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Mythic Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/18/08)  | Pub:Electronic Arts
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WAR:Jeff Hickman Interview Part One - Addressing the Cut Classes

In the first part of our post-launch interview with Mythic Entertainment's Jeff Hickman, MMORPG.com Managing Editor Jon Wood asks a couple of questions about the four classes that were cut from the game pre-launch, when we can expect to see them in-game, whether or not they are affecting game balance and more.

In our next installment, Jeff answers more of our post-launch questions.

MMORPG.com:

Before we get into the Careers-specific questions, can you tell us how you felt that launch went?

Jeff's Answer:

“We had a great launch,” he said, “and I’ve played through every major MMO launch personally and I can honestly say that our launch was absolutely head and shoulders above every one that I’ve been through.”

MMORPG.com:

When and how are you going to implement the careers and cities that were cut prior to launch?

Jeff's Answer:

Sorry folks, there’s not set date for this just yet, but Jeff had some interesting things to say on the topic and assured us that they hadn’t been forgotten and that they would be in the game:

“We desperately want to do some of these things that we’ve pulled out of the game… We do have plans. We’ve been talking about it for months and it’s very important to us to do the right things with the game. I don’t mean to sound wishy-washy about it. We’re going to [get the classes in]. It’s just a matter of how long it takes us to do the right things to those classes. We pulled them away for a reason and that’s because they weren’t as good as they needed to be. So we’re looking at those classes hard now and we’re looking at how long it’s going to take us to make them to the point where they feel as good as the other 20 classes in the game.”

“I firmly believe,” he said “that our classes… each one feels cool and unique in and of themselves.” He doesn’t however, want everyone to like every class. He told us that his goal was to evoke emotion from players about the classes. Players should love some and hate others.”

“We’re going to launch those classes when they’re absolutely ready,” he continued, answering the original question, “hopefully it will be fairly soon., but don’t look for it in the next couple of weeks. That’s just not going to happen. We have to make these things perfect or at least as perfect as they can be.”

MMORPG.com:

What kind of time and resources are being dedicated to the classes / cities compared to other elements of WAR?

Jeff's Answer:

“I have a combat and careers team”, Jeff told me after explaining that with a team of 250 strong, there are numerous number one items on the agenda, based on the different team divisions (UI, Combat and Careers, RvR, etc.). “On that team, these careers are the number one item” in terms of forward looking things.

Jeff went on to tell us that all of their teams right now are working on “improving the experience in the game right now that players see immediately”. He told me that every morning, he has a report on his desk detailing the top issues that players are having. This report comes from QA, Community and Customer Service. Every day, they look at that list and get to work on them beginning with problems for players (little bugs or glitches) and goes from there.

“Our focus and dedication is to making the game as great as it can be for the players who are playing right now so that they can have a wonderful experience,” he explained.

According to Jeff, that means taking care of the little post-launch stuff first (bug squishing and the like). Already they can see that list lessening which will leave even more time to look at the far reaching addition of content like the careers.

MMORPG.com:

How do you respond to players who feel that the lack of the four cut classes is causing balance issues in the game?

Jeff's Answer:

“I just don’t agree with it,” he answered. “I think what you find is that, and this is perfectly understandable... I’m not calling anybody out for doing this, is that what we’re seeing is a lot of people judging the game in Tier 1 (which is again, perfectly fine, you SHOULD judge the game in tier 1), but I think everyone needs to keep in mind that that’s the first ten hours of gameplay for a game that is hundreds of thousands of hours of gameplay out there over the next couple of years. As you move up through the game, you’ll find that the mix of players starts to even out.”

He went on to tell us that there isn’t much diversity in Tier 1, but that it improves as you move up through the tiers and the mix of classes starts to even out.

“The glory and also the difficulty of an RvR based game is that it depends upon who’s there. So sometimes, even in tier 2 or 3, you’ll run a scenario or be out in open field RvR and you’ll just get stomped. It happens and sometimes it’s because people who you’re with don’t play very well, sometimes it’s because the other side outnumbers you, sometimes it’s because you don’t have the right mix of classes… that’s all part of the game though. Next time you come back, you could win for the same kinds of reasons. It all ties into what makes the game great and what makes people passionate about the game.”

“So, do I want those classes back in? Yes. Do I think it affects the game without them? I think it does, I’m not blind to it, but do I think it’s devastating without them? Absolutely not. I think the game plays so well with or without those classes that to say that the game doesn’t play very well without them is just wrong.”

 

More Warhammer Online: Age of Reckoning Features:

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Lord of the Rings Online - Mounted Combat: A PVP Success? Column added on Wednesday February 15
Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
 
 
Noggin writes:

Well that's good news. I'm sure a lot of people will be very happy with the addition of the Choppa and Hammerer specifically.

New Post Quote
9/30/08 1:54:39 PM
 
skai writes:

 Amazing.  A developer level-headed enough to point out that while the cut classes created an imbalance in T1, they don't matter for the T4 balance which is significantly more important.

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9/30/08 2:13:59 PM
 
gatheris writes:

funny that he completely ignored - not just side-stepped - but ignored the city part of the questions

are they gone for good?

has this been brought up anywhere else?

 

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9/30/08 2:22:33 PM
 
Burnthebed writes:

I can't wait for the knight of the blazing sun to come back. The empire needs some meat shields!

Also, the black guard was the class I planned on playing before they were cut so I'll be interested in trying one, even though I don't play destro at all right now =P

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9/30/08 2:32:06 PM
 
Redmow writes:

 I got out of it that the cities are not gone for good but rather the cut classes rate first before that along with other glitches and bugs.

 My only complaint was not seeing anything on improved chat. Of course, that question wasn't asked either.

 I agree about the RvR stuff. I've had times where my Chaos Chosen gets stomped and other times, I'm doing the stomping. Of course, I've had to change my play style. I took Chaos Chosen to heart and just rushed into battle maiming, killing and destroying. I try to be more of a team player now.

 But, getting a good defense set up or a good retaliatory strike going really needs a good chat system. I'm not talking about the scenarios but rather the RvR areas in the zones. We were getting stomped last night a few steps away from the war camp...the war camp was full of potential reinforcements. I had to /shout to get some help.

 Overall, I'm loving the game. Granted, I'm only rank 9 but so far so good except for a few things.

New Post Quote
9/30/08 2:35:04 PM
 
Robbgobb writes:

I want a gamma option. I have more issues with that than anything besides gold sellers and PQs being empty. I accept that RvR is going to be hit or miss. Cities at the moment is the least of my worries and classes would be nice but I am still exploring the ones that are there.

New Post Quote
9/30/08 2:38:35 PM
 
Scalebane writes:

Its nice he doesn't (but understands) think people should judge the game so early but for a lot of people they don't wanna wait and if the game at the beginning doesn't suck them in then they pretty much will say screw this.  There is imbalance in the game perhaps when they add those classes in it will even out dunno, not sure how many are willing to wait.

New Post Quote
9/30/08 2:55:07 PM
 
banthis writes:
Originally posted by gatheris

funny that he completely ignored - not just side-stepped - but ignored the city part of the questions

are they gone for good?

has this been brought up anywhere else?

 


 

He did answer the question there's no ETA but the're not cut they're simply not in yet.  Try rereading the first paragraph and the name of the topic.

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9/30/08 3:02:03 PM
 
iceberg2ice writes:

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

New Post Quote
9/30/08 3:04:45 PM
 
Scalebane writes:
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

 

Thats wonderful fan sites for you, thats why Mythic is using them to hide the problems, thats why they don't have their own forums, to hide from the problems, oh they go around looking at what people are saying (thats why whats his face in the interview probably seems kinda hurt from how people are judging the game so early)  but still i think they made things worse by having things spread out, then on their own forums, least some companies care enough about their playerbase that they give ya a home =P

I'll just say that the game is in beta..oh wait..i kid i kid but still that was an excuse for a long time and things that should have been fixed never did get fixed if they don't have people staying on after the first free month its because they don't wanna pay for beta testing which with all the issues its starting to feel that way.

I personaly will stay till my free month is up then cancel, i'll check back on the game when more problems are gone and the things that should have been released are in the game =)

New Post Quote
9/30/08 3:14:41 PM
 
Ravanos writes:
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

eh maybe im just lucky but the only bug i have seen is the "incorrect password" bug i got the other night. other than that my game has been running pretty darn good ... sure theres a crash here and there ... but um what game doesn't.

heck eq2 crashes on me every once in a while, and my friends WoW game crashed just the other night.

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.

New Post Quote
9/30/08 3:16:18 PM
 
SteamRanger writes:

Jeff, sometimes it's more a simple matter of giving paying customers what they want. It's sounds like the missing classes are on indefinite hold. That's cool. Take as long as you want, but don't be surprised when we take our dollars somewhere else while you dilly-dally around with this. You say that each of the classes you've released are unique in and of themselves. I think you're starting to believe your own hype. Each class within an archetype is basically the same as every other class in that archetype. The only real difference is cosmetic, different flashy effects, but nothing really unique. They all progress pretty much the same. Judging from what you released, I have to wonder if the missing classes just weren't finished, rather than not "fun enough". Frankly, what you released wasn't that great either.

But hey, take your time. I'll just refrain from throwing any more money into WAR until you guys get your act together. This consumer isn't supporting an unfinished product.

Nice interview, Jon. Thanks for pulling these guys out of their corner a little bit.

New Post Quote
9/30/08 3:22:13 PM
 
dutchman writes:

as long as the classes and city's are in before the end of the year i will be happy.  fron day 1 i wanted to blay a black guard:(.    (also play DE on tabletop)

New Post Quote
9/30/08 3:30:28 PM
 
Souvec writes:
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

 

Maybe I am one of the lucky few but I have yet to see anything I would consider a bug.  Imperfections... well not sure what your refering to but nothing in this life i perfect, nor game or person.  Get used to it.

Mythic is the only developer I have seen that actually seems to have a solid passion for the product they've released, not to mention are working hard to "perfect" as we go along.  Not to mention that each patch or fix made doesn't destroy half the game in the process.

I like where WAR is going and I think they will be one I will support so long as they continue to support us players.

P.S. Warhammer Alliance isn't a bug-tracking site... if you have issues use the ticket system in game.  That's why they implemented it... you know a central place for all issues to funnel?

New Post Quote
9/30/08 3:30:54 PM
 
Ravanos writes:
Originally posted by LordDraekon

Jeff, sometimes it's more a simple matter of giving paying customers what they want. It's sounds like the missing classes are on indefinite hold. That's cool. Take as long as you want, but don't be surprised when we take our dollars somewhere else while you dilly-dally around with this. You say that each of the classes you've released are unique in and of themselves. I think you're starting to believe your own hype. Each class within an archetype is basically the same as every other class in that archetype. The only real difference is cosmetic, different flashy effects, but nothing really unique. They all progress pretty much the same. Judging from what you released, I have to wonder if the missing classes just weren't finished, rather than not "fun enough". Frankly, what you released wasn't that great either.

But hey, take your time. I'll just refrain from throwing any more money into WAR until you guys get your act together. This consumer isn't supporting an unfinished product.

Nice interview, Jon. Thanks for pulling these guys out of their corner a little bit.


 

i agree I hate the whole "it wasn't good enough" excuse to be honest ... especially since the barely let beta testers try out the classes or even suggest changes to them. i remember i asked if i could make a post asking for suggestions for the cut classes while in beta ... I was warned that they werent taking suggestions and if i pressed the issue they would revoke my beta slot.

sorry but they should let the gamers decide if the class is good enough. also part of me would take a half assed black guard, instead of having to level up another character and switch when the black guard comes out.

New Post Quote
9/30/08 3:31:21 PM
 
Burnthebed writes:
Originally posted by LordDraekon

Jeff, sometimes it's more a simple matter of giving paying customers what they want. It's sounds like the missing classes are on indefinite hold. That's cool. Take as long as you want, but don't be surprised when we take our dollars somewhere else while you dilly-dally around with this. You say that each of the classes you've released are unique in and of themselves. I think you're starting to believe your own hype. Each class within an archetype is basically the same as every other class in that archetype. The only real difference is cosmetic, different flashy effects, but nothing really unique. They all progress pretty much the same. Judging from what you released, I have to wonder if the missing classes just weren't finished, rather than not "fun enough". Frankly, what you released wasn't that great either.

But hey, take your time. I'll just refrain from throwing any more money into WAR until you guys get your act together. This consumer isn't supporting an unfinished product.

Nice interview, Jon. Thanks for pulling these guys out of their corner a little bit.


 

How can you play ANY game with classes based on those arch types? Have you honestly NEVER played another game with a tank, mage, rogue, healer system for classes? ALL CLASSES IN THOSE ARCHTYPES ACCROSS ALL GAMES EVER MADE PLAY THE SAME.

Honestly, I'm sorry you don't enjoy the classes, and I hope you find something that suits you to spend your money on.

New Post Quote
9/30/08 3:39:00 PM
 
Dreamforest writes:
Meh, I'm more concerned about the population imbalance for RvR than more lame classes. Doesn't matter what classes they are if you get steamrolled every time you go out because you face the zerg.
New Post Quote
9/30/08 3:39:15 PM
 
banthis writes:
Originally posted by Ravanos
Originally posted by LordDraekon

Jeff, sometimes it's more a simple matter of giving paying customers what they want. It's sounds like the missing classes are on indefinite hold. That's cool. Take as long as you want, but don't be surprised when we take our dollars somewhere else while you dilly-dally around with this. You say that each of the classes you've released are unique in and of themselves. I think you're starting to believe your own hype. Each class within an archetype is basically the same as every other class in that archetype. The only real difference is cosmetic, different flashy effects, but nothing really unique. They all progress pretty much the same. Judging from what you released, I have to wonder if the missing classes just weren't finished, rather than not "fun enough". Frankly, what you released wasn't that great either.

But hey, take your time. I'll just refrain from throwing any more money into WAR until you guys get your act together. This consumer isn't supporting an unfinished product.

Nice interview, Jon. Thanks for pulling these guys out of their corner a little bit.


 

i agree I hate the whole "it wasn't good enough" excuse to be honest ... especially since the barely let beta testers try out the classes or even suggest changes to them. i remember i asked if i could make a post asking for suggestions for the cut classes while in beta ... I was warned that they werent taking suggestions and if i pressed the issue they would revoke my beta slot.

sorry but they should let the gamers decide if the class is good enough. also part of me would take a half assed black guard, instead of having to level up another character and switch when the black guard comes out.


 

And there's the dilemma...do they push out unfinished medocre classes to see if the masses like them? Or do they hold them back to they're finished and less sucky?   Its a lose lose situation..personally we'd see way more flames & haters & trolls if the classes were there and unfinished.  Its obvious from the way they discuss the subject and the fact they weren't seen in beta after christmas last year that they were Not Complete nor probably near it.  While it sucks I can't play the choppa I'd rather not have him if he's going to be a lame peice of crap.

None of you are ever happy when it comes to stuff like this..yous ay let the gamers decide but MOST gamers don't want to be given a peice of unfinished crap.  If they put them in you'd cry they suck if they leave them out you cry because you didn't get to decide well...which is the lesser evil?  To me not having them is the lesser evil...means I still have a chance at liking the class later on.

New Post Quote
9/30/08 3:39:27 PM
 
Goldknyght writes:
Originally posted by Ravanos

 

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Why does everyone think that if you bash WAR you are automatically a damn WOWboi? WoW blows, its the main reason mmo's dont have that spark anymore.

New Post Quote
9/30/08 3:42:41 PM
 
Burnthebed writes:
Originally posted by Goldknyght
Originally posted by Ravanos

 

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Why does everyone think that if you bash WAR you are automatically a damn WOWboi? WoW blows, its the main reason mmo's dont have that spark anymore.


 

It's a strange thing isn't it? It seems to happen to people who dislike any game other than WoW though, not just WAR

New Post Quote
9/30/08 3:45:10 PM
 
Daffid011 writes:
Originally posted by Goldknyght
Originally posted by Ravanos

 

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Why does everyone think that if you bash WAR you are automatically a damn WOWboi? WoW blows, its the main reason mmo's dont have that spark anymore.

 

They do it for the same reason people blame WoW for the failures of so many other MMO developers.

Strange similarity don't you think?

 

 

 

New Post Quote
9/30/08 3:55:23 PM
 
summitus writes:
Originally posted by Burnthebed

I can't wait for the knight of the blazing sun to come back. The empire needs some meat shields!

Also, the black guard was the class I planned on playing before they were cut so I'll be interested in trying one, even though I don't play destro at all right now =P


 

Yeah that was my fave in Beta and was gutted when they removed em  ....  

New Post Quote
9/30/08 3:56:31 PM
 
Ravanos writes:
Originally posted by Goldknyght
Originally posted by Ravanos

 

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Why does everyone think that if you bash WAR you are automatically a damn WOWboi? WoW blows, its the main reason mmo's dont have that spark anymore.


 

because more often than not thats the case, ive seen so many times "omg AOC/WAR or any other game sucks" with Xfire tags with thousands of hours put into WoW.

like i said the game isn't perfect but the whole "rushed, unfinished buggy release" is ridiculous ... maybe its something on his end.

New Post Quote
9/30/08 3:59:23 PM
 
Z3R01 writes:

I'm happy that the Mythic devs plan to release these classes sooner rather than later.

Once the four classes are in I will be happy to subscribe to WAR.

At least for the initial 30 days to try the game out.

New Post Quote
9/30/08 4:09:39 PM
 
Myrdek writes:

On the subject of the cut cities, why would anyone want them to put them in?

I mean, let's be honest here, how much % of your gaming time have you spent in the 1 city? It's practically always empty so why would you want Mythic to spend a couple of millions in ressources to add 4 more?

I think that's why he avoided the subject, he realises that it's just not worth the time and effort to put them in. At least, not until theres a reason to.

 

I say focus on the bugs/issues and a way to improve population balance across the world, get the 4 cut classes back in and then you can think about other stuff. That way, people that are holding off like me might be able to play in 6-12 months :)

 

 

Btw, anyone who says the game wasn't rushed is on drugs. Of course it was, even a monkey could figure that one out. Mythic was basicly stuck between releasing the game a bit early to not directly compete with Wrath of the Lich King or wait a few more months hoping that Blizzard drops the ball. We all know that Blizzard never fails so option 2 was a no go. Mythic was stuck between 2 lousy choices, they picked the only logical one

New Post Quote
9/30/08 4:25:51 PM
 
fansede writes:

So far I can tell the times Order needed a Tank in scenarios far outnumber the times we had enough dps not to care.  There were a few times the scenarios had one Ironbreaker on the whole team.

Has anyone found a server where Order is more than Chaos? Even when servers are full the ques for Chaos are longer than Order. Chosen has to be the most played character this point. I don't have real numbers, just my experiences in games on three servers.

The classes that were cut must have been so piss poor. Did anyone who play closed beta or the demos play the hammerer /choppa?

I can understand the Blackguard being cut because the Elven pairing seemed to be worked on last. It seemed they wanted WAR out before Lich King so that was the best solution. Knight of the Blazing Sun did not seem to get any love either. Even Paul Barnett described their introduction akin to "players who like to tank," and with little superlatives or much else.

The jury may still be out on overall picture of things, but my humble experience tells me that all the other classes are solid, but not so overwhelmingly awesome that I can say 'what a neat concept".  What really makes me keep logging in is the RvR teamplay.

Sure there are some "fun" abilities out there, like the knockbacks ( I do enjoy punting a goblin off the hll in Stonetroll crossing. And I don't mind getting punted myself.) However, they are the morale abilites. The Healer morale abilties ( at least on Order) are the same. Lvl 1 Big Heal, Lvl 2 Aoe Life Siphon, etc.) so where is the orginality in that?

So I find the Line " They (the cut classes) were not great" hard to swallow, given what I know now about the launched classes. They are mirrors and there seems little variation. They all seem good for the game. Great ? Maybe my standards are higher. Great to me means unique style, strategy and abilities. Only time will tell if they ever do add these classes. So far, it falls under "we talked about it a lot" category.  Promise us in the name of the Sigmar or Tzeetch and then I will listen more.

New Post Quote
9/30/08 4:34:18 PM
 
Redmow writes:

 Bug filled? Sorry guys, I don't see that. Imbalance? Perhaps, but I am seeing people getting stomped and doing the stomping of all classes. Depends on the gamers grasp of battle and how well he or she understands their class.

 Healer standing up to a tank? I don't think so. Ranged vs. melee? I see ranged whooping peoples behinds if they don't close on them. But, if they do happen to close (because the range type is just standing there) yeah, they get whooped.

 My only main concern at this time is the chat...and maybe add some crafting instructions in the Lore Book. I have salvaging and I am dumb...I can't figure out what to do with those little wisp looking things I get out of stuff. hehe.

 But, in regards to all the people complaining, I pity all game devs of every game. People get outta hand real quick. But, I've seen the same things on all the games I've played....and I've been a gamer for a long butt time. It seems peoples patience has worn out.

 At least these devs have been forthright with us. Seems that hasn't paid off, either. So why should any dev be honest with anybody anymore? It doesn't pay. They get stomped if they do or don't.

New Post Quote
9/30/08 4:38:21 PM
 
ronan32 writes:
Originally posted by Scalebane
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

 

Thats wonderful fan sites for you, thats why Mythic is using them to hide the problems, thats why they don't have their own forums, to hide from the problems, oh they go around looking at what people are saying (thats why whats his face in the interview probably seems kinda hurt from how people are judging the game so early)  but still i think they made things worse by having things spread out, then on their own forums, least some companies care enough about their playerbase that they give ya a home =P

I'll just say that the game is in beta..oh wait..i kid i kid but still that was an excuse for a long time and things that should have been fixed never did get fixed if they don't have people staying on after the first free month its because they don't wanna pay for beta testing which with all the issues its starting to feel that way.

I personaly will stay till my free month is up then cancel, i'll check back on the game when more problems are gone and the things that should have been released are in the game =)

 

Why should mythic pay people to lock  posts like yours everyday..all you would do is bitch on the forums anyway.

New Post Quote
9/30/08 4:41:05 PM
 
Manchine writes:
Originally posted by Ravanos
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

eh maybe im just lucky but the only bug i have seen is the "incorrect password" bug i got the other night. other than that my game has been running pretty darn good ... sure theres a crash here and there ... but um what game doesn't.

heck eq2 crashes on me every once in a while, and my friends WoW game crashed just the other night.

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Thats exactly what I was thinking.  For lower end comp users I know there are some problems.  Personally I haven't had any.  This HATE thing is really getting old and tiresome.  My ignore list is getting bigger and bigger because of Stupidity.

New Post Quote
9/30/08 4:51:23 PM
 
Narshe writes:

I wish people would at least list the bugs they claim the game is riddled with. I have been playing since launch, and the only lingering bug I've had problems with besides the occasional Tome text problem is the ever annoying "target out of range" bug. Out of 700 quests, I only had a problem completing one--reported it, and received a message that it would be fixed in the next hotfix, and it was. Oh, and the occasional Altdorf crash. Other than that, absolutely no problems.

 

 

New Post Quote
9/30/08 4:51:57 PM
 
Locklain writes:
Originally posted by Narshe

I wish people would at least list the bugs they claim the game is riddled with. I have been playing since launch, and the only lingering bug I've had problems with besides the occasional Tome text problem is the ever annoying "target out of range" bug. Out of 700 quests, I only had a problem completing one--reported it, and received a message that it would be fixed in the next hotfix, and it was. Oh, and the occasional Altdorf crash. Other than that, absolutely no problems.

 

 

Its because people's computers are riddled with spam, adware, viruses, and the likes from all of their porn.  If they would run a virus scanner and update Windows once a year they may find the computer works a lot better.

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9/30/08 4:58:09 PM
 
budgetnudist writes:

Why do all the classes have to be right handed? Does anyone care about left handed people out there?

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9/30/08 5:29:18 PM
 
Mikey_205 writes:

WAR seems a good game but the performance issues just irritate me too much.

 

WoW is a good game! WoW's success has sparked all MMORPGs to follow its design which isnt good and has killed off innovation if you want to blame anyone blame companys trying to copy it to steal its subscribers and the increased costs of producing video games in modern times which make innovation very risky for all companies.

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9/30/08 5:41:02 PM
 
fansede writes:
Originally posted by Redmow

 My only main concern at this time is the chat..

The game is so team based, that there is a distinct disadvantage of teams not working with Teamspeak or Vent versus teams without it. So most guilds (and therefore most players) communicate via guild chat or Vent/Teamspeak. The region/area chat systems are therefore quiet.  Compared to WoW, where the game is more solo oriented, chat boards are active.

I have salvaging and I am dumb...I can't figure out what to do with those little wisp looking things I get out of stuff. hehe.

You are not dumb, I had trouble figuring it out too. Those echos and whispers you make have to be turned into magic essences which are in turn, used for Talisman crafters. Right click your cluster of raw wisps and every 4-5 of them make a magic essence. That is what is used for Talisman makers.

 


 

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9/30/08 5:41:05 PM
 
Mikey_205 writes:

As for bugs the main one irritating me is when I use the Grip of Fear AoE root (read frost nova) the mob continues to look like its running at me.

 

Other problem is the antisocial attitude!

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9/30/08 5:43:36 PM
 
Trollstar writes:
Originally posted by budgetnudist

Why do all the classes have to be right handed? Does anyone care about left handed people out there?


 

Hey, I was thinking the same thing, whats up with that? 

Cut classes will come back one day, let's just hope they don't try to include them in a paid expansion, that would pretty much suck.

 

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9/30/08 5:55:30 PM
 
Scalebane writes:
Originally posted by ronan32
Originally posted by Scalebane
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

 

Thats wonderful fan sites for you, thats why Mythic is using them to hide the problems, thats why they don't have their own forums, to hide from the problems, oh they go around looking at what people are saying (thats why whats his face in the interview probably seems kinda hurt from how people are judging the game so early)  but still i think they made things worse by having things spread out, then on their own forums, least some companies care enough about their playerbase that they give ya a home =P

I'll just say that the game is in beta..oh wait..i kid i kid but still that was an excuse for a long time and things that should have been fixed never did get fixed if they don't have people staying on after the first free month its because they don't wanna pay for beta testing which with all the issues its starting to feel that way.

I personaly will stay till my free month is up then cancel, i'll check back on the game when more problems are gone and the things that should have been released are in the game =)

 

Why should mythic pay people to lock  posts like yours everyday..all you would do is bitch on the forums anyway.

 

because not everyone bitches about things they have legit complaints i suggest you learn the difference.  But hey why should Mythic even make a game if they are gonna cry about people complaining. 

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9/30/08 5:55:38 PM
 
Scalebane writes:
Originally posted by Narshe

I wish people would at least list the bugs they claim the game is riddled with. I have been playing since launch, and the only lingering bug I've had problems with besides the occasional Tome text problem is the ever annoying "target out of range" bug. Out of 700 quests, I only had a problem completing one--reported it, and received a message that it would be fixed in the next hotfix, and it was. Oh, and the occasional Altdorf crash. Other than that, absolutely no problems.

 

 

 

Because people have already listed them many times, on this site and Warhammer Alliance, how many times do they need to post problems? then we get War fanatics running in calling them trolls saying nothing is wrong, making excuses for Mythic, but hey i'm just imagining that i can play any other game out there with no issues, then when i fire up WAR i gotta mess with all kinds of setting to get it to play well.

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9/30/08 5:58:44 PM
 
Marontann writes:

there are alot of bugs, but not nearly as many as all the other mmos that hav come out the last 4-5 years. PQ's where the boss doesnt spawn, creatures that keep on standing and moving after its dead,  lagging, crashing out to windows without warning and stuff like that.

Nothing major really

What i do want to se in future updates is MORE CHOISES FOR THE PLAYERS!!!!! FFS if i want to have a 1h and a shield for my WP thats my bloody right, whose stupid idea was it to replace shield with a **** book!!

And why ??? cant you dye all armor and not just rewards? am i supposed to choose between ugly armor for the stats or godlooking armor for the looks?

Annoying as hell when the dev's are making all the choises for you, this is a mmorpg or did they miss that, immersion in to the game is important (for me at least).

Also (while im on the subjekt) Ironbreakers can only use axes (as far as i can determine, i might be wrong) why??, totaly idiotic, if im a crazy dwarf and want to bash some skulls, i use whats bloody handy. I havent seen these stupid restrictions on the dest side (but then i dont play dest) but i have seen chosen wielding swords, 2h swords, axes, 2h axas, shields, hmm lot more choises there, hell give them hammers to i say, there must be some destro out there who likes big hammers.

well other than that, the games fine, more than fine actually , damn fun really, but it could be soo much better if the dev's stopped trying to make all the decisions for the players

just my 2 cent, no im of to kill me some orcs

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9/30/08 5:58:45 PM
 
Rohn writes:
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

You must be reading very selectively, or you didn't read the entire article, because fixing bugs was mentioned specifically as the first priority they are addressing before getting to the other things.

Try harder next time.

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9/30/08 6:00:13 PM
 
Marontann writes:

oh and dont say "oh but hes a warrior priest its not in character to have a shield", BS i say its my character and my decision. And the original warhammer game allowed for alot of different equipments based on how many points you were prepared to spend.

Also costumization and making your army and your characters "yours" is at the very heart of Games Workshop. So please allow us some freedom.

Other than that , great game

PS im refering to my earlier post, sorry if im a bit confusing

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9/30/08 6:07:15 PM
 
dreamer05 writes:
Originally posted by Ravanos
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

eh maybe im just lucky but the only bug i have seen is the "incorrect password" bug i got the other night. other than that my game has been running pretty darn good ... sure theres a crash here and there ... but um what game doesn't.

heck eq2 crashes on me every once in a while, and my friends WoW game crashed just the other night.

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Took the words right out of my head.

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9/30/08 6:39:17 PM
 
Jalford writes:

I was in beta from august of 07-release.  The choppa was by far the worst class in the game.  They had to build up a rage mechanic, so they could become berserk.  The problem was, that all the abilities u used that were not linked to the berserk mechanic SUCKED.  U were like half a class.  Half the time u rocked, the other half, u were worthless.  So i understand why they cut him.

The hammerer on the other hand was a whirlwind of destruction.  But the mechanic of staying in combat longer, just didnt really do anything. 

I was on one of my many breaks from beta when dark elves first got put out there, so i never played the dark elf tank.

The KotBS was not a bad class, they just had HORID DPS compared to other tanks.  They were similar to chosen as they had auras, but they were buffs, not debuffs.  Granted at the time, the chosen auras were just debuffs.  Had they upped their DPS a bit, they would of been fine.

Now all this i understand.  What i dont understand is what was so hard to fix about them.  There were MANY great suggestions on how to fix the berserker.  All they had to do was drop the lame berserk buff mechanic and he would of been fine.  Had they hade a rage mechanic that was like shaman wahh, where they just did more damage the more berserk they were, it would of been great.  Hell almost all the classes were reinvinted at least twice, what was so hard there.

Even with all this i will say this, WAR is a great game.  I dont know what all the buggs people are seeing, cause the only ones i ever notice are some random terain issues, and there arent many of them, and the ocational graphical bluring of armors.  Thats it.  Hell i have only had the game crash once since launch.  The servers have not been down, and order prob wins 50% of the scenarios we run.  I do notice destruction has the keeps a bit more often, but they still flipflop.  Hell the top 10 PVPers on our realm is like 7 out of 10 order.

Plus, this game sucked in beta.  It sucked right up to release to be honest with you.  It sucked because i thought they werent listening to us.  What it was, was they were only letting us see what needed to be tested, all along they were listening, just we didnt get tot see the fixes till right before launch on alot of it.

PQs even as soon as chp4 used to take HOURS to max inf.  Stats didnt do shit.  Most classes couldnt fight more than 1 mob, and pvp was a 1shot fest.  none of that is true now.  Mythic proved to me that at least most of the time they listen to the players, so there is obviously a reason we arent seeing these other classes, cause they had plenty of time to work on most of them.  Give it allittle time.  they arent making the mistakes that AoC made(constant nerfing and buffing and nerfing and buffing due to whining, which lead to your class not even playing the same 1 month after launch), i think everything will be great in no time.

New Post Quote
9/30/08 7:39:36 PM
 
Jalford writes:
Originally posted by Marontann

oh and dont say "oh but hes a warrior priest its not in character to have a shield", BS i say its my character and my decision. And the original warhammer game allowed for alot of different equipments based on how many points you were prepared to spend.

Also costumization and making your army and your characters "yours" is at the very heart of Games Workshop. So please allow us some freedom.

Other than that , great game

PS im refering to my earlier post, sorry if im a bit confusing

With the INSANE block percent players with shields got,(18-20% at lvl 11 on my chosen for gods sake) the only way warrior priests could use a shield is if they had a tactic that lowered healing on yourself by like 30%.  It would be rediculous for them to get shields.  Warrior priests were the most OPed class up till about the last 1/8th of the beta process. 

LOL i remember when they gave us our lvl 40 templates and i speced mine into shield of sigmar, i was unstoppable.  I would be number 1 in kills and damage and healing in some scenarios cause i never died.

So even though it would be cool, that is why they dont have sheilds.

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9/30/08 7:44:10 PM
 
iceberg2ice writes:

To all those that responded to my post and said there are not many bugs and imperfections in warhammer, here is a list, titled "requests" so that they dont hurth their feelings (I hope it's not agains mmorpg rules to link to another forum, if it is please a moderator delete it). The list is not complete cause with so many bugs and requests you can see in the same forum I bet the guy has a tough time to keep up - and probably he is not even getting paid for it...

http://www.warhammeralliance.com/forums/showthread.php?t=105263

Can't find the other post in warhammeralliance forum where the thread was locked and the guy was told by the admin to not post a bugs list because it is against their policy or something like that. Probably they deleted it already. I mean people try to help the company by compiling bug lists for free, and they don't even allow them to post, go figure...

Don't get me wrong, the game has many good things in it and I like it and probably will be playing it after my month is over, but only because there is nothing better out there. If I want be honest and as a customer, it is an unfinished product and was rushed out of the door probably for marketing reasons (wow expansion coming soon). I have submitted personally about 5 bug and request reports a day in the first week, and then I got tired. I just hope they start fixing soon before servers get empty and we have another DAoC case...

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9/30/08 7:59:17 PM
 
Ironman2000 writes:

Ok first off, please don't hate me for my "Xfire WoW Tag" lol.  Now i'm not bashing anything, but asking a legitimate question. 

Shouldn't they have just pushed release back some to finish up whats missing?  I mean from what i'm reading it just seems like how sony (and i know this isn't a sony game, i'm just comparing to how sony operates) seems to run with their mmo's (but no where near as HORRIBLE lol).  You know, they release a game or expansion pack before the "Promised" content was ready to go instead of airing on the side of caution and pushing back release dates.

Thoughts?  Opinions?

Thanks :)

PS: I have since decided to wait on MMO's to launch and be out for some time before I purchase them after being burned so badly with some of the "Junk" thats been pushed out lately (and no i'm not saying War is that at all)

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9/30/08 8:07:21 PM
 
jackbelt20 writes:

I'm playing Warhammer right now and if you want to see the most annoying bugs roll a pet class. I have a squigherder and the squig dissapears all the time and he and/or the mobs port more often then is acceptable as well.  Also, you've never been annoyed with the "Target out of Range" crap when the mob is standing right in front of you, lol.. come on, you aren't blind. And that's not all.. I'm not here to bash the game at all, hell I bought it. I just don't want people to believe it's anywhere near as polished as it should be.

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9/30/08 8:37:20 PM
 
herennow writes:
Originally posted by gatheris

funny that he completely ignored - not just side-stepped - but ignored the city part of the questions

are they gone for good?

has this been brought up anywhere else?

 

it has, try going to warhammeralliance and looking up Mark Jacob's posts. Basically cut for the foreseeable but they'd love to see them back in-game. no timelines, content was pulled and focussed into the two main caps. No further announcement. You'll find this question dodged as there's enough RvR not to need them at the moment, greater priorities including bug-fixing and trying to fix the cut classes etc. Entirely conjecture on my part but I don't see this featuring as a Mythic topic until the caps start being taken.

I am now going to sound like a fanboi and say I think this is a good thing. For people like myself who did not play DaoC this is a different kind of pvp game and I prefer the extra capitals to be added after we've got to grips with what we are currently offered. then it will add dimension. Currently it would be a distraction in focus when I've got enough to pay attention to. just an opinion and you are welcome to hold a different one.

Me? I just want a cloaks and chat box jump  fix so I don't have to faff with those every time I log on or jump scene. These grate a lot more than cut capitals I've never seen.

New Post Quote
9/30/08 8:45:30 PM
 
Freelance writes:

Originally posted by iceberg2ice

To all those that responded to my post and said there are not many bugs and imperfections in warhammer, here is a list, titled "requests" so that they dont hurth their feelings (I hope it's not agains mmorpg rules to link to another forum, if it is please a moderator delete it). The list is not complete cause with so many bugs and requests you can see in the same forum I bet the guy has a tough time to keep up - and probably he is not even getting paid for it...

http://www.warhammeralliance.com/forums/showthread.php?t=105263

Can't find the other post in warhammeralliance forum where the thread was locked and the guy was told by the admin to not post a bugs list because it is against their policy or something like that. Probably they deleted it already. I mean people try to help the company by compiling bug lists for free, and they don't even allow them to post, go figure...

Don't get me wrong, the game has many good things in it and I like it and probably will be playing it after my month is over, but only because there is nothing better out there. If I want be honest and as a customer, it is an unfinished product and was rushed out of the door probably for marketing reasons (wow expansion coming soon). I have submitted personally about 5 bug and request reports a day in the first week, and then I got tired. I just hope they start fixing soon before servers get empty and we have another DAoC case...


 

You make it sound like the bugs are massive in that link.   I read through it and most of those are not bugs but request for certain changes to the game.   Most of  the bugs that you try and make massive are really small in scale. 

I have played just about every mmo that has come out since DAOC and all of them have bugs even to this day.  I work for a major isp and the software we work with everyday has some bugs in it.  Really I dont think anyone can come up with a single bit of software of any size that doesnt have some bugs.

I can understand being critical of game stopping issues but some of the beef you people have are petty in my opinion. 

Before it is even posted by someone I will respond to it.  "But wow doesnt have any bugs", that statement is total and complete BS. 

New Post Quote
9/30/08 8:59:42 PM
 
natuxatu writes:

I'm very happy with the work they are doing daily to improve the game, get out the bugs ect. I think they're doing a very good job.

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9/30/08 11:22:06 PM
 
Daffid011 writes:
Originally posted by Ironman2000

Ok first off, please don't hate me for my "Xfire WoW Tag" lol.  Now i'm not bashing anything, but asking a legitimate question. 

Shouldn't they have just pushed release back some to finish up whats missing?  I mean from what i'm reading it just seems like how sony (and i know this isn't a sony game, i'm just comparing to how sony operates) seems to run with their mmo's (but no where near as HORRIBLE lol).  You know, they release a game or expansion pack before the "Promised" content was ready to go instead of airing on the side of caution and pushing back release dates.

Thoughts?  Opinions?

Thanks :)

PS: I have since decided to wait on MMO's to launch and be out for some time before I purchase them after being burned so badly with some of the "Junk" thats been pushed out lately (and no i'm not saying War is that at all)

 

Warhammer/mythic is so far ahead of any Sony release it isn't even fair to mention them in the same breath. 

While warhammer has a few bugs that may be annoying they are not game breakers.  All the core game mechanics work and are fairly well thought out.  The game play is fun and enjoyable. 

Warhammer isn't perfect nor is it the best launch in history, but it is far more than acceptable from what I have seen now.  It looks like a supermodel compared to most games released post-WoW era, except LOTRO.  Well maybe not so pretty for Europe.... Sorry mates!

 

Warhammer will grow up to be a very good to great game over the next year as it works out the kinks and design issues and hopefully a community developes.  Unlike Sony games it will not spend the next 1-3 years constantly redesigning the core aspects of the game that should have been finalized before launch.

Honestly Sonys best release effort is somewhat comparable to Age of Conan.  It looks pretty and "has potential", but underneath it is one giant mess.  Notice I didn't specify a game, because you can apply that to anything that launched with the SOE brand on its box. 

New Post Quote
10/01/08 1:06:51 AM
 
jevtyrn writes:

"hundreds of thousands of hours of gameplay"

23 year = 201 613.694 hours

I kind of hate me for doing this but i will be the smartass anyway.  no one is going to be talking about this in 2031. were going to be playing Waterworld Online, only this time... its for realsies!

i did enjoy warhammer beta though not having the blackguard was a downer. really glad i bought the pre order box from target so i did not have to pay for the whole thing.

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10/01/08 1:19:08 AM
 
daltanious writes:

Hmm ... about bugs ... have lv. 18, 15, 14, 12 ... and 3 classes lv. 8. All Empire. On other server 3 destr up to lv. 5 (essentially just to experiment, for serious work I prefer to be good guy :-)). Up to now I have NOT encountered any serious bug that would prevent me from playing. Ok, once I was unable to play one alt for one hour, I was always returned to char selection. And once one quest which required killing 7 mobs was fixed at 6/7 until I restarted client.

And there was GOA problem with open beta.

But as for lunch goes it was incredibly smooth, I can hardly remember one better. Client is super stable, especially compared to any other similar game I have played through years (and I'm not so young), support is pretty responsive (but to short for description), ... etc.

Warhammer is doing really great. Also who needs that fu...ing gold sellers? At lv. 18 my bright wizard already have money for mount.

Of course, there is always something to improve. I'm also looking forward to missing classes, cities, ... but for now I'm satisfied.

The only thing I really do not like is gathering and crafting which is really bad. I mean bad. Talisman making is incredibly time consuming (while my primary alt is lv. 9 in talisman, other is over 100 in alchemy) and expensive. And not rewarding. After destroying green, blue, ... items ... you can create talismans with minimal effect. But not only! They least from only FEW HOURS to few days! Not to speaking that in game about war there should be primarily armor and weapon crafting and not talisman making. And kind of mining. Ok for alchemy, but there should be for sure some kind of herbalism.

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10/01/08 4:08:07 AM
 
Cendharia writes:

Just want to say thanks again Jon for another good interview, with questions directed at the things that gamers want to know about their game.   Thank you Jeff for your honest answers, and here's hoping those classes shape up the way  you guys want..and we see them ingame..possibly a few months from now.

Just want to mention I have four characters now, my main being a Witchelf in tier 3 ( LOVE THAT ARMOR!!)  and the others are mostly level ten for crafting and possibly to help out lower level guild membrs who joined late.

I am on Vortex server, and frankly have to say...ADDICTED to this game.  *big smile*    I've already subbed for a few months to come......so guess you'll have to put up with me  for a while yet!!! :D

Cend

 

 

 

New Post Quote
10/01/08 4:31:43 AM
 
Cendharia writes:
Originally posted by gatheris

funny that he completely ignored - not just side-stepped - but ignored the city part of the questions

are they gone for good?

has this been brought up anywhere else?

 


 

Those questions weren't asked in "this" interview..and yes its been brought up before....if you have taken a good look at either the Inevitable City OR Altdorf  (take a flight master...go explore there if you haven't)   then you know ..what their standards are.......the Inevitable City is ENORMOUS...and evolving, same with Altdorf I would imagine...there is a ton of detail in each one, with more details added each rank up.

What I saw mentioned before..think the Devs are playing around with the idea of rotating the the cities..two by two so that we always have different objectives to work on...and it doesn't get "boring'.   Sounds good to me, but...its not gonna be easy to siege those cities anyways...don't ever think it will be, will take alot of work, effort..coordination of the players.    Yes I said work....as in working together.  :P

Funny story..other night ( I am Destruction by the way)  I was wandering around in the Inevitable City..and went up Flesh Rot alley.........saw a plague pot that was clickable...so being the person I am,   I clicked it.   Well!!!!!!!!!!!

I unleashed a massive horde of little AGRO Nurgles on the City......omg...I fought them and fought them and fought them, til finally they overpowered me and I died.   But I was laughing my face off the whole time.

Kudos to the Dev that thought that one up...it was hilarious watching other players trying to side-step these angry little balls of infected mobs...hehehe 

Too funny :D

Cend

 

New Post Quote
10/01/08 4:38:52 AM
 
Cendharia writes:
Originally posted by Redmow

 I got out of it that the cities are not gone for good but rather the cut classes rate first before that along with other glitches and bugs.

 My only complaint was not seeing anything on improved chat. Of course, that question wasn't asked either.

 I agree about the RvR stuff. I've had times where my Chaos Chosen gets stomped and other times, I'm doing the stomping. Of course, I've had to change my play style. I took Chaos Chosen to heart and just rushed into battle maiming, killing and destroying. I try to be more of a team player now.

 But, getting a good defense set up or a good retaliatory strike going really needs a good chat system. I'm not talking about the scenarios but rather the RvR areas in the zones. We were getting stomped last night a few steps away from the war camp...the war camp was full of potential reinforcements. I had to /shout to get some help.

 Overall, I'm loving the game. Granted, I'm only rank 9 but so far so good except for a few things.


 

Yes I was under the impression ( someone told me this) that we were supposed to have the ability to join the war effort ie:   /join Destruction chaat   or /join Order chat  ...but I tried it and you can't do that..or at least if there is an ability to do so..its not clear.   It really "should" appear as an option on the left hand side of the chat window along with...the other options of /say, /warband, /guild..etc. 

After all....this is WAR..is it not? :P

Cend

New Post Quote
10/01/08 4:47:38 AM
 
Cendharia writes:
Originally posted by Robbgobb

I want a gamma option. I have more issues with that than anything besides gold sellers and PQs being empty. I accept that RvR is going to be hit or miss. Cities at the moment is the least of my worries and classes would be nice but I am still exploring the ones that are there.


 

I also have issues with darkness in my game, and at first was dead set on asking for a gamma slider, but I was told by another player to adjust the gamma and brightness through the desktop itself.   I have Nvidia so thats not a problem for me.   

Have to agree though, the InEvitable City is very dark in places and usually in the places where its darkest, is a very large pit that you can fall in ..most times to your death. :P

Since I did my desktop adjustments however, no more "pit falls" for me :D

Cend

New Post Quote
10/01/08 4:55:07 AM
 
Cendharia writes:
Originally posted by Scalebane
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

 

Thats wonderful fan sites for you, thats why Mythic is using them to hide the problems, thats why they don't have their own forums, to hide from the problems, oh they go around looking at what people are saying (thats why whats his face in the interview probably seems kinda hurt from how people are judging the game so early)  but still i think they made things worse by having things spread out, then on their own forums, least some companies care enough about their playerbase that they give ya a home =P

I'll just say that the game is in beta..oh wait..i kid i kid but still that was an excuse for a long time and things that should have been fixed never did get fixed if they don't have people staying on after the first free month its because they don't wanna pay for beta testing which with all the issues its starting to feel that way.

I personaly will stay till my free month is up then cancel, i'll check back on the game when more problems are gone and the things that should have been released are in the game =)


 

Thats absolutely silly..........really.   I have never seen a game's devs so upfront about stuff.   And as for the other poster stating its "not allowed" to post suggestions etc on Warhammer Alliance...thats not true either.   We had page after page of player suggestions stickied up top of that forum site.    The Devs and other team members ..DO check in there from time to time..and I am sure the suggestions are reviewed to see if they are viable or not.

Cend

New Post Quote
10/01/08 4:58:25 AM
 
Cendharia writes:
Originally posted by banthis
Originally posted by Ravanos
Originally posted by LordDraekon

Jeff, sometimes it's more a simple matter of giving paying customers what they want. It's sounds like the missing classes are on indefinite hold. That's cool. Take as long as you want, but don't be surprised when we take our dollars somewhere else while you dilly-dally around with this. You say that each of the classes you've released are unique in and of themselves. I think you're starting to believe your own hype. Each class within an archetype is basically the same as every other class in that archetype. The only real difference is cosmetic, different flashy effects, but nothing really unique. They all progress pretty much the same. Judging from what you released, I have to wonder if the missing classes just weren't finished, rather than not "fun enough". Frankly, what you released wasn't that great either.

But hey, take your time. I'll just refrain from throwing any more money into WAR until you guys get your act together. This consumer isn't supporting an unfinished product.

Nice interview, Jon. Thanks for pulling these guys out of their corner a little bit.


 

i agree I hate the whole "it wasn't good enough" excuse to be honest ... especially since the barely let beta testers try out the classes or even suggest changes to them. i remember i asked if i could make a post asking for suggestions for the cut classes while in beta ... I was warned that they werent taking suggestions and if i pressed the issue they would revoke my beta slot.

sorry but they should let the gamers decide if the class is good enough. also part of me would take a half assed black guard, instead of having to level up another character and switch when the black guard comes out.


 

And there's the dilemma...do they push out unfinished medocre classes to see if the masses like them? Or do they hold them back to they're finished and less sucky?   Its a lose lose situation..personally we'd see way more flames & haters & trolls if the classes were there and unfinished.  Its obvious from the way they discuss the subject and the fact they weren't seen in beta after christmas last year that they were Not Complete nor probably near it.  While it sucks I can't play the choppa I'd rather not have him if he's going to be a lame peice of crap.

None of you are ever happy when it comes to stuff like this..yous ay let the gamers decide but MOST gamers don't want to be given a peice of unfinished crap.  If they put them in you'd cry they suck if they leave them out you cry because you didn't get to decide well...which is the lesser evil?  To me not having them is the lesser evil...means I still have a chance at liking the class later on.


 

Indeed...I agree and if I had my druthers...the only things Devs would listen to from players..is CONSTRUCTIVE CRITICISM...not negative...this or that sucks and I am taking my marbles and going home...nonsense.

The Devs of any game usually find themselves between a rock and a hard place....choices:   do they do the game the way they originally intended...or do they listen to the massive outpourings of sulk and tantrum...that happen every new game?   I think Blizzard gave in on this one.........hopefully Mythic sticks to their guns and puts the content into the game...that WORKS.....not because of players crying..but because thats the way it was intended.

Cend

New Post Quote
10/01/08 5:04:49 AM
 
Cendharia writes:
Originally posted by Myrdek

On the subject of the cut cities, why would anyone want them to put them in?

I mean, let's be honest here, how much % of your gaming time have you spent in the 1 city? It's practically always empty so why would you want Mythic to spend a couple of millions in ressources to add 4 more?

I think that's why he avoided the subject, he realises that it's just not worth the time and effort to put them in. At least, not until theres a reason to.

 

I say focus on the bugs/issues and a way to improve population balance across the world, get the 4 cut classes back in and then you can think about other stuff. That way, people that are holding off like me might be able to play in 6-12 months :)

 

 

Btw, anyone who says the game wasn't rushed is on drugs. Of course it was, even a monkey could figure that one out. Mythic was basicly stuck between releasing the game a bit early to not directly compete with Wrath of the Lich King or wait a few more months hoping that Blizzard drops the ball. We all know that Blizzard never fails so option 2 was a no go. Mythic was stuck between 2 lousy choices, they picked the only logical one


 

Blizzard never fails...........omg ..*falls off her chair laughing her face off*

I refrain from any further comment on this one...hehehehe

Cend

 

New Post Quote
10/01/08 5:12:07 AM
 
Cendharia writes:
Originally posted by Redmow

 Bug filled? Sorry guys, I don't see that. Imbalance? Perhaps, but I am seeing people getting stomped and doing the stomping of all classes. Depends on the gamers grasp of battle and how well he or she understands their class.

 Healer standing up to a tank? I don't think so. Ranged vs. melee? I see ranged whooping peoples behinds if they don't close on them. But, if they do happen to close (because the range type is just standing there) yeah, they get whooped.

 My only main concern at this time is the chat...and maybe add some crafting instructions in the Lore Book. I have salvaging and I am dumb...I can't figure out what to do with those little wisp looking things I get out of stuff. hehe.

 But, in regards to all the people complaining, I pity all game devs of every game. People get outta hand real quick. But, I've seen the same things on all the games I've played....and I've been a gamer for a long butt time. It seems peoples patience has worn out.

 At least these devs have been forthright with us. Seems that hasn't paid off, either. So why should any dev be honest with anybody anymore? It doesn't pay. They get stomped if they do or don't.

If you are salvaging.."some" fragments do look like "wispy things".    Fragments are the main ingredient to make talismans.   Talimans can be slotted into your armor.."if" it has slots for that.   The quality of the talismans vary from 8 hours...to 2 days or more.
 

I have been having fun with this craft.  Crafting a bunch up for the guild vault.  Freebies for guildies. ;)

Cend

New Post Quote
10/01/08 5:15:53 AM
 
Cendharia writes:

Originally posted by Trollstar
Originally posted by budgetnudist

Why do all the classes have to be right handed? Does anyone care about left handed people out there?


 

Hey, I was thinking the same thing, whats up with that? 

Cut classes will come back one day, let's just hope they don't try to include them in a paid expansion, that would pretty much suck.

 


 

It has been stated a few times..that if and when these classes reappear..it will be in a FREE UPDATE.   Starting to think people don't read interviews with the Devs.

Cend

New Post Quote
10/01/08 5:19:27 AM
 
Cendharia writes:
Originally posted by Marontann

there are alot of bugs, but not nearly as many as all the other mmos that hav come out the last 4-5 years. PQ's where the boss doesnt spawn, creatures that keep on standing and moving after its dead,  lagging, crashing out to windows without warning and stuff like that.

Nothing major really

What i do want to se in future updates is MORE CHOISES FOR THE PLAYERS!!!!! FFS if i want to have a 1h and a shield for my WP thats my bloody right, whose stupid idea was it to replace shield with a **** book!!

And why ??? cant you dye all armor and not just rewards? am i supposed to choose between ugly armor for the stats or godlooking armor for the looks?

Annoying as hell when the dev's are making all the choises for you, this is a mmorpg or did they miss that, immersion in to the game is important (for me at least).

Also (while im on the subjekt) Ironbreakers can only use axes (as far as i can determine, i might be wrong) why??, totaly idiotic, if im a crazy dwarf and want to bash some skulls, i use whats bloody handy. I havent seen these stupid restrictions on the dest side (but then i dont play dest) but i have seen chosen wielding swords, 2h swords, axes, 2h axas, shields, hmm lot more choises there, hell give them hammers to i say, there must be some destro out there who likes big hammers.

well other than that, the games fine, more than fine actually , damn fun really, but it could be soo much better if the dev's stopped trying to make all the decisions for the players

just my 2 cent, no im of to kill me some orcs


 

Know anything about Warhammer lore?  Or are you just complaining cause its "cool" to do so.   You might want to investigate into War lore and find out why a certain class wields a certain weapon and why.

You signed onto to play the game of Warhammer: Age of Reckoning....not Warhammer:  I want it to be more of a clone of some "other" game I have played.

Cend

New Post Quote
10/01/08 5:23:51 AM
 
boinged writes:

I quite like the fact that there are cut classes. It makes each race different and gives scenario matches in each land a different feel. Ok so people go and play in other lands but the majority are natives.

I'm more interested in getting the capitals back (as long as players won't get spread too thin between them). I want to fight for my capital and that of the hated elves, not some chaos weirdos :)

New Post Quote
10/01/08 5:43:18 AM
 
xenogias writes:

I love the game but I would like to point out one thing. The balance sucks in T1 and T2 yes. But dont gloss over why its not so bad in T3 and T4. Its not because players want to mingle. Its because the game forces you to other zones to level. Not going to argue if its a good thing or a bad thing. The fact is though the game forces races to mingle starting late tier2 and definitly tier3.

New Post Quote
10/01/08 6:59:55 AM
 
JeroKane writes:

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

New Post Quote
10/01/08 7:22:55 AM
 
aesperus writes:
Originally posted by Guillermo197

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

 

They already have a few systems in place for that.

Does the population imbalance exist? Absolutely.  However it's hardly as bad as in most games out there. The game is hard capped for population, meaning it can never exceed a certain amount. This is as close as any game has come to forcing you to play the 'underdog'.

As for people getting fed up w/ losing, that's primarily a PUG mentality situation.

If you get pissed, and go roll Destro, it won't prevent you from losing. There are plenty of good Order guilds (if not better than most on Destro) out there that will give you a hard time if you come across them. While this game is casual-friendly, it's also a guild game. Zerging will only get you so far.

New Post Quote
10/01/08 8:24:11 AM
 
Stradden writes:
Originally posted by Guillermo197

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.

New Post Quote
10/01/08 8:57:59 AM
 
skeaser writes:
Originally posted by Robbgobb

I want a gamma option. I have more issues with that than anything besides gold sellers and PQs being empty. I accept that RvR is going to be hit or miss. Cities at the moment is the least of my worries and classes would be nice but I am still exploring the ones that are there.

 

1.01 comes out this week. Their small "hotfixes" have done a lot, who knows what the first full patch will bring.

New Post Quote
10/01/08 9:18:20 AM
 
JeroKane writes:
Originally posted by Stradden

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.


 

This is only part one isn't? Plus it's now 2 weeks after launch and it clearly shows things are NOT balancing out.

Especially here in the EU most servers have Medium Order population against High / Max Destruction population.

How are things going to balance out, when there are not enough new players joining the game anymore?

Because for every 3 new players joining the game atm, 2 roll Destruction and 1 roll Order.

Last weekend alone on my server I already had 4 people in my guild rerolling Destruction (with the standard excuse that RL friends had roll Destro).

People play the game for fun! And when Destruction is constantly dominating in RvR, people get fed up and start rerolling Destro. Even if it means longer queue times. They don't care.

I have read their interviews, and their answers were all predictionary as they were taking on the day / before launch.

[quote]

Finally, he told me that if they do find a server where everything has been done to try to balance things out and there is still a side that keeps winning and winning and winning... That's just a part of the game. "We're not going to punish people for being good at the game... At the end of the day, it's a game about competition.

[/quote]

I wonder how long he thinks he can keep up this statement! Because on many EU servers (I am from EU) this is exactly happening right now. Destro is winning, winning and winning and winning on most servers. And that purely based on numbers. Simply because Order can't come up with enough numbers to counter them!

It's nice you can manage to get 24 people together and work really well. But it's pointless when a zerge group of 60-80 Destro players come ran at you. And it's naive to think that, because Destro has more numbers that they automatically not work together.

Because I am curious if they still feel the same, when many people keep rerolling Destruction and others just quit, because of frustrating game experience.

If there is no one to hardly anyone left on Order side. Then I wonder if he still holds on to this statement. I personally hardly doubt that. Or they like to kill their own game.

Because the hardcaps aren't working. Just have a look at the EU server list when loggin in with the EU client and you will see what I mean.

Cheers

New Post Quote
10/01/08 11:08:32 AM
 
Jalford writes:

Ok so ill post again.  Since people love to link bug posts and what not.  of course there is bugs in the game.  hell WOW has hundereds of new bugs pop into their game iwth every single patch.  Every single game that is a persistant online world has bugs.  Dosnt meant that its an unfinished game.

 

bugs i have encountered(ive been in beta since aug 07, so i got some xp, and i hated the game up till launch cause of many problems i wont get into, thank god they fixed them, so i am not a fanboy)

Pathing:some monster and pet pathing problems, the squig hearder is a little bit of a pain to play. other than squig pets, which is only some times, nothing that is more than a minor annoyance.

Graphics:occationaly, the graphic models for armor will blur, monsters apear to sit still after u attack them, then they apear in front of you. Both rare.

crashes: ive only crashed to desktop one time.  Hardly enough to consider it a problem.  My guess, is that people with old corrupted systems are having the majority of the crashing problems.

lag: i get very little even when im in large scale open field battles.  Granted i have a very good comp, and i can see that on some older comps there will be problems,  but that is not a problem the game has, its a computer problem.  Large battles are very stable so far.  What slow down there is, is not enough to cause me problems.

Quests: i havent run into any quests that were not finishable.  They few i have heard about were hotfixed almsot immediatly

Skill: all work on all my classes.  There has been a few that had to be hotfixed, but non i experainced.  Dont know if you played AoC, but half your skills were bugged, and some classes still have these problems.

Targeting.  Yes there is the target out of range bug, but ive never had it in PVP where it really makes a differance, and u simply have to walk forward a bit to solve the problem.  Seems to me like a graphics glich where a range mob looks like he is on top of you, but is in fact further back.  This is the only major bug i have had a problem with, and its solvable by moving forward.

 

So after all that, is anything game breaking.  NO!!!!  Nothing.  I cant think of any of those bugs not being any game that have been out for 2+ years at some point.

They are not haveing to patch 3 times a week like AoC did, the server have not gone down for more than a few hours, and never durring peak times....remember wow...they had to give us free time the server were down so much.

This is the single smoothest MMO launch i ever seen.  People dont understand that if they delayed this game again, it might have failed.  They had to get it out before WoTLK came out, in order to draw the wow playerbase over to try it.  I for one was not going to play this for anything other than a hold over to WoTLK.  Being in beta i thought they would never fix all the problems the game had before launch.  But they did, and now this is the most fun i ahve had in a game in years. 

rather than bitcing about a few classes not being(which dosnt make tht big of a differance anyway, we still get our PQs done in dark elf zone), and some non game breaking bugs, just try to enjoy the game.  Enjpoy the freedom of choice.  This game lets u advance through normal quest grinding, PQs, or RVR.  I never get boared cause i always mix them up.  Get out of tier 1, and see how the game opens up in tier 2.

And even if the cities were in the game, it wouldnt be that much differant.  No tier 4 PVP will happen for at least another month on any kind of large scale.  You'll have people there, but it will be all small scale.  You need alot of people who are coordinated to take a city.  Plus, its going to take a while before we get tired of going after the same city.  That gives them plenty of time to get them ready.  They had to redesign some of the aspects of city siege near the end of beta.  This is why they didnt get in.   They chose to give us 2 great cities, rather than 6 crappy ones.  So the city layouts are done.  Id bet they would be in game in the next 3-4 months.

New Post Quote
10/01/08 11:17:14 AM
 
Jalford writes:
Originally posted by Guillermo197
Originally posted by Stradden

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.


 

This is only part one isn't? Plus it's now 2 weeks after launch and it clearly shows things are NOT balancing out.

Especially here in the EU most servers have Medium Order population against High / Max Destruction population.

How are things going to balance out, when there are not enough new players joining the game anymore?

Because for every 3 new players joining the game atm, 2 roll Destruction and 1 roll Order.

Last weekend alone on my server I already had 4 people in my guild rerolling Destruction.

People play the game for fun! And when Destruction is constantly dominating in RvR, people get fed up and star rerolling Destro. Even if it means longer queue times. They don't care.

I have read their interviews, and their answers were all predictionary as they were taking on the day / before launch.

[quote]

Finally, he told me that if they do find a server where everything has been done to try to balance things out and there is still a side that keeps winning and winning and winning... That's just a part of the game. "We're not going to punish people for being good at the game... At the end of the day, it's a game about competition.

[/quote]

I wonder how long he thinks he can keep up this statement! Because on many EU servers (I am from EU) this is exactly happening right now. Destro is winning, winning and winning and winning on most servers. And that purely based on numbers. Simply because Order can't come up with enough numbers to counter them!

Because I am curious if they still feel the same, when many people keep rerolling Destruction and others just quit, because of frustrating game experience.

If there is no one to hardly anyone left on Order side. Then I wonder if he still holds on to this statement. I personally hardly doubt that. Or they like to kill their own game.

Because the hardcaps aren't working. Just have a look at the EU server list when loggin in with the EU client and you will see what I mean.

Cheers

 

Order is actually doing quite well on my server, iron rock.  The number one PVP players are all order, they win 50/50 at least in scenarios, and the zones constantly bounce back and forth between us.  In the beginging destruction rolled them, but now, they have guilded up.  Most scenarios im in are oder premades, and i see alot of guilds running around taking BOs and keeps.  This si a game built aroudn teamwork, not zerging.  A smalle cooridinated group can kill a zerg everytime.

New Post Quote
10/01/08 11:19:40 AM
 
JeroKane writes:
Originally posted by Jalford

Order is actually doing quite well on my server, iron rock.  The number one PVP players are all order, they win 50/50 at least in scenarios, and the zones constantly bounce back and forth between us.  In the beginging destruction rolled them, but now, they have guilded up.  Most scenarios im in are oder premades, and i see alot of guilds running around taking BOs and keeps.  This si a game built aroudn teamwork, not zerging.  A smalle cooridinated group can kill a zerg everytime.


 

It's not only about zergs.

For every warband we can come up with. Destro has 2 to 3 warbands against it.

Sure we manage to take a keep and defend it. But there are 6 keeps total per Tier, starting from Tier2.

So what good does it do, when Order is just able to manage to keep and defend 1 to 2 keeps, against Destro having 4 (and most of the day just all 6).

We lose scenarios most of the time, because hardly anyone in Order rolls a tank. While half the Destro population is made out of tanks (Chosen and Black Orcs).

But that is another discussion that will hopefully balance out, when Knight of the Blazing Sun comes back into the game, and more people will roll tanks.

Cheers

New Post Quote
10/01/08 11:29:31 AM
 
TheSheikh writes:

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.

New Post Quote
10/01/08 11:32:42 AM
 
Sovrath writes:
Originally posted by TheSheikh

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.


 

Yeah, I've seen that as well. People just crying because they didn't win or that they were trounced. So what? Get in there and do it again.

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

New Post Quote
10/01/08 11:38:52 AM
 
TheSheikh writes:
Originally posted by Sovrath

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

On Ostermark, when Order loses a scenario it is 90% of the time caused by a lack of organization and focus on the objectives within the scenario. Heck, even I am guilty of just running around killing players aimlessly at times. I have enough fun tossing Greenskins off the big hill in Stonetroll Crossing with my "Away With Ye" Ironbreaker ability.

New Post Quote
10/01/08 11:58:29 AM
 
Puuk writes:
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

Rushed & buggy? Are you being serious? The WAR launch was the most stable launch of any MMORPG I've ever played, and I've pretty much played them all. Are you sure you're not talking about AoC?
 

New Post Quote
10/01/08 12:02:17 PM
 
Puuk writes:
Originally posted by Sovrath
Originally posted by TheSheikh

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.


 

Yeah, I've seen that as well. People just crying because they didn't win or that they were trounced. So what? Get in there and do it again.

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

Very true. Many times I'll play in the morning and get trounced only to come back in the evening and totally dominate. It just depends on the group and tactics (and if there are any tactics or just plain anarchy, which can be fun, too).
 

New Post Quote
10/01/08 12:05:08 PM
 
Kailash writes:
Originally posted by Ravanos
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

eh maybe im just lucky but the only bug i have seen is the "incorrect password" bug i got the other night. other than that my game has been running pretty darn good ... sure theres a crash here and there ... but um what game doesn't.

heck eq2 crashes on me every once in a while, and my friends WoW game crashed just the other night.

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Fucking agree. Like WoW was so perfect in release.....WoW was 30 times worse. WAR is a very good release. I personally wont be playing the game cause im starting college and dont have the time but if i did have the time I will definitly be playing this game. The world is HUGE and has multiple places to lvl at EVERY lvl which is I love. The SCs are mostly original and the art is very well done. The graphics arent AOC greatness BUT part of why AOC failed was because it demanded WAY to much out of your computer for huge battles which this game is completly designed around.

 

Btw My main was a 38 Archmage.

New Post Quote
10/01/08 1:05:52 PM
 
JeroKane writes:
Originally posted by Sovrath
Originally posted by TheSheikh

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.


 

Yeah, I've seen that as well. People just crying because they didn't win or that they were trounced. So what? Get in there and do it again.

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.


 

It's not about scenarios. To be honest. I don't give a darn about scenarios. They just like WoW's Battlegrounds.

I am talking about Realm open RvR. and now during EU peaktime I can make three screenshots for you to make myself clear on what I mean.

Right now at this moment, just like the past days, Destruction is in Full control of whole Tier3! All three pairings.

This has nothing to do with Order not working together. Because we try hard. It's that we lack numbers against the overwhelming Destro population being able to muster the numbers to camp all 6 Keeps.

You are lucky to be on one of the few balanced servers (the ones with Full pop on both sides).

It's completely different on the majority of the servers. In fact, especially here in Europe, they launched with way too many servers!

We got 10 desolated servers with very low population as well. Wich isn't helping either.

Cheers

New Post Quote
10/01/08 1:17:20 PM
 
Marontann writes:

First thing first, im not complaining becouse its "cool", if you think there is something "cool" about complaining go see a shrink.

Second: i havent seen any lore that tells me why WP cant use shields, in "warhemmer the boardgame" they can use shields, dont know if ironbreakers can use hammers, when i looked at their homepage it only says "1h weapons and shield" for that specific pack.

Yes im aware that this is "warhammer online", but i dont see why the dev's puts on  restrictions when games workshop doesnt.

If for some reason the games mekanics would be unbalanced with a WP with a shield i would have some understanding, but then thats what gamebalancing is for.

Now can you please post the said lore you where talking about that states why WP cant use shield and IB cant use Hammers. (it wont change my mind, but it will show if your full of BS and makes things up)

New Post Quote
10/01/08 2:34:42 PM
 
Marontann writes:
Originally posted by Cendharia
Originally posted by Marontann

there are alot of bugs, but not nearly as many as all the other mmos that hav come out the last 4-5 years. PQ's where the boss doesnt spawn, creatures that keep on standing and moving after its dead,  lagging, crashing out to windows without warning and stuff like that.

Nothing major really

What i do want to se in future updates is MORE CHOISES FOR THE PLAYERS!!!!! FFS if i want to have a 1h and a shield for my WP thats my bloody right, whose stupid idea was it to replace shield with a **** book!!

And why ??? cant you dye all armor and not just rewards? am i supposed to choose between ugly armor for the stats or godlooking armor for the looks?

Annoying as hell when the dev's are making all the choises for you, this is a mmorpg or did they miss that, immersion in to the game is important (for me at least).

Also (while im on the subjekt) Ironbreakers can only use axes (as far as i can determine, i might be wrong) why??, totaly idiotic, if im a crazy dwarf and want to bash some skulls, i use whats bloody handy. I havent seen these stupid restrictions on the dest side (but then i dont play dest) but i have seen chosen wielding swords, 2h swords, axes, 2h axas, shields, hmm lot more choises there, hell give them hammers to i say, there must be some destro out there who likes big hammers.

well other than that, the games fine, more than fine actually , damn fun really, but it could be soo much better if the dev's stopped trying to make all the decisions for the players

just my 2 cent, no im of to kill me some orcs


 

Know anything about Warhammer lore?  Or are you just complaining cause its "cool" to do so.   You might want to investigate into War lore and find out why a certain class wields a certain weapon and why.

You signed onto to play the game of Warhammer: Age of Reckoning....not Warhammer:  I want it to be more of a clone of some "other" game I have played.

Cend

 

 

First thing first, im not complaining becouse its "cool", if you think there is something "cool" about complaining go see a shrink.

Second: i havent seen any lore that tells me why WP cant use shields, in "warhemmer the boardgame" they can use shields, dont know if ironbreakers can use hammers, when i looked at their homepage it only says "1h weapons and shield" for that specific pack.

Yes im aware that this is "warhammer online", but i dont see why the dev's puts on restrictions when games workshop doesnt.

If for some reason the games mekanics would be unbalanced with a WP with a shield i would have some understanding, but then thats what gamebalancing is for.

Now can you please post the said lore you where talking about that states why WP cant use shield and IB cant use Hammers. (it wont change my mind, but it will show if your full of BS and makes things up)
 

whups forgot to quete

Ömm, why do you want to play a clone?? what game is it thats soo wonderful?? im curiuos

New Post Quote
10/01/08 2:38:41 PM
 
Marontann writes:
Originally posted by Jalford
Originally posted by Marontann

oh and dont say "oh but hes a warrior priest its not in character to have a shield", BS i say its my character and my decision. And the original warhammer game allowed for alot of different equipments based on how many points you were prepared to spend.

Also costumization and making your army and your characters "yours" is at the very heart of Games Workshop. So please allow us some freedom.

Other than that , great game

PS im refering to my earlier post, sorry if im a bit confusing

With the INSANE block percent players with shields got,(18-20% at lvl 11 on my chosen for gods sake) the only way warrior priests could use a shield is if they had a tactic that lowered healing on yourself by like 30%.  It would be rediculous for them to get shields.  Warrior priests were the most OPed class up till about the last 1/8th of the beta process. 

LOL i remember when they gave us our lvl 40 templates and i speced mine into shield of sigmar, i was unstoppable.  I would be number 1 in kills and damage and healing in some scenarios cause i never died.

So even though it would be cool, that is why they dont have sheilds.

 

hmm my wp is only lvl19 and i havent experienced all the different builds and stuff, my complaint is mostly about estetics. No way im going to battle wielding a bloody book, dont missunderstand me i love books just not in a fight.

Maybe the could introduce bucklers or roundshields with lower blockrates or something

Or wait!! duallvield hammers!!

New Post Quote
10/01/08 2:47:22 PM
 
Balthaazar1 writes:

 Im basically bug free myself, I find the game to be as smooth as they said it is. It is good to hear honest voices from developers. I like this aproach far more than any buttering up and back stabbing Funcom did. 

New Post Quote
10/01/08 5:17:39 PM
 
Sortran writes:

Fantastic response :D

I have to call Bullsh*t though on the four cut classes not affecting the game. I play over on Ironrock, and without the KOTBS we have way to many witch hunters. and without the choppa We have WAY TO MANY destro orc tanks.  I myself am on order as a witch hunter, and I always play a semi ranged skirmish class in any mmorpg. The sooner they get these other classes in the faster we will see some balance of numbers.

At least they are being honest though, and yes before anyone thinks of saying it. I enjoy the hell out of the game as order is heavily outnumbered in almost every match be it RVR or scenarios, and we usually win still, mainly due to tactics.

New Post Quote
10/01/08 5:45:24 PM
 
Jefferson81 writes:

I just wish that game studios would acnowledge it when they fail to deliver a decent game and just close up shop and do something else with their lives.

I think that Mythic should have waited until november or december before releasing the game in order to squash bugs and balance out the classes but they didn't and they will lose paying players because of it.

New Post Quote
10/02/08 4:43:28 AM
 
Yunbei writes:

Sheesh you can keep the Choppa and Hammerer where the sun doesnt shine - I want my KNIGHT now! :D

New Post Quote
10/02/08 6:14:34 AM
 
Getalife writes:

This is bulcrap really. The developers cut the only human tank out of the game. Leave us with Elf tank who looks like a drag queen. A dwarf which most of the people shy away from playing.  So on empire side we are left with a WP, WH and BM. And its mostly WP who tries to tank. Is it fair against proper tanks of destruction? NO!!

In empire RVR we heavily depend on little population of dwarf and elf tanks. And mostly get rolled over because 9/10 we don't have one. No wonder every kid out there want to play Destruction. Both Elves and Dwarves look stupid. No one like to play a tank in the skirt. Seriously, they advertisied Destruction too much, gave them better tanks, looks and armor and then they wonder why people complain about imbalance?

 

Give us Empire our Knight back so that we atleast have a fair competition.

 

New Post Quote
10/02/08 9:27:02 AM
 
Jalford writes:

quote.....

""""""First thing first, im not complaining becouse its "cool", if you think there is something "cool" about complaining go see a shrink.

Second: i havent seen any lore that tells me why WP cant use shields, in "warhemmer the boardgame" they can use shields, dont know if ironbreakers can use hammers, when i looked at their homepage it only says "1h weapons and shield" for that specific pack.

Yes im aware that this is "warhammer online", but i dont see why the dev's puts on restrictions when games workshop doesnt.

If for some reason the games mekanics would be unbalanced with a WP with a shield i would have some understanding, but then thats what gamebalancing is for.

Now can you please post the said lore you where talking about that states why WP cant use shield and IB cant use Hammers. (it wont change my mind, but it will show if your full of BS and makes things up)

whups forgot to quete

Ömm, why do you want to play a clone?? what game is it thats soo wonderful?? im curiuos"""""end quote

 

*********forgot to quote so i just copy and pasted the post im refering to.********

 

Well i already explained to you in an earlier post why the cant use them based of a balance stand point.  Shields as early as lvl 6-10 can offer upwards of an 18% block rate.  That is just insane.  Now add in parry and dodge, and you a melee healer, who does decent damage, and cant be hit 25%+ of the time.  They would of have to cut their heals in half.  If they did that, WP would be shitty healers, and seeing that their main role is to keep people alive, that wouldnt make muich sense would it.

Again, most of the way throuhg beta, WP were almost unkillable.  They were a very tough class to balance as it was.  Add in a sheild and it just wouldnt of worked.

I dont know shit about lore, but my points are completly vaild, and unless u were in beta with me all the way back to aug 07, you really cant fathom jst how strong they were.  Im amazed they got them to where they were balanced for release.

New Post Quote
10/02/08 11:04:09 AM
 
AureliusLH writes:

"“We had a great launch,” he said, “and I’ve played through every major MMO launch personally and I can honestly say that our launch was absolutely head and shoulders above every one that I’ve been through.”

 

Very true - if you were not one of the European customers, where it was, quite bluntly, a total farce when NOBODY could register for days thanks to terrible decisions by GOA, who launched their new "we don't need to test it, we know it will work fine" account system - which totally collapsed, meaning a large chunk of 'open Beta' was only available to those folks who already had Closed Beta accounts, customers couldn't log in to the live game for several days while the mess of  their accounts database was resolved  by GOA manually entering account details for customers who submitted them on their website, since they couldn't get the automation of that into their full accounts database working - and then had a 24-48 hour delay on the mail coming out to tell you your account was activated because their mail system couldn't cope!

Over in Europe, we still don't have the server web pages up, GOA won't have their billing systems running until tomorrow (barring any more screwups,  that is), there have been serious problems with abilities simply not working for players which turned out to be caused by problems with the GOA servers, the ISP link between the GOA server cluster and the rest of the world fell over and took the best part of a day for alternatives to be brought online........

You have a really great game. Why the hell do you ruin your reputation as a company by partnering with incompetents?

New Post Quote
10/07/08 5:07:27 AM
 
Plasmicredx writes:

Admitting Tier 1 was not balanced was what I liked hearing. I hope this means they will look into balancing Tier 1 more, then.

New Post Quote
10/09/08 7:56:24 AM
 
herennow writes:
Originally posted by Plasmicredx

Admitting Tier 1 was not balanced was what I liked hearing. I hope this means they will look into balancing Tier 1 more, then.


 

they've been there and done that already. You can join all three scenarioes from any realm. There's even an add-on over at curse that gives it to you as a single click button. Don't like add-ons? Put up scenarioes click the arrows at the right or left and select the others as well as the ones for the realm you are in. Should have been in for release but it's there now. d0n't want to perma-fight in the Empire/chaos selections? then just select from the other two realms.

New Post Quote
10/09/08 2:17:58 PM
 
Koroshiya writes:

 for me personally as Jeff said "You either hate them or love them", well the only class I "loved" was the choppa.  In beta he was no worse then some of the other "broken" classes they had at the time.  The Mechanics for the class were already in, all it needed was balance.

 

Sorry but the removale of those classes was an excuse to get the game out the door before the WoW expansion, and I am just not into that type of game development.  Maybe if you guys put the classes back in, I might be interested in playing but until then the 10 months of beta was enough.  

Mythic has had the same problem in daoc that it has now, an out of touch view of its game.  Sorry Mythic but until you realize the people who know your game best are its players who put in all the hours playing it everyday you won't understand why your games are strong for the first 4 months then die out horribly.  

 

 

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10/13/08 11:12:40 AM
 
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