Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,967
Members:1,132,599  Online:0
Guests:0  Posts:3,079,999
Mythic Entertainment | http://www.warhammeronline.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Electronic Arts | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$39.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

Warhammer Online: Age of Reckoning: First Look, Hands-On

In perhaps the most extensive preview we've ever filed, here is our first look at Warhammer: Age of Reckoning.

By Dana Massey on April 04, 2006

Render
Render
Render
Dwarf Map
Greenskin Map
Warhammer Online: Age of Reckoning Preview (Page 5 of 5)

Combat

The combat system we were shown was not a reflection of the final product. What is planned is a three tier system.

“Combat needs to be exciting, but not overly taxing,” was another of Barnett’s mantras.

 advertisement 
First comes the strategy. Each player has a strategy bar, which are essentially pre-loaded buffs. You can equip and unequip these based on the enemies you expect to face. A simplistic example is that if the spellcaster is going to fight the fire giant, he better bring an ice buff. Players have a limited number of slots and some tactics can span multiple slots. As you advance, you gain more slots and more tactics. You can even make older tactics smaller.

The second phase of combat is simple enough. You have a hot-bar and special moves. The game does employ auto-attack, so think of this essentially as you would Dark Age of Camelot or any other MMORPG.

Then comes morale. As you take part in combat, you gain morale. As this bar fills, there are different special moves you can use. To use one though resets your morale. It becomes a balancing act. There are five levels of morale moves you can use, each stronger, but each requiring more morale. Do you wait or do you use it early?

These were invented partly as an answer to the more subdued combat that Games Workshop prefers. In most MMOs, even the simplest buff brings down insane bling. Normal combat does not in Warhammer, but morale moves do. They keep things interesting.

As players advance, they gain new moves they can slot in. Also, morale fades away when the character is not involved in combat.

Another neat thing players will immediately notice in Warhammer Online's combat is collision detection. They’re not yet sure if they’ll keep it for the final release, but it is there now. Players cannot run through enemies characters in RvR situations.

Character Customization

“I’m the trophy rack,” explained Barnett.

Each race has unique customization elements. Orcs can gain items – purely aesthetic – and tack them onto their character. Kill a dwarf? Why not put his head on a spike on your shoulder. Each race has different bling that can be tacked on in this way. These items are earned through RvR.

Players will also notice that their characters change as they grow stronger. This is all part of their silhouetting quest at Mythic. Orcs actually get bigger, stronger and more muscley as they reach higher levels. The goal is that in RvR, players will recognize instantly without using a con system the strength and class of their enemy. If you’re new to RvR, you may want to avoid the massive orc with dwarf heads hanging off his body.

While, not as extreme as it is with the orcs, all fighter classes of all races do gain girth as they advance.

Dwarves on the other hand grow longer beards. This is one of those marks of honour in Warhammer lore that Mythic brought in.

They’ve also animated character faces; mouths open and players and NPCs show their mood when you look at them. They emphasized this with a face-cam in the UI.

Mythic has yet to decide whether the game will support DirectX 10/Windows Vista.

Odds & Ends

Mythic intends there to be crafting in Warhammer, although the form was not yet on display. Paul Barnett had made clear that Warhammer is not about laying bricks. It’s about killing things.

Siege in the game is focused more on the anti-personnel end of the spectrum, rather than complex fights with walls. Generally, do not expect to drag siege engines around in your backpack. Instead, they'll be part of scenario missions.

Other MMORPG staples like housing are on the agenda too, although they admit that housing may not make it in for launch.

They also intend a mixed item system. Dwarves will not be allowed to wear goblin armor. The details of their item system were not on display, save that they will try to balance the gameplay reality of a game’s economy without doing a full-out one-size fits all approach that they did in Camelot.

Warhammer Online: Age of Reckoning is still very early, but given they broke ground in September of 2005, they have come a long way. Robertson says he hopes to have the game into beta by the end of the year.

He points to an advantage in development. By developing in RvR pairs, they can test core game mechanics without finishing the other areas. This may translate into earlier beta access.

There are worry points. The resemeblence to WarCraft, in terms of visuals, will forever be a comparison and the combat, while a twist on the norm, does not seem terribly unique. Without trying it, though, it is impossible to judge.

Mythic Entertainment has a long way to go to make this work, but the biggest advantage they have is their IP. It is a universe and brings non-traditional elements to the game. Guns, cannons and most importantly humour.

“We’re not afraid to have people laugh at the game,” said Robertson. Warhammer is a quirky IP and Mythic – if Design Manager Paul Barnett is any indication – is going out of their way to capture it.


If you've made it this far, many thanks!

Let us know what you think of this article here.

Pages(5): First « Previous 1 2 3 4 5

More Warhammer Online: Age of Reckoning Features:

Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Warhammer Online: Age of Reckoning - Taking Another Look - Post 1.3.2 General Article added on Monday November 02
Warhammer Online: Age of Reckoning - 1.3.2 Interview Interview added on Friday October 23
Warhammer Online: Age of Reckoning - Status Update Interview added on Wednesday September 16

More Previews:

LEGO Universe - First Look Preview Preview added on Monday October 26
DUST 514 - Exploring DUST's Design Preview added on Tuesday October 13
Global Agenda - The End Game: Exclusive Sneak Peek Preview added on Friday October 09
Lord of the Rings Online - Siege of Mirkwood Preview Preview added on Monday September 21

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
Our Rating
8.4
User Rating: 8.2
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Warhammer Online: Age of Reckoning : Endless Trial Now Live! Reported on Nov 06, 2009
A recent post to the WAR Herald reveals that the Warhammer Online Endless Trial, which... Read More
Warhammer Online: Age of Reckoning : Looking Back on 1.3.2 Reported on Nov 06, 2009
MMORPG.com's Garrett Fuller spoke with Mythic's Josh Drescher and Jeff Skalski about patch 1.3.2, how... Read More
Warhammer Online: Age of Reckoning : Buy Dragon Age, Receive WAR Goodies Reported on Nov 03, 2009
We received our copies of Dragon Age: Origins today, and packed within the box were... Read More
Warhammer Online: Age of Reckoning : Taking Another Look - Post 1.3.2 Reported on Nov 02, 2009
MMORPG.com's Jon wood has re-entered the world of Warhammer Online to bring us his initial... Read More
Warhammer Online: Age of Reckoning : Experience Tier 1 For Free, Forever! Reported on Oct 30, 2009
Nestled away in the overview of of Version 1.3.2 "Path of Conquest" in this month's... Read More

Advertisement