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Castle Thorn Software / Nexeon Technologies | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/21/07)  | Pub:Castle Thorn Software / Nexeon Technologies
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

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21 posts found
  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2920

 
OP  6/30/08 9:22:47 AM#1

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

  Kasper1988

Novice Member

Joined: 10/11/07
Posts: 4

6/30/08 2:38:07 PM#2

Have you ever played a pen and paper RPG?  The character creation screen is meant to be like that, rolling dice to create the attributes of your character.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2920

 
OP  6/30/08 2:48:07 PM#3

It wasn't that that I found confusing. It was just the general way everything was layed out. It just seemed a little all-over-the-place

  caemsg

Novice Member

Joined: 1/25/08
Posts: 104

i hate grinding alot

7/08/08 8:15:24 AM#4

well charater creation is not so important just hit roll and continue for the first toon untill you get the hang of the game took me a fw goes at it to get it sorted and it runs a window in a window because most of the diffrent options come up as seprate windows so they dont block your view

also SQO is not for everyone but i love the game and we have helpful and responsive devs shock horror

  chillsan

Novice Member

Joined: 5/17/06
Posts: 120

7/12/08 8:45:27 PM#5

This game is not very newbie friendly. I agree with the OP. More attention and focus needs to be payed to tutorials, a better interface, that is without having to download additional chat programs just to be able to meet people and get involved. It seems during beta it was never much of a focus getting new people up to speed, doing anything is very arcane. However the huge hurdle once you consult 5 websites and read 50 threads on how to play does make it enjoyable for those that want to have a complex type rpg game I guess. It's sort of what I expect people want out of a Startrek mmo, with the ships and crewing of them.

The players and devs are very friendly though so I wish them luck as their product matures and they work on the new player experience. I'm not ready to pay for it though until it becomes more intuitive because until that happens I know that new players will get frustrated and won't be joining much at all. I wanted to like it alot and I sort of do but as I said goodluck to them.

 

  A7XFan

Novice Member

Joined: 6/04/07
Posts: 19

7/29/08 1:53:24 AM#6
Originally posted by chillsan

This game is not very newbie friendly. I agree with the OP. More attention and focus needs to be payed to tutorials, a better interface, that is without having to download additional chat programs just to be able to meet people and get involved. It seems during beta it was never much of a focus getting new people up to speed, doing anything is very arcane. However the huge hurdle once you consult 5 websites and read 50 threads on how to play does make it enjoyable for those that want to have a complex type rpg game I guess. It's sort of what I expect people want out of a Startrek mmo, with the ships and crewing of them.

The players and devs are very friendly though so I wish them luck as their product matures and they work on the new player experience. I'm not ready to pay for it though until it becomes more intuitive because until that happens I know that new players will get frustrated and won't be joining much at all. I wanted to like it alot and I sort of do but as I said goodluck to them.

 

 

The admins of SQO are currently in development of a "Fort Lewis" training ground for new StarFleet players. I am not sure what they have planned for civilians.

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 107

Community is a double-edge sword

10/19/08 7:00:20 PM#7
Originally posted by A7XFan
Originally posted by chillsan

This game is not very newbie friendly. I agree with the OP. More attention and focus needs to be payed to tutorials, a better interface, that is without having to download additional chat programs just to be able to meet people and get involved. It seems during beta it was never much of a focus getting new people up to speed, doing anything is very arcane. However the huge hurdle once you consult 5 websites and read 50 threads on how to play does make it enjoyable for those that want to have a complex type rpg game I guess. It's sort of what I expect people want out of a Startrek mmo, with the ships and crewing of them.

The players and devs are very friendly though so I wish them luck as their product matures and they work on the new player experience. I'm not ready to pay for it though until it becomes more intuitive because until that happens I know that new players will get frustrated and won't be joining much at all. I wanted to like it alot and I sort of do but as I said goodluck to them.

 

 

The admins of SQO are currently in development of a "Fort Lewis" training ground for new StarFleet players. I am not sure what they have planned for civilians.


 

Probably jack for the civvies if they were as StarFleet obessed as they were in Beta.

The game has potential, some very good potential.  But the learning curve is steep, the community can and often does suck the big one, and you need to have friends to get anything done.  The last thing only really bites once you realize 75% of the community are either gankers or political backstabbers (more of the latter then the former.)

That  being said, there is SOME good things about the game, it's just that after the charm wears off you realize why most MMOs don't stray far from the Diablo way of doing things.

  AlloughN

Novice Member

Joined: 12/13/07
Posts: 169

A team can never lose, even if it is defeated, as long as it remains a team.

10/20/08 1:40:10 PM#8

Since you just insulted about 500 people, I have to say this...

 

Look who's talking.

 

Civilians are also getting something, actually, now days, civilians are getting much more attention than Fleet. Also, the Fleet side of the game is no longer centralized, the whole government, actually, all 3 races's governments are now in Player hands, CIVILIAN hands I might add.

Its changed, A LOT since Beta. Come and see.

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 107

Community is a double-edge sword

10/21/08 5:14:26 PM#9
Originally posted by AlloughN

Since you just insulted about 500 people, I have to say this...

 

Look who's talking.

 

Civilians are also getting something, actually, now days, civilians are getting much more attention than Fleet. Also, the Fleet side of the game is no longer centralized, the whole government, actually, all 3 races's governments are now in Player hands, CIVILIAN hands I might add.

Its changed, A LOT since Beta. Come and see.


 

First of all, I'm supposed to care about the Fleet pricks WHY?  Seriously, I am supposed to shed a tear for a bunch of twanks who either a) got worked up over ranks when they clearly didn't have a damn clue how to act like an officer or b) used intelligence gathered from Fleet alts to conduct acts of piracy?  Out of all the fleet characters I served with, only two were worthy of my respect, Burke and Locke (although the latter apparently had some shady deals going on.)  The rest were either mentally unstable or morons that need to have their heads surgically removed from their asses.  Yes Vice-Admiral who couldn't put his dick away long enough to avoid sparking the biggest PvP battle I've ever heard about much less been in, I'm talking to you.

It's good that the game finally changed, seriously it is.  However, the game was never good enough to justify waiting for the community to either die or grow up.  Even if you're a lucky enough bastard to be playing for free, SQO is more like work then I can tolerate.

  AlloughN

Novice Member

Joined: 12/13/07
Posts: 169

A team can never lose, even if it is defeated, as long as it remains a team.

10/22/08 1:36:41 PM#10

I'm glad your mature enough to recognize what was wrong with the old SQO Fleet setup.

That means you should be mature enough to take a look at the new SQO, and realize how different it is. Then you can stop bashing Fleet. If you came back now, you will see that Fleet is no longer a guild. Its a conglomerate of guilds (ships). No one player is in control of anything, or has ultimate power.

Then your also mature enough to realize that your post is no longer relevant, and needs retracted.


Like I said, before you comment any farther, try SQO out again. Start with a new account (free 30 days), dont tell anyone who you are, and join Fleet. If you still feel the same way after that, then you can bash us all you want.

You cant bash us for what someone else did.

Your bashing us for something we didnt do....
 

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 107

Community is a double-edge sword

10/22/08 8:47:20 PM#11
Originally posted by Lydon

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

To summerize my own experiences with the game:

Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

*  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

  AlloughN

Novice Member

Joined: 12/13/07
Posts: 169

A team can never lose, even if it is defeated, as long as it remains a team.

10/22/08 9:01:03 PM#12
Originally posted by Maj_Science
Originally posted by Lydon

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

To summerize my own experiences with the game:

Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

*  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

1. Everything in-game is now craftable, and its easy to do

2. Mining is changed, and you can even mine asteriods with ships

3. It takes about 3 days to get your own ship if you want to do it that way

4. You can solo in ANY ship, and 5 new usuable shiptypes have been added. Fighters will soon be in-game.

5. The game is TOTALLY different

6. There is a in-game tutorial, the game manual is there, but no longer used.

7. Your beta account is still active, and your welcome back, unless you cant get your head out of the sand and stop bashing a game for what it was in BETA!. Do you even realize how long ago you were in the BETA?

 

 

  Kets001

Apprentice Member

Joined: 11/04/08
Posts: 2

11/07/08 12:42:20 PM#13

If I hadn't been playing SQO for 5 months now, and I had to go by the discription of a former beta tester of the game, I would be reluctant to try it too. Maybe, not try it so much as that is FREE for 30 days,  but I'd certainly be hesitant to think about what it might have to offer.

My observation is this though: The game I have been experiencing in the past 5 months is not the one that being 'bashed' here. I haven't spent months grinding to get my skills up or mining just to get ahead. Cargo runs and Player to player negotiations are far more lucrative than  mining asteroids. Even fabricating goods and selling them is a much quicker way to make some cash.

I was able to buy a Duchess class ship within a week of playing. 

$9.95 a month is far cheaper than so many other games out there.

If you are not into real role-playing and like the solo-style development type games where your enemies are all NPC's then perhaps this game is not for you. If you like real player interaction where alliances are built, maintained and lost as a result of your actions as a player and not so much the skills that your avatar accumulates then this game surpasses so many others.

No, its not a dodge and shoot action packed, thumb number, not is it quest and bread-crumb driven. Its a galatic sanbox where you can be a solo businessman, a mercenary, a Feet officer or grunt, a part of a group or crew, a pirate or anyhing that you can be in real life, pretty much. The limits are only those of your imagination.

Like any growing playerbase, the game has its share of mature and immature participants, but the difference here is the forum is an integral part of the game as well, not just a blog type bulletin board for complaints, etc.

I'd say if you haven't played it in over 6 months then try it again. If you haven't played it at all then for 30 days try it for FREE.

But try it with an open mind, not a pre-conceived notion of what its failings might be, and then, maybe, like me, you'll donate even more than the $9.95 a month fee to the development staff as they work to integrate the suggestions of the playerbase, unlike any other MMORPG that I've ever played.

Kets

  Maj_Science

Novice Member

Joined: 7/01/08
Posts: 107

Community is a double-edge sword

11/07/08 8:20:42 PM#14
Originally posted by AlloughN
Originally posted by Maj_Science
Originally posted by Lydon

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

To summerize my own experiences with the game:

Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

*  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

1. Everything in-game is now craftable, and its easy to do

2. Mining is changed, and you can even mine asteriods with ships

3. It takes about 3 days to get your own ship if you want to do it that way

4. You can solo in ANY ship, and 5 new usuable shiptypes have been added. Fighters will soon be in-game.

5. The game is TOTALLY different

6. There is a in-game tutorial, the game manual is there, but no longer used.

7. Your beta account is still active, and your welcome back, unless you cant get your head out of the sand and stop bashing a game for what it was in BETA!. Do you even realize how long ago you were in the BETA?

 

 

My head out of the sand?  Really.  You haven't addressed my main issue.  Are YOU still the same clump of idiots I remember about a year ago?  The same clowns that left me feeling like I was logging in to a second job that I wasn't getting paid for?  Answer THAT question, the question I've been asking myself after the uprising that cost you glory boys in Fleet several ships.

  Mgoodman

Novice Member

Joined: 11/08/08
Posts: 8

11/08/08 4:26:52 AM#15

But you don't have to be in fleet, it is easy to go outside of the alliance space and start your own colonies and get your own fleet of ships, its that kind of freedom that I love in this game. you make it what it is.

The game has a decent amount of rational older players (as you would expect for a game of this type) Fleet has just changed its policies which although is not to everyone's liking has helped to sort out the problems you have brought up.

The game has changed a hell of a lot since beta and it is being updated (with a lot of input from the community) each week.

 

As for the client window being how it is, this is to allow you to use the forum and gtalk at the same time as it is a space game it cannot always be action packed all the time so it's good to have access to the desktop, it has not affected me in anyway

It is unfair to place such opinions on a game that has changed so much. I would like to see you get involved in a positive way in game again and see how it is now, granted it is not perfect yet but if you are able to see an improvement since you last played then surely you can understand that it will continue to improve even more. 

You are obviously interested in this style of game to try it in the first place so what is stopping you from becoming an active player on your free account and helping to make this game everything you (and hopefully others) want it to be.

There is nothing else out there like this game especially since the announcement that STO will not be fully character based (unless I misunderstood it) so help us and yourself to become the best space game out there.

There is a place in the MMORPG world for a game like starquest online, a lot of the older players having been waiting for this game for along time.

All you need to say is all though it's not for me, try it yourself and see what you think. I am worried that you have a vested interest in seeing this game go down? I hope this isn't so, so please give it another go and if you still don't like it at least see that there are many people who do and that having this game become succesful will not in anyway endanger any of the games you seem to endorse (I sincerely  hope this is not the reason for you being here).

This is why I play (6 months now) because are comments and suggestions are actually taken seriously by development and we get to see those changes put into the game and since the game is still maturing it will have parts which are not to everyone's liking but with a bit of positive debate and constructive criticism there is a good chance these parts will improve. It is hard to for you to give a definite review on a game which is forever being improved, this is the main point I am trying to get across.

 

Please don't take this the wrong way, it is meant as a positve mature response to your posts and a way of reasoning with your views.

 

all the best and if you have any more questions about how the game has changed then feel free to ask.

  A7XFan

Novice Member

Joined: 6/04/07
Posts: 19

11/08/08 4:07:12 PM#16
Originally posted by Maj_Science
Originally posted by AlloughN
Originally posted by Maj_Science
Originally posted by Lydon

I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

To summerize my own experiences with the game:

Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

*  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

1. Everything in-game is now craftable, and its easy to do

2. Mining is changed, and you can even mine asteriods with ships

3. It takes about 3 days to get your own ship if you want to do it that way

4. You can solo in ANY ship, and 5 new usuable shiptypes have been added. Fighters will soon be in-game.

5. The game is TOTALLY different

6. There is a in-game tutorial, the game manual is there, but no longer used.

7. Your beta account is still active, and your welcome back, unless you cant get your head out of the sand and stop bashing a game for what it was in BETA!. Do you even realize how long ago you were in the BETA?

 

 

My head out of the sand?  Really.  You haven't addressed my main issue.  Are YOU still the same clump of idiots I remember about a year ago?  The same clowns that left me feeling like I was logging in to a second job that I wasn't getting paid for?  Answer THAT question, the question I've been asking myself after the uprising that cost you glory boys in Fleet several ships.

 

Why are you so hostile? What could we possibly have done to offend you so?

I've been playing the game for 2 years, most of the time in the fleet. Yes, the fleet did feel like a second job; however it was very role play intense.

That is the reason why many people left fleet for civilian life. It gives a unique aspect to the game, and can appeal to two or more types of players. I think fleet would attract the very roleplay based players that like order and would like to serve in a futuristic military simulation. I am that type of player.

In my opinion civilian life attracts the sandbox players, the ones that want to build a empire from the ground up; the ones who like to do what they want when they want.

My thoughts on how they changed fleet? I don't know. I resigned because of it, fleet seemed to be growing for a while once it was changed. But now it seems to be hemmeraging and stagnating again. At the same time the almost-real military simulation is gone and many players in fleet once played the game for it. Most don't anymore.

Just my thoughts on your comments.

  Tollin

Novice Member

Joined: 1/26/07
Posts: 7

11/20/08 7:44:29 AM#17

  Ok i been playing for a little over a week and i will admit learning curve is steep but not as hard as some games i have played.       Now i have played the majority of all the big name MMORPG to date and i have turn them all off for StarQuest.       And the reason why is its is the most detailed system i seen since Ultima Online.     Now i admit Graphics are the style used  back in 90s but graphics donot a great game make, game play does and this game has it in strides.The only thing that is preventing this game from being huge is most ppl initailly just see graphics then they try gameplay .I know i and guility AOC was my lastest looks wonderful first 20 lvls was great after that the game just sucked.

If they could upgrade the graphics and some minor adjustment to UI and nothing would stop this game from being one of the top ones in industry.

But I would have to rate this game play of this game as one of the best i every played  and have to say i hope ppl will not be dissauded from trying this game just because one overly verbal person bad mouths this game i say try it and see if you like it the community has been nothing but helpful to me

  reanor

Novice Member

Joined: 5/30/04
Posts: 432

Ba-na-na!

12/01/08 10:02:37 AM#18

Is this game for real?  When I even look at the pictures it feels like this game was developed in 1995. It hink this game can hope for maybe a few hundred subscribers - fans of table-top RPG. But the looks of the game, learning curve and just overall feel... I don't understand who the devs are hoping for to play this, really...

  AlloughN

Novice Member

Joined: 12/13/07
Posts: 169

A team can never lose, even if it is defeated, as long as it remains a team.

12/02/08 1:00:33 AM#19

In their words "The Elite fringe crowd"

They aren't out to take down EVE in subs. And most of these pictures here ARE really old. If you want to see current screenshots, go to their website.

Pretty much, the Devs are aiming at the people who could care less about the graphics, but the game itself instead. SO ya, you summed it up real well.

Personally I think we need more of these companies, who aren't trying to make a WoW clone, and aren't wasting their money trying to please everyone like WAR.

  Mgoodman

Novice Member

Joined: 11/08/08
Posts: 8

12/13/08 3:13:32 AM#20

Honestly, After a while of playing most mmorpg's they all become very similar.

It is not for everyone but surely you can see that some people crave something "different" that's all.

Some companies go out on a limb to provide something very different and the people who actually try it and are experienced enough to see through the "High Def" graphics issue that some people seem to have with some of these games (wurm included) are crying out for a game like this.. and I am one of them

Playing this game is not about having the way you want to "imagine" "your world" being forced upon you, remember books?

This game is about possibilities.

There is only so many limitations I can take before my imagination is shredded to pieces and no amount of fancy graphics can change that.

-I don't want to be a ship (just in stations is not going to change that)

-I want to be able to play on a fully functional ship with a real human crew on the bridge (nothing else does this and so far neither will STO, will see what they do with this)

-I want to explore planets and be able to colonise them. (again, in separate games but not with the other points included)

these are just the main points for me that separate this game from most.

You can look at it as a true "roleplay / sandbox" game where the fact that it even has visuals (and not just text descriptions) is a bonus because the real depth to this game is community, roleplaying and the sandbox environment and it's many possiblities.

 

So, it's not for everyone but, If you get bored of some companies feeding you the same "stuff" but in a different "world" (i.e. space instead of  a mythic reality) then try it out.

If not, that's fine, each to their own but try to see that all these mmorpg's have a place.. all of them

 

 

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