Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,144,020  Online:0
Guests:0  Posts:3,118,135
RPG | Genre:Sci-Fi | Status:Final  | Publisher:Castle Thorn Software | Has PVP:Yes
Distribution:Download | Retail Price:n/a | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC 

Comments from other members who rated StarQuest Online

Showing comments 1 to 10 (66 total)

Phry writes: I understand the outdated graphics, and if it wasnt for the clunky interface i could kind of forgive it that, but its such a chore just to try and play the game, that i just couldnt understand how this could be a p2p game. it was sort of reminiscent of traveller, but..very incomplete. Tue Nov 24 2009 4:29PM
Astra-masta writes: Potential, BUT, graphics could (and are getting) be better, sounds, meh, RP taken too far a lot of the time, somewhat, very little as the admins prevent it, quite good and helpful at times, laggy a lot of time but get used to it i guess, CRAP! we pay and they stop us playing the game Mon Aug 31 2009 4:09PM
Dog6880 writes: A great idea but pathetic management and veteran players. Wed Jun 03 2009 3:51PM
BenjB writes: Great Game! Mon Apr 27 2009 4:44PM
epimethus writes: Everything gets a 10 except for sound and graphics. Aside from those being dated, this game is simply amazing. It is hard to learn, but the super helpful and friendly community will help you get into it. If you like RPing this game is a must! Sat Apr 18 2009 10:13AM
laminblake writes: Failure! Couldnt even play the game because they run it on a crappy port and my campus blocks it. Tue Apr 14 2009 7:49PM
Lydon writes: Not near as polished as I would like it to be. Certain features just seem unnecessarily complicated non-user-friendly for the sake of being different. Sat Dec 13 2008 4:44PM
Mgoodman writes: I have been playing the game for around 7 months and can honestly say I have never had such an amazing experience as this game has given me. I have waited ages for a game like this where I can come up with a way to get out of a situation in game and actually do it because the developers really have thought of everything (well almost)! Everyday I get aboard my ship with my fellow crew members and everyday without fail something new happens, not because the developers planned it that way but because they gave the players the tools to make all these unique situations happen, it is the player interactions that make the content in SQO not quests or grinding. I have played many mmorpg's and nothing has come close (despite what some will think of the graphical look of the game). ok, I admit, the game will not be for everyone but if you can ignore the fact that the game does not (graphic wise) look like it was made for the eye candy type of player then you will be surprised at the endless possibilities this truly "sandbox" style game has. What you do in the game is truly up to you.. Be a ship commander (in starfleet), Set up your own colonies, set up your own corporations, explore planets, create and sell chemicals, find new races etc..although you can do this in other mainstream titles, the fact that I can finally be a avatar and not a ship was a big selling point for me. I can now walk around corridors, go to my quarters, sit at consoles and control the ship , go to the teleporter room to beam down to a planet, dock with starbases, put on my ev suit and find a cure for when one of my crew brings back a deadly virus from a indigenous race that he encountered, tweak the ship and change parts to get the best results for your tactics when in battle, basically all the things you can do in some of the other big games but from a avatar point of view and most importantly for me, with my buddies! ; ) The other big selling point is how much the community has really shaped this game. Not only do our suggestions actually get taken on board by the devs and implemented (new functions and content every week, nearly all from forum discussions) but the players shape the game by what they actually do in it! We have alliances, corporations, pirates, bounty hunters and supremely powerful alien races all run by players, this leads to all kind of unpredictable situations as everybody trys to make their way in the milky way which is very big (and I mean over 17,000 star systems big). This all leads to you having to really use every possible detail in the game which in turn keeps the game evolving, high skill levels are not all you need either to win, ship fighting is real time and action based with skill levels playing their part but not being the only thing need to win.. since it is free for a month, I would recommend trying it, granted this has not been a bias review but what can I say.. I love this game! All I have tried to do is give you the incentive to do what I did almost 7 months ago, don't be put off by your first day in game most people are up in space having fun! join the forum and find a good crew to get you going, if you want your own ship then some big corporations will give you one for helping them.. once you have one and you get your own crew and maybe a few colonies as well, then you will find your actions will shape this game in way not possible in other games! hope to see you in space! Mon Nov 24 2008 2:28PM
Maj_Science writes: System-wise the game was stable and I have no complaints regarding the support staff. However, I can safely say that for a majority of gamers, this is not the game you're looking for. Team-work and community are the names of the game here, you need both to get anything done. If the community was good or even capable of doing a TF2 kind of teamwork, it wouldn't be so bad. However, the community isn't all it's cracked up to be. Sure there's a few gems here and there, but there's at least one egotistical asshole and ten kiss-asses for each gem you dig up. All in all, the game reminds me of work and that's a good sign I've stopped having fun. Thu Oct 30 2008 11:10PM
ZeroMinutes writes: This is a game for grownups, not whiners and crybabies. Big risks = BIG rewards, and what you do counts for something ! Tue Oct 21 2008 4:23PM
User Rating: 7.8
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Latest News:
StarQuest Online : The Good, the Bad and The Dark Side Reported on Jun 19, 2009
MMORPG.com StarQuest Online Correspondent Allen Richardson writes this list of the pros and cons of... Read More
StarQuest Online : A Look at Squadrons Reported on Apr 23, 2009
MMORPG.com StarQuest Online Correspondent Benjamin Buske writes this look at the different squadrons in the... Read More
StarQuest Online : Icarus Class Cruiser Reported on Apr 10, 2009
Allen Richardson writes this look at StarQuest Online's Icarus Class Cruiser. Read More
StarQuest Online : Intro to Science II Reported on Mar 27, 2009
MMORPG.com StarQuest Online Correspondent Allen Richardson writes this new guide focusing on the science aspect... Read More
StarQuest Online : Getting Your Feet Wet in StarQuest Reported on Mar 19, 2009
MMORPG.com StarQuest Online Correspondent Benjamin Buske writes this article going over the early tutorial portion... Read More