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Increases dmg by 100% for 7 secs |
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You deal 25% more dmg when you are within 45 feet of your target, but 20% less dmg if you are more than 45 feet away.
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Explodin' Arrer |
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With luck and experience you are able to dodge and disrupt all attacks against you for 7 secs |
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Spine Fling |
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Too Smart for Dat |
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Squig expels noxious spores toward the enemy briefly sickening the tartet and all enemy within 30 feet of taret dealing 33 dmg. Any squig within the cloud is healed for 20 health. (squig ability)
19 |
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"KABOOM!
Explode you battle squig causing you to be launche upward out of you squig armor. "
"you"-"your" (2x!!)
"launche"-"launched"
Sounds like a fun class to play. I hope to try out this game when I put together my new computer next week.
what they fail to mention is how absolutely squishy squig herders are. We have some big hits if you stack ballistic gear like mad. But you will find yourself the primary target mostly because the order see's a squig as a free kill. So take my advice and if they come running sticky them and beat it the hell out of there.
"But do not confuse this with meaning you are able to be a tank. (Ya not a Black Orc)"
While I appreciate the list of skills, I was really hoping for some sort of actual strategy guide, beyond "here are the basics of skills, here are all the skills you can buy."
Since I can simply go to a career trainer and see every skill in the game for my class, more would be useful....
Agreed an article just listing information available elsewhere is not really a guide. A guides needs to include details on gameplay.
Agreed. I'm kind of confused by this. Anyway I've forgotten the rules about off-site linkages. If they're not allowed my apologies and please delete this post but an actual herder guide can be found here:
http://warhammervault.ign.com/wiki/index.php/Squig_Herder_Guide
Thank-you for the link above....the author of this "Guide" should be tied to a pole and licked and slobbered upon by a 100 squigs.
Good for a starter guide, but a few Infos are missing.....1 Career, 1 Renown and 1 Tome tactic is only the start.
At Rank 20, 30 and 40 you get another Career tactic slot, resulting in 4 Career tactic slots at rank 40.
At Rank 25 you get a second Renown tactic slot.
Only 1 Tome tactic slot, but they only give minor boni like being able to approach a greenskin monster 50% closer before being aggroed and stuff like that.
And please delete the stuff about "jumping" around....make it easier for the healers and DON'T jump all the time.