Dark Age of Camelot shines mostly at level cap and this is where group play shines. From PvP to PvE raids, DAoC is a game in which you should find yourself a dependable guild and from it get yourself in steady groups. Most of the latter end of the game is better played with a supporting buddy and with many expansions worth of content to get through; there is always something to do. The only downside is that the population isn’t massive so therefore bringing along team mates would be advised. 7/10
Group play in Warhammer Online is enjoyable but again, very one dimensional. Questing throughout the campaigns in the game doesn’t really require a group so there are only a few places in which social interaction is needed. Public quests are the most notable as they are one of the greatest concepts to come to MMORPG’s in recent times. In short, a small number of objectives are given to players within the area of the PQ and these are completed until a boss spawns and is destroyed. From here you will be rewarded for your efforts and the most effective gets a fancy prize. Public Quests are exciting, fun and given the right server, are active. From here on, groups can be a little hit and miss as instances are too few and lairs are really restricted to those at the level cap. 6/10
PvP and End Game
This is where the real fun starts for both of these games. The PvP in Dark Age of Camelot usually takes place within border zones as players fight for control of relics, keeps, and towers. Player versus Player within the game also bestows rewards for character development too so that it offers incentive to players wanting to carry on after the level cap. While it can be a little difficult to break into and another account is probably needed to be really effective, PvP in DAoC is very fun. My only problem with RvR in the game is that the choif4e seem quite narrow; this is probably the result of years newer and varied MMORPG’s but after running the same RvR zone a dozen or so times, you will wish for something more. In short, DAoC is the grand daddy of PvP, it’s a little tired and weather worn but it’s still what you kids would say “a crap load of fun”. 8/10
Given that this game comes from the same developer, it isn’t difficult to imagine that WAR excels at PvP. Perhaps the greatest achievement of Warhammer Online is its sheer accessibility and this shines within PvP. Players from the start of the game can find their way to into fun little skirmishes which are more reminiscent of the game Legends of Might and Magic than any MMORPG. What I mean by this is that the game doesn’t seem to be about stat building or who is the sneakiest son-of-a-bitch Rogue, WAR feels like a console game in that there seems to be a real element of skill involved; a crafty Slayer can best a Black Orc with a few choice blows and with the support of a Bright Wizard. The game just feels fair and at any moment the tide of battle can turn. With various RvR game modes, some great level cap scenarios to run and some impressive city sieges; Warhammer Online is the daddy of PvP, it’s just a shame that they really forgot to build a game around this greatness. 10/10
“Do you want to go in the tree?” that was the first message I received in Dark Age of Camelot after several years hiatus. “Err. I am not sure, what are you going to do to me in this tree” I replied not knowing of the wonders of tree tasks. It turned out that Riveer the lime green hooded Friar was asking me to go on a tree task with him- a sort of ever-changing dungeon with specific tasks- which bestows upon the newcomer wealth, experience and an all round trust of trees and Friars. And so went my experiences within DAoC, people were seemingly very happy to see a new boy and gave me items as if they were grooming me for sexual favors. Nice community makes a nice game and that’s just what Dark Age of Camelot has. 10/10
I have logged into Warhammer Online countless times; nobody has given me gold, nobody has given me items, and not even one person has asked me to hang around a magical tree with them. But it’s not all bad; the community of WAR is friendly for the most part after the initial stages of the game. I found that this was one game where a good guild was key. My only problem was the general elitist attitude of some players as most did not take well to such a snappy dressed Witch Hunter like me. Overall, friendly for the most part but sometimes a bit hit and miss. 8/10
Dark Age of Camelot 52-51 Warhammer Online: Age of Reckoning
And it’s all over! The ten count has been administrated and Dark Age of Camelot has been crowned the BioWare Mythic Supremo. Warhammer Online cannot believe it as it staggers to its feet. The crowd goes wild!
So there you have it, the older generation has risen up to put younglings back in their place. Mythic’s first attempt at an MMORPG is ultimately its best. Warhammer Online while excellent in certain regards lacks in MMORPG’ness that is all important. The game feels like a linear path through themed levels. The decision to follow campaigns rather than create an open world in which the Warhammer license can flourish is ultimately its undoing. The lands of Camelot and surrounding areas may be at war, but tonight they can unite in celebration that they saw off a bunch of pansy-assed Orcs and Elves. Long live King Arthur! Long live Dark Age of Camelot!
Join me next week as a rattle more cages. Feel free to give your own opinions on these games and give suggestions as to which games should battle next.