Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,940  Online:0
Guests:0  Posts:4,851,301
Castle Thorn Software | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/21/07)  | Pub:Castle Thorn Software
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | Out of date info? Let us know!

StarQuest Online News - Combat System Overhaul

Posted by Keith Cross on Mar 21, 2008  | 3 comments in our forums

The folks at StarQuest Online have announced a number of changes to ship combat that will be implemented with the game's next patch.

This is the ship combat changes patch discussed elsewhere in the forums

Changes:

1- Smaller ships harder to hit
2- Target in motion, harder to hit
3- Shooter in motion, harder to hit target
4- Both shooter and target in motion, harder to hit x 2
5- Both shooter and target in motion, but heading straight at each other, easier to hit
6 -Shooter in motion, target stationary, shooter headed straight at target, easier to hit
7- Damage done to shields by weapon fire, reduced by 50%
8- Targetable systems on target ship, such as engines, reactor, life support, and bridges
9 - Missiles cannot target individual systems, only energy weapons
10 - Targeting a specific system reduces overall accuracy by at least 50%, some systems are harder to target than others
11 - Pirate flags will be changed to time out after 2 hours or so, the faction flagging system now makes it unnecessary to flag ships for months at a time

Notes:
* Targeting a system does not work if there is a shield on the target between your weapon and the targeted system able to block the blow

* When targeting systems, missiles suffer the same accuracy penalty as beam weapons, even though they cannot directly target a ship's system

* NPC ships now have this ability too, based on the experience level of the NPC ship - priorities used by different NPC groups vary depending on the morals of the NPC group, for example, Alliance Fleet vessels do not target life support systems on their opponent's ships

Read more here.

Read more Exclusive News...

 
 
 
Leave this field empty
Post Your Comment:
User Rating: 7.6
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
Latest News:
StarQuest Online : Developer Diary #1 Reported on Sep 16, 2010
MMORPG.com is pleased to host the first in a series of developer diaries from the... Read More
StarQuest Online : The Good, the Bad and The Dark Side Reported on Jun 19, 2009
MMORPG.com StarQuest Online Correspondent Allen Richardson writes this list of the pros and cons of... Read More
StarQuest Online : A Look at Squadrons Reported on Apr 23, 2009
MMORPG.com StarQuest Online Correspondent Benjamin Buske writes this look at the different squadrons in the... Read More
StarQuest Online : Icarus Class Cruiser Reported on Apr 10, 2009
Allen Richardson writes this look at StarQuest Online's Icarus Class Cruiser. Read More
StarQuest Online : Intro to Science II Reported on Mar 27, 2009
MMORPG.com StarQuest Online Correspondent Allen Richardson writes this new guide focusing on the science aspect... Read More