| 38 posts found | |
|---|---|
|
7/15/06 8:34:49 AM#21
well since they feel the need to put in a death penalty 3% really isnt that bad....they could have made it something like 10% if they really wanted to. I agree with March, without a death penalty people would just be doing stupid crap all the time, like just running out to high level people outside of a town and start atking them even tho they can get 1 hit, its just to prevent the stupidity of some people.
|
|
|
7/15/06 1:41:11 PM#22
So what if someone wants to die in a foolhardy way? Or ask...I think you said--someone high lvl outside of town if they can get one hit?
Whats worse, the rare chance of someone doing that, or as someone put it: someone running into battle with guns blazing (that doesn't sound too terrible to me) or losing time that you have invested EVERY TIME YOU DIE?!! How can you placidly agree 'yeah, sure, rob me of my time over and over, just don't let someone ask me to hit them, that would be awful!' Think about the trade-off there. It doesn't make sense. As I said, sure penalize them in some way, but not time-sucking. You would seriously rather have numerous hours of your life just drained away into nothingness than have some dude want you to hit him? Are you serious? Again, see my earlier post about how the real world might call and you can't...CANT...answer, because you're too busy not wanting to die because you'll lose time. If that doesn't sway you then, well, you're pretty hardcore, I guess. Before agreeing with a death penalty, really loook at that earlier post of mine, I wasn't just spouting drivel: I think death penalties are the worst game mechanic ever invented. If video games (and I LOVE them) weren't already unproductive enough, and if mmorpgs didn't already suck enough time away from you...they need to ERASE time you've invested entirely? Come on! Okay, try this: L2 has ridiculously severe death penalties. Do people still do stupid things? Of course they do, but now they can cost you xp!!!!! Seriously! Griefing and camping..these aspect are made INFINATELY worse by implimenting a death penalty. And people are worried about newbies entering combat recklessly? People are going to do dumb things, regardless. An mmorpg is a reflection of society, and guess what, society has dumb people. And people who blindly follow a course because it is the only one they know. Any problems associated with NOT having a death penalty (reckless fighting, excess fun) pale in comparison to the grief it can cause due to wasted time. There has to be a better way. Right? |
|
|
7/15/06 1:55:21 PM#23
When you go AFK, you're taking a risk. When you do something drastic, you're taking a risk. It's all part of the game and I support a death penalty. I want people to think before they act (if they don't then that will turn out either good or bad for them - hence it being called risk) and I don't want the game to cradle them like a baby everytime they die. If people are just plain dumb then I suppose they shouldn't play a game that requires a little of the brain juice. Games are about winning and losing. In single-player RPGs if you die, guess what? You load up your last save and have to trek through the last area you were at. You know what else happens? You learn what you did wrong and you take the time to correct that, because you don't want to repeat that dungeon or boss again. When you throw away a death penalty, you change the whole chemistry of gameplay. If you die, no big whoop. Bring someone to revive people during quests. If you die, then no big whoops for others. They can ignore all the risks in that next room and just run on in to get slaughtered a few seconds later. But don't worry, that near team wipe effects nothing because you can just ressurect and do it all over again. Y'know, I don't want a huge death penalty that will set you back months, but I want one that's going to make me go, "Hm, I really should not do that again." ![]() |
|
|
7/15/06 6:51:18 PM#24
I hope for it to be better than L2, I am so sick of L2.
|
|
|
7/16/06 1:17:45 AM#25
Well 'Hardcore Member', I'm glad you at least took the time to give reasons for why you support the penalty, even if we do disagree on a few things. Games are about winning and losing? Not to me, or most people. Games are about fun.
And most importantly, going AFK should not be considered taking a risk. Ever. Never ever. Think about what that means?! A risk? Answering your phone? Talking to friends that pop in? A risk? No. Reevaluate that statement, cause it's scary. As I mentioned before as well, in WOW I turn and ran sometimes, I learned from my mistakes when I died, I was careful and thoughtful as to how to best cope with a situation. And all with no death penalty, cause dying still sucked! Sometimes it meant a whole ten minutes of running back to your body! And to the casual gamer, THAT is still too much wasted time, but I agree, necessary. Death penalty supporters keep doggedly mentioning that it is there to keep stupid people from taking risks. Is a corpse run not enough? No? You need to take hours from that person? Really? And what about in a game like Lineage, where you could be killed by anyone, anytime, anywhere, and lose xp. Does getting griefed make you stupid? And arent those same stupid people just going to cost others there valuable time by griefing them? We ARE talking about stupid people here. I don't need to suffer an xp penalty so that reckless people can be taught a lesson. Anyway, I'm likely preaching to the unconvertable here, since the casual gamer rarely takes the time to post on forums. But believe me, the death penalty will one day be but a painful memory, as games broaden thier horizons and start to break away from the archaic formats in lieu of making games more accessable and fun. WOW is the most popular mmorpg on earth, and absolutely overwhelmed the competition in North America. Was it because of the graphics? Hell no! Have you SEEN the ears on those dirty alliance night elves? Hideous! No, it is simply more fun. Fun. THAT is what gaming is about. Who's gonna tell me that death penalties are fun? Any masochists out there? Risk is fun, yes. Wasted time is not. And wow, I just thought of another great point. Know what you get in games with pvp and death penalties? Trash talking, spending all kinds of time bitching to people or responding to people you killed. In games with a death penalty you'll get griefer who will corpse camp you jus becasue they KNOW they can kill you again, and therefore rob you of even MORE precious time! I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise. |
|
|
7/16/06 11:10:18 AM#26
I like how you're trying throw little attitude things at me for being a decently active forum member. Funny stuff. So in response "Advanced Member" I'm not a hardcore gamer. Not anymore at least. I'm lucky to play three to four hours a day and only on my days off work could/can I work in more time. And that's only on days where I can play at all. Wasted time. Wasted time. Wasted time. You say it over and over and over again. Well, when there's a death penalty it's part of the game. If you don't like that then don't play the game and go onto something else. Games in general are a form of entertainment, and to others they're altogether considered a waste of time. I personally like the death penalty and you don't, so I don't see why we're really discussing this. We each have our opinion on the matter and we're not going to change it. And in response to the last paragraph. If you can't deal with trashtalking then why do you play PvP games, or MMO games for that matter? It's in every single one of them. No matter which one you play you'll encounter the same kind of people. "I'd rather play a game in which stupid people can take reckless risks than a game in which they can anger and irritae me by depriving me of hours of my life! You have to be pretty hopelessly hardcore to think otherwise." Then don't play ArchLord. I mean, what's the point of this back and forth? ArchLord has a death penalty. It's set in stone. So yeah, I'm so hopelessly hardcore it's not even funny. ![]() |
|
|
7/16/06 2:49:28 PM#27
Hey, know what Ides of March, I'll admit it, I am an idiot. I was reading your forum status as your name. Oops.
Anyhow, you're right. Bickering about it here isn't going to change anything about the game, true, but I DO hope that by offering strong points within my ranting that it will sway some people opinions about death penalties. Who knows, it's just something I (clearly) feel pretty strongly about, and I can get a little roused when people just resign themselves to being under the yoke of such a terrible game machanic, instead of tryng to impliment a change for the better. And that comment someone made that going afk while playing a game involves taking a risk? That really set me off, cause it's scary. Reminds me of that old Pearl Jam video where the guy was attached by cords from his eyes, mouth, ears and nose to his computer, which was sucking the life out of him. Of all the myriad reasons xp loss should be out of games, that is primary, I think. The ability to leave the computer WHENEVER YOU WANT without fear of some game designers petty reprisal. Also, you said trash talking about getting killed happens in every pvp game? Hate to do it, but I'll bring up WOW again. Nope, it doesn't. They did a fantastic thing by throwing a language barrier down between opposing races, thus eliminating this facet of the game altogether. And besides, why trash talk someone if it didn't even cost you anything? I don't play WOW anymore, but when I did the pvp was fun, exciting, invigorating. I could sit down one day and say, you know, I feel like pummeling some alliance dogs today! And I could spend an entire afternoon with friends having great times. Killing and getting killed left right and centre. Taking risks, making mistakes , and sometimes being truly humbled by an opponent, who instead of being angry at I instead could have a grudging respect for. And it cost me nothing. No xp loss. An afternoon of fun. The kind of fun that could never, ever exist in an xp loss game, since you'd likely have to play for two weeks just to make up for all the dying. WOW succeeded where other games didn't because it made everything fun. Even death. But hey, if you still havent change your mind... I admit. 3% isn't a huge debt to pay. It still couldn't justify a rampantly fun pvp session, but oh well. The thing is, althought there is no chance of me ever thinking that xp loss is a fine idea, I can sit back and know that someday death penaly supporters willl be out there playing, and get griefed, or killed by some dumb mistake, or an idiot party member, or even (gasp) the doorbell that their game MUST NOT ALLOW THEM TO LEAVE THE CPU for. And their time will be ripped away from them, and they'll sit back, angry, and think...this sucks. It's gonna happen. Death penalties used to be big. 15, 10%. Now they are either nonexistent (in hugely successful games) or very low. I wonder why that might be? They are on their way out, I assure you. It's just too bad some game companies can't embrace the future, instead of cling to crumbling mechanics of the past. Ah well. I just hope Archlord isn't one of those Korean grind machines like lineage was. Don't even get me started on GRINDING! Ha ha. |
|
|
7/17/06 10:41:28 AM#28
Wer früher stirbt ist länger tot !!! |
|
|
7/17/06 12:32:15 PM#29
I agree with Ides, there neeeds to be a death penalty or we get that rambo-style all over. I was used to think before doing anything in L2. And this is nothing outdatet. |
|
|
7/17/06 4:13:17 PM#30
Yeah, Rambo Style. I hate that. Worse thing in a game ever, eh? Yeah. Rambo....what? What!? You're saying that a rambo style of play is the game-ruining equivelant of griefing and xp loss? C'mon, haha!
And I guess your right, xp loss isn't going out of style at all. That's why they keep getting bigger and bigger right? Soon when you die you'll just die, and your character will be gone entirely. Wouldn't that be awesome!? Then people would really, really think before they do things! Just like in real life, right? Hey, that way we could make it just like real life and take out the fun of being reckless in a game right? No more Rambo..er..Ram... Huh? I've yet to see a valid point raised for the death penalty, or at least one beyond 'keeping people from going all guns blazing'...um, is it just me, or does all guns blazing sound kind of exciting? Just a little. Doesn't it sound a little more exciting than xp loss? Try saying it. ...All guns blazing! ...xp loss. ...hm. Are there ANY other reasons anyone would like to give besides the dreaded 'rambo-style' theory. Keep in mind I've raised about 50 valid points against it, all of which blow the rambo thing out of the water, I think. No, no I think I will play Archlord, and (man am I ever laughing right now) if you could all give me your character names so I could grief you over and over and show you a far worse aspect of the game than 'all guns blazing'. Geez! Rambo style? Are you kidding me? Is it so terrible? Worse than griefing? No, don't answer that, cause it's not. Every post in favour of the death penalty just restates someones disdain for 'reckless play'. I covered it in an earlier post: In WOW (no xp loss) we still thought before doing things, or else we'd have the sting of defeat (not the agonizing loss of xp) and a corpse run ahead of us. It was enough. Stupid people will play the game regardless, and they will do stupid things. As I said before though. If even basic logic can't change your mind, someday griefers will, or an afternoon spent playing instead of doing something you were supposed to do and having it drained away by an unfortunate death. A game in which you cannot get up and answer the phone/doorbell/family without fear of xp loss is not a game. It is something much worse. Worse than 'rambo-style'. Well, almost. |
|
|
7/17/06 5:35:20 PM#31
What is your problem? Making a book out of every comment?
Did i said that? No.
What has this to do with real life? And i will soon just die and die and die and .... ye and i will be gone forever! *laughs*
I already said, if you dont like it, dont play it. Dont take peoples words and make em into flames and useless comments cuz they have other opinions. And what has it to do with griefing? Your valid points are doorbells/phone/family ? Oh yea, try saying 'afk' if you party. If you solo and this happens, its your own fault. |
|
|
7/18/06 2:30:46 AM#32
Man, that last post was LONG!
Not that it had any valid points, mind you. It just quoted mine back to me, and wow, did I ever make sense there! I seriously do not mean to flame. I think flaming is when you write a post that is neither discussion nor debate, merely trying to make fun of a previous post. Kind of like your last one, actually. I'm sorry my posts seem long to you--it takes some time to actually form cohesive arguments about a topic, as opposed to writing: "xp loss keeps dumb people from making rash decisions", which seems to be the only point death penalty advocates have to spew. Heck, even I can think of another one for you! Hows this: Having xp loss makes the player have to play much longer to finally reach the level cap, therefore exhausting more of their time and ultimately earning more money for the company! See that wasn't so hard. You try! Then again, out of the twenty or so friends I know that play mmorpg's, none of them will leave WOW for a game that has a death penalty. I tried to get them onto DDO, but it didn't happen. And those for whom World of Warcraft was their first mmorpg experience...they can't even fathom that a mechanism like xp loss ever existed! They won't believe it! I try telling them 'yeah, every time you died! Every single time you died you lost xp! The higher lvl you were, the more you lost!" It blows their minds, as it blows mine that Archlord even feels a 3% one is needed. It IS a small one, I'll give them that, but why, even? It certainly won't deter dumb people from being dumb, and why punish players with something that the industry is so obviously phasing out? From a 15% loss, to 10, to 3...hmm...what could be next. Sorry for the long post, there I go raising valid points again! I am enjoying this debate, btw, if only to air my own feelings on the subject. Someone agree with me so I can go away! haha And to the last poster...yes, my 'valid points' are doorbell/phone/family, which is a fancy way of saying 'real life'. If I really wanted to flame you I'd ask if that was a picture of your girlfriend at the bottom of your post. She's hot! And I bet she doesn't bother you while you're playing, right? Perfect, then. |
|
|
7/18/06 12:39:44 PM#33
I think its up to anyone by their selfs if they wanna play a game with death penalty or not. If you agree with it and give it a try, then ok. If not, keep your current game or it will be a waste of time. And theres also the beta. You dont have to pay anything and you can test the game. |
|
|
7/20/06 8:55:49 AM#34
I gotta say this topic ended out bad. offtopic!
|
|
|
7/21/06 11:20:47 PM#35
The difference between AL and L2? Well i wouldn't know because im still waiting to get into the beta.
But from what a buddy tells me about the game i can say this. It's much much more kind to the player. I have been in L2 since closed beta and still play, every day. "Why?" was the question i started asking myself a few months back. Answer: The friends i've made throughout the years, and the time i've spent grinding my toon. The %death penalty ain't that bad. We have "Elven Elders" scattered through every alliance. Which have a 80% ressurection spell so it's all good. Lineage 2 is very hardcore, very Korean, in fact i don't think there is any other game out there that has the same kind of insane grind. Im not high lvl in L2 even tho i've played for many years. Im lvl 61 (out of 78 possible) But as it is now, i get roughly 0.04% per mob killed. Each mob taking (if i solo) about 25 secs to drop. Do the math, if i continuesly slay on, how long would it take for me to get 100%? Take in consideration the trip to town to load up on misc pots and soulshots. Here's the tricky part, i can't spend more then 3 hours straight hunting. It's impossible. I need variation, here's where i hope, REALLY hope, ArchLord will be different. Cuz in L2, there's nothing else you can do except grind. Sure you can run around Roleplaying i guess. I don't have a problem with people that roleplay, but i know many friends that do, and eventho they started playing same time as me, some are still 20 lvl's under me. And I lvl slow. Some insane people has already reached lvl 78, then subclassed, and grinded that sub to 78, then become 'Noblesse' and some even 'Hero'. So ArchLord, please be different so i can leave Lineage2 forever. |
|
|
7/25/06 11:41:39 AM#36
Personally I agree with Gable. XP loss is unnecessarily punishing paying customers. I normally play glass cannon classes...you know the ones with no defense and all offense. Games that have xp loss punish that playing style. If you go to a restaurant as a paying customer and order a huge steak you don't get punched by the waiter if you can't finish it; you get a doggy bag so you can finish it later. Same thing here, I'm paying to play a game and negating time spent, (or more pointedly...time bought), isn't a practice that developers should be following. It was fine on the first gen MMORPGs, but gaming has evolved and so should the developer's mindset. If we stuck to old standards we'd still be playing Pong. |
|
|
HitManJon
Novice Member
Joined: 6/06/04
* If you want to be the best, you have to beat the best* |
7/25/06 3:19:42 PM#37
All I got to say about how GREAT this game is going to be is that they have the world famous orchestra involved.. and if they got money to pay for sound like that, this game is got to rock
|
|
8/01/06 11:07:21 AM#38
Lets just hope that there will be no farmers in that game |
|