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Mythic Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/18/08)  | Pub:Electronic Arts
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WAR - Press Conference Coverage

On Wednesday evening, MMORPG.com Managing Editor Jon Wood attended a press conference for Ea Mythic's Warhammer Online: Age of Reckoning. Today, he recaps the information for us in this article.

On Wednesday, a number of press outlets were invited to take part in a telephone press conference with the guys from EA Mythic who were there to talk about their progress to this point in development.

While a lot of what was said was information that we have reported on in the past (there were a number of outlets there that have not had the same opportunities to cover the game as we have had), but there were some gems in there on subjects like the lorebook, sieges, updates and more!

Within minutes of joining the call, I could tell that this was going to be another typical Warhammer event, making best use of the controlled madness that is the Warhammer promotional team of Paul Barnett, Jeff Hickman, and Josh Drescher. This time, they were joined by Adam Gershowitz and Destin Bales.

The game, Josh tells us, is still in closed beta and they have been testing mid-level Elven content. Paul was quick to point out that it wasn't an open beta, that it is a targeted beta (which prior MMORPG.com articles can describe). With all of the fuss recently over the semantics of beta naming, what seems like an innocent mistake now might come back to bit them, so I suppose it's better to continue to clarify now.


Right now, they are testing the high-level campaign as players fight between Altdorf (Empire)and Inevitable City (Chaos).

The next question that we will deal with here had to do with RvR. While we all know that RvR was invented (and trademarked) by Mythic, the question asked how RvR in Warhammer would differ from RvR in Mythic's other game, Dark Age of Camelot.

"We know what we're doing," Paul answered quickly in his typical spit-it-out style. "We actually understand how RvR works."

In the interest of a proper answer, Jeff stepped in. "We learned a lot of great stuff with Dark Age of Camelot," he said. He went on to explain that issues like balancing realms, populations and classes. "What's fun, what's not," he continued, "what players enjoy doing in short bursts, what do they enjoy doing in long bursts. Most of what we're doing in Warhammer is derived from Camelot so some of the stuff are things where we said 'if only we could do this when we were making Camelot', but we couldn't." He also said that while the basis for the system lies in Camelot, they are also doing things a bit differently with Warhammer.

"Where Camelot was one frontier with a set number of keeps and zones that you could fight over... Warhammer is really three different battlefronts, battles raging across the world. Not only in open world RvR... but also in scenarios."

He went on to tell us that there are over 30 scenarios in the game and at least one in every zone. The culmination of all of the RvR in the game though, is the city sieges. Essentially, it allows you to really hurt your enemies.

From there, the conversation led into siege weapons. Now, Siege weapons work a little bit differently than most everything else in the game. I don't want to describe them as mini-games, because that isn't the case. The catapult, for example, takes numerous factors into account, including wind. Paul referenced golf games as an example of how this works. They also talked a little bit about boiling oil. Boiling oil can be tipped onto attacking enemies who are, for example, maybe trying to use a battering ram to knock your doors down. Jeff told us that his wife, who plays the game, really enjoys tipping oil onto the attacking men. "She giggles with glee," he said.


The next question had to do with organization and how players would be able to organize large-scale battles and the like. The answer (alliances) led into talking about the way that the game is designed to slowly introduce, even players who might not be used to working in groups, to the idea of group combat. Public quests (there are over 300 in the game) were used as an example of one way that the developers are trying to encourage players to come together and work together toward a common goal. PQs, as they are referred to, bring a large group of unassociated players together to work toward a common goal. You don't have to be grouped up, but everyone in the area is still working toward a collective goal. The developers hope that this will be a conduit for people to start working together on other aspects of the game as well.

From there, Josh talked a little bit about guilds and alliances. "Conveniently, the maximum size of an individual group is the minimum size of one of our guilds. So, the group that you join coming out of a public quest brings you directly into forming a guild and once you've formed a guild, you can start to accomplish more and more significant things in the world. Eventually those guilds can get together into larger groups called alliances. We have a lot of structures within the guild system that we will be talking about in the coming months that will really make it very easy and intuitive to handle those large group alliance level strategies and plans. We wanted to make sure that it wasn't going to be a second full time job participating in a guild or an alliance."

Jeff also pointed out that the in-game messaging system will keep players updated and in the loop about what's going on.

The next question that we're going to talk about is near and dear to many players' hearts. End-game content. The question asked who this was being geared toward, hard-core players, or more casual players. Jeff responded by saying that in the end, it was both. The game isn't so much about what you can do, it's about how long it takes you to get there. City sieges, for example. While they are certainly about a massive number of people coming together to attack a city, it isn't the same as a high-level raid. While you can't just walk into a city by yourself, you don't have to be tied down to a group. You can just join the throng.

The next question had to do with how long it would take players to reach the highest renown rank. The answer is simply that it will take a lot of time. While the game was designed to move through levels relatively quickly, renown takes time to build up. The system is based on Realm Ranks in DAoC. It is here that they want people to spend their time, killing people and taking their stuff, essentially. That is, after all, what the game is about.

From there, they talked about how PvE will fit into the feeling of WAR throughout the game. Destin Bales came on the line to answer. Public Quests, PvE close to RvR areas, RvR quests, PvE battles, zone control. In short, there are lots of ways that PvE players can contribute to their side's cause. Everything contributes to the war effort. "WAR is everywhere".

Guilds were next up on the block. What's new for guilds?


"Guilds are critical to the overall success that a player is going to achieve in the game," Josh answered. He went on to tell us that one of the directives from Mark Jacobs in the beginning was that guilds could not just be static things, which is why they call their guilds "living guilds".

"From the moment that you form your guild, everything that you do in the world helps to drive your guild to greater and greater success." It turns out that guilds, like individual characters, will be able to gain experience and advance as entities. Everything that you do, helps your guild to advance. From there you can unlock, as an example, the Guild Banner System. Not only is it a flag that denotes your guild (and is customizable), but it will also have benefits. The flag can be planted on a battlefield, giving AoE buffs to players.

Guilds can also claim keeps. When you do, you can hang your flags from the walls and guards will walk around wearing your guild symbol, etc.

So what's being done to keep 200 man guilds from being exponentially more powerful (and getting there faster) than a smaller guild. While they will move a little bit faster, there are mechanics in place to keep things more balanced than the numbers might indicate. This was done in an attempt to keep players from just making giant guilds in order to advance more quickly.

The last question that we're going to talk about here had to do with whether or not players could progress solely by using the RvR system. The answer right now is that yes, you can, but the progression is slow. They are currently looking into making sure that this balances out a little bit better.

RvR can and does allow players to gain renown, experience, loot and other things that many folk associate with PvE play, so the mechanics are indeed there.

In the end, the developers were trying to be pretty clear that players have a multitude of options available to them in terms of play style and advancement.

As Warhammer moves closer and closer to launch, we here at MMORPG.com are looking forward to learning more about the way that this RvR game operates and we will continue to follow this game's development until launch in Fall of 2008.

 

More Warhammer Online: Age of Reckoning Features:

More Interviews:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06

More Features:

The WoW Factor - The Role of Utility Column added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
 
 
grimfall writes:

Curious timing for this press conference with the eyes of the MMO world focused squarely on Age of Conan and their pseudo-open beta... OK, I guess it's not curious at all.

The game still looks and sounds fun.

New Post Quote
5/02/08 1:57:46 PM
 
Player_420 writes:

gunna be fun on the bun....wait it alrdy is!

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5/02/08 2:30:46 PM
 
Arawon writes:

Curious is a nice word for it.I'd call it ..let's throw out a few crumbs and try to stay in the spotlight call.

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5/02/08 4:11:54 PM
 
Deathstiny writes:

I wouldn't be worried if I was EAMythic. Who cares if AoC releases earlier. Anybody remember what happened when EQ2 released a month before WoW? Yeah didn't help Sony one bit. In the end the superior product will win the day. EAMythic is taking a page out of Blizzard's book by releasing the game when it's ready. Funcom on the other hand is following the same playbook they used for anarchy Online and anybody who was there to witness it knows how that will turn out for them.

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5/02/08 4:17:48 PM
 
ArcheusCross writes:
Originally posted by Deathstiny

I wouldn't be worried if I was EAMythic. Who cares if AoC releases earlier. Anybody remember what happened when EQ2 released a month before WoW? Yeah didn't help Sony one bit. In the end the superior product will win the day. EAMythic is taking a page out of Blizzard's book by releasing the game when it's ready. Funcom on the other hand is following the same playbook they used for anarchy Online and anybody who was there to witness it knows how that will turn out for them.


Exactly. If anything, the little "fileplanet pay for a CHANCE at open beta" then making excuses, then limiting it to the starter area via 13 levels, hurt the publics view on AoC. I was going to try AoC on launch... but.. i have to say now im going to wait for reviews and decide.. but i probably wont. War just looks/sounds very good.

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5/02/08 6:24:19 PM
 
Romse writes:

Bah... the count down to E3 is started... we're gonna see more and more developers trying to grab a bit of spotlight so that they get extra coverage during E3... I'm sure this press conference is not unrelated to the AoC launch but really... these guys are a few months away from release... there's nothing unnatural about trying to make some waves here.

And frankly I've seen much more pathetic attempts at attention grabbing from developers in the past... Like when NCSoft decided that they were going to "unveil" 2 Tabula Rasa logos per week up until release... seriously that was really sad. I've seen plenty of "3 screenshot releases" from AoC too... not as pathetic but still a little lame.

All in all for anyone following developement on WAR... you really cannot complain about the shortage of info coming out of EA Mythic... all the newsletters are filled with 50+ screenshots and concept art (which truely looks awsome) and Paul does a good job of sharing info on features, whether you like his style of delivery or not (I do). It was very surprising for me to see them release so many screenshots of stuff that is still in developement... without any lighting effects or fog or environmental shading... generally big companies like EA are way more secretive.

AoC looks like a really good game and the innovative combat system with mounted combat is very exciting. The crew at Funcom however are pretty bad on the marketing side of things. The staff sent to public events often comes off as overgrown 14 year olds with very giddyish attitudes towards their M rated content. Their main PR guy is ridiculous... he said in an interview when asked about nudity (paraphrasing) "Actually many female journalists come to tell me they're excited about the prospect of playing a sexy character"... yeah right lol... AoC looks good but even if I get a kick out of em, I still think Funcom's PR generally does the game a disservice...

Anyways... I'm sure both games will be succesful. AoC is more innovative while WAR seems more reliable in terms of providing content and stable and proven game mechanics (and I can't say no to leveling though PvP).

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5/02/08 8:58:31 PM
 
Rosmariini writes:

Really waiting for this, hope they can tweak it out and ready so they don't have to delay releasing the again.

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5/03/08 3:36:27 AM
 
soulrevolver writes:

Originally posted by Romse

Like when NCSoft decided that they were going to "unveil" 2 Tabula Rasa logos per week up until release...

Actually, thats 'Richard Garriot's Tabula Rasa' to you. Dont ever forget that, its a very important bit.

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5/03/08 7:39:11 AM
 
Ascension08 writes:

The Witch Hunter in the picture has a nice sword. I want it. Looking forward to this game, glad you guys will be covering it up until the release

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5/03/08 6:04:32 PM
 
eric_w66 writes:

WAR doesn't interest me very much because I found DAOC and its RvR(tm) system to be rather boring and when I played, practically non-existant.

I don't usually bad mouth games I don't plan on playing, but a quote in there struck a chord in me in regards to games that focus so much on PvP:

 

[quote]Jeff told us that his wife, who plays the game, really enjoys tipping oil onto the attacking men. "She giggles with glee," he said.[/quote]

That SOUNDS great!

Except...

What if you're the attacking men? Is it fun to have boiling oil poured upon you? In PvP, what one person can do to another, they can do right back. So while the act of pouring boiling oil on someone may be great fun,  is the act of having boiling oil poured upon you also fun? Somehow, I doubt it. That's always the problem with MMORPG PvP. While some might enjoy having boiling oil poured upon them, they are few and far between.  So, who then do we get to man said battering rams? NPC's? So now we've gone from PvP to PvE again....

And the circle is now complete and the student has become the master as we meet for the first time for the last time.... to borrow a spaceballs quote.

 

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5/03/08 10:17:27 PM
 
Battleskar writes:

This game is begining to look and sound fantastic. The more I read on it the more I want to play it. Outside of Stargate Worlds and Star Trek Online this game appeals to me the most .

New Post Quote
5/03/08 10:34:01 PM
 
BaronJuJu writes:
Originally posted by Romse

Bah... the count down to E3 is started... we're gonna see more and more developers trying to grab a bit of spotlight so that they get extra coverage during E3... I'm sure this press conference is not unrelated to the AoC launch but really... these guys are a few months away from release... there's nothing unnatural about trying to make some waves here.


Eh, from the early looks of it E3 is gonna suck this year. Activision and Vinvedi have jumped ship from the ESA (who runs E3) followed shortly by the announcement that NCSoft, Codemasters, id and Her Entertainment are pulling out of E3 as well.

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5/04/08 4:16:54 AM
 
grimfall writes:

Yes it's fun to have boiling oil poured on you.  Just like it would be fun as a seiger to squash someone with a catapult stone.  Those are some of the risks you would take if you were seiging or defending a castle in medieval days.

Might as well say, 'is it fun to have someone punch a dagger into your kidneys?'.  That happes all the time in standard PVP games.  In PVP it's better to do unto then to be done  upon, but the risk of being done upon is what makes it exciting.

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5/04/08 4:47:29 AM
 
DJDizzy writes:

i just hope to the love of god  that the EU servers will be of the same quality as the US servers and vice versa

New Post Quote
5/04/08 9:00:07 AM
 
Jerid13 writes:

Originally posted by eric_w66

WAR doesn't interest me very much because I found DAOC and its RvR(tm) system to be rather boring and when I played, practically non-existant.

I don't usually bad mouth games I don't plan on playing, but a quote in there struck a chord in me in regards to games that focus so much on PvP:

 

[quote]Jeff told us that his wife, who plays the game, really enjoys tipping oil onto the attacking men. "She giggles with glee," he said.[/quote]

That SOUNDS great!

Except...

What if you're the attacking men? Is it fun to have boiling oil poured upon you? In PvP, what one person can do to another, they can do right back. So while the act of pouring boiling oil on someone may be great fun,  is the act of having boiling oil poured upon you also fun? Somehow, I doubt it. That's always the problem with MMORPG PvP. While some might enjoy having boiling oil poured upon them, they are few and far between.  So, who then do we get to man said battering rams? NPC's? So now we've gone from PvP to PvE again....

And the circle is now complete and the student has become the master as we meet for the first time for the last time.... to borrow a spaceballs quote.

 

"I don't like to bash games I don't intend to play"

If you had read or played anything on DAoC you'd already know what its like to RvR, I can't accept that you actually HAVE played DAoC because RvR was such a huge part of that game that there is no way you found it "non exsistant"

thats like going on WoW and saying WHERE ARE THE QUESTS?! 

NPC's in DAoC SELL you the items to make siege equipment, Siege is a craft.

I'd bet that a Dwarvish Engineer is going to be pretty good at it. 

And having oil poured on you for attacking a keep is probably pretty standard pratice, If you don't want oil poured on you, then don't attack their castle!

"Oh it won't be fun to be set on fire."

Yes lets all play games where there is no combat then! cus its no fun to die sometimes and its not fun to fight someone who has an advantage so lets just go play The Sims.

Oh wait they're discontinuing that game from lack of interest.

You had nothing constructive to say.

New Post Quote
5/04/08 9:37:00 AM
 
BadSpock writes:

Hurray for more Warhammer!

I've read about this telephone conference a couple of times at various sources, but it is interesting to read all the different perspectives.

They all seem to point towards one thing:

The hype surrounding this game is astonishing.

Is it hype for the sake of hype? I don't think so.

I've played MMOs and followed the genre for a long time. I'd like to think that I've developed a pretty good idea of what tends to work in MMOs, what players tend to like, dislike, etc.

That being said, I really feel like Warhammer Online: Age of Reckoning is going to let us have our cake and eat it too. I'm confident they'll deliver on the hype.

I'm sure it won't be 100% on day 1, all games have their growing pains, but I really do have faith that this game will live up to the hype. A lof that confidence stems from the attitudes of the EAMythic trio and my interpretation of the things that they say.

I think they REALLY do know what they are talking about, that they really are the best in the industry at what they do.

I'm hopeful.

New Post Quote
5/04/08 1:28:24 PM
 
Gorilla writes:

Mythic really are a great studio this looks like it's going to be the slick polished and above all properly designed title this year. Still hoping that Spellborn might surprise and that Darkfall might even ship.

 

More immediately I hope that Conan provides entertainment until then. Sadly it looks like that it is a similar state of advancement as WAR so it  looks like its going to be paid beta. I hope its fun regardless.

New Post Quote
5/05/08 6:54:21 AM
 
InFroNT1n writes:

Plz say me, from were need get this game.

New Post Quote
5/05/08 8:12:00 AM
 
vmoped writes:

Originally posted by eric_w66

 So, who then do we get to man said battering rams? NPC's? So now we've gone from PvP to PvE again.... 

What uninformed drivel is this? They have publically stated that multiple players get to main the battering rams! How does RvR go from PvP to PvE? Do you even know anything about this game, because your post states otherwise.

Cheers!

New Post Quote
6/01/08 3:00:17 PM
 
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