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if you are independant of the alliance you can count on not being able to get needed supplies from the games only source. also access to basic game objects can be denied by a system that can be player controlled. allowing your enjoyment to be denied by other players. I've played EVE online, and even under the most agressive blobs there is still a chance, slim as it may be, to get any object in the game because the NPC's cant be turned hostile to you by players. |
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12/09/09 9:42:03 AM#2
Well, yes. The game's greatest asset is also it's greatest weakness. That leaves you in a peculiar spot at times, such as being able to form up your own empire but not having the tools.to operate it independently from other, existing empires. That is it's greatest weakness: Since everyone has their own idea of "fun", but only some have the will and means to impress that view on others, a very FEW players are enough to deprive others of their fun.
But contrary to what you say, it is not a matter of allegiance (faction you are in): If you want to do your own thing, but still HAVE TO (which is the case unfortunately) use another faction's facilities, then the GAME (it's mechanics) simply force you to create an ALT to get what you need and carry it where you can transfer it to the char that actually needs the stuff. |
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5/18/10 7:38:47 AM#3
I have to disagree to some extend. Leaving the Alliance does mean that you as a faction become independent from it. which means then that you do not have any right to use Alliance facilities or get Alliance protection. That is why you are independent and it is one of the reasons why there have been requirements implemented that have to be met PRIOR one is able to declare or request independence. Basically there is nothing wrong with being independent at all! I do know that for a fact as I am playing a Civ within an independent faction. All you have to do is set up your colony and make sure it is able to self-maintain itself. Everything one needs to be independent, such as defenses, bases, outposts and even buildings, such as a cloning center, med center, shopping mall, etc. can be obtained and built on a colony. All you have to do is getting a colony and set it up right BEFORE you declare your independence. Get everything done you need. Built the buildings you need, get defenses, etc and you wont have any problem with the independence at all. If you do still need something from an Alliance core world, there is nothing wrong with that as well. Just use diplomatic channels to request a visa or travel permit or even take on diplomatic negotiations. It is all possible if one would really want it... however, being independent is difficult - very difficult, if not because of the reason stated above then because of the fact that there is no one who will defend you. If the other races go after you as they wish there will be no one to defend you other than your own ships and your own facilities. It is a quite big task and it takes a lot of time, money and effort it however can be done... In my personal opinion the biggest issue with being independent is the fact that you need a lot of manpower for it. You need crew for your ships who patrol your space, who do mining and cargo runs for you, etc. Especially if you want to work out a real structure within your faction, it will be quite manpower consuming. Winning players for your thing is however not that easy, especially with the limited player base available. |
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6/14/10 5:16:51 AM#4
@BenjiB: |
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6/14/10 6:46:47 AM#5
I am aware of the fact that with a simple click you can technically declare independence. However Alliance Constitution and law states differently. If one would declare independence before the requirements as stated in the constitution are met and without passing a vote for independence in the parliament you would not be recognized as independent nation nor would you be allowed to act as one. The reality with this has been that those trying anyways would be 'visited' by the Alliance fleet to take care of the issue quickly besides that you would get really nowhere because of the lack of recognition. This rule does however make some sense too as if you become independent you should be truly independent. Having a colony with no real defenses and just 2 people on it will be barely recognized as an independent nation. I do have to agree though that certain circumstances in mind it would make sense to move away from this practice. This said I do have to agree that it is still difficult in some cases to be independent for said reason. However, even full independence can be achieved if someone is really after it. We do not want to forget here, that Confederation of Non Aligned Worlds is exactly such a faction. It is difficult and not that easy but it can be done. |
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6/15/10 5:01:25 PM#6
Alliance constitution is invalid, really. What sense does it make to play "with the rules" (and to stay within the limits of alliance law, you'd have to do so for about 3months), when all you want is to get away from them? However, the MAJOR flaw is, as i said above, that as an independent faction you simply do not have the in-game tools to TRULY be independent. The ConW is a faction of incative forum players - if they had three active players (that play exclusively in that faction), then it'd be a lot. From a pure setting up and administering point of view, it is very EASY to set up an independent colony/faction and keep it supplied, with the above-mentioned exception to being able to acquire newly added stuff and military hardware. edit: sorry about the missing format, the page's editor kind of lost it from the type/edit to the display |
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