaged you will do slowest atack movements, if your leg is damaged you will move more slow and if you head is hited you can be stuned (the character will move with dificulty and you will see in the time during the stun you will see all blurred and doble-imagened xD, even you couldn't hear nothing. It give the posibility to play with a combat strategy and breakes the same "who have high lvl wins", now it will be: "who play better win", intead of that, the equiptment will be very important, but the most important of the equiptment will be the weight of the weapon, the tipe of the weapon, if you use it well, combos you can do with it, it brakes the rutine of finding a bit more powerfull weapon because it do 10-12 damage and you can use now one that do 12-14 damage, or if that you have to wait 8 levels to equipe it..., it will be the same with armour, the helm, shoulders, gloves.... Futhermore, it will give more reality to range weapons, because you need aim to shot arrows (or spells), you can make headshots XD, and in the huge battles in RvR regiments of thousands of archer can do areal shoting without aim and cause devastation. For example, achers will have better aim than a simple warrior with crossbow, and an elf coul have better aim than an human . With that all, the diference between a low level and a high level player isn't the Health Points and the abusive equiptment IS that the high level player have a complete heaviest armour, more weapons, more combos, more stiles of fight, and the best of all, he plays better. - Chivalry is needed to be warhammer, without it the game lost sense. Charge in a mount breacking the defense of the enemy is one of the things needed in a MMORPG, because is an other form of playing changing stiles, weapons and all, and the most important, you look COOL
I wish that in the future could be do
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waverat81 1/09/07 9:31:51 PM
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Apprentice Member
Joined: 6/07/05 |
So basically what your saying is, you want an mmofps, with no way of determining when your opponent should die. Please, I'm not trying to be sarcastic, just trying to summarize what you wrote.
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MorgothBaugl 1/09/07 9:47:53 PM
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Novice Member
Joined: 1/09/07 |
It's not only that, the second thing i said that is optional and original. The most important thing that i want say that playing form. Now is based all games in targeting system (like wow), and i said that it would be better and more dinamic the game and diferrent (in my opinion). But i repeat, the second is optional. It should die by masive damage, in all body or in a critical point (like head). And if your oponent is injured, he will fight badly
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waverat81 1/09/07 9:51:29 PM
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Apprentice Member
Joined: 6/07/05 |
I do agree that we need things to start changing in mmo's but I really don't think fps style is the way to go. Current mmo's function a lot better than fps do, when it comes to the amount of things on screen. I think it would be very difficult to make a successful mmo based on large scale combat with a more fps style of combat than the traditional type we have now.
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MorgothBaugl 1/09/07 9:55:21 PM
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Novice Member
Joined: 1/09/07 |
The computer are faster and connections too, i think that it can be do, the graphics doesnt matter.
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waverat81 1/09/07 10:01:54 PM
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Apprentice Member
Joined: 6/07/05 |
Again, you are correct, however living where I do, in Hawaii, trying to play say BF2 with some friends on the east coast U.S. I have pings 2-3x higher than they do, and I'm using the best internet connection I can get here. That difference puts me at a disadvantage compared to them. Now BF2 isn't necessarilty a small game, but when you consider the largest map in there has 64 players I believe, take that and compare to say WAR where there will hopefully be that many people on one side. The people farthest from the game server are gonna be at a major disadvantage, most likely dying before they even see it happen on their screen. Would this happen with the traditional style mmo's are set up for now, possibly, but your comp won't be trying to process the same amount of variables, so chances are extremely less that you'd lag out and die, before you even saw it happen.
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Distortion0 1/09/07 10:12:24 PM
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Novice Member
Joined: 12/10/05 |
You grammer is horrible. Sorry for being bluntly honest. First of all, the Alpha film isn't a good indication of what the game will be like. First of all, it's early development. Second of all, they just showed off the combate animations. It doesn't provide any incite into gameplay AT ALL. What's a "grapihc engineer"? Are you trying to say they use the same graphics over and over? "patetic turned combat targteing one by one!" What do you mean here? I think you mean it uses the old school(aka: "WoW style" since WoW is the new first MMO ever apparently) combate system? "How you want do a masive PvP game (and RvR), if you have to target the people one by one, clicking with the mause to select target and pressing botons to do habilities." Which is exactly what they are doing... "And what happens with chivalry!!?," What are you talking about? Brittonia? Cavelry? "the lizards of dark elves, the diabolic horses of chaos...." They havn't started work on the Elves yet. Nor have they started work on the mounts! Relax, you're calling your chickens before they can breath fire. "I waited 5 years only to see that WAR will be like all others MMORPS with the same combat stile: select target, auto-atack, hability one, hablity two...., all is automatic, you only have to do a mause click, pres one bottom and wait, that is all." I think you're just assuming too much because they removed all the interface from the vid "I think that is too easy, it could be like games how blood draine or gothic (only to make an idea), only with directons and the mause you can make combos" It's called Age of Connan and it looks boring to me. I'd rather control Squigs, thank you. As far as your first two ideas go, they aren't bad but they'de delay the game's release. And to me they seem like a whole lot of work for a whole lot of nothing. "Woohoo, now I can do a sideways swing AND a horizontal swing! YAY!" and "Woohoo, now I can cut off people's arms! Hurray!" Mounts and Mounted combat ARE IN! HURRAY FOR THAT! (In a lot of other languages, the term 'Knight' is strickly associated with a person who rides a horse. I could see how Chivilry(the act of being or acting like a Chillier or Knight) could be mistranslated as 'the act of rdiing a horse'.) |
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dolearon 1/09/07 10:17:31 PM
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Novice Member
Joined: 5/21/06
potentia ex apparatus |
Yes it can be done but its not worth it... it would be cool but it would need alot of code to get done and i mean alot... basic MMOs lag from server strain and such and this would make a massive HP just hit enemy battle into we 3 people can fight but at half the operation speed. Not to mention it would take 3 days to install the game and anyone to play it would need almost a super computer to manage even a 50 person battle. Not to mention bugs, and upkeeep, and such for such a system would cost alot and raise the monthly price alot. and for managing only one enemy at a time well... lets say you and a group of friends... a large group of friends... armed for battle and then your fighting can you honoustly moniter how every enemy on the battle feild is doing? |
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elvenangel 1/10/07 12:51:02 AM
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Apprentice Member
Joined: 10/03/04
Why So Serious? |
Um ... that has nothing to do with graphics engineering! What you see visually is what the artists make. Graphics engineering just allows you to see it and allows for special effects. As for your game play issues im sure there's moves that hit multiple targets just like any other game and thats not done by graphics engineers but by game play programmers which is a whole nother world in programming. So you saw a demo of an unfinished game and you automatically assume there's no combo system or no this or no that. But how do you really know? You don't! You have no idea whats in the game from just watching some game play demos they did almost a year ago. btw spell check yourself. |
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| Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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MorgothBaugl 1/10/07 11:20:48 AM
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Novice Member
Joined: 1/09/07 |
http://www.youtube.com/watch?v=5-ZcvkB-afA No comments |
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elvenangel 1/10/07 11:34:21 AM
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Apprentice Member
Joined: 10/03/04
Why So Serious? |
yes that just proves everything that shows us every skill ability and just large amounts of players going at each other (complete sarcasm)
Beta test the game or wait for player reviews before giving your opinion. Demo footage shows you bits and peices. |
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| Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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Distortion0 1/10/07 4:39:27 PM
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Novice Member
Joined: 12/10/05 |
Originally posted by MorgothBaugl Hate to tell you but that footage is considereably bettter than anything else out there right now for what it is. Take a look at PvP in AoC without the interface. Even worse yet, go look at PvP in WoW without the interface. Dude, all it is is a display of the combate animations. You're supposed to see how the models seem to be realistically hit with a hammer and how authentic the dying animation is. You're reading way too much into everything else. |
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