PAX Preview: Warhammer Online - Age of Reckoning (WAR)
Each character will have three areas of skills to build. They are core, specialization and secondary abilities and points are awarded in each category as your character advances. The points distributed will be roughly in a 10:8:6 ratio and you will be able to gain enough points to advance all your core abilities, but must pick and choose the specialization and secondary abilities. Abilities can also be further upgraded through trainers. At launch, there will be six races, three from each opposing realm, to choose from. They are Greenskins (Orcs and Goblins), Dark Elves and Chaos vs. Dwarves, High Elves and Empire Humans. Each homeland is divided into a warring pair. The Greenskins are matched against the Dwarves, while the Elves do battle in the second pair and Empire fights Chaos in the third. The basic premise to Warhammer Online is Realm vs Realm warfare. The extent of the tradeskill system as well as the merchant system is still under development, however EA Mythic is staying true to the core game and a profession system will not be built around tradeskills.
The neutral zones are high level areas and these can be also be controlled by either faction. The final decision has yet to be made, but John alluded that they could spawn quest NPCs and other NPCs friendly to the controlling faction.
Although some of the engines may show up in game such as the Goblin rock thrower, it is unlikely that others such as the Dwarven Steam Tank will. At PAX, I also received an opportunity to play a live demo. However, what was available was not much different from the demo we tried out at E3 and likely not their most current internal version. Warhammer Online is due to launch in the fall of 2007 with Closed Beta starting in spring of 2007. You can comment on this article here. |